Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.
◆
A Mist Most Scarlet
Changes stats
Orin has gained 25 temporary hit points, a +2 bonus to Strength, and Advantage on Wisdom Saving Throws.
◆
A Most Bloody Inheritance
Changes stats
The Dread Lord Bhaal looks favourably on his Chosen. You can cast Stunning Gaze and your Critical Hitattack roll requirement is reduced by 2. This effect can stack.
◆
Ability Drain: Charisma
Changes stats
Charisma reduced by Ability Drain.
◆
Ability Drain: Dexterity
Changes stats
Dexterity reduced by Ability Drain.
◆
Ability Drain: Intelligence
Changes stats
Intelligence reduced by Ability Drain.
◆
Ability Drain: Strength
Changes stats
Strength reduced by Ability Drain.
◆
Ability Drain: Wisdom
Changes stats
Wisdom reduced by Ability Drain.
◆
Abjure Enemy: Frightened
Changes stats
Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls.
◆
Abjure Enemy: Slow
Changes stats
Movement speed is halved. Taking damage ends this condition.
◆
About to Explode
Description only
This grenade will explode at the end of its turn!
◆
Absolute Consumption
Changes stats
All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone.
Show 4 other effects
All of the creature's abilities are reduced by 6. When this effect ends, it drops Prone.
All of the creature's abilities are reduced by 7. When this effect ends, it drops Prone.
All of the creature's abilities are reduced by 8. When this effect ends, it drops Prone.
All of the creature's abilities are reduced by 9. When this effect ends, it drops Prone.
◆
Absolute Indictment
Changes stats
Affected entity has Disadvantage on Intelligence Checks and Saving Throws and its maximum hit points are reduced by 5 for denying Her immutable will.
◆
Absolute's Enemy
Changes stats
Enemies have Advantage on attacks against you.
◆
Absorb Elements
Description only
Absorbing elemental damage.
The first time the affected entity is hit with Acid, Cold, Fire, Lightning, or Thunder damage, it only takes half damage.
The next time it lands a hit with a melee attack, it deals an additional [1] damage of the element that hit it.
[1] marks a value that depends on character level.
◆
Absorb Elements: Acid Damage
Changes stats
The affected entity deals an additional 1d6 Acid damage the next time it deals damage with a weapon.
◆
Absorb Elements: Cold Damage
Changes stats
The affected entity deals an additional 1d6 Cold damage the next time it deals damage with a weapon.
◆
Absorb Elements: Fire Damage
Changes stats
The affected entity deals an additional 1d6 Fire damage the next time it deals damage with a weapon.
◆
Absorb Elements: Lightning Damage
Changes stats
The affected entity deals an additional 1d6 Lightning damage the next time it deals damage with a weapon.
◆
Absorb Elements: Thunder Damage
Changes stats
The affected entity deals an additional 1d6 Thunder damage the next time it deals damage with a weapon.
◆
Absorbed Essence: Abazigal
Description only
Sarevok's attacks deal maximum damage.
◆
Absorbed Essence: Amelyssan
Applies passives
Sarevok's attacks now heal him by 2d12 each time.
◆
Absorbed Essence: Illasera
Changes stats
Sarevok is permanently Hastened and can't be Paralysed, Restrained, or have his movement speed reduced in any way.
◆
Absorbed Essence: Sendai
Changes stats
Sarevok's Armour Class is increased by 6.
◆
Absorbed Intellect
Changes stats
Affected entity's Intelligence is being reduced by 1.
Show 4 other effects
Affected entity's Intelligence is being reduced by 2.
Affected entity's Intelligence is being reduced by 3.
Affected entity's Intelligence is being reduced by 4.
Affected entity's Intelligence is being reduced by 5.
◆
Accursed Spectre
Changes stats
The Accursed Spectre gains temporary hit points equivalent to half the warlock's level. Additionally, it deals additional damage based off the warlock's Charisma Modifier.
◆
Acid
Changes stats
Reduces Armour Class by 2.
◆
Acid Infusion
Changes stats
The affected entity deals an additional 1d4 Acid damage the next time it deals damage with a weapon.
◆
Acid Reflux
Changes stats
Acid damage has spoiled Thisobald's special brew, letting him use Acidic Regurgitation.
◆
Acid Resistance
Changes stats
Resistant to Acid damage.
◆
Acid Resistance Aura
Description only
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Acid damage.
◆
Action Surge
Changes stats
Can take an extra action this turn.
◆
Adamantine Net
Changes stats
Cannot move or attack.
◆
Adrip with Kereska's Acid
Changes stats
Affected entity has Resistance to Acid damage. Your acid spells deal additional Acid damage equal to your Proficiency Bonus.When it deals spell damage, inflict [1] turn of Noxious Fumes upon the target. While attuned to Kereska's acid it can cast Hunger of Hadar and Melf's Acid Arrow.
[1] marks a value that depends on character level.
◆
Adroit Caster
Changes stats
Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.
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Afraid of the Dark
Description only
You are gripped by a fear of what could be in the darkness and are compelled to flee.
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Against All Odds
Description only
The unlikely actions of the party in the Morphic Pool were a surprise even to the Netherbrain. The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.
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Agitated
Description onlyChanges stats
This shadowy creature is looking uneasy and scared - it might become aggressive.
Show 1 other effects
The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage on Attack Rolls.
◆
Aid
Changes stats
Hit point maximum increased by 5.
Show 4 other effects
Hit point maximum increased by 10.
Hit point maximum increased by 15.
Hit point maximum increased by 20.
Hit point maximum increased by 25.
◆
Alarmed Debtor
Changes stats
This creature has spotted you as an intruder.
◆
Alcohol
Changes stats
Has Disadvantage on Dexterity and Charisma Checks.
◆
Alternate Form: Dire Wolf
Changes stats
Transformed into a dire wolf in all the ways that matter.
◆
Alternate Form: Minotaur
Changes stats
Transformed into a minotaur in all the ways that matter.
◆
Alternate Form: Phase Spider
Changes stats
Transformed into a phase spider in all the ways that matter.
◆
Alternate Form: Shadow Mastiff
Changes stats
Transformed into a shadow mastiff in all the ways that matter.
◆
Ambushed
Changes stats
Attack Rolls against the affected entity have Advantage and it has Disadvantage on Strength and Dexterity Checks.
Taking damage or being Helped ends this condition.
◆
Ambushing
Description only
Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.
◆
Ambushing Bite
Description only
The creature's next bite may Ambush its target.
◆
Amulet of The Devout: Channel Divinity Depleted
Description only
The Channel Divinity charge granted from this amulet is depleted. A Long Rest will restore it.
◆
An Unlikely Tutor
Changes stats
You have Proficiency with an instrument thanks to Alfira's tutelage.
◆
Ancient Grudges
Changes stats
Filled with a touch of arcane gith knowledge.
Has Advantage on Attack Rolls against aberrations.
◆
Animalistic Vitality
Changes stats
Affected entity regains 2d8 health every round of combat.
◆
Anointed in Splendour
Changes stats
Affected entity's deity has flooded its mind with ancient secrets both benevolent and baleful. It has a +2 bonus to all Saving Throws.
◆
Ansur's Ire
Description only
A storm of vicious lightning is soon to erupt - striking all standing in the open.
◆
Antidote
Description only
Neutralises the effects of all poisons.
◆
Aquatic Siphon
Changes stats
A nearby water myrmidon grants the affected entity Immunity to Cold damage and an additional 3d8 Cold damage to Elemental Retort.
The affected entity also gains temporary access to Cone of Cold and an additional reaction per turn.
◆
Arcane Acuity
Changes stats
Affected entity has a +1 bonus to its spell Attack Rolls and spell Difficulty Class for each remaining turn.
Reduce the duration by 2 each time the entity takes damage.
◆
Arcane Ammunition
Changes stats
Ranged weapon attacks deal an additional 1d4 Force damage.
◆
Arcane Barrier
Description only
This door is protected by an arcane barrier blocking everything from passing through. It has no keyhole.
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Arcane Battery
Changes statsDescription only
Affected entity's next spell doesn't cost a spell slot in order to cast.
◆
Arcane Charge
Changes stats
While Threatened, affected entity has a +2 bonus to damage with spells.
◆
Arcane Critical
Changes stats
The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.
◆
Arcane Hunger
Changes stats
Gale's spirit is being drained. He has disadvantage to Constitution Saving Throws.
◆
Arcane Inheritor
Changes stats
Rolan has taken command of Ramazith's Tower, increasing his level to 11 and granting him a host of new magic powers.
◆
Arcane Lock
Changes stats
Locked through magical means. Can't be opened by lockpicking or the use of Knock.
Your arcane ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
◆
Arcanely Honed
Changes stats
Deal additional damage equal to your Proficiency Bonus.
◆
Archmage Embodiment
Changes stats
You've restored your spell slots, have Advantage on spell attack rolls and creatures have Disadvantage on Saving Throws against your spells.
◆
Ardent Apostle
Changes stats
Offering their cries of pain without protection. Has a +4 bonus to Performance and Intimidation Checks.
◆
Armour of Agathys
Changes stats
Gained 5 temporary hit points. If hit with a melee attack, the attacker takes 5 Cold damage and this effect ends.
Show 5 other effects
Gained 10 temporary hit points. If hit with a melee attack, the attacker takes 10 Cold damage and this effect ends.
Gained 15 temporary hit points. If hit with a melee attack, the attacker takes 15 Cold damage and this effect ends.
Gained 20 temporary hit points. If hit with a melee attack, the attacker takes 20 Cold damage and this effect ends.
Gained 25 temporary hit points. If hit with a melee attack, the attacker takes 25 Cold damage and this effect ends.
Gained 30 temporary hit points. If hit with a melee attack, the attacker takes 30 Cold damage and this effect ends.
◆
Armour of the Swarm
Changes stats
Your swarm grants you a +2 bonus to your Armour Class until the start of your next turn.
◆
Arms of Hadar
Changes stats
Can't take reactions.
◆
Arrow of Ilmater
Changes stats
Cannot regain hit points.
◆
Arsonist's Oil
Description onlyChanges stats
Coat your weapon in an oil that strips targets that are Resistant to Fire damage of their Resistance.
Targets that are Immune to Fire damage are unaffected.
Show 1 other effects
Affected entity has been stripped of its Fire Resistance.
◆
Ascended Fiend
Changes stats
Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells.
◆
Asleep
Changes stats
Slumbering
◆
Aspect of the Elk
Changes stats
Movement speed increased by 1.5m, as long as the affected entity stays near the barbarian.
◆
Aspect of the Elk Aura
Changes stats
Affected entity and nearby allies have a +1.5m bonus to movement speed.
◆
Aspect of the Giant
Changes stats
Affected entity is Enlarged and gains temporary hit points equal to its maximum hit points and Resistance to Slashing, Piercing, and Bludgeoning damage.
It also deals an additional 1d4 Thunder damage in a 3m radius whenever it makes a melee attack.
◆
Aspect of the Stallion
Changes stats
Gained [1].
[1] marks a value that depends on character level.
◆
Aspect of the Wolf
Changes stats
Affected entity has a +[1] bonus to Stealth Checks, as long as it stays near the barbarian.
[1] marks a value that depends on character level.
◆
Aspect of the Wolf Aura
Changes stats
Affected entity and nearby allies have a +[1] bonus to Stealth Checks.
[1] marks a value that depends on character level.
◆
Assassin's Blood
Changes stats
Creature must succeed a Constitution Saving Throw or take 1d12 Poison damage and get Poisoned until the next Long Rest. On a successful save, it still takes half damage.
◆
Assimilated
Description only
You are Dominated by the Netherbrain's psychic might - it controls your every action.
◆
Astral Clarity
Changes stats
Your Intelligence gets a +2 bonus. You have Advantage on Intelligence Saving Throws.
◆
Astral Conduit
Changes stats
The affected entity can't move, take actions, bonus actions or reactions while holding open the Astral Rift but can Summon an ally every other turn.
◆
Astral Gravity
Changes stats
Gravity on the Astral Plane is different than on Faerûn.
The affected entity is Immune to Falling damage and its Jump distance is tripled.
◆
Astral Knowledge
Description only
Has Proficiency in all Skills of a chosen Ability.
◆
Astral Knowledge: Charisma
Changes stats
Has Proficiency in Deception, Intimidation, Performance, and Persuasion.
◆
Astral Knowledge: Dexterity
Changes stats
Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.
◆
Astral Knowledge: Intelligence
Changes stats
Has Proficiency in Arcana, History, Investigation, Nature, and Religion.
◆
Astral Knowledge: Strength
Changes stats
Has Proficiency in Athletics.
◆
Astral Knowledge: Wisdom
Changes stats
Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.
◆
Astral Lethargy
Changes stats
Stunned for a turn after being hit by blast of energy.
◆
Astrally Projected
Changes stats
While your body resides in the cold expanses of the Astral Sea, you have projected a likeness of yourself here for the evening.
◆
At Death's Door
Description onlyChanges stats
The more the creature rests, the worse it feels.
Show 3 other effects
Emergent Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 2. The more the creature rests, the worse it feels.
Moderate Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 4. The more the creature rests, the worse it feels.
Advanced Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 6. The more the creature rests, the worse it feels.
◆
Atrophied
Description only
One of the affected entity's Abilities has been reduced to 0, causing it to die instantly.
◆
Auntie Ethel's Boon
Applies passives
Eating Ethel's hairy scalp has granted you a permanent boost to Charisma.
Show 5 other effects
Eating Ethel's hairy scalp has granted you a permanent boost to Constitution.
Eating Ethel's hairy scalp has granted you a permanent boost to Dexterity.
Eating Ethel's hairy scalp has granted you a permanent boost to Intelligence.
Eating Ethel's hairy scalp has granted you a permanent boost to Strength.
Eating Ethel's hairy scalp has granted you a permanent boost to Wisdom.
◆
Auntie Ethel's Special Brew
Description only
Take 2d6 Poison damage at the start of every turn until you succeed a Constitution Saving Throw.
Show 1 other effects
A liquid gift from a hag of suspect motivation.
◆
Aura of Bloodthirst
Description only
Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.
◆
Aura of Brutality
Description only
All servants of Bane around this character gain an additional +1 Strength. This effect can stack.
◆
Aura of Conquest
Description only
Frightened enemies within 3m take 5 Psychic damage per turn.
◆
Aura of Courage
Changes stats
The paladin and any nearby allies can't be Frightened.
Show 1 other effects
Can't be Frightened within 3m of the spellcaster.
◆
Aura of Devotion
Changes stats
The paladin and any nearby allies can't be Charmed.
Show 1 other effects
Can't be Charmed within 3m of the spellcaster.
◆
Aura of Disruption
Description onlyChanges stats
Hostile creatures within 2m roll their damage twice and take the lower result.
Show 1 other effects
You must roll your damage twice and use the lower result while within [1] of the spellcaster.
[1] marks a value that depends on character level.
◆
Aura of Hate
Changes stats
The paladin and any nearby fiends and undead deal an additional [1] to damage dealt with melee weapons.
[1] marks a value that depends on character level.
Show 1 other effects
Deals an additional [2] to damage dealt with melee weapons within 3m of the spellcaster.
[1] marks a value that depends on character level.
◆
Aura of Murder
Description onlyChanges stats
Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
Show 2 other effects
Affected entity is Vulnerable to Piercing damage.
Enemies within 3m are Vulnerable to Piercing damage, unless they are Immune to it.
◆
Aura of Possibility
Changes stats
While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.
Show 1 other effects
Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.
◆
Aura of Protection
Changes stats
The paladin and any nearby allies have a +[1] bonus on Saving Throws.
[1] marks a value that depends on character level.
Show 1 other effects
Has a +[2] bonus on Saving Throws within 3m of the spellcaster.
[1] marks a value that depends on character level.
◆
Aura of Terror
Description onlyChanges stats
Nearby enemies have Disadvantage on attack rolls and Saving Throws.
Creatures that can't be Frightened are immune to this aura.
Show 1 other effects
Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving Throws while within 3m of the spellcaster.
◆
Aura of the Moonlight Butterfly
Description only
Spinning daggers fill the air. Anyone inside the whirlwind takes 4d4 Slashing damage each turn.
◆
Aura of Vile Oblivion
Description only
All nearby light sources get extinguished when the Wraith is nearby.
◆
Aura of Warding
Changes stats
The paladin and any nearby allies have Resistance to damage from spells.
Show 1 other effects
Resistant to damage from spells within 3m of the spellcaster.
◆
Avatar of BOOOAL
Description only
The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6 when it kills a creature and can attack three times.
◆
Avatar of Tyranny
Changes stats
Bane has come to Gortash's aid! Gortash has 150, advantage to Strength Saving Throws and Strength Ability checks... And now has fearsome new powers!
◆
Aversion of Fire
Changes stats
Recently suffered Fire damage. Has Disadvantage on Attack Rolls and Ability Checks.
B
◆
Bad Omen
Description only
There is something suspicious about this doll...
◆
Baleful Knowledge
Changes stats
Dark whispers pervade the creature's mind. Disadvantage on Wisdom Checks.
◆
Bane
Changes stats
Has a 1d4 penalty to Attack Rolls and Saving Throws.
◆
Bane's Brutality
Changes stats
Affected entity gains +1 to its Strength ability. This effect can stack.
◆
Bane's Command
Changes stats
This creature can channel Bane's Wrath - it is the Black Hand's will.
◆
Baneful Strike
Changes stats
Affected entity has a -[1] penalty to Saving Throws against its attacker's next spell.
[1] marks a value that depends on character level.
◆
Banished
Changes stats
Banished from this plane of existence.
Can't be targeted. Can't move or take actions, bonus actions, or reactions.
◆
Banishment
Description only
This creature banished another creature.
◆
Bardic Inspiration
Changes stats
Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw.
[1] marks a value that depends on character level.
◆
Barely Warm
Description only
The ambient temperature is too low to operate the sluice gate.
◆
Barkskin
Changes stats
Armour Class increased to 16.
◆
Basic Poison
Description only
Entity must make a Constitution Saving Throw or become Poisoned.
◆
Basking in Loviatar's Love
Changes stats
You revel in the clarity granted by your pain. You have a +2 bonus to Attack Rolls and Wisdom Saving Throws for 3 turns.
◆
Beacon of Hope
Changes stats
Has Advantage on Wisdom Saving Throws and Death Saving Throws, and regains the maximum hit points possible when healed.
◆
Bear's Endurance
Changes stats
Has Advantage on Constitution Checks and gains 7 temporary hit points.
◆
Beckoning Darkness
Description only
Haunted by darkness.
Affected entity takes 2d8 Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.
◆
Befuddled
Changes statsDescription only
Affected entity can't control its actions and wanders around without direction.
◆
Being Consumed
Description only
The Toll Collector is consuming this gold to produce something new out of it.
◆
Bend Luck: Ability Check Bonus
Changes stats
Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks.
◆
Bend Luck: Ability Check Penalty
Changes stats
Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Ability Checks.
◆
Bend Luck: Attack Bonus
Changes stats
Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Attack Rolls.
◆
Bend Luck: Attack Penalty
Changes stats
Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Attack Rolls.
◆
Bend Luck: Saving Throw Bonus
Changes stats
Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Saving Throws.
◆
Bend Luck: Saving Throw Penalty
Changes stats
Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Saving Throws.
◆
Benign Transposition: Spent
Description only
Affected entity has used its Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.
◆
Berserk
Changes stats
A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8 Bludgeoning damage and knock targets Prone.
It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage on Strength Checks and Saving Throws.
This frenzy ends if the affected entity regains all its hit points.
◆
Bhaal's Boon
Changes stats
Bhaal revels in the affected entity's gift for murder, granting it a +1 bonus to Armour Class per marked kill.
1 point of this bonus Armour Class is lost each time the Slayer avoids an attack.
◆
Bhaal's Murderous Mark
Description only
Affected entity's death grants a +1 Armour Class bonus to the Slayer.
◆
Bhaalist Ritual Target
Description only
As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55m makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
◆
Bhaalspawn Essence: Abazigal
Description only
When Abazigal's ghost dies, Sarevok will absorb his essence and deal maximum damage on all his attacks.
◆
Bhaalspawn Essence: Amelyssan
Description only
When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12.
◆
Bhaalspawn Essence: Illasera
Description only
When Illasera's ghost dies, Sarevok will be permanently Hastened and will be unaffected by Paralysis, Restraints, or any attempts to reduce his movement speed.
◆
Bhaalspawn Essence: Sendai
Description only
When Sendai's ghost dies, Sarevok will have his Armour Class increased by 6.
◆
Big Pig
Changes stats
Pigs are smart and pigs are fun - that's why Dolly made you one!
◆
Black Hole
Description onlyChanges stats
Pull in nearby creatures, dealing 3d10+4 Force damage. The surrounding area is Difficult Terrain and can Slow creatures within it.
Show 2 other effects
The black hole pulls nearby creatures and deals 3d10+4 Force damage. The nearby area is Difficult Terrain and can Slow creatures within it.
The black home pulls in all nearby creatures. The area around the hole is Difficult Terrain and can Slow creatures within.
◆
Black Tentacles
Changes stats
Restrained by dark tendrils. Affected entity can't move and takes 3d6 Bludgeoning damage per turn.
Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
◆
Blacked Out
Changes stats
Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder damage.
◆
Blade Barrier
Description only
Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
◆
Blade Ward
Changes stats
Has Resistance against Bludgeoning, Piercing, and Slashing damage.
◆
Bladesinging
Applies passives
Invoking the Bladesong. You gain a +[1] bonus to Armour Class and your movement speed is increased by 3m. You also gain Advantage in Acrobatics and a +[1] bonus to Constitution Saving Throws.
[1] marks a value that depends on character level.
◆
Bladesong Charge
Changes stats
Charges that can be accumulated for the Bladesong Climax while Bladesinging. Attacking with a weapon grants a Bladesong Healing Charge, and casting a spell at Level 1 or above that is not a weapon attack grants a Bladesong Damage Charge.
◆
Bladesong Damage Charge
Description only
A charge that will increase how much damage you deal to enemies by 1d6 Force damage when using Bladesong Climax.
You can accumulate these charges by casting Level 1 spells or above that are not weapon attacks.
◆
Bladesong Healing Charge
Description only
A charge that will increase how much you heal yourself and your allies by 1d6 when using Bladesong Climax.
You can accumulate these charges by attacking with weapons.
◆
Bladesong Impeded
Description only
Bladesinging impeded by armour. Until the armour is removed, your Bladesong won't grant any benefits or let you generate Bladesong Charges.
Show 3 other effects
Bladesinging impeded by a shield. Until the shield is removed, your Bladesong won't grant any benefits or let you generate Bladesong Charges.
Bladesinging impeded due to being unarmed. Until a valid weapon is equipped, your Bladesong won't grant any benefits or let you generate Bladesong Charges.
Bladesinging impeded by a weapon. Until the weapon is removed, your Bladesong won't grant any benefits or let you generate Bladesong Charges.
◆
Blazing Retaliation
Applies passives
Affected entity has a +1 bonus to Armour Class.
When a melee attack misses it, deal 1d6 Fire damage to the attacker.
◆
Bleeding
Changes stats
Takes 2 Slashing damage at the start of each turn and has Disadvantage on Constitution Saving Throws.
Removed by healing.
Show 1 other effects
Affected entity took 1 Slashing damage and has Disadvantage on Constitution Saving Throws.
◆
Bleeding Eye
Changes stats
Your eye stings from Volo's 'experiment'. Disadvantage on Perception Checks.
◆
Bless
Changes stats
Gains a +1d4 bonus to Attack Rolls and Saving Throws.
◆
Blessing of Authority
Changes stats
Affected entity's next non-lethal attack gains a +[1] bonus to Attack Rolls.
[1] marks a value that depends on character level.
◆
Blessing of Selûne
Changes stats
Selûne's radiance protects against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows.
◆
Blessing of the Trickster
Changes stats
Has Advantage on Stealth Checks.
◆
Blightbringer
Changes stats
When used against gnomes or dwarves, this weapon has a +[1] bonus to Attack and Damage Rolls.
[1] marks a value that depends on character level.
◆
Blinded
Changes stats
Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to 3m.
Attack Rolls against Blinded creatures have Advantage.
Show 1 other effects
Fire and smoke impede the creature's sight. Attack Rolls against it have Advantage, and it suffers Disadvantage on Attack Rolls.
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Blink
Applies passives
At the end of each turn, there is a chance the affected entity vanishes into the Ethereal Plane, where it can't be harmed, seen, or affected.
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6m. When combat ends, so does this effect.
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Blinked to the Ethereal Plane
Changes stats
Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to [1].
At the end of each turn, there is a chance it reappears in the Material Plane.
[1] marks a value that depends on character level.
Show 1 other effects
Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6m.
At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
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Bliss Spores
Changes stats
Affected entity has a +[1] bonus to Attack Rolls, Ability Checks, and Saving Throws until the next Long Rest.
[1] marks a value that depends on character level.
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Bloated
Changes stats
Restrained due to sickness and bloat.
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Blocked by Bhaalist Mischief
Changes stats
This door cannot be opened until the Farslayer is defeated.
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Blocked Warrens
Description only
Kobolds cannot emerge from this tunnel while it is obstructed.
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Blood-draw Sickness
Changes stats
Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.
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Blood-Sapped
Changes stats
Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0.
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Blood-Scent Frenzy
Changes stats
Affected entity has Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.
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Bloodfest
Changes stats
By devouring a corpse, creature has gained an extra bonus action.
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Bloodless
Changes stats
Feels a bit woozy. -1 to Attack Rolls, Saving Throws, and most Ability Checks.
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Bloodlust
Changes stats
Creature can attack three times. It regains 3d6 if it lands a killing blow.
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Bloodrender
Changes stats
Affected entity deals an additional 1d4 Piercing damage on all hits while taking 1d4 Piercing damage per turn.
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Bloodthirst
Changes stats
Gains Bite as a bonus action.
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Bloodthirsty Blade
Changes stats
This weapon deals an additional 1d4 Piercing damage against creatures with 50% of their hit points or fewer.
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Bloody Favour
Changes stats
Bhaal's Chosen will be granted a profane boon at the start of every turn.
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Bludgeon the Weak
Changes stats
Affected entity is Vulnerable to Bludgeoning damage for 3 turns, or until it takes damage.
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Blurred
Changes stats
Attackers have Disadvantage on Attack Rolls against this creature, unless they do not rely on sight or can see through illusions.
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Bolstering Magic: Boon
Changes stats
Bolstered by wild magic. Has a +[1] bonus to Attack Rolls and Ability Checks.
[1] marks a value that depends on character level.
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Bone Chilled
Changes stats
Cannot regain hit points. Cannot help Downed characters.
If Undead, has Disadvantage on Attack Rolls.
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Bone Lord's Anointed
Description only
Ketheric has granted you access to his inner sanctum.
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Booming Blade
Applies passives
Affected entity will take 1d8 Thunder damage when it moves.
Show 2 other effects
Affected entity will take 3d8 Thunder damage when it moves.
Affected entity will take 2d8 Thunder damage when it moves.
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Booming Blade Damage
Description only
Affected entity will take 3d8 Thunder damage when it moves.
Show 2 other effects
Affected entity will take 2d8 Thunder damage when it moves.
Affected entity will take 1d8 Thunder damage when it moves.
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Boon of Servitude
Changes stats
Armour Class increased by 2. Regains 2d4+1 each turn.
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BOOOAL's Benediction
Applies passives
Advantage on Attack Rolls against Bleeding creatures, as long as there are kuo-toa to worship BOOOAL.
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BOOOAL's Blessing
Changes stats
The wielder has Advantage on Attack Rolls against Bleeding creatures, as long as there are kuo-toa to worship BOOOAL.
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BOOOAL's Faithful
Applies passives
Chance to apply Bleeding to targets.
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Bottled Breath
Changes stats
Affected entity is able to cast Gust of Wind once for free.
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Bound
Changes stats
This relic is bound to its current owner by a powerful aura.
Show 1 other effects
The torch cannot be dropped while the trial is ongoing.
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Bound Weapon
Changes statsDescription only
Ritually bound to its wielder.
The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when Thrown.
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Braced
Changes stats
On Damage Rolls, roll twice and use the higher result.
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Brain-Starved
Changes stats
The creature's Ability Scores are reduced by 10 while wracked with a ravening hunger for brain matter.
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Brand of the Silverlight
Changes stats
This creature's weapon attacks deal an additional 5d8 Radiant damage.
Show 1 other effects
This creature's weapon attacks deal an additional 2d8 Radiant damage.
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Brand the Weak
Description only
Affected entity is Vulnerable to Bludgeoning, Slashing, or Piercing damage for 3 turns, or until it takes damage.
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Branding Smite
Changes stats
The affected entity sheds light in a 1.5m radius, preventing it from becoming Invisible.
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Breathless Lungs
Changes stats
Mystic Carrion can't be Silenced while his lungs are intact.
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Brewed-Up Bellyglummer
Changes stats
Affected entity is Poisoned. As long as it is poisoned, it will take 1d6 Poison damage at the end of its turn.
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Brewer's Backwash: Acid
Applies passives
Affected entity can possibly inflict Acid when striking a creature with a weapon attack.
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Brewer's Backwash: Cold
Applies passives
Affected entity can possibly inflict Chilled when striking a creature with a weapon attack.
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Brewer's Backwash: Fire
Applies passives
Affected entity can possibly inflict Burning when striking a creature with a weapon attack.
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Brewer's Backwash: Impact
Changes stats
Your melee weapon attacks deal an additional 1d4 damage.
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Brewer's Backwash: Lightning
Applies passives
Affected entity can possibly inflict Stunned when striking a creature with a weapon attack.
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Brewer's Backwash: Poison
Applies passives
Affected entity can possibly inflict Poisoned when striking a creature with a weapon attack.
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Brewer's Backwash: Psychic
Applies passives
Affected entity can possibly inflict Stunned when striking a creature with a weapon attack.
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Brewer's Backwash: Radiant
Description only
Affected entity can possibly inflict Blinded when striking a creature with a weapon attack.
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Brittle
Changes stats
Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage.
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Broken Promises
Changes statsApplies passives
Strength is increased by 2 until the next Long Rest. Upon resting, Strength is indefinitely reduced by 1.
Show 1 other effects
Strength is indefinitely reduced by 1.
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Brooding Inspiration
Description only
Glut's harmonies are inspiring. Ability Checks, Attack Rolls, and Saving Throws have a greater chance of succeeding.
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Browbeaten
Changes stats
Affected entity has a +1 bonus to spell save DC while threatened.
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Bufotoxin
Changes stats
Has Disadvantage on Dexterity Saving Throws.
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Bull's Strength
Changes stats
Has Advantage on Strength Checks. Carrying capacity doubled.
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Burden of Time
Changes stats
A nearby shadar-kai is imposing Disadvantage on this creature's Saving Throws.
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Burden of Time Aura
Description only
Beasts and Humanoids have Disadvantage on Saving Throws while within 3m of this creature. Elves are unaffected by this temporal magic.
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Burned Out Optics
Changes stats
Affected entity's optical lens has been distorted, causing its vision to become impaired. Entity receives a [1] penalty to Attack Rolls.
[1] marks a value that depends on character level.
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Burning
Changes statsDescription only
Takes 1d4 Fire damage per turn.
Show 1 other effects
Takes [1] per turn.
[1] marks a value that depends on character level.
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Burning Acid
Changes stats
The hatchery waters burn through all those who'd intrude upon it.
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Burning Fiercely
Changes stats
Takes 1d10 Fire damage per turn.
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Burning Reflux
Changes stats
Fire damage has ignited Thisobald's special brew, letting him use Fiery Regurgitation.
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Burst of Accuracy
Changes stats
You have a +[1] bonus to attack rolls after using Action Surge.
[1] marks a value that depends on character level.
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Butcher's Wrath
Changes stats
The Butcher is enraged, increasing his Strength score by 2 points and reducing his Armour Class by 2.
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Buthir's Wrath
Changes stats
Buthir is enraged! Strength increased by 4, Armour Class reduced by 2.
Show 1 other effects
Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical damage.
C
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Call Lightning
Changes stats
Can Call Lightning without expending a spell slot.
Show 3 other effects
Can Call Lightning without expending a spell slot.
Can Call Lightning without expending a spell slot.
Can Call Lightning without expending a spell slot.
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Call Lightning: Conductor
Description only
Creature can be struck by Call Lightning.
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Call Lightning: Thundercloud
Description only
The caster can Call Lightning anywhere within this area.
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Call of the Dark Lady
Description only
When it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes 1d4 Necrotic damage. Attacks made by the Justiciar in its Umbral Form deal an additional 1d6 Necrotic damage to the entity.
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Calling Reinforcements
Changes stats
This creature's allies will appear next turn to defend it.
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Calmed
Changes stats
Can't be Charmed or Frightened, and can't Rage.
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Castigated By Divinity
Applies passives
Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.
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Cat's Grace
Changes stats
Has Advantage on Dexterity Checks and only takes half damage from falling.
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Catatonic
Changes stats
Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.
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Cattle Prattle
Changes stats
Want to converse like a cow? Dolly Thrice will show you how.
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Caustic Brine
Description only
Covered in caustic brine. Takes 1d4 Acid damage per turn.
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Caustic Retort
Applies passives
Whenever you take damage, reflect it back at your attacker threefold as Acid damage.
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Celestial Haste
Changes stats
Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and it can take one additional action per turn.
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Ceremorphosis
Changes stats
Infected with a mind flayer parasite. Transformation will soon be complete.
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Chain of Tyranny
Changes statsDescription only
Affected entity has only half its movement speed. When the chain breaks, it'll take 8d8 Force damage.
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Chains of Karsus
Changes stats
The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.
The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down.
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Champion Challenge
Changes stats
Affected entity is compelled to attack the paladin that challenged them. Any attacks they might make against targets other than the paladin have Disadvantage.
Condition ends if the entity moves 9m away from the paladin.
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Channel Divinity: Cloak of Shadows
Changes stats
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
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Channel Divinity: War God's Blessing
Description only
Allies within 9m will gain +10 to the first attack roll.
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Channelling Karsus' Compulsion
Changes stats
Affected entity is focussing all their magic and effort on casting Karsus' Compulsion until their next turn.
Becoming Incapacitated, Stunned, Polymorphed or Knocked Out ends the spell.
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Charged Lightning
Changes stats
Has +1 to Strength and Dexterity Checks, as long as they have Lightning Charges.
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Charged Lightning: Tempest Steps
Applies passives
Wherever you walk, create a crackling explosion with 2 radius that deals 1d4 Lightning damage.
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Charger
Changes stats
After Dashing you can use a bonus action to make a melee attack against or Shove a nearby creature.
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Charmed
Changes statsDescription only
Can't attack spellcaster. Spellcaster has Advantage on Charisma Checks in dialogue.
Show 2 other effects
Friendly to the charmer and its allies. Taking damage ends this condition.
Can't attack spellcaster. Spellcaster has Advantage on Ability Checks in dialogue.
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Cheater's Folly
Changes stats
Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.
Show 3 other effects
Affected entity has all Ability Scores reduced by 2 for attacking a reflection that's not their own. This effect can be applied two more times.
Affected entity has all Ability Scores reduced by 3 for attacking a reflection that's not their own. This effect can be applied once more.
Affected entity has all Ability Scores reduced by 4 for attacking a reflection that's not their own.
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Chest Trauma
Changes stats
Has Disadvantage on Constitution Saving Throws and has one fewer action.
Removed by healing.
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Chicken Chaser
Description only
Engrossed in a game of Chicken Chase.
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Chilled
Changes stats
Affected entity is Vulnerable to Cold damage and Resistant to Fire damage.
◆
Chilling Grace
Changes stats
Has Resistance to Fire damage as long as you have 50% hit points or less.
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Cindersnap Reflexes
Applies passives
The next ranged weapon attack targeting the entity has Disadvantage and its damage is halved.
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Clear Area
Description only
Hiding in an unobscured area. Will be caught on sight.
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Click Heels
Changes stats
Movement speed is doubled. Enemies have Disadvantage on Opportunity Attacks against them.
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Clinging Shadows
Changes stats
While remaining obscured, affected entity has Advantage on Saving Throws.
◆
Cloak of Shadows
Changes stats
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking, casting spells, or entering a brightly lit area ends this condition.
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Cloud of Daggers
Description only
Takes 4d4 Slashing damage per turn.
Show 8 other effects
Takes 6d4 Slashing damage per turn.
Takes 8d4 Slashing damage per turn.
Takes 10d4 Slashing damage per turn.
Takes 12d4 Slashing damage per turn.
Spinning daggers fill the air. Anyone inside the whirlwind takes 4d4 Slashing damage each turn.
Spinning daggers fill the air. Anyone inside the whirlwind takes 8d4 Slashing damage each turn.
Spinning daggers fill the air. Anyone inside the whirlwind takes 10d4 Slashing damage each turn.
Spinning daggers fill the air. Anyone inside the whirlwind takes 12d4 Slashing damage each turn.
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Cloudkill
Description only
While it remains in the cloud, affected entity takes 5d8 Poison damage every turn.
Show 1 other effects
While it remains in the cloud, affected entity takes 6d8 Poison damage every turn.
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Clown Face-Paint
Changes stats
You are unaffected by Hideous Laughter.
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Coated in Arsonist's Oil
Applies passives
Coated in an oil that strips targets that are Resistant to Fire damage of their Resistance.
Targets that are Immune to Fire damage are unaffected.
◆
Coated in Basic Poison
Applies passives
Targets must succeed a Constitution Saving Throw or become Poisoned.
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Coated in Brewed-Up Bellyglummer
Applies passives
Weapon is coated in Brewed-Up Bellyglummer. Targets must succeed a Constitution Saving Throw or become Poisoned.
◆
Coated in Crawler Mucus
Applies passives
Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned.
◆
Coated in Diluted Oil of Sharpness
Changes stats
The arcane oil coating this weapon grants it a +1 bonus to Damage and Attack Rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks.
◆
Coated in Malice
Applies passives
Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned.
◆
Coated in Oil of Bane
Applies passives
Targets become Baned for 2 turns unless they succeed a Charisma Saving Throw.
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Coated in Oil of Combustion
Applies passives
Coated in flammable oil.
On a hit, the target is doused in oil for 2 turns. If it takes Fire damage, the oil immolates, dealing 3d6 Fire damage in an area around it.
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Coated in Oil of Diminution
Applies passives
Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws, as well as a [2] penalty to damage on melee attacks.
[1] marks a value that depends on character level.
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Coated in Oil of Freezing
Applies passives
Targets receive Encrusted with Frost for 2 turns.
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Coated in Purple Worm Toxin
Applies passives
Targets take 1d10 Poison damage at the end of their next turn, unless they succeed a Constitution Saving Throw.
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Coated in Serpent Venom Toxin
Applies passives
Targets take 1d6 Poison damage at the end of their next turn, unless they succeed a Constitution Saving Throw.
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Coated in Toxin
Applies passives
Targets take 1d4 Poison damage at the end of their next turn, unless they succeed a Constitution Saving Throw.
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Coated in Wizardsbane Oil
Applies passives
Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a -3 penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for 2 turns.
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Coated in Wyvern Toxin
Applies passives
Targets take 1d8 Poison damage at the end of their next turn, unless they succeed a Constitution Saving Throw.
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Coated Weapon
Description only
This weapon is slick with a magical liquid granting its attacks an additional effect.
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Cocooned
Changes stats
Trapped in a spider's web. Can't move or take actions, bonus actions, or reactions.
The condition ends upon taking damage.
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Coerced
Changes stats
Forced to fight for Nere and takes 1d6 Psychic damage each turn.
Ends upon taking any non-Psychic damage.
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Coin Cuirass
Changes stats
Cursed coins have gathered around the Toll Collector's chest, increasing her overall health.
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Coin Cuisse (L)
Changes stats
Cursed coins have gathered around the Toll Collector's left leg, increasing her overall health.
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Coin Cuisse (R)
Changes stats
Cursed coins have gathered around the Toll Collector's right leg, increasing her overall health.
◆
Coin Helmet
Changes stats
Cursed coins have gathered around the Toll Collector's head, increasing her overall health.
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Coin Vambrace (L)
Changes stats
Cursed coins have gathered around the Toll Collector's left arm, allowing her to use them as whips and increasing her overall health.
◆
Coin Vambrace (R)
Changes stats
Cursed coins have gathered around the Toll Collector's right arm, allowing her to use them as whips and increasing her overall health.
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Cold Infusion
Changes stats
The affected entity deals an additional 1d4 Cold damage the next time it deals damage with a weapon.
◆
Cold Reflux
Changes stats
Cold damage has chilled Thisobald's special brew, letting him use Icy Regurgitation.
◆
Cold Resistance
Changes stats
Resistant to Cold damage.
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Cold Resistance Aura
Description only
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Cold damage.
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Colour Spray
Changes stats
Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to 3m.
Attack Rolls against Blinded creatures have Advantage.
◆
Combat Inspiration
Changes stats
Can use their Bardic Inspiration to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
They can also choose a +[1] bonus to the damage their next weapon attack deals, or to their Armour Class for one attack.
[1] marks a value that depends on character level.
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Command: Approach
Changes stats
Affected entity has to move towards the spellcaster using the shortest route possible and can't take any other actions or bonus actions.
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Command: Flee
Changes stats
Affected entity has to move as far away from the spellcaster by the fastest available means and can't do anything else.
◆
Command: Grovel
Changes stats
Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against a Prone creature have Advantage if they're made within 3m of the creature.
A Prone creature must spend half its movement speed to stand up.
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Command: Halt
Changes stats
Cannot move or take actions, bonus actions, or reactions.
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Compelled Duel
Changes stats
Cannot attack creatures other than the spellcaster.
Show 1 other effects
Has Disadvantage on Attack Rolls against anyone but the caster. Might start Bleeding if struck by the Dueller.
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Comprehend Languages
Changes stats
Understand the literal meaning of any spoken or written language.
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Conduit of Kereska's Ice
Changes stats
Affected entity is Resistant to Cold damage. Its Cold spells deal additional Cold damage equal to its Proficiency Bonus. When it deals spell damage, it inflicts 1 turn of Frost upon the target. While attuned to Kereska's ice, it can cast Cone of Cold and Ice Storm.
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Confused
Changes stats
Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor.
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Confused Stupor
Changes stats
Too confused to act - affected entity wastes its turn doing nothing.
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Confusion: Move
Description only
Affected entity uses its entire turn moving in a random direction, head full of meandering, undirected thoughts.
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Conquered
Description only
If Frightened, affected entity takes 5 Psychic damage when starting its turn within 3m of the spellcaster.
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Constricted
Changes stats
Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
The entity takes 2d6+2 Piercing damage and 1d4 Necrotic damage per turn.
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Constricting
Changes stats
Wrapped around a target to Constrict it and can't move.
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Contagion Poisoned: Stage 1
Changes stats
Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.
◆
Contagion Poisoned: Stage 2
Changes stats
Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.
◆
Contagion Poisoned: Stage 3
Changes stats
Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.
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Continual Flame
Changes stats
Enveloped in flames that produce no heat and never seem to die out.
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Controlled
Changes stats
This undead is under the control of a paladin. It will follow the paladin and attack their enemies.
◆
Controlling Undead
Description only
This paladin has control over an undead creature. The creature will follow them and attack their enemies.
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Corrosive Spit: Dissolved
Changes stats
Covered in corrosive fluid.
Affected entity's Armour Class has been reduced by 5. The spit can be removed with water.
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Corrosive Spit: Dissolving
Changes stats
Covered in corrosive fluid.
Affected entity's Armour Class has been reduced by 1 and it takes 1d10 Acid damage per turn. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.
Show 3 other effects
Covered in corrosive fluid.
Affected entity's Armour Class has been reduced by 2 and it takes 1d10 Acid damage per turn. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.
Covered in corrosive fluid.
Affected entity's Armour Class has been reduced by 3 and it takes 1d10 Acid damage per turn. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.
Covered in corrosive fluid.
Affected entity's Armour Class has been reduced by 4 and it takes 1d10 Acid damage per turn. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.
◆
Cosmic Omen of Weal
Changes stats
You gain the ability to add 1d6 to Attack Rolls and Saving Throws, and to grant a +1d6 bonus on Ability Checks.
◆
Cosmic Omen of Woe
Changes stats
You gain the ability to subtract 1d6 from Attack Rolls and Saving Throws.
◆
Cosmic Omen: Ability Check
Changes stats
You gain a +1d6 bonus to Ability Checks.
◆
Countercharm
Changes stats
You have Advantage on Saving Throws against being Charmed and Frightened.
◆
Countercharm Aura
Description only
You and allies within 9m have Advantage on Saving Throws against being Charmed and Frightened.
◆
Covert Critical
Changes stats
As long as the affected entity remains obscured, the number it needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
◆
Crackling with Kereska's Lightning
Changes stats
Affected entity has Resistance to Lightning damage. Its lightning spells deal additional Lightning damage equal to its Proficiency Bonus.When it deals spell damage, it gains 1 Lightning Charge. While attuned to Kereska's lightning, it can cast Chain Lightning and Lightning Bolt.
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Craven Heart
Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Craven Heart by bravely ending its turn within 3m of Viconia without using any actions or bonus actions.
◆
Crawler Mucus
Description only
Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned.
◆
Crawling Fever
Changes stats
Suffers a contagious fever and will die in one day unless cured. Has Disadvantage on Ability Checks. Fever may be transmitted to up to 10 others.
◆
Crawling Gnaw
Description only
Infected with zombie mucus.
If the affected entity dies before the infection wears off, it will temporarily rise again as a Newborn Zombie.
◆
Critical Hit!
Description only
You've critically hit an opponent, dealing more damage.
◆
Crouching
Changes stats
Enemies have Disadvantage on ranged attacks against a crouching creatures. They have Advantage on melee attacks against it.
◆
Crown of Madness
Changes stats
Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
◆
Crude Frenzy
Changes stats
The goblin's next attack will have Disadvantage on its Attack Roll.
◆
Crusader's Mantle
Changes stats
Near a paladin's holy aura. Weapon attacks deal an additional 1d4 Radiant damage.
◆
Crusader's Mantle Aura
Changes stats
Emitting a holy aura. Your and your nearby allies' weapon attacks deal an additional 1d4 Radiant damage.
◆
Crystal Skin
Changes stats
Affected entity has Resistance to all elemental damage.
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Curative Antidote
Description only
A powerful antidote courses through your veins. You have Advantage on Saving Throws against being Poisoned.
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Curdled Liver
Description only
Mystic Carrion is not Vulnerable to Fire damage while his liver is intact.
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Curdled Liver Destroyed
Changes stats
Mystic Carrion is not Vulnerable to Fire damage while his liver is intact.
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Curse of Regret
Changes statsDescription only
Takes 1d4+1 Psychic damage every turn, and is vulnerable to Psychic damage. Deal damage to remove this condition.
Show 1 other effects
Takes [1] every turn, and is vulnerable to Psychic damage for the duration.
[1] marks a value that depends on character level.
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Curse of the Dire Raven
Changes stats
Marked by the feather of a dire raven. Attack Rolls against the affected entity have Advantage.
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Curse of the Sired
Changes stats
Cursed by a victim he brought to Cazador many years ago, Astarion receives Disadvantage on all Saving Throws.
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Cursed Skull
Description only
This cursed skull inflicts Haunted Approach on all living creatures within 3m, and will knock them back with Grave Repulsion on its turn.
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Cursed Vengeance
Changes stats
Any damage done against Oliver will be reflected twofold at the attacker.
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Cursed: Additional Damage
Description onlyApplies passives
Receives an additional 1d8 Necrotic damage from the spellcaster's attacks or spells.
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Cursed: Attack Disadvantage
Changes stats
Has Disadvantage on Attack Rolls against the source of the curse.
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Cursed: Charisma
Changes stats
Disadvantage on Ability Checks and Saving Throws using Charisma.
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Cursed: Constitution
Changes stats
Disadvantage on Ability Checks and Saving Throws using Constitution.
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Cursed: Dexterity
Changes stats
Disadvantage on Ability Checks and Saving Throws using Dexterity.
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Cursed: Dread
Description only
Each turn, the affected entity has to succeed a Wisdom Saving Throw or skip its turn.
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Cursed: Filled with Dread
Changes stats
Gave in to the dread bestowed upon it by its curse, and can't move or take actions, bonus actions, or reactions.
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Cursed: Intelligence
Changes stats
Disadvantage on Ability Checks and Saving Throws using Intelligence.
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Cursed: Strength
Changes stats
Disadvantage on Ability Checks and Saving Throws using Strength.
◆
Cursed: Wisdom
Changes stats
Disadvantage on Ability Checks and Saving Throws using Wisdom.
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Cutting Words
Changes stats
Confidence has been badly shaken.
Has a 1d6 penalty to Attack Rolls, Ability Checks, and damage dealt.
D
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Dammon's Special Brew
Applies passives
Dammon's concoction enrages the owlbear.
◆
Dampen Elements
Description onlyChanges stats
The first time you or an ally within 15m gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage.
Show 1 other effects
The first time you are hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage.
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Dancing Lights
Changes stats
Illuminates 9m radius.
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Daredevil Proximity
Changes stats
Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature.
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Dark Lady's Awareness
Changes stats
Has earned Shar's approval through a demonstration of their good sense. Has a +5 bonus to Wisdom until finishing a Long Rest.
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Dark Lady's Erudition
Changes stats
Has earned Shar's approval through an impressive display of wit. Has a +5 bonus to Intelligence until finishing a Long Rest.
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Dark Lady's Fool
Changes stats
Has earned Shar's condemnation while failing to impress her with their wit. Has a -5 penalty to Intelligence until finishing a Long Rest.
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Dark Lady's Grace
Changes stats
Has earned Shar's approval through their charming nature. Has a +5 bonus to Charisma until finishing a Long Rest.
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Dark Lady's Ire
Changes stats
Has earned Shar's condemnation due to a poor display of charm. Has a -5 penalty to Charisma until finishing a Long Rest.
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Dark Lady's Reckoning
Changes stats
Has earned Shar's condemnation by showing a lack of judgement. Has a -5 penalty to Wisdom until finishing a Long Rest.
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Dark One's Blessing
Changes stats
Gained temporary hit points equal to its Charisma Modifier and Warlock level combined.
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Darkveil Precision
Changes stats
As long as it remains obscured, the affected entity has a +[1] bonus to ranged Attack Rolls.
[1] marks a value that depends on character level.
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Darkvision
Changes stats
Can see in the dark out to a range of 12m.
Show 1 other effects
Can see in the dark out to a range of 24m.
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Dash
Changes stats
Movement speed is doubled.
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Daylight
Changes stats
Shining with the light of the sun. Dispels darkness in a 15m radius.
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Dazed
Changes stats
Has Disadvantage on Wisdom Saving Throws, can't take reactions, and loses the Dexterity bonus to their Armour Class.
Removed if an ally Helps this creature.
Show 1 other effects
Disadvantage on Wisdom and Intelligence Checks.
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Dazzling Ray
Changes stats
Can fire a Dazzling Ray.
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Deactivated
Description only
Character is deactivated.
Show 1 other effects
In this Soul Pillar's deactivated state, it cannot be targeted or destroyed.
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Dead Man's Gambit
Changes stats
When you drop to 0 HP, instead regain 1d10 and gain the effects of a Long Rest.
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Deadly Orders
Changes stats
Affected entity was ordered to attack a specific enemy.
It is more likely to target this enemy, and Attack Rolls against the enemy have Advantage.
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Death Ward
Changes stats
The next time damage would reduce the affected entity to 0 hit points, it remains conscious with 1 hit point left.
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Death Wish
Changes stats
Creature carries a powder keg. It could explode at any moment.
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Deathbringer's Legacy
Changes stats
Orin can use Deathbringer Assault until the end of her next turn.
Show 1 other effects
Sarevok is able to use Deathbringer Assault until the end of his next turn.
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Debilitated: Bhaalist Firetrap
Description only
Hindered by one of the murder cult's nefarious traps.
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Deepened Pact: Extra Attack
Changes stats
You can make an additional weapon attack this turn.
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Defensive Duellist
Changes stats
When attacked with a melee attack, the creature uses a reaction to increase its Armour Class by [1], possibly causing the attack to miss.
[1] marks a value that depends on character level.
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Defensive Flourish
Changes stats
Armour Class increased by 4.
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Defensive Protocol: Bulwark
Changes stats
While in this defensive state, the Steel Watcher becomes Unyielding and can use its Repair Matrix, Hellfire Missiles and Repelling Protocol.
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Defensive Stance
Changes stats
You have +1 bonus to Armour Class and Saving Throws.
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Deflect Missiles
Changes stats
You can use your reaction to deflect the missiles from ranged weapon attacks. When you do so, the damage is reduced by [1] + your Monk class level.
[1] marks a value that depends on character level.
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Demonspirit
Changes stats
Affected entity's summoned creature has Resistance to all damage except Psychic.
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad.
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Demonspirit Aura
Description only
Affected entity's summoned creature has Resistance to all damage except Psychic.
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad.
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Demonspirit Madness
Changes stats
Affected entity has been driven to frenzy by magical madness. It will attack the nearest creature on its turn.
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Despair
Description only
Despondency from deep within the Shadowfell has perforated your very being.
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Despair: Apathy
Changes stats
Disadvantage on Ability Checks and Saving Throws using Dexterity.
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Despair: Dread
Changes stats
Disadvantage on all Ability Checks and Saving Throws.
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Despair: Madness
Changes stats
You are wracked with despondent madness that imposes Disadvantage on Dexterity Checks and Wisdom, Intelligence, Charisma, and Dexterity Saving Throws.
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Desperation
Description only
Stripped of its armour - enough gold for a dragon to comfortably nestle upon - the Toll Collector has become desperate indeed.
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Detect Thoughts
Changes stats
Can read the thoughts of certain creatures while talking to them.
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Detecting Presence
Description only
Searching for Invisible creatures within 3m that must make a Dexterity Saving Throw or be revealed.
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Devilishly Strong
Changes stats
While within 18m of Raphael, this creature's weapon attacks deal an additional 3d6 Piercing damage and it has Advantage on Strength and Dexterity Checks and attacks.
Show 1 other effects
While within 18m of Raphael, this creature has Advantage on Strength and Dexterity Checks and attacks.
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Devoured Intellect
Changes stats
Intelligence has been reduced by 1 per turn.
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Devouring Brain
Description only
The starving illithid is fully focused on eating its first brain in an age.
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Difficult Terrain
Changes stats
Movement speed halved.
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Difficult Terrain: Deep Water
Changes stats
Movement speed halved.
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Difficult Terrain: Lava
Changes stats
Movement speed halved.
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Difficult Terrain: Mud
Changes stats
Movement speed halved.
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Difficult Terrain: Vines
Changes stats
Movement speed halved.
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Difficult Terrain: Web
Changes stats
Movement speed halved.
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Dig Deep
Description only
Deals an additional 1d4 Piercing damage to Shattered targets when attacking them with Deep Delver.
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Digestive Juices
Changes stats
While doused in corrosive digestive juice, this creature takes 1d6 Acid damage per turn, is Vulnerable to Piercing and Bludgeoning damage, and can be Devoured if it is also Restrained. Water can wash off these juices.
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Dipped in Fire
Changes stats
Weapon deals additional Fire damage.
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Dipped in Poison
Changes stats
Weapon deals an additional 1d4 Poison damage.
Show 1 other effects
Weapon deals an additional 1d6 Poison damage.
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Dirty Advantage
Changes stats
Gain Advantage on your next attack.
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Disarmed
Description only
Affected entity has dropped its weapon to the ground.
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Disengage
Changes stats
Can move without provoking Opportunity Attacks.
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Disguise Self
Changes stats
Appearance is entirely changed.
Show 1 other effects
Marcus is disguised as a regular Flaming Fist.
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Disillusioned
Changes stats
Creature is immune to a harpy's Luring Song.
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Disintegrating Corpse
Description only
This corpse is not long for this world.
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Dislocated Shoulder
Changes stats
Affected entity has Disadvantage on attack rolls.
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Dismissible
Changes stats
This summon can be dismissed from service.
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Dispel Evil and Good
Changes stats
Aberrations, celestials, elementals, fey, fiends and undead have Disadvantage on Attack Rolls against this creature. Additionally, it can break otherworldly enchantments that Charm, Frighten, or Possess allies.
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Dispelled
Changes stats
Can't move or take actions, bonus actions, or reactions.
Will regain consciousness after a Long Rest.
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Displace
Applies passives
Creatures suffering Falling damage because of your actions take an additional 1d8 Psychic damage.
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Displaced
Changes stats
Until you take damage, foes have Disadvantage on Attack Rolls against you.
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Displacer Beast Form
Changes stats
Affected entity has adopted the eldritch pantherlike form of a displace beast.
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Distracted
Changes stats
Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature.
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Distressed
Changes stats
The owlbear has sustained damage to its eye. It cannot make Critical Hit and has Disadvantage on Perception Checks.
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Divine Eminence
Description only
Melee attacks deal an additional 3d6 Radiant damage.
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Divine Favour
Changes stats
Weapon attacks deal an additional 1d4 Radiant damage.
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Divine Guardian
Changes stats
Protected by a paladin's divine essence. Resistant to all damage.
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Divine Intervention: Miracle of Refuge
Changes stats
Cannot be harmed by damage or conditions thanks to the grace of a generous deity.
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Divine Performance
Description only
Divinely inspired to perform music that touches the heart.
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Divine Performance: Ale of Balduran
Description only
Playing a pretty song, reminiscent of days spent in a tavern.
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Divine Performance: Bard Dance
Description only
Playing a lively song that encourages dancing.
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Divine Performance: Endless Spring
Description only
Playing a new composition that tantalises the ears and reaches the soul.
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Divine Performance: New Light
Description only
Playing a thoughtful song, a reminder that even in darkness, light can shine through.
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Divine Performance: Streets and Faces
Description only
Playing a rich and warm song, a reminder of bustling streets.
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Divine Performance: We Live Another Day
Description only
Playing a nostalgic and gentle song, evoking fond memories of time on the road.
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Divine Sense
Changes stats
Has Advantage on Attack Rolls against celestials, fiends, and undead.
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Dodging
Changes stats
Focusing on avoiding attacks.
Attack Rolls against the affected entity have Disadvantage, and the entity has Advantage on Dexterity Saving Throws.
◆
Dominated
Changes stats
Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw.
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Dominated Will
Description only
The affected entity is under the control of a nearby True Soul.
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Downed
Changes stats
If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point.
◆
Draconic Prowess: Acid
Changes stats
Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Acid damage, and can use Acid Arrow once until its next Long Rest.
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Draconic Prowess: Fire
Changes stats
Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Fire damage, and can use Fireball once until its next Long Rest.
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Draconic Prowess: Frost
Changes stats
Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Cold damage, and can use Ice Storm once until its next Long Rest.
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Draconic Prowess: Lightning
Changes stats
Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Lightning damage, and can use Lightning Bolt once until its next Long Rest.
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Draconic Prowess: Poison
Changes stats
Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Poison damage, and can use Ray of Sickness once until its next Long Rest.
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Drained
Changes stats
Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by 15.
◆
Dread Ambusher
Changes stats
Movement speed increased by 3m. Affected entity can make a weapon attack that deals an additional [2] damage.
[1] marks a value that depends on character level.
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Dream Mist Apparitions
Changes stats
This creature is seeing myriad visions of a world beyond reckoning - or so they keep insisting.
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Dreariness
Changes stats
An unusual poison is sapping you, making you weaker than usual.
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Drenched
Changes stats
Your melee attacks inflict Wet on the target.
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Drow Poison
Description onlyApplies passives
Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep.
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Drowned Out
Description only
This creature cannot sing while another harpy is already in song.
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Drowsy
Changes stats
Afflicted by a peculiar poison, your consciousness is slipping, and you will soon fall Sleep.
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Druidic Trance
Description only
Engaged in ritual.
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Drunk
Changes statsDescription only
Has Disadvantage on Dexterity and Charisma Checks.
Show 1 other effects
Although drunk, you are Immune to the negative effects of alcohol, thanks to your training in the Way of the Drunken Master.
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Drunken Technique
Changes stats
You gain an additional 3m movement and can move without provoking Opportunity Attacks.
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Dryad's Blessing
Changes stats
When your beloved one is within 5m, both your and their Armour Class is increased by 1.
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Duel: Murder's Chosen
Changes statsDescription only
The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished.
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Duergar Antidote
Changes stats
Has Advantage on Saving Throws against being Poisoned and Resistance to Poison damage.
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Duergar Poison
Changes stats
A rare poison has sickened the victim.
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Dwarven Resilience
Changes stats
Affected entity has Proficiency in Saving Throws until it makes three successful Saving Throws or until it takes a Long Rest.
E
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Eagle's Splendour
Changes stats
Has Advantage on Charisma Checks.
◆
Earthen Siphon
Changes stats
A nearby earth myrmidon grants the affected entity Immunity to Poison damage and an additional 3d8 Poison damage to Elemental Retort.
The affected entity also gains temporary access to Chromatic Orb: Poison and an additional reaction per turn.
◆
Edict of the Old Lord Skull
Description only
The Deathless One protects his fetid flock. Myrkul grants the affected entity Necrotic Veil every turn.
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Eggbearer
Changes stats
Carries an owlbear's egg. Its scent will attract the egg's mother.
◆
Eight Legged Waltz: Active
Changes stats
This round, the entity has extra movement speed and is resistant to poison damage.
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Eldritch Bliss
Changes stats
Overcome by undeniable joy.
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Eldritch Bliss Aura
Description only
Evokes some implacably strong emotion within nearby creatures.
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Eldritch Madness
Description only
This creature is overcome with a rapturous revelation.
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Electrified Reflux
Changes stats
Lightning damage has charged Thisobald's special brew, letting him use Electrified Regurgitation.
◆
Electrocuted
Description only
Takes 1d4 Lightning damage at the start of each turn.
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Elemental Affinity: Acid Resistance
Changes stats
You are Resistant to Acid damage.
◆
Elemental Affinity: Cold Resistance
Changes stats
You are Resistant to Cold damage.
◆
Elemental Affinity: Fire Resistance
Changes stats
You are Resistant to Fire damage.
◆
Elemental Affinity: Lightning Resistance
Changes stats
You are Resistant to Lightning damage.
◆
Elemental Affinity: Poison Resistance
Changes stats
You are Resistant to Poison damage.
◆
Elemental Cleaver: Acid
Changes stats
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Acid damage and gain the Thrown property. If thrown, it will immediately reappear in your hand.
◆
Elemental Cleaver: Cold
Changes stats
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Cold damage and gain the Thrown property. If thrown, it will immediately reappear in your hand.
◆
Elemental Cleaver: Fire
Changes stats
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Fire damage and gain the Thrown property. If thrown, it will immediately reappear in your hand.
◆
Elemental Cleaver: Lightning
Changes stats
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Lightning damage and gain the Thrown property. If thrown, it will immediately reappear in your hand.
◆
Elemental Cleaver: Thunder
Changes stats
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Thunder damage and gain the Thrown property. If thrown, it will immediately reappear in your hand.
◆
Elemental Weapon
Changes stats
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Acid damage.
Show 9 other effects
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Acid damage.
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Cold damage.
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Cold damage.
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Fire damage.
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Fire damage.
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Lightning damage.
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Lightning damage.
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Thunder damage.
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Thunder damage.
◆
Elixir of Arcane Cultivation
Changes stats
Has an additional Level 1 spell slot. Replaces effects from other elixirs when drunk.
◆
Elixir of Barkskin
Changes stats
Armour Class increased to 16.
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Elixir of Battlemage's Power
Applies passives
Affected entity has Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk.
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Elixir of Bloodlust
Applies passivesChanges stats
Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains 5 temporary hit points and an action. Replaces effects from other elixirs when drunk.
Show 1 other effects
Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains [1]temporary hit points and an action. Replaces effects from other elixirs when drunk.
[1] marks a value that depends on character level.
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Elixir of Cloud Giant Strength
Changes stats
Strength increased to 27.
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Elixir of Darkvision
Changes stats
Can see in the dark for up to 12m.
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Elixir of Guileful Movement
Changes stats
Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained. Replaces effects from other elixirs when drunk.
◆
Elixir of Heroism
Changes stats
Affected entity is Blessed and has gained 10 temporary hit points.
◆
Elixir of Hill Giant Strength
Changes stats
Strength increased to 21.
◆
Elixir of Peerless Focus
Changes stats
Affected entity's ability to maintain its spells has increased.
It has Advantage to Saving Throws against being Charmed and for maintaining Concentration. Replaces effects from other elixirs when drunk. Magic can't put it to sleep.
◆
Elixir of The Colossus
Changes stats
Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.
[1] marks a value that depends on character level.
◆
Elixir of Viciousness
Changes stats
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.
◆
Elixir of Vigilance
Changes stats
Affected entity has a +5 bonus to Initiative and can't be Surprised. Replaces effects from other elixirs when drunk.
◆
Elven Elegance
Changes stats
Noble elven arcana grants the affected entity an additional 10m movement speed, Darkvision, and can't be Charmed until its next Long Rest.
◆
Emboldened Bravery
Changes stats
Affected entity has additional temporary hit points equal to its maximum hit points. While the temporary hit points remain, it can't be Frightenedand has Resistance to all damage but Force damage.
◆
Enchanted Security
Changes stats
Intricate arcane lockmaking prevents Knock spells from opening this safe.
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Encrusted with Frost
Changes statsApplies passivesDescription only
Affected entity has Disadvantage on Dexterity Saving Throws.
When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take 1d4 Cold damage and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
Removed by Burning.
◆
Encumbered
Changes stats
Carrying too much weight.
Movement speed is reduced, and Jump distance is halved.
◆
Endless Rage
Changes stats
While Raging, deals an additional 1d4 damage with weapon attacks, but receives 1d4 Psychic damage each turn.
Prevents Rage from ending early.
◆
Enemy of Justice
Description only
Wanted for killing a guard. Allied guards will attack on sight.
◆
Enhanced Armour Class
Changes stats
Armour Class increased by 1.
◆
Enhanced Offence
Changes stats
You have a 1d4 bonus to your next spell attack roll.
◆
Enlarged
Changes stats
Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.
[1] marks a value that depends on character level.
◆
Ensnared
Changes stats
Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
Show 7 other effects
Cannot move and takes 1d6 Piercing damage per turn.
Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Removed when Helped.
Cannot move and takes 2d6 Piercing damage per turn.
Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Removed when Helped.
Cannot move and takes 3d6 Piercing damage per turn.
Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Removed when Helped.
Cannot move and takes 4d6 Piercing damage per turn.
Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Removed when Helped.
Cannot move and takes 5d6 Piercing damage per turn.
Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Removed when Helped.
Cannot move and takes 6d6 Piercing damage per turn.
Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Removed when Helped.
Cannot move.
Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Slashing and Fire damage remove the netting.
◆
Entangled
Changes stats
Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
◆
Enthralled
Description onlyChanges stats
No longer in control of itself.
Show 1 other effects
Peripheral vision reduced. Will keep looking at the spellcaster.
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Entombing Clot
Description only
This door is impassable to anyone without the correct ring of passage.
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Entranced Murderer
Description only
Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner you victory.
◆
Entropic Ward
Changes stats
Missed an attack on a warlock. The warlock has Advantage on their next Attack Roll against the affected entity.
◆
Enwebbed
Changes stats
Cannot move. Attack Rolls against the affected entity have Advantage, while its Attack Rolls have Disadvantage. It also has Disadvantage on Dexterity Saving Throws.
Show 1 other effects
Enwebbed recently.
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Ephemeral Whispers
Description only
Tempted by Ethel's whispers.
◆
Essence of Ether
Changes stats
Poison has rendered the affected entity Unconscious until it Long Rests, takes damage, or is Helped by an ally.
◆
Eternally Bound
Changes stats
Cazador will not let this spawn die - it is Immune to all damage.
◆
Ethel's Insect Plague
Description only
Locusts are attacking all hostile characters within range, making the area Difficult Terrain, and imposing Disadvantage on Perception Checks.
◆
Ethel's Poison
Description only
Debilitated by specially-mixed poison. Goblins are particularly vulnerable.
◆
Ether-Essence Slumber
Changes stats
A deep, dream-ridden sleep has overcome the creature, induced by judicious ingesting of Ether.
◆
Ethereal Escape
Changes stats
As a reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or targeted until it returns at the start of its next turn.
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Evasive Footwork
Changes stats
Enemies have Disadvantage on melee attacks against the affected entity.
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Ever Radiant
Changes stats
Deals an additional 1d4 Radiant damage.
Show 1 other effects
Deals an additional 1d8 Radiant damage.
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Ever-burning
Changes statsDescription only
An arcane flame that cannot be quenched.
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Everlasting Vigour
Changes stats
Your strength score is permanently increased by 2.
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Executioner
Changes stats
Spurred on by bloodlust. Next Attack Roll will be a Critical Hit.
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Exhausted
Description onlyChanges stats
Drained and weakened by intense events of a lack of rest.
Show 1 other effects
Spent from your recent frenzy, you must consume food to be able to frenzy again.
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Expeditious Retreat
Changes stats
Dash available as a bonus action.
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Exploding Flumph
Description only
This spirit will explode at the end of the turn. Each creature within 2m must succeed a Dexterity Saving Throw or take 1d6 Force damage.
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Explosion Imminent!
Description onlyChanges stats
The freezing sphere will explode, casting Otiluke's Freezing Sphere.
Show 2 other effects
This Steel Watcher is preparing to Self-Detonate.
This Steel Watcher is preparing to Self-Detonate and cannot move or act unless the detonation is stopped.
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Explosive Hoard
Description only
This mound of coins is primed to explode.
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Exposing Bite
Changes stats
Creature is distracted. The next attack against the creature from within 1.5m is guaranteed to be a Critical Hit.
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Extinguished
Description only
This light was snuffed out.
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Extra Attack
Changes stats
Make an additional weapon attack this turn.
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Extra Attack: Dagger Specialist
Changes stats
This creature can make an extra attack with a dagger on its turn.
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Extra Bonus Action
Changes stats
Grants an additional bonus action on this turn.
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Eyebite
Changes stats
Entity can recast Eyebite without expending a spell slot.
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Eyebite: Sickened
Changes stats
Affected entity has Disadvantage on Attack Rolls and Checks.
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Eyes of the Dark
Changes stats
You can see normally in darkness, both magical and non-magical, to a distance of 25m.
F
◆
Faerie Fire
Changes stats
Shedding dim light. Incoming attacks have Advantage. Cannot be Invisible.
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Faith of the High Hall
Changes stats
A grateful cleric has protected the affected entity with Death Ward.
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False Heart
Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its False Heart by Silencing itself.
◆
False Life
Changes stats
Gained 7 temporary hit points.
Show 5 other effects
Gained 12 temporary hit points.
Gained 17 temporary hit points.
Gained 22 temporary hit points.
Gained 27 temporary hit points.
Gained 32 temporary hit points.
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Faltering Will
Changes stats
Disadvantage on Wisdom Saving Throws until rest.
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Fangs of the Fire Snake
Changes stats
Affected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4 Fire damage.
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Favoured Weapon
Changes stats
This weapon has +1 bonus to damage and attack rolls.
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Fear Aura
Description only
Can possibly Frighten nearby beasts and humanoids with its fey presence.
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Fearful
Changes stats
Affected entity has Disadvantage on Ability Checks and Attack Rolls. Must run from the source of its fear, and can't take any additional actions.
◆
Feather Fall
Changes stats
Rate of descent is slowed, granting Immunity to Falling damage.
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Feeble
Changes stats
Your weapon attacks deal only half damage.
Show 1 other effects
Deal only half damage with weapon attacks that use Strength.
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Feigning Death
Changes stats
Has sunk into a magical coma deep enough to imitate death.
Resistant to all damage except Psychic damage, and disease and poison no longer have any effect.
Removed when Helped.
◆
Festering Frenzy
Changes stats
This gnoll will become Frenzied at the start of his next turn.
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Festering Spores
Changes stats
While Symbiotic Entity is active you can spread Bibberbang Spores, Timmask Spores, and Haste Spores.
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Fetcher's Favour
Changes stats
Equipped with Mol's tricks of the trade, affected entities can cast Rays of Fire, reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws.
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Fetid Aura
Description only
All nearby creatures fall victim to the ooze's Fetid Fumes and take 1d6 Acid damage per turn.
Show 1 other effects
All nearby creatures, except for other zombies, fall victim to the zombie's Fetid Fumes and take 4d6 Acid damage per turn.
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Fetid Fumes
Description only
The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within 2m.
Show 1 other effects
The fumes emanating from the zombie eat away at the affected entity, so long as it stays within 4m.
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Feverish
Changes stats
Increasingly feverish. Disadvantage on Ability Checks and Saving Throws using Strength.
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Feywild Sparks
Changes stats
While Tides of Chaos is active, the affected entity will always trigger its wild magic surge when casting spells.
◆
Fiendish Charm Used
Description only
Affected entity has already succumbed once to Fiendish Charm, and cannot be Charm by the spell for the rest of the day.
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Fiendish Obeisance
Description only
Affected entity must obey the commands of the fiend directly controlling it.
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Fiendish Obeisance: Kneel
Changes stats
Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against it have Advantage if they're made within 3m of the entity. The entity must spend half its movement speed to stand up.
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Fiendish Resilience: Acid
Changes stats
You have Resistance to Acid damage.
◆
Fiendish Resilience: Bludgeoning
Changes stats
You have Resistance to Bludgeoning damage.
◆
Fiendish Resilience: Cold
Changes stats
You have Resistance to Cold damage.
◆
Fiendish Resilience: Fire
Changes stats
You have Resistance to Fire damage.
◆
Fiendish Resilience: Force
Changes stats
You have Resistance to Force damage.
◆
Fiendish Resilience: Lightning
Changes stats
You have Resistance to Lightning damage.
◆
Fiendish Resilience: Necrotic
Changes stats
You have Resistance to Necrotic damage.
◆
Fiendish Resilience: Piercing
Changes stats
You have Resistance to Piercing damage.
◆
Fiendish Resilience: Poison
Changes stats
You have Resistance to Poison damage.
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Fiendish Resilience: Psychic
Changes stats
You have Resistance to Psychic damage.
◆
Fiendish Resilience: Radiant
Changes stats
You have Resistance to Radiant damage.
◆
Fiendish Resilience: Slashing
Changes stats
You have Resistance to Slashing damage.
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Fiendish Resilience: Thunder
Changes stats
You have Resistance to Thunder damage.
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Fiendish Seduction
Description only
The fiend cannot Fiendishly Seduce more than one creature at a time.
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Fiendish Vice
Changes stats
Affected entity can call on diabolic arcana to cast Thaumaturgy, Hellish Rebuke, Burning Hands, and Flame Blade once each until the next Long Rest.
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Fiery Retort
Applies passives
Whenever you take physical damage, reflect it back at your attacker twofold as Fire damage.
◆
Fighting Style: Protection
Changes statsDescription only
Protected by a nearby ally. The next Attack Roll against you has Disadvantage.
Show 1 other effects
Protecting nearby allies with their shield, imposing Disadvantage on Attack Rolls against those allies.
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Filth Fever
Changes stats
Crushed by fever. Disadvantage on Attack Rolls, and Ability Checks and Saving Throws using Strength.
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Fire Breath
Changes stats
Can exhale fire once.
◆
Fire Infusion
Changes stats
The affected entity deals an additional 1d4 Fire damage the next time it deals damage with a weapon.
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Fire Resistance
Changes stats
Resistant to Fire damage. Can no longer Burn.
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Fire Resistance Aura
Description only
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Fire damage.
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Fire Shield: Chill
Changes stats
Wreathed in ice-cold flames.
Affected entity sheds light in a 3m radius, has Resistance to Fire damage, and deals 2d8 Cold damage to anyone who hits it with a melee attack.
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Fire Shield: Warm
Changes stats
Wreathed in scorching flames.
Affected entity sheds light in a 3m radius, has Resistance to Cold damage, and deals 2d8 Fire damage to anyone who hits it with a melee attack.
◆
Fireball Rifle - Recast
Changes stats
You can recast Fiery Shot.
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Firewine Belly
Changes stats
Drunk on Firewine. Has Disadvantage on Charisma and Dexterity Checks.
If the drunk entity is killed with fire, a Firewine Explosion occurs.
◆
Flame Blade
Changes stats
This blade deals 3d6 Fire damage. It sheds bright light in a 3m radius and dim light in a 6m radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.
Show 4 other effects
This blade deals 4d6 Fire damage. It sheds bright light in a 3m radius and dim light in a 6m radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.
This blade deals 5d6 Fire damage. It sheds bright light in a 3m radius and dim light in a 6m radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.
The blade deals 3d6 Fire damage and uses your Charisma Modifier for Attack Rolls. It also sheds bright light in a 3m radius and dim light in a 6m radius.
This blade sheds bright light in a 6m radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.
[1] marks a value that depends on character level.
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Flame-Feeble
Changes stats
Affected entity is vulnerable to Fire damage.
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Flaming Aura
Description only
Creature is standing within 1.5m of a flaming sphere and will take 2d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.
Show 4 other effects
Creature is standing within 1.5m of a flaming sphere and will take 3d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.
Creature is standing within 1.5m of a flaming sphere and will take 4d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.
Creature is standing within 1.5m of a flaming sphere and will take 5d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.
Creature is standing within 1.5m of a flaming sphere and will take 6d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.
◆
Flaming Sphere
Changes stats
Enemies and objects within 1.5m of the sphere at the end of their turn take 2d6 Fire damage. On a successful save, they still take half damage.
Show 4 other effects
Enemies and objects within 1.5m of the sphere at the end of their turn take 3d6 Fire damage. On a successful save, they still take half damage.
Enemies and objects within 1.5m of the sphere at the end of their turn take 4d6 Fire damage. On a successful save, they still take half damage.
Enemies and objects within 1.5m of the sphere at the end of their turn take 5d6 Fire damage. On a successful save, they still take half damage.
Enemies and objects within 1.5m of the sphere at the end of their turn take 6d6 Fire damage. On a successful save, they still take half damage.
◆
Flask Friend
Changes stats
Creature is contained within an iron flask. Upon release, the creature is friendly to you and your companions for 1 hour and obeys your commands for that duration.
◆
Fleeting Protection
Applies passives
If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.
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Flesh Rot
Changes stats
Flesh is decaying. Disadvantage on Ability Checks and Saving Throws using Charisma. Vulnerable to all damage.
◆
Flesh to Gold: Stage 1
Changes stats
Affected entity cannot move as its body begins to turn to gold over the course of 3 turns.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
◆
Flesh to Gold: Stage 2
Changes stats
Affected entity cannot move as its body is turning to gold.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
◆
Flesh to Gold: Stage 3
Changes stats
Affected entity cannot move as its body enters the final stage of goldification.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
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Flesh to Stone: Restrained Stage 1
Changes stats
Affected entity cannot move as its body begins to petrify over the course of 3 turns.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
◆
Flesh to Stone: Restrained Stage 2
Changes stats
Affected entity cannot move as its body progresses toward petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
◆
Flesh to Stone: Restrained Stage 3
Changes stats
Affected entity cannot move as its body enters the final bone-stiffening stages of petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
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Flight
Changes stats
Can Fly to a target position.
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Flooded
Description only
The hydraulic system is overloaded with water and has seized up.
◆
Flying Strike
Changes stats
Affected entity has flown this turn. Its next melee weapon attack deals an additional 1d4 Psychic damage.
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Foolish Little Pup
Description only
Shouldn't have done that, petal. Frightened.
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For Vlaakith!
Changes stats
A githyanki raider marked you in Vlaakith's name to gain Advantage on attack rolls against you.
◆
Force Conduit
Changes stats
Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.
If the entity takes damage while it has 5 or more turns remaining, it deals 1d4 Force damage in a 6m radius.
◆
Force Curtain: Active
Description only
This advanced technology grants Gortash Immunity to Thunder damage, Resistance to physical and elemental damage for one turn, an extra bonus action and 3m extra Movement Speed while he is within 6m.
Show 1 other effects
This advanced technology grants Gortash Immunity to Fire and Thunder damage, Resistance to physical and elemental damage for one turn, an extra bonus action and 3m extra Movement Speed while he is within 6m.
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Force Curtain: Malfunctioning
Description only
A malfunctioning Force Curtain is making Gortash Vulnerable to elemental damage.
◆
Force Fuelled
Changes stats
Attacks made with this weapon deal an additional 1d6 Force damage.
Show 1 other effects
Attacks made with this weapon deal an additional 1d4 Force damage.
◆
Force Resistance
Changes stats
Resistant to Force damage.
◆
Force Steadfast
Changes stats
Affected entity can't be moved against its will.
◆
Forced Manoeuvre
Changes stats
Movement speed increased by half and doesn't provoke Opportunity Attacks.
◆
Forceful Retort
Applies passives
Whenever you take physical damage, reflect it back at your attacker twofold as Force damage.
◆
Form of Artifice
Changes stats
Your constructed form grants you Advantage on Attack Rolls and Resistance to Lightning damage.
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Form of Dread
Changes stats
The Ch'r'ai has 15 and can't be Frightened. Each time she attacks a foe, that foe can become Frightened for 1 turn.
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Formation Tactics
Description only
Advantage on Saving Throws against being Charmed, Frightened, Grappled, or Restrained while within 1.5m of at least one ally.
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Formless Slaughter
Changes stats
This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.
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Foul Stench
Description only
This repulsive smell makes everyone gag.
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Fox's Cunning
Changes stats
Has Advantage on Intelligence Checks.
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Fractured Psyche
Changes stats
Your Armour Class is reduced by 5 and you have a -5 penalty to Saving Throws.
Show 1 other effects
Armour Class reduced by 1.
◆
Freedom of Movement
Changes stats
Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained.
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Frenzied
Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells.
[1] marks a value that depends on character level.
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Frenzied Fury
Changes stats
Overwhelmed with rage, the gnoll can attack three times per turn.
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Frenzied Spores
Changes stats
Glut has increased hit points and Strength. It has access to more spore spells.
◆
Frenzied Strain
Changes stats
Using Frenzied Strike adds a penalty to Attack Rolls every time, stacking so that you miss more often. This adds up until the end of your Frenzy.
◆
Friends
Changes stats
Has Advantage on Charisma Checks directed at the target creature.
◆
Frightened
Changes statsDescription only
Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls.
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Frostbitten
Applies passivesChanges stats
Affected entity takes 1d4 Cold damage when attacking with a weapon.
Show 2 other effects
You have Disadvantage on weapon attack rolls.
When taking Cold damage, takes an additional 1 Cold damage per turn of Frostbite remaining.
◆
Frosted Edge
Changes stats
Deals an additional 1d4 Cold damage.
◆
Frozen
Changes stats
Affected entity is utterly enamelled in ice and is incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
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Fugitive
Description only
Recently escaped from prison. Guards will arrest this character on sight.
Show 7 other effects
Recently escaped from the grove's prison. Local guards will arrest this character on sight.
Recently escaped from the goblin camp's prison. Local guards will arrest this character on sight.
Recently escaped from Last Light's prison. Local guards will arrest this character on sight.
This fugitive will be arrested on sight by guards in the Lower City.
Recently escaped from Moonrise Towers' prison. Local guards will arrest this character on sight.
Recently escaped from the Red War College's prison. Local guards will arrest this character on sight.
This fugitive will be attacked on sight by Wyrm's Rock Prison guards and arrested by other guards in the fortress.
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Fungal Awakening
Description only
These Pearlspore Bells will awaken the Hag at the start of their next turn.
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Fungal Resistance
Description onlyChanges stats
A Pearlspore Bell grants the hag a +5 bonus to all Saving Throws.
Show 1 other effects
The hag has a +5 bonus to Saving Throws for each nearby Pearlspore Bells.
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Fungal Resurrection
Description only
The hag will be resurrected by nearby Pearlspore Bells at the start of their next turn.
G
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Gale can Absorb
Description only
Gale can consume this object.
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Gale is Paralysed
Changes stats
Gale cannot move or take actions or reactions. Attacks against him are always Critical Hits if the attacker is close enough.
◆
Galerian Revelry
Changes stats
Compelled to shuffle and dance.
Affected entity can't move or take actions. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
◆
Galvanic Currents
Changes stats
Blue lightning flits across the weapon's surface. Deals an additional 1d6 Lightning damage.
Show 2 other effects
Blue lightning flits across the weapon's surface. Deals an additional 1d4 Lightning damage.
Blue lightning flits across the halberd's surface. Deals an additional 1d6 Lightning damage.
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Gaping Wounds
Applies passives
Attacks against this creature deal an additional 2 Piercing damage. Removed by healing.
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Garrotted
Changes stats
Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6 Bludgeoning damage per turn. If the entity and the garrotter move more than 5m apart, this condition ends.
Show 1 other effects
Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6 Bludgeoning damage per turn. Both the entity and the garrotter can't move until the condition ends.
◆
Garrotted: Restrained
Changes stats
Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
◆
Garrotting
Changes stats
Strangling a creature with a garrotte.
Moving more than 5m away from the creature will break the garrotte.
Show 1 other effects
Strangling a creature with a garrotte and unable to move.
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Gaseous Form
Changes stats
Transformed into a cloud of mist.
Resistant to all non-magical damage, has Advantage on Constitution, Dexterity and Strength Saving Throws, and is tiny in size.
Can't attack, cast spells, or talk.
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Gaseous Reflux
Changes stats
Physical damage has added gas to Thisobald's special brew, letting him use Roaring Belch.
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Gathering Drumbeat
Description only
A goblin has sounded these war drums, calling reinforcements to battle.
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Ghastly Fume
Description only
The affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it.
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Giant Form
Changes stats
Affected entity's size is increased. Its weapon attacks deal an additional [1] damage. It gains 27, and has Advantage on Strength Checks and Saving Throws.
[1] marks a value that depends on character level.
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Giant's Rage
Changes stats
Raging and increased in size. Deals an additional [1] damage with melee and improvised weapons, and [2] damage when throwing objects.
Also has Resistance to physical damage and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells.
[1] marks a value that depends on character level.
Show 1 other effects
Raging and increased in size. Deals an additional [1] damage with melee and improvised weapons, and 6 damage when throwing objects.
Also has Resistance to physical damage and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells.
[1] marks a value that depends on character level.
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Gigantic Endurance
Changes stats
Gained 27 temporary hit points.
◆
Githyanki Providence
Changes stats
A mote of githyanki psionics allows the affected entity to cast Misty Step, Invigorate Leap, and Blur once each its next Long Rest.
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Githyanki War Magic
Changes stats
Can make a weapon attack using a bonus action.
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Githzerai Mind Barrier
Changes stats
Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage on Intelligence Saving Throws.
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Glimpse of Freedom
Changes stats
Escaping certain death, the character is motivated to move [1] quicker.
[1] marks a value that depends on character level.
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Gloomweave
Changes stats
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking or casting spells that aren't Shadowslip ends this condition.
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Glowing Flask
Description only
The flask radiates a curious energy.
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Glutted Catacombs
Description only
This area is filled with the bones of the dead. The spell Animate Dead: Skeleton does not require a skeleton to raise the dead in this area.
◆
Glyph of Warding
Description only
This arcane glyph will trigger a specific magical effect when stepped upon by an enemy.
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Gnawing Horde
Description only
Ravenous Ghouls that fight alongside you.
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Gnomish Ingenuity
Changes stats
Affected entity is Proficient in Sleight of Hand Checks and can cast Knock until it takes a Long Rest.
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Goaded
Changes stats
Disadvantage on Attack Rolls against targets other than the spellcaster.
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Goaded
Description only
Must attack the goading creature, if possible.
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God of Ambition
Changes stats
Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.
◆
Grant Flight
Changes stats
Has a flying speed of 18m.
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Grappled
Changes stats
Affected entity is incapacitated and cannot be damaged while held within the grapple. Help it to free it!
Show 1 other effects
At the start of each turn, the target makes a Strength Saving Throw to attempt to free themselves. On a failed save, they take 2d6 Psychic damage.
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Grappling
Changes stats
Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.
◆
Grasp Essence
Changes stats
When you hit a creature with an unarmed attack, you can regain 10 or choose to gain Advantage on attack rolls or Saving Throws before the end of your next turn.
◆
Grasping Arrow: Entangled
Changes statsDescription only
Affected entity will take 2d6 Slashing damage when it moves, and its movement speed is reduced by 3.
Show 1 other effects
Affected entity will take [1] when it moves.
[1] marks a value that depends on character level.
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Gravely Wounded
Changes stats
This person cannot be healed or saved.
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Great Weapon Master: Bonus Attack
Changes stats
Can make a melee attack as a bonus action.
◆
Greater Arcane Hunger
Changes stats
The Netherese Orb in Gale's body is weakening him. He has Disadvantage on Attack Rolls and all Saving Throws.
◆
Greater Elixir of Arcane Cultivation
Changes stats
Has an additional Level 2 spell slot. Replaces effects from other elixirs when drunk.
◆
Greater Invisibility
Changes stats
Entity has Advantage on Attack Rolls. Attack Rolls against it have Disadvantage.
When interacting with items, casting spells or attacking, the entity needs to succeed a Stealth Check to maintain Invisibility. The check becomes harder with each successful attempt.
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Greater Toughness
Changes stats
This material is extremely strong. Only a hit that deals at least 50 damage can damage it.
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Green Bed Regeneration
Description only
When starting your turn on Plant Growth Surface or Vine Surface regain 1d4 hit points.
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Grenade
Description only
The grenade hisses as the gas leaves it. It's going to blow!
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Grenade Impeller: Active
Description only
If a foe moves in front of this active device, it'll launch a Concussion Grenade at the end of the round, dealing 5d10+18 Thunder damage to all caught in the blast.
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Grieving
Changes stats
This creature has Advantage on Attack Rolls but Disadvantage on all Ability Checks while processing the loss of something dear to it.
◆
Gripped by Kereska's Flame
Changes stats
When the affected entity deals damage with a spell, it gains 1 turn of Heat.
While attuned to Kereska's flame, it can cast Fireball and Wall of Fire.
◆
Grotesque Distention
Changes stats
Bloated beyond hope. Will explode at the slightest touch.
◆
Grounded
Changes stats
You cannot be moved by any external force - be it magical or mundane.
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Guidance
Changes stats
Gains a +1d4 bonus to Ability Checks.
◆
Guided Strike: Active
Changes stats
You have a +10 bonus to your next attack roll.
◆
Guiding Bolt
Changes stats
The next Attack Roll made against this creature has Advantage.
◆
Gust of Wind
Description only
Creature's movement speed is decreased when moving closer to the spellcaster.
H
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Haemorrhaged
Description only
Bleeding from the inside. Suffers 1d6 Piercing damage at end of turn.
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Hag Pregnancy
Description only
The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.
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Hag's Pawn
Changes statsDescription only
Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.
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Hag's Trickery
Description only
Is this Ethel - or an illusion?
◆
Half-Elven Vigour
Description only
Upon consumption, you and surrounding allies regain hit points based on their Constitution score.
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Half-Orcish Fury
Changes stats
The next time the affected entity is Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.
◆
Halfling Luck
Changes stats
The luck of the smallfolk grants the affected entity Advantage on Skill Checks until its next Long Rest.
◆
Hallucinating
Changes stats
Creature is hallucinating. It has Disadvantage on Ability Checks, wanders around uncontrollably, and can't take actions or reactions.
◆
Hamstrung
Changes stats
Movement speed reduced by [1].
Removed by healing.
[1] marks a value that depends on character level.
◆
Hand of the Absolute
Changes stats
Adds 1d4 psychic damage to your attacks. You get one boon per enemy caught in the radius of your Psychic Plague.
◆
Handmaiden's Poison
Changes stats
On a hit, the affected entity deals an additional 1d6 Poison damage and can possibly Poison its target.
◆
Hands Off, Petal
Changes stats
Ethel disapproves, dearie. Disadvantage on Wisdom Checks.
Show 1 other effects
Ethel disapproves, dearie. Disadvantage on Ability Checks and Saving Throws using Wisdom.
◆
Happy
Changes stats
Astarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Ability Checks.
◆
Harm
Changes stats
Affected entity's maximum hit points have been reduced by the damage inflicted by the Harm spell.
◆
Harmonised
Changes statsDescription only
Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (minimum 1 additional damage).
◆
Harrowed
Changes stats
The affected entity is psychically oppressed by a powerful ghost. It has Disadvantage on Charisma and Wisdom Saving Throws.
◆
Haste Spores
Changes stats
Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
◆
Hastened
Changes stats
Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.
◆
Haunted Approach
Changes stats
This creature's Movement Speed and jump distance is halved while within 3m of a cursed skull.
◆
Haunting Aura
Description only
Nearby creatures will be afflicted with Phantasmal Force.
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Healer: Healed
Description only
The creature can't regain hit points from this feat again until it finishes a long rest.
◆
Healing Incense
Description only
Affected entity regains 1d4 at the start of the spellcaster's turn, as long as they remain within 9m of them.
◆
Healing Incense Aura
Description only
Affected entity and allies within 9m regain 1d4 per turn.
◆
Healing Pearl
Applies passives
At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.
◆
Healing Radiance
Description only
Affected paladin is calling upon the powers of nature. The paladin and its allies within 3m will regain [1] at the start of the paladin's next turn.
[1] marks a value that depends on character level.
◆
Heart of Stone
Changes stats
Resistant to poison damage until rest.
◆
Heartform Mapped
Description only
The affected entity's Violent, Craven, Jealous, Melancholy, Prying, False, or Wayward Heart has been mapped and punished by Viconia.
◆
Heartform Terror: Ceremorphosis
Changes stats
Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
◆
Heartform Terror: Spider
Description onlyApplies passives
This creature has twisted its form into one of your fears.
◆
Heartform Terror: Wolf
Description only
This Sharran knows your fears and has twisted its form into one of them.
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Heat
Applies passives
Engulfed by a vengeful fire. Takes 1d4 Fire damage each turn, but can use Heat Convergence.
◆
Heat Convergence
Changes stats
The next time the affected entity deals Fire damage, it deals an additional 1 for every turn of Heat still affecting them.
◆
Heat Metal
Description only
Metal is glowing red-hot. The caster can deal 2d8 Fire damage to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.
Show 4 other effects
Metal is glowing red-hot. The caster can deal 3d8 Fire damage to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.
Metal is glowing red-hot. The caster can deal 4d8 Fire damage to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.
Metal is glowing red-hot. The caster can deal 5d8 Fire damage to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.
Metal is glowing red-hot. The caster can deal 6d8 Fire damage to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.
◆
Heat Metal: Disadvantage
Changes stats
Has Disadvantage on Attack Rolls and Ability Checks until the start of the caster's next Turn.
◆
Heat Metal: Reapply Damage
Changes statsDescription only
Creature can reapply the damage dealt by the heated metal.
◆
Heavily Encumbered
Changes stats
Carrying far too much weight.
Movement speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.
◆
Heavily Obscured
Description only
Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.
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Hellfire
Changes stats
Shrouded by hellish flames that ignore Resistance to Fire damage.
◆
Hellfire Curse
Changes stats
Hellfire roiling within this creature gives it Disadvantage on Strength, Dexterity, and Constitution Saving Throws.
◆
Hellish Rebuke
Applies passives
The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal 2d10 Fire damage.
Show 3 other effects
The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal 3d10 Fire damage.
The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal 4d10 Fire damage.
The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal 5d10 Fire damage.
◆
Hellish Sphere
Changes statsDescription only
Enemies and objects within 3m of the sphere at the end of their turn take 6d6 Fire damage. On a successful save, they still take half damage.
Show 1 other effects
Creature is standing within 3m of a flaming sphere and will take 6d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.
◆
Helped
Description only
This creature is being helped by an ally.
◆
Her Voice: Commanding
Changes stats
Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6 Psychic damage at the end of its turn.
◆
Her Voice: the End of All
Changes stats
Affected entity's brain is being tortured at the whim of the Absolute. It receives a -4 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6 Psychic damage at the end of its turn.
◆
Her Voice: Transforming
Changes stats
Affected entity's brain is being tortured at the whim of the Absolute. It receives a -2 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6 Psychic damage at the end of its turn.
◆
Heroic
Changes stats
Affected entity has gained 10 temporary hit points and is Blessed.
◆
Heroism
Changes stats
Can't be Frightened. Receives 5 per turn.
◆
Hex
Applies passives
When this creature attacks the target of its Hex spell, it deals an additional [1].
[1] marks a value that depends on character level.
◆
Hexblade's Curse
Description only
Cursed by a Hexblade warlock. The warlock who cursed this entity adds their Proficiency Bonus to damage rolls against them. The number they need to roll a Critical Hit while attacking this entity is also reduced by 1.
◆
Hexed Weapon
Changes stats
The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical and uses the warlock's Charisma modifier. When the warlock attacks with this weapon, there is a chance that Hexblade's Curse will be applied to the target.
◆
Hexed: Charisma
Changes stats
Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Charisma Checks.
◆
Hexed: Constitution
Changes stats
Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Constitution Checks.
◆
Hexed: Dexterity
Changes stats
Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Dexterity Checks.
◆
Hexed: Intelligence
Changes stats
Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Intelligence Checks.
◆
Hexed: Strength
Changes stats
Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Strength Checks.
◆
Hexed: Wisdom
Changes stats
Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Wisdom Checks.
◆
Hide in Plain Sight
Changes stats
Affected entity is invisible. It has Advantage on Attack Rolls. It has a +10 bonus to Stealth Checks.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
◆
Hideous Laughter
Changes stats
Affected entity can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws. Attacks made within 3m of it have Advantage against it.
At the end of its turn or when it takes damage, the entity can try to shake off the effect.
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Hiding
Description only
You are hidden within a corpse pile.
◆
Hiding
Changes stats
Affected entity is invisible to enemies until it crosses their cone of sight.
The entity has Advantage on all Attack Rolls.
◆
High Spirits
Description only
The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving Throw when using the amulet's power, or become Hysterical.
◆
High Water Level
Description only
The current water level is dangerously high.
◆
Hill Giant's Might
Changes stats
The mountains quake! Strength increased to 21.
◆
Hit the Lights
Description only
Selune's Moon Shield is burning the target.
◆
Hoarding Energy
Changes stats
Ansur is gathering energy while airborne and is Resistant to all damage.
◆
Hold Monster
Changes stats
Affected entity is Paralysed. Attacks made against it within 3m are always Critical Hits.
◆
Hold Person
Changes stats
Affected entity can't move or take actions, bonus actions, or reactions.
Attacks against the entity are always Critical Hits if the attacker is within 3m.
◆
Holy Fire
Changes stats
Takes 1d4 Radiant damage per turn.
◆
Holy Rebuke
Applies passives
Affected entity is protected by a vengeful aura.
Attackers take 1d4 Radiant damage when they hit the entity with a melee attack.
◆
Homing Weapon
Changes stats
This weapon will return to its owner when thrown.
◆
Hoots' Hooch
Description only
A new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety.
◆
Hoots' Hooch: Bad Breath
Applies passives
Characters attacking you in melee become Nauseous.
◆
Hoots' Hooch: Beast Tongue
Changes stats
You're pretty sure you could speak to animals if you tried.
◆
Hoots' Hooch: Blackout
Changes stats
Character is unconscious.
◆
Hoots' Hooch: Gifted
Changes stats
You can read minds, but become Vulnerable to Psychic damage.
◆
Hoots' Hooch: Photosensitivity
Changes stats
Become Blind in direct sunlight but gain Superior Darkvision.
◆
Hoots' Hooch: Size Instability
Description only
Reduce and Enlarge each turn.
◆
Hoots' Hooch: Stoned
Changes stats
Temporarily Petrified - perhaps with lingering side-effects.
◆
Hope of the House
Changes stats
Affected entity is Immune to all damage while its soul is tied to this House.
◆
Horde Breaker
Changes statsDescription only
Can attack a second creature close to its first target.
Show 1 other effects
Creature is open to a follow-up attack.
◆
Horrific Visage
Description only
Terrified by a sorcerer's twisted presence. Takes 1d4 Psychic damage each turn.
Removed upon succeeding an Intelligence Saving Throw.
Show 1 other effects
Regain 2 Sorcery Points.
◆
Hound's Omen
Description only
A dark omen that can be of Acid, Cold, Fire, Lightning, Poison, or Thunder. When damage of that type is dealt to the affected entity, the owner of the hound regains 1 Sorcery Point(s).
◆
Hound's Omen: Sorcery Point
Description only
Your hound's omen has been fulfilled. You regain 1 Sorcery Point.
◆
Houndmaster's Prey
Changes stats
Affected entity receives -3 to its Armour Class. Attacks against it give the Houndmaster's dogs a Prey Essence.
◆
Human Versatility
Changes stats
Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it.
◆
Hunger of Hadar
Changes statsDescription only
A sphere of cold blackness, teeming with unknown horrors.
Creatures starting their turn in the area take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage.
The area is Difficult Terrain, and creatures within are Blinded.
Show 2 other effects
Takes 2d6 Acid damage as milky, otherworldly tentacles rub against them.
Standing near a portal to the dark between the stars, infested with unknown horrors.
Takes 2d6 Cold damage at the start of their turn, and possibly 2d6 Acid damage at the end of their turn, as long as they are in the area.
They are Blinded, and the area is Difficult Terrain.
◆
Hungover
Changes stats
You have Disadvantage on Dexterity and Charisma Checks.
You tell yourself 'I'm never drinking again'. You're a liar.
◆
Hunt Completed
Changes stats
Can use a bonus action to reapply Hunter's Mark to another target.
◆
Hunter's Mark
Applies passives
When this creature attacks its quarry, it deals an additional 1d6 damage.
◆
Hunter's Mark Quarry
Description only
Affected entity suffers an additional 1d6 damage if the spellcaster hits it with a weapon attack.
◆
Hypnotic Gaze
Changes stats
Can't move or take actions, bonus actions, or reactions. Spellcaster has Advantage on Ability Checks in dialogue.
Removed upon taking damage.
Show 1 other effects
You can Maintain your Hypnotic Gaze each turn to extend its duration.
◆
Hypnotised
Changes stats
Can't move or take actions, bonus actions, or reactions.
Removed by taking damage or when Helped.
◆
Hysterical
Changes stats
Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
I
◆
Icy Cloud
Description only
A sheet of frigid air dealing 10d6 Cold damage to all that walk through it.
◆
Idyllic Aura
Description only
Grants Silvanus' Blessing to creatures within range.
◆
Illithid Brine Inoculation
Changes stats
Affected entity is protected against illithid domination, and has resistance to Psychic damage.
◆
Illusory Blade
Description only
The wielder has Advantage on Attack Rolls against targets in dim light or darkness while using this blade.
◆
Illusory Self: Active
Changes stats
An illusory duplicate will apparate when the affected entity is attacked, causing its foe to automatically miss that attack.
◆
Immobile
Changes stats
The flaming sphere cannot move unless it uses its caster's bonus action.
◆
Immune to Entangled
Changes stats
You cannot be Entangled due to a recent escape.
◆
Impaled
Changes stats
A ghoul's spike prevents this creature from moving.
Show 1 other effects
Fatally wounded. Death is imminent.
◆
Impenetrable slumber
Changes stats
This individual is under the influence of copious sleeping draughts. It is impossible to wake them.
◆
Improved Bardic Inspiration
Changes stats
Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw.
[1] marks a value that depends on character level.
◆
Improved Extra Attack
Changes stats
You can take an additional two weapon attacks when you take the Attack action.
◆
In Surgery
Changes stats
Unable to move while strapped onto the operating gurney.
Show 1 other effects
Target cannot move or speak.
◆
Incapacitated
Changes stats
Can't move or take actions, bonus actions, or reactions.
◆
Incineration Caster: Active
Description only
If a foe moves in front of this active device, it'll begin charging, dealing 10d6 Fire damage to all creatures in front of it at the end of its turn.
◆
Incineration Caster: Charging
Description only
At the end of its turn, this device will deal 10d6 Fire damage to creatures within the designated area.
◆
Inciting Howl
Changes stats
Movement speed increased by 3m.
◆
Incubating
Description only
Skeletal involucre will explode on its next turn, dealing 3d8+3 Necrotic damage and birthing a necromite.
◆
Incubus Charmed
Changes stats
You are Charmed by a devil, and must support it in battle. You can make another Saving Throw against this effect after taking damage.
◆
Indebted Disguise
Description only
You appear as yet another Debtor trapped within the contractual hell of Raphael's House of Hope.
◆
Induced Rage
Changes stats
The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.
◆
Inevitable Resolve
Description only
Any effect controlling or incapacitating this creature will cease at the end of its next turn.
◆
Infected
Changes stats
Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1.
◆
Infectious Greed
Changes stats
Hungry for Mammon's favour, the affected entity's attacks deal an additional 6d6 Piercing damage in the presence of Helsik.
In addition, it has Advantage on Attack Rolls against targets marked by Promise of Wealth.
◆
Infernal Binding
Changes stats
Orpheus is Immune to all damage while bound by an Infernal Chain. Even death is no escape.
Show 1 other effects
Hope is Immune to all damage while imprisoned in the House of Hope.
◆
Infernal Burning
Changes stats
Affected entity takes 1d4 Fire damage on their turn and cannot recover hit points.
◆
Infernal Chain
Description only
The affected entity is imprisoned by unbreakable chains powered by an infernal crystal.
◆
Infernal Fury
Applies passives
The hatred and pain of a captured soul fuel Karlach's infernal machine.
Her weapon and unarmed attacks deal an additional 1d4 Fire damage when she is Raging or when her hit points drop below 25%.
◆
Infernal Legion
Changes statsDescription only
You are one, you are legion, without personality or individuality - born only to fight.
When within 20m of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.
◆
Infernal Stun
Changes stats
This creature cannot move or act, and Raphael can Soul Drain it at will.
◆
Infernal Weapon
Changes stats
On a hit, the affected entity deals an additional 6 Poison damage and can possibly Poison its target.
Show 1 other effects
On a hit, the affected entity deals an additional 3 Poison damage and can possibly Poison its target.
◆
Infested
Description onlyApplies passives
Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
At the start of your turn you can make a new Saving Throw to try and remove the infestation.
Show 1 other effects
Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
Removed by fire or acid. Doesn't harm ettercaps or spiders.
◆
Infiltration Expertise
Changes stats
Appearance is entirely changed.
◆
Ingested Karabasan's Gift
Changes stats
After 1 turn the affected entity will become Paralysed.
◆
Ingested Poisoned Beer
Description only
Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
◆
Inoculated: Basic Poison
Changes stats
You succeeded on a Saving Throw against Basic Poison and can't be affected by it.
◆
Inoculated: Bellyglummer
Changes stats
You succeeded on a Saving Throw against Brewed-Up Bellyglummer and can't be affected by it.
◆
Inoculated: Crawler Mucus
Changes stats
You succeeded on a Saving Throw against Crawler Mucus and can't be affected by it.
◆
Inoculated: Drow Poison
Changes stats
You succeeded on a Saving Throw against Drow Poison and can't be affected by it.
◆
Inoculated: Malice
Changes stats
You succeeded on a Saving Throw against Malice and can't be affected by it.
◆
Inquisitor's Might
Changes stats
Weapon attacks deal an additional [1] and can Daze targets for 1 turn.
[1] marks a value that depends on character level.
◆
Insanity's Kiss
Changes stats
Hostile to all other creatures for the condition's duration.
◆
Insect Plague
Changes statsDescription only
Movement speed halved. Disadvantage on Perception Checks.
Show 2 other effects
Swarming, biting locusts fill the air. They deal 4d10 Piercing damage per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks.
Swarming, biting locusts fill the air. They deal 5d10 Piercing damage per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks.
◆
Inspiring Resolve
Changes stats
Affected entity has been fortified by courageous words, granting it temporary hit points.
◆
Instinctive Charm: Unaffected
Description only
Cannot be affected by Instinctive Charm until after a Long Rest.
◆
Instrument of Loss: Bonesaw
Changes stats
The Surgeon can use its implement to Bonesaw a patient.
◆
Instrument of Loss: Leech
Changes stats
The Surgeon can use its implement to Leech a patient.
◆
Instrument of Loss: Syringe
Changes stats
The Surgeon can use its implement to Inject a patient.
◆
Instrument of Loss: Trepan
Changes stats
The Surgeon can use its implement to Trepan a patient.
◆
Intentional Concealment
Description only
This character is hiding.
◆
Interplanar Slayer
Changes stats
This weapon grants a +[1] bonus to Damage and Attack Rolls against githyanki, aberrations, fiends, and elementals.
[1] marks a value that depends on character level.
◆
Invigorated
Changes stats
Feeling spry. Jump distance doubled.
◆
Invigorated Thrall
Changes stats
Creatures created by Invigorating Flame will gain additional hit points based on the summoner's wizard level and additional damage based on the summoner's Proficiency Bonus.
◆
Invigorating Fanaticism
Changes stats
An unshakeable belief in its divine grants this creature Resistance to all physical damage and attacks that possibly Bleed targets.
◆
Invisibility Sundered
Description only
Having missed an attack, your weapon is no longer Invisible.
◆
Invisible
Changes statsDescription only
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
Show 2 other effects
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
This invisible creature has Advantage on attacks and imposes Disadvantage on enemy attacks and can only be revealed through magical means.
◆
Invisible Weapon
Changes statsDescription only
Affected entity can't be disarmed. It has Advantage on Attack Rolls. It scores a Critical Hit when rolling a 19.
Show 1 other effects
Affected entity has Advantage on Attack Rolls and scores a Critical Hit on a 19.
◆
Invoke Duplicity
Changes stats
The spellcaster and its allies have Advantage on Attack Rolls when they and their target are both within 3m of the illusory duplicate.
◆
Invulnerable
Changes stats
Affected entity is Immune to all damage.
Show 5 other effects
Creature is Immune to all damage types. It can't take any damage.
This creature is Immune to all damage while leeching on a celestial's lifeforce.
Ketheric is Immune against all damage while he has the Nightsong imprisoned.
Resistant to all damage.
This creature is divinely warded from all harm - becoming Immune to all damage.
◆
Ire of the Wavemother
Changes stats
Affected entity oozes waxy, globulous blood. It has Disadvantage on Constitution Checks and Saving Throws.
In addition, whenever it takes damage, it is Stunned until the end of its next turn.
◆
Ironwood Harmony
Changes stats
Deals an additional 1d4 Bludgeoning damage while imbued with the druidic magic of Shillelagh.
J
◆
Jealous Heart
Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Jealous Heart by Helping an ally.
◆
Jolted
Changes stats
Takes 1d4 Lightning damage each turn and can't take reactions.
Removed upon leaving the Lightning Aura.
◆
Jump
Changes stats
Jump distance is tripled.
◆
Just Look At Those Cheekbones!
Description only
Gazing upon this depiction of themselves will bless the owner of the statue once per Long Rest.
K
◆
Karabasan's Poison
Description only
Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned.
◆
Karsus' Perpetuity
Changes stats
The bearer of the Crown cannot be killed. When its hit points reach 0, it enters an unconscious state for 2 rounds, and then it regains 18d10 hit points.
◆
Kith'raki Inferno: Aura
Description only
Engulfed in a wall of blazing flames. The affected entity takes 7d8 Fire damage per turn it stays within 3m of the fire.
◆
Knocked Down
Changes stats
Character is knocked down and cannot act.
◆
Knocked Out
Changes statsDescription only
Can't move or take actions, bonus actions, or reactions.
Will regain consciousness after a Long Rest.
Show 2 other effects
Affected entity can't move or take actions, bonus actions, or reactions.
Will disappear permanently after a Long Rest.
Affected entity is blind. It will always fail Strength and Dexterity Saving Throws. Any attack against this entity will be a critical hit.
◆
Knocked Out (Temporary)
Description only
Affected entity can't move or take actions, bonus actions, or reactions.
It will regain consciousness after a Long Rest.
◆
Knowledge of the Ages: Charisma
Changes stats
Has Proficiency in Deception, Intimidation, Performance, and Persuasion.
◆
Knowledge of the Ages: Dexterity
Changes stats
Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.
◆
Knowledge of the Ages: Intelligence
Changes stats
Has Proficiency in Arcana, History, Investigation, Nature, and Religion.
◆
Knowledge of the Ages: Strength
Changes stats
Has Proficiency in Athletics.
◆
Knowledge of the Ages: Wisdom
Changes stats
Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.
◆
Known Enemy
Changes stats
An observant enemy has Advantage on attacks against you after examining you.
L
◆
Lair Magic
Applies passives
While in their lair, the hag and her doubles have Magic Resistance.
◆
Last Stand
Description only
During combat, when the creature starts their turn with 50% hit points or less, they gain Wrath for 1 turn.
◆
Lathander's Light
Changes statsDescription only
Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution Saving Throw.
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Leadership
Description only
Bolstered with supernatural resolve. Attacks deal an additional 1d4 Force damage.
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Leadership Aura
Description only
Nearby allies deal an additional 1d4 Force damage, as long as the hobgoblin isn't incapacitated.
Show 1 other effects
Allied creatures within 6m deal an additional 1d4 Force damage on their attacks. Non-branded creatures within 6m are marked as the Absolute's Enemies. These effects will end if Dror Ragzlin is incapacitated.
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Legendary Action: Draconic Fury
Description only
This great drake will use its Fire Breath on the next creature that attacks it.
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Legendary Action: Draconic Wrath
Description only
This great drake will use its Lightning Breath on the next creature that attacks it.
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Legendary Resistance
Changes stats
Affected entity has a +10 bonus to its next Saving Throw. You can use this 3 times.
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Legendary Resistance: Charisma
Changes stats
Affected entity has a +10 bonus to its next Charisma Saving Throw. You can use this 3 times.
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Legendary Resistance: Constitution
Changes stats
Affected entity has a +10 bonus to its next Constitution Saving Throw. You can use this 3 times.
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Legendary Resistance: Dexterity
Changes stats
Affected entity has a +10 bonus to its next Dexterity Saving Throw. You can use this 3 times.
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Legendary Resistance: Incapacitation
Changes stats
You have a +10 bonus to your next Saving Throw against an Incapacitating Condition. You can use this 3 times.
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Legendary Resistance: Intelligence
Changes stats
Affected entity has a +10 bonus to its next Intelligence Saving Throw. You can use this 3 times.
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Legendary Resistance: Strength
Changes stats
Affected entity has a +10 bonus to its next Strength Saving Throw. You can use this 3 times.
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Legendary Resistance: Wisdom
Changes stats
Affected entity has a +10 bonus to its next Wisdom Saving Throw. You can use this 3 times.
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Lethal Concealment
Changes stats
Deal an additional 1d6 Necrotic damage while Hidden.
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Lethargic
Changes stats
Consumed by exhaustion in the aftermath of Haste. Can't move or take actions, bonus actions, or reactions.
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Levelled Up
Changes statsDescription only
Affected entity has returned stronger than before.
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Levitating
Description only
Suspended in the air.
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Liberated Spellcasting
Applies passives
You can cast a level 1 spell without spending a spell slot.
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Lich Queen's Legacy
Changes stats
Embedded with the githyanki queen Vlaakith's residual power, this weapon deals an additional 1d4 Psychic damage.
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Lieges of the Underdark Blessing
Changes stats
Gains a +1d4 bonus to Attack Rolls and Saving Throws.
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Life Drain
Changes stats
Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0.
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Life Essence
Applies passives
Affected entity has absorbed a creature's essence. It can use that essence to cast any Necromancy spell without consuming a spell slot.
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Life Essence Active
Changes stats
Affected entity next Necromancy spell can be cast without consuming a spell slot.
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Life of the Party
Changes stats
Gain a +1 bonus to Armour Class and +[2] to Attack Rolls against Drunk targets.
[1] marks a value that depends on character level.
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Light
Changes statsDescription only
This object has an aura of light with a radius of 7.5m.
Show 1 other effects
This object has an aura of light with a radius of 6m.
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Lightly Obscured
Description only
Hiding in a Lightly Obscured area, and has to make a Stealth Check when spotted. Will be automatically spotted by creatures with Darkvision.
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Lightning Aura
Applies passives
Jolts nearby enemies.
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Lightning Blast
Applies passives
Your next Lightning spell or cantrip deals additional Lightning damage equal to your remaining Lightning Charges.
On hit, all of your Lightning Charges are consumed.
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Lightning Charges
Changes statsDescription only
Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1 Lightning damage.
If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8 Lightning damage.
You lose 1 charge per turn.
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Lightning Discharge
Applies passives
Deals additional 1d6 Lightning damage.
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Lightning Infusion
Changes stats
The affected entity deals an additional 1d4 Lightning damage the next time it deals damage with a weapon.
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Lightning Resistance
Changes stats
Resistant to Lightning damage. Can no longer be Shocked, Electrocuted, Jolted, or otherwise affected by lightning.
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Lightning Resistance Aura
Description only
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Lightning damage.
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Living Shadow
Changes stats
Because it is Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.
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Lobotomised
Changes stats
Us is still suffering from the crippling injury you inflicted all that time ago...
Show 1 other effects
Us now crawls and scuttles about with a severely hampered brain thanks to a lobotomy.
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Locked in Single Combat
Changes stats
This duel will only end when one party is clearly victorious.
Show 1 other effects
This fight will end when one party is obviously victorious.
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Lofty Sorcerer's Amulet: Sorcery Point Depleted
Description only
The Sorcery Point granted from this amulet is depleted. A Long Rest will restore it.
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Longstrider
Changes stats
Movement speed increased by 3m.
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Loosened Gravity
Changes stats
Your jump distance and carrying capacity are tripled. Falling damage does not exist here. Humanoids gain new abilities that allow them to manipulate the world around them.
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Lost Time
Changes stats
Armour Class is reduced by 2. Can't take reactions.
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Love Protects
Description only
Your beloved is close: your Armour Class is increased by 1.
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Lover's Avarice
Applies passives
Wisdom is indefinitely reduced by 1.
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Loviatar's Love
Applies passives
Pain is the path to clarity. When you have 30% hit points or less, you gain a +2 bonus to Attack Rolls and Wisdom Saving Throws.
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Low Water Level
Description only
The current water level is too low to operate the sluice gate.
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Lump's Nemesis
Description only
Ogres deal an additional 1d6 Bludgeoning damage when throwing objects at this creature.
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Lunar Legionary
Description only
Entity grants Brand of the Silverlight to all allies and Lunar Radiance to all foes within 18m.
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Lunar Protection
Changes stats
You have a +[1] bonus to Armour Class and Advantage on Saving Throws against spells - even when Wild-Shaped.
[1] marks a value that depends on character level.
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Lunar Radiance
Changes stats
Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.
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Lunar Vitality
Changes stats
You have 22 temporary hit points. While having the temporary hit points, all incoming damage is reduced by 1.
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Lured
Changes stats
Attracted to a harpy's luring melody.
The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn!
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Luring Song
Description only
Must succeed a Wisdom Saving Throw every turn or be Lured by the Harpy's song.
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Lycanthropic Fury
Changes stats
Your Strength is increased by 4 and Armour Class is reduced by 2.
M
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Madness
Changes stats
Hostile to everyone in the vicinity.
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Mage Armour
Changes stats
Base Armour Class is 13.
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Mage Hand Link
Changes stats
Being drained by Ch'r'ai W'wargaz.
Received a -[1] penalty on its Armour Class and is Vulnerable to Psychic damage.
Condition ends when the affected entity damages Ch'r'ai W'wargaz.
[1] marks a value that depends on character level.
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Mage-Animated
Changes stats
Lorroakan has taken a special interest in this animated armour. As a result, this entity has an additional +5 to its Ability Scores and +20 total Hit Points.
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Magi's Infusion
Applies passives
When you deal damage to a creature, it has a 1d4 penalty to Saving Throws against your next spell.
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Magic Allergy
Description only
Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect.
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Magic Allergy Range
Applies passives
Close to a gremishka with a Magic Allergy.
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Magic Allergy: Panther Polymorph
Description only
This gremishka has been polymorphed into a panther.
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Magic Arrow
Changes stats
Attacks with this weapon are magical to overcome Resistance.
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Magic Awareness
Changes stats
Tapping into their innate magic to visualise the Weave.
The barbarian and all creatures within 3m add their Proficiency Bonus to Saving Throws against spells.
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Magic Awareness Aura
Changes stats
A nearby barbarian is visualising the Weave.
Adds their Proficiency Bonus to Saving Throws against spells, as long as they stay within 3m of the barbarian.
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Magic Weapon
Changes stats
Weapon has become magical, receiving a +1 bonus to Attack and Damage Rolls.
Show 2 other effects
Weapon has become magical, receiving a +2 bonus to Attack and Damage Rolls.
Weapon has become magical, receiving a +3 bonus to Attack and Damage Rolls.
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Magical Ambush
Changes stats
Affected entity is hidden. Creatures have Disadvantage on Saving Throws against its spells.
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Magmatic Disturbance
Description only
The presence of this creature disturbs nearby lava, making it bubble and explode.
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Magmatic Regeneration
Description only
Regain 20d6 when starting a turn in Lava.
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Maimed
Changes stats
Movement speed reduced to 0, and has Disadvantage on Dexterity Saving Throws.
Removed by healing.
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Malefic Possession
Changes stats
The affected entity acts according to the Possessing ghost's will and takes 4d8 Necrotic damage each turn until it dies or is Turned.
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Malfunctioning
Changes stats
Something has caused this Steel Watcher to malfunction.
Show 1 other effects
The Steel Watcher is Stunned.
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Malfunctioning Shell of Resistance
Changes stats
The Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one turn.
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Malice
Description only
Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned.
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Malignant Awakening
Description only
Affected entity is Hastened and Blessed and has an additional action, bonus action, and reaction. At the end of its turn, its hit points become 1.
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Mammon's Hold
Changes stats
Affected entity has been temporarily transformed into gold. It can't move or take actions, bonus actions, or reactions.
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Mammonian Promotion
Changes stats
In the absence of his loyal warlock, the Avariced Lord has elevated this lowly whelp. Its attacks can now inflict Mammon's Hold on foes.
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Manoeuvring Attack
Changes stats
Can use Forced Manoeuvre.
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Mantle of Inspiration
Changes stats
Imbued with bardic vigour and granted 5 temporary hit points. If hit with a melee attack, the attacker becomes Charmed.
Show 2 other effects
Imbued with bardic vigour and granted 8 temporary hit points. If hit with a melee attack, the attacker becomes Charmed.
Imbued with bardic vigour and granted 11 temporary hit points. If hit with a melee attack, the attacker becomes Charmed.
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Mantle of Majesty
Changes stats
Concentrating on Mantle of Majesty. Can still cast any of the spell's variants on any target each turn.
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Mark of Putrefaction
Changes stats
Marked by the dead. Affected entity is Vulnerable to Necrotic damage, or loses its Necrotic Resistance.
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Mark of the Shifter
Description onlyChanges stats
While shapeshifting or disguising itself, the affected entity gains a +[1] bonus to all Checks.
[1] marks a value that depends on character level.
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Marked for Negation
Description only
The affected entity is within range of the Netherbrain's Orb of Negation.
The orb will explode on its turn, dealing 20d10 Force damage.
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Marshal Undead
Changes stats
An undying magnetism grants the Death Knight and nearby undead Advantage against being Turned.
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Marshalled Undead
Changes stats
The affected entity has Advantage against being Turned while within 18m of the spellcaster.
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Martial Arts: Unarmed Strike
Changes stats
You can make an unarmed attack as a bonus action this turn.
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Martial Exertion
Changes stats
Affected entity has pushed past its physical limits, taking [1] per turn to perform an additional attack per turn and to double its movement speed.
[1] marks a value that depends on character level.
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Martialling Cry
Changes stats
You deal maximum damage on all your attacks.
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Mating Frenzy
Changes stats
The alioramus has detected mating pheromones and is understandably a bit feral.
It deals 5 damage additional damage, gains Resistance to all damage except Psychic, and can't be Charmed or Frightened.
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Medium Toughness
Changes stats
This material is unusually strong. Only a hit that deals at least 22 damage can damage it.
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Meenlock Fear
Description only
This entity's proximity to a meenlock fills it with fear. It will become Frightened unless it succeeds a Wisdom Saving Throw.
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Melancholy Heart
Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Melancholy Heart by Performing, hearing a performance, or witnessing another act that brings them joy.
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Melee Caster
Changes stats
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack Rolls.
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Melee Spell Attack
Description only
Your attacks with this weapon use your Spell Attack Modifier.
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Melf's Acid Arrow
Description only
Takes 2d4 Acid damage at end of their turn.
Show 4 other effects
Takes 3d4 Acid damage at end of their turn.
Takes 4d4 Acid damage at end of their turn.
Takes 5d4 Acid damage at end of their turn.
Takes 6d4 Acid damage at end of their turn.
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Melt the Earth
Description only
Lava pools in this creature's footsteps.
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Melting
Changes stats
Takes 10d6 Fire damage per turn.
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Menaced
Changes stats
The next attack against this creature will be a Critical Hit.
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Mental Fatigue
Changes stats
Affected entity has a -1 penalty to Wisdom, Intelligence, and Charisma Saving Throws for every turn remaining.
When it fails a Wisdom, Intelligence, or Charisma Saving Throw while having 5 or more turns of this condition remaining, the entity takes 1d4 Psychic damage and is no longer mentally fatigued.
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Mental Instruction
Changes stats
Received instruction from Sa'varsh Kethk.
Affected entity has 20 and deals an additional 2d6 Psychic damage until it loses its temporary hit points.
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Miasmic Mists
Description only
Possibly Blind targets within 4m and deal 3d6 Necrotic damage at the start of Cazador's turns.
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Miasmic Mists Aura
Changes stats
At the start of Cazador's turns, this creature may become Blinded and take 3d6 Necrotic damage while within 4m of the vampire.
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Mind Flayer Form
Changes stats
Affected entity has embraced ceremorphosis and become a mind flayer.
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Mind Mastery
Changes stats
Forced to make a weapon attack against one of its allies by a duergar mind master.
Ends after the attack, or when hit.
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Mind Sanctuary Aura
Description only
Anyone within the Mind Sanctuary can take actions and bonus actions interchangeably.
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Mind Sanctuary Depleted
Description only
You cannot benefit more from Mind Sanctuary this turn.
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Mind Sanctuary: Depleted
Description only
You cannot benefit more from Mind Sanctuary this turn.
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Mindbroken
Changes stats
Affected entity is Slowed by the Netherbrain's psyche-shattering might.
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Mindreader
Changes stats
Ranged attacks have Disadvantage against this creature.
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Mindsteal Link
Changes statsDescription only
Leeching the psychic energy of those around him.
Receives a +1 bonus to Armour Class and deals an additional 1d4 Psychic damage per creature he's connected to.
Show 1 other effects
Being drained by Ch'r'ai W'wargaz.
Received a -2 penalty on its Armour Class and is Vulnerable to Psychic damage.
Condition ends when the affected entity damages Ch'r'ai W'wargaz.
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Mindstruck
Changes stats
Has Disadvantage on Wisdom Saving Throws.
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Minor Illusion
Description only
An illusory image that distracts nearby creatures, compelling them to investigate.
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Mirror Image
Changes stats
The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.
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Mirrored
Applies passives
Defeat your Reflection to complete Shar's trial. Attacking another player's Reflection will incur Shar's Wrath!
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Mirth-Wracked
Changes stats
Stunned by a wild joke. Can't move or take actions, bonus actions, or reactions until damaged.
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Missing Pets
Changes stats
Illusory spiders run up and down the creature's body, imposing Disadvantage on Ability Checks and Attack Rolls.
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Mist Form
Changes stats
Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.
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Misty Escape
Applies passives
Disappeared in a cloud of mist after taking damage.
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Mobile Attack
Description only
This creature's target cannot make an Opportunity Attack when the creature moves away.
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Mobile Flourish
Changes stats
Can teleport to the target hit with Mobile Flourish.
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Mobile Flourish Target
Description only
Targeted by a bard's fluid attack. The bard can teleport next to the creature.
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Moderately Inebriated
Changes stats
Each sip of his special brew makes Thisobald more intoxicated.
He has Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps.
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Momentum
Changes stats
Spurred on by a sense of urgency. The affected entity's movement speed has increased by 1.5m per remaining duration of this effect.
Removed when Restrained, Incapacitated, Prone, or slowed down.
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Moonbeam
Changes statsDescription only
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10 Radiant damage. On a successful save, targets still take half damage.
Show 9 other effects
Creature is engulfed by ghostly flames that deal 2d10 Radiant damage per turn. On a successful save, the creature still takes half damage.
Creature is engulfed by ghostly flames that deal 3d10 Radiant damage per turn. On a successful save, the creature still takes half damage.
Creature is engulfed by ghostly flames that deal 4d10 Radiant damage per turn. On a successful save, the creature still takes half damage.
Creature is engulfed by ghostly flames that deal 5d10 Radiant damage per turn. On a successful save, the creature still takes half damage.
Creature is engulfed by ghostly flames that deal 6d10 Radiant damage per turn. On a successful save, the creature still takes half damage.
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 3d10 Radiant damage. On a successful save, targets still take half damage.
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 4d10 Radiant damage. On a successful save, targets still take half damage.
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 5d10 Radiant damage. On a successful save, targets still take half damage.
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 6d10 Radiant damage. On a successful save, targets still take half damage.
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Moonfire
Changes stats
The blessing of Dame Aylin's divine mother deals 2d10 Radiant damage to foes that come within 3m of her or start their turn there.
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Moonlight Butterflies
Changes stats
Surrounded in moon-pale butterflies, creatures have Advantage on attacks against the affected entity. When the illusion is fled from or disappears, the entity takes 1d6 Psychic damage.
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Moonmother's Embrace
Changes stats
The Lady of Silver grants her daughter 100; Advantage on attack rolls, +4 to her Strength and Charisma ability scores, and Resistance to Cold, Lightning, and Fire damage.
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Moonshield
Changes stats
Protected by the light of a Moonlantern. The shadow curse does not affect this entity.
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Morninglord's Bulwark
Changes stats
Lathander's warding light protects this door from any harm dealing less than 50 damage.
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Morninglord's Radiance
Changes stats
Your weapon attacks deal an additional 1d4 Radiant damage.
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Mortally Wounded
Description only
Can't be resurrected.
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Mother's Loathing
Changes stats
Gains Bite until next Long Rest.
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Mud-Drenched
Changes stats
Thick mud halves your Movement Speed,and reduces your Armour Class and Dexterity Saving Throws by 2.
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Muddy
Changes stats
Affected entity is covered in hardened mud and its movement speed is halved.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Removes Burning, and the entity becomes Resistant to Fire damage.
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Multiattack Defence
Changes stats
Affected entity has a -4 penalty to Attack Rolls against the ranger it just attacked.
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Mummy Rot
Changes stats
Your maximum hit points is reduced by 8. You cannot be healed.
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Murderous Dagger Cloud
Description only
Takes 6d4 Piercing damage per turn.
Show 1 other effects
Spinning daggers fill the air. Anyone inside the whirlwind takes 6d4 Piercing damage each turn.
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Murderous Intent
Description only
The zombie regards everyone around him with murderous intent, ready to attack any moment.
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Murderous Strikes: 1
Changes stats
Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.
Show 1 other effects
After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault.
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Murderous Strikes: 2
Changes stats
Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.
Show 1 other effects
After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault.
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Murderous Strikes: 3
Changes stats
Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.
Show 1 other effects
After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault.
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Murderous Strikes: 4
Changes stats
Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.
Show 1 other effects
After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault.
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Myrkul's Call
Changes stats
Hearing Myrkul's call, this creature will sacrifice itself to the Bone Lord.
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Myrkul's Gift
Changes stats
Gained 10. Until it loses these temporary hit points, this creature deals an additional 1d4 Necrotic damage with weapon attacks and has Resistance to Cold and Necrotic damage.
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Myrkul's Presence
Description only
The apostle exudes the god of death's unholy will and Bone Chills all nearby creatures.
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Mysterious Sharran Wound
Description only
Your old wound is wracking your body with an intense, mysterious pain.
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Mystic Carrion's Blinding Curse
Description only
Affected entity has been cursed by Mystic Carrion. It is Poisoned and Blinded.
It must succeed a Constitution Saving Throw at the end of its turn or become afflicted with Mystic Carrion's Restraining Curse and receive Necrotic damage.
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Mystic Carrion's Poisoned Curse
Description only
Affected entity has been cursed by Mystic Carrion. It is Poisoned.
It must succeed a Constitution Saving Throw at the end of its turn or become afflicted by Mystic Carrion's Blinding Curse and receive Necrotic damage.
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Mystic Carrion's Restraining Curse
Description only
Affected entity has been cursed by Mystic Carrion. It is Poison, Blinded, Restrained, and receive Necrotic damage.
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Mystra's Benevolence
Changes stats
Gale has advantage to Concentration checks.
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Mystra's Blessing
Changes stats
Gale is Immune to Fire, Acid, Cold, Force, and Thunder damage unless the damage dealt exceeds 10 points.
Show 1 other effects
Additional 1d4 to Saving Throws and weapon attack rolls, and an additional 2d4 to spell attack rolls.
N
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Naked
Description only
The equipment you were wearing, is available in your inventory.
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Narcoleptic Toxins
Description only
Will explode upon death, releasing toxins that put nearby creatures to Sleep.
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Nature's Step
Changes stats
Nearby allies have Resistance against Poison damage and can move freely in the nearby area.
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Nature's Wrath
Changes stats
Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
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Nauseated
Changes stats
Vulnerable to Psychic and Acid damage until next Long Rest.
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Nauseous
Changes stats
Can't take actions.
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Necromantic Novice
Description only
Undead creatures summoned by Danse Macabre are also hostile towards you.
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Necromantic Restraints
Changes stats
Affected entity can't move.
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Necrosis
Description only
Gale exudes Necrotic energy. Creature takes 1d4 Necrotic damage every turn.
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Necrotic Absorption
Description only
The cage is draining this creature.
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Necrotic Aura
Description only
Gale exudes Necrotic energy. Nearby creatures take 1d4 Necrotic damage every turn.
Show 1 other effects
Gale's creation exudes a roiling darkness that grants an additional 1d4 Necrotic damage to the attacks of nearby allies.
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Necrotic Bloodcurse
Changes stats
After placing a hand on a suspicious altar, the affected entity has Disadvantage on attack rolls and its maximum hit points reduced by 5.
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Necrotic Resistance
Changes stats
Resistant to Necrotic damage.
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Necrotic Veil
Changes stats
A deathly miasma grants the affected entity 20.
While the affected entity has temporary hit points, it is Resistant to all damage except Radiant damage and cannot be Turned.
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Newborn
Changes stats
Gathering its bearings. Disadvantage on Attack Rolls, lowered Armour Class and hit points, and cannot take reactions.
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Newborn Zombie
Description only
Zombies born from the Crawling Gnaw cannot last. They take 1 Necrotic damage each turn and only follow the zombie that infected them.
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Nightbringer's Beloved
Applies passives
Shar's ardent favour lets her chosen disciple regain 7d8 every time they use their Channel Divinity.
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Nightsinger's Favour
Changes stats
Affected entity is Resistant to Necrotic damage until your next Long Rest.
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Nightsong Soars Eternal
Changes stats
Nightsong will be resurrected by the powers of Selûne whenever she dies.
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Noblestalk
Description only
Restores a creature to full health and removes all conditions that negatively affect it.
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Non-Lethal Damage
Description only
Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
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Noxious Fume Damage
Description only
Affected entity takes 1d4 Acid damage at the start of its turn.
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Noxious Fumes
Description only
Affected entity takes 1d4 Poison damage each turn. It must succeed a Constitution Saving Throw or take an additional 2d4 Poison damage, taking half damage in a success.
Show 1 other effects
Hostile creatures in a radius of 3m take 1d4 Acid damage.
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Numbed
Changes stats
Movement speed halved. The spellcaster has Advantage on Attack Rolls against the affected entity.
Removed by Help, or when hit by the spellcaster.
Show 1 other effects
Your puny attacks can't break through the numbness Thisobald feels. He is Immune to Slashing, Piercing, Bludgeoning and Thunder damage.
O
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Oakfather's Light
Changes stats
Promise deals an additional 1d6 Piercing damage against creatures made of shadow.
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Oath Broken
Changes stats
You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.
You should go to camp and contemplate what happened and what comes next.
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Off Balance
Applies passivesChanges stats
When hit, must succeed a Strength Saving Throw or fall Prone.
Show 1 other effects
The affected entity has Disadvantage on Strength and Dexterity Checks, and Attack Rolls against it have Advantage.
Removed by taking damage or when Helped.
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Oil of Accuracy
Description onlyChanges stats
Has a +2 bonus to Attack Rolls with the oiled weapon.
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Oil of Bane
Description only
Targets become Baned for 2 turns unless they succeed a Charisma Saving Throw.
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Oil of Combustion
Description onlyApplies passives
Coat your active weapon in this oil. On a hit, the target is doused in oil for 2 turns. If it takes Fire damage, the oil immolates, dealing 3d6 Fire damage in an area around it.
Show 1 other effects
Affected entity is doused in oil. If it takes Fire damage, the oil immolates, dealing 3d6 Fire damage in an area around it.
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Oil of Diminution
Description only
Coat your active weapon in oil. The weapon receives a -1 penalty to damage. Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws. They also receive a [2] penalty to damage with melee weapon attacks.
[1] marks a value that depends on character level.
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Oil of Freezing
Description only
Coat your active weapon in oil. When you hit a foe, it inflicts Encrusted with Frost for 2 turns.
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Oil of Magical Honing
Description only
Weapons coated in this arcane oil gain a +1 bonus to Damage and Attack Rolls. Weapons become magical, so they can damage creatures that are immune to non-magical attacks.
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Oil of Sharpness
Description onlyChanges stats
Creature's weapon is magical and has +3 bonus to attack and damage rolls.
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Oiled
Applies passives
Whenever this creature takes Fire damage, it suffers an additional 5 Fire damage.
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Oily Sup
Changes stats
Suffers Disadvantage on Attack Rolls and Ability Checks.
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Omen of Acid
Description only
If the affected entity is dealt 1 Acid damage, the owner of the hound will regain 1 Sorcery Point(s).
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Omen of Cold
Description only
If the affected entity is dealt 1 Cold damage, the owner of the hound will regain 1 Sorcery Point(s).
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Omen of Fire
Description only
If the affected entity is dealt 1 Fire damage, the owner of the hound will regain 1 Sorcery Point(s).
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Omen of Lightning
Description only
If the affected entity is dealt 1 Lightning damage, the owner of the hound will regain 1 Sorcery Point(s).
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Omen of Poison
Description only
If the affected entity is dealt 1 Poison damage, the owner of the hound will regain 1 Sorcery Point(s).
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Omen of Thunder
Description only
If the affected entity is dealt 1 Thunder damage, the owner of the hound will regain 1 Sorcery Point(s).
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On Black Wings
Description only
An unkindness of ravens that will act of their own accord.
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One with the Shadows
Changes statsDescription only
Affected entity is invisible. It has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
Show 1 other effects
This creature is unaffected by the shadow curse tainting this land.
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One-Handed
Description only
You have lost one of your hands.
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Onus of Battle
Changes statsDescription only
Affected entity can immediately use a reaction to make a weapon attack.
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Open Hand Technique: Staggered
Changes stats
Took a powerful blow. Can't take reactions.
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Open Warrens
Description only
Kobolds will continue to emerge from this tunnel while it is unobstructed.
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Open Wound
Description only
Creature has recently cut itself.
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Orb of Negation
Description only
The Netherbrain's will made manifest. At the start of the orb's turn, it explodes and deals 20d10 Force damage to all creatures and objects within range.
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Orphic Favour
Changes stats
While within 6m of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +3 bonus to Intelligence, Wisdom, and Charisma Saving Throws.
Show 1 other effects
While within 18m of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +3 bonus to Intelligence, Wisdom, and Charisma Saving Throws.
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Orphic Favour Aura
Changes stats
The Prince of the Comet protects his champions. He and nearby allies gain Resistance to Psychic damage and a +3 bonus to Intelligence, Wisdom, and Charisma Saving Throws.
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Otherworldly Miasma
Changes stats
Weakened by alien fumes. Vulnerable to Bludgeoning, Piercing, and Slashing damage.
Show 1 other effects
Alien fumes have hardened this githyanki's skin. It is Resistant to Bludgeoning, Piercing, and Slashing damage.
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Otiluke's Resilient Sphere
Changes stats
Enclosed in an arcane sphere.
Affected entity is impervious to all spell effects and damage, and cannot cast spells or deal damage. Movement speed halved.
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Otto's Irresistible Dance
Changes stats
Compelled to shuffle and dance.
Affected entity can't move or take actions. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
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Outer-Entity Slayer
Changes stats
When wielded against fey, fiends, or undead foes, this weapon has a +[1] bonus to Damage and Attack Rolls.
[1] marks a value that depends on character level.
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Overdrive
Description only
Karlach is kindled and burning with terrible rage.
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Overgrown Foliage
Changes stats
Creatures move at quarter speed in the overgrown foliage.
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Overheated
Description only
The hydraulic system has overheated and seized up.
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Overheating
Description only
This overheating device will explode the next time it's used, dealing 8d8 Fire damage to all nearby creatures. Find a way to cool it, or stay away!
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Overloaded Optical Circuit
Changes stats
The Steel Watcher's scanner has been overloaded with light, and cannot scan citizens anymore.
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Overloaded With Synaptic Power
Changes stats
Affected entity deals an additional 1d4 Psychic damage with its attacks, but also receives 1d4 Psychic damage per turn.
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Owl's Wisdom
Changes stats
Has Advantage on Wisdom Checks.
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Owlbear's Rage
Changes stats
The owlbear is enraged! Strength increased by 2.
Show 2 other effects
The owlbear is enraged! Strength increased by 2 and has Resistance to all physical damage.
The owlbear is enraged! Strength and Constitution increased by 2, and gained 12.
P
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Pacified
Changes stats
Incapacitated. Can't move or take actions, bonus actions, or reactions.
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Pack Tactics
Changes stats
Has Advantage on Attack Rolls if one of its allies is within 0.5m of its target and isn't Incapacitated.
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Pack Tactics Aura
Changes stats
Grants its allies Advantage on Attack Rolls when they attack a target within 0.5m of another ally.
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Pact Weapon
Changes stats
The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical and uses the warlock's Charisma modifier.
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Paid the Price
Changes stats
You have a +1 bonus to Intimidation Checks, but Disadvantage on Perception Checks. Additionally, you have Disadvantage when attacking Hags.
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Painful Loyalty
Description only
Any damage done to this creature is taken by its loyal bodyguard instead.
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Panache: Disadvantage
Changes stats
You have Disadvantage on Attack Rolls against all enemies except the caster of Panache. You are also unable to make Opportunity Attacks against enemies other than the caster.
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Paralysed
Changes stats
Can't move, take actions, bonus actions, or reactions, and is Vulnerable to Slashing, Piercing and Bludgeoning damage.
Show 3 other effects
Paralysed by magic.
Affected entity can't move or take actions, bonus actions, or reactions.
Attacks against the entity are always Critical Hits if the attacker is within 3m.
You are paralysed by a potion's contents and cannot move or take actions.
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Parried
Description only
Already Parried this turn and has to recover before Parrying again.
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Parry
Changes stats
When hit with a melee attack, the affected entity can use a reaction and a Superiority Die to reduce the damage by [1].
[1] marks a value that depends on character level.
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Pass Without Trace
Changes stats
Veiled by an ally. +10 bonus to Stealth Checks.
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Pass Without Trace Aura
Changes stats
This entity and nearby allies have a +10 bonus to Stealth Checks.
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Patient Defence
Changes stats
Focusing on avoiding attacks.
Attack Rolls against the affected entity have Disadvantage, and the entity has Advantage on Dexterity Saving Throws.
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Peerless Artillery
Changes stats
You have Advantage on ranged attack rolls and gain an additional ranged weapon attack each turn. Creatures hit by your ranged attacks may also take an additional 2d6 Piercing damage.
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Perfect Warmth
Description only
The ambient temperature allows you to operate the sluice gate.
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Perfect Water Level
Description only
The current water level allows you to operate the sluice gate.
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Performing 'Bard Dance'
Description only
Playing a tune. Perform the same song nearby to join in.
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Performing 'Of Divinity and Sin'
Description only
Playing a mysterious tune. Perform the same song nearby to join in.
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Performing 'Old Time Battles'
Description only
Playing a tune. Perform the same song nearby to join in.
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Performing 'Sing For Me'
Description only
Playing an inspiring ballad. Perform the same song nearby to join in.
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Performing 'The Power'
Description only
Playing a tune. Perform the same song nearby to join in.
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Performing 'The Queen's High Seas'
Description only
Playing a jaunty sea shanty. Perform the same song nearby to join in.
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Perilous Stakes
Changes stats
Affected entity's attacks deal an additional 15 Psychic damage and heal it for 2d8. The entity scores a Critical Hit when rolling a 15 or higher. The entity is Vulnerable to all damage.
Show 1 other effects
Affected entity is Vulnerable to all damage, but when it attacks it heals 2d8.
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Perilously Hot
Description only
The temperature has risen to a dangerous level.
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Permanent Mind Sanctuary
Changes stats
While in combat, Mind Flayers can use actions and bonus actions interchangeably.
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Petrified
Changes stats
Turned to stone. Can't move or take actions, bonus actions, or reactions.
Show 1 other effects
Petrified by unknown magic.
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Phantasmal Force
Applies passives
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Psychic damage each turn. Each time they take damage from another source, the damage type of Phantasmal Force changes to that damage type.
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Phantasmal Force: Acid
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Acid damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Bludgeoning
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Bludgeoning damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Cold
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Cold damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Fire
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Fire damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Force
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Force damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Lightning
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Lightning damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Necrotic
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Necrotic damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Piercing
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Piercing damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Poison
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Poison damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Psychic
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Psychic damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Radiant
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Radiant damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Slashing
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Slashing damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Force: Thunder
Description only
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Thunder damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
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Phantasmal Killer
Changes stats
Affected entity is haunted by its worst nightmares.
It takes 4d10 Psychic damage per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls.
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Phase Optimiser Active
Changes stats
The affected entity gains an additional action.
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Pierce the Weak
Changes stats
Affected entity is Vulnerable to Piercing damage for 3 turns, or until it takes damage.
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Pinched
Changes stats
Takes 2 Piercing damage at the beginning of each turn and movement speed is reduced by 3m.
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Pinned
Changes stats
Pinned under a beam.
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Pinned Down
Changes stats
Movement speed is reduced by 3m.
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Pixie Blessing
Changes stats
The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.
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Plant Growth
Changes stats
The ground is covered with plants and weeds. Movement speed is quartered.
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Poison Resistance
Changes stats
Resistant to Poison damage. Can no longer be Poisoned.
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Poison Resistance Aura
Description only
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Poison damage.
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Poison Susceptibility
Applies passives
If you take poison damage, there is a chance you could become Poisoned.
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Poisoned
Changes statsDescription only
Suffers Disadvantage on Attack Rolls and Ability Checks.
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Poisonous Fling
Description only
When launched at a target, deal an additional 1d4 Poison damage.
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Poisonous Fumes
Changes stats
Takes 1d4 Poison damage every turn and has Disadvantage on all Attack Rolls and Ability Checks.
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Polearm Clout
Changes stats
Sweep your polearm around, whacking a foe with the weapon's heavy haft.
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Polma's Wrath
Changes stats
Polma is enraged! Strength increased by 4, Armour Class reduced by 2.
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Polymorph Self
Description only
Transformed into a blue jay, able to Fly for 5 rounds.
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Polymorphed
Changes stats
Changed into a beast.
Show 1 other effects
You are now a particularly ripe wheel of cheese, unpleasant to the nostril.
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Poor Performance
Description only
Maybe you'd better stop, before anyone starts throwing rocks.
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Portent Dice
Changes stats
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 1.
Bonuses and penalties will still be added to the number.
Show 19 other effects
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 10.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 11.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 12.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 13.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 14.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 15.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 16.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 17.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 18.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 19.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 2.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 20.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 3.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 4.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 5.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 6.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 7.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 8.
Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 9.
Bonuses and penalties will still be added to the number.
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Possessed
Changes stats
You are possessed - an unknown spirit controls your every action.
Show 1 other effects
The affected entity is possessed by the spirit of the Mad Monk.
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Possessing
Changes stats
The affected entity cannot be targeted by spells or attacks until the creature it has Possessed dies or is Turned.
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Potent Magic
Changes stats
Offensive spells deal an additional 1 damage.
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Potent Mist Form
Changes stats
Transformed into a cloud of mist, now immune to non-magical physical damage and resistant to magical damage.
Possibly Blind foes within 4m and inflict 3d6 Necrotic damage at the start of their turn. This condition is removed by sunlight.
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Potion of Angelic Relief
Changes stats
Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
If interrupted before the duration expires, the effects will not apply.
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Potion of Angelic Slumber
Changes stats
Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.
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Potion of Flying
Changes stats
Can Fly to a target position.
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Potion of Glorious Vaulting
Changes stats
Jump distance is tripled.
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Potion of Resistance
Description only
Resistant to a selected damage type.
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Potion of Shrinking
Description only
Size reduced for one minute.
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Potion of Vitality
Description only
Cured of all poison and disease.
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Precision Attack
Changes stats
Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die.
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Predator Essence: 1
Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.
◆
Predator Essence: 2
Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.
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Predator Essence: 3
Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.
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Predator Essence: 4
Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.
◆
Predator Essence: 5
Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.
◆
Predator Essence: 6
Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.
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Prepared
Applies passives
Deals an additional [1] with melee attacks.
[1] marks a value that depends on character level.
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Prey Essence
Changes stats
Grants 30 temporary hit points.
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Prey's Scent
Description only
A Swarmkeeper has marked you with Hunter's Mark, so their swarm of bees will deal an additional 1d6 Piercing damage when they attack you.
Show 2 other effects
A Swarmkeeper has marked you with Hunter's Mark, so their swarm of jellyfish will deal an additional 1d6 Lightning damage when they attack you.
A Swarmkeeper has marked you with Hunter's Mark, so their swarm of moths will deal an additional 1d6 Psychic damage when they attack you.
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Primal Howl
Changes stats
Loose an emboldening howl that grants an additional action.
◆
Prime Target
Changes stats
You have drawn Grym's ire. Grym will attempt to attack this creature if possible.
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Produce Flame
Changes stats
A flickering flame sheds light around the creature.
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Profane Strength
Changes stats
Your strength is increased by [1] and you are granted 40.
[1] marks a value that depends on character level.
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Profane Womb-Bound
Description only
Silenced and held in place by a Profane Womb.
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Profoundly Intoxicated
Changes stats
Thisobald is on the verge of passing out from his heavy drinking.
He has Disadvantage on Charisma and Dexterity Checks, and his hallucinations continue.
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Projected Image
Description only
This magical projection cannot be targeted or attacked.
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Projected Ward
Changes stats
The next attack against this creature will be reduced by an ally wizard's Arcane Ward.
◆
Promise of Wealth
Description only
Affected entity has been marked as wealthy by a follower of Mammon. Creatures with Infectious Greed have Advantage on Attack Rolls against it.
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Prone
Changes stats
Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against a Prone creature have Advantage if they're made within 3m of the creature.
A Prone creature must spend half its movement speed to stand up.
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Prophecy: A Blunt Tool
Applies passives
Deal at least 1 Bludgeoning damage to an enemy to regain a Portent Die.
◆
Prophecy: A Little Help
Applies passives
Casting a Conjuration spell will result in a new Portent Die.
◆
Prophecy: A Little Prick
Applies passives
Deal at least 1 Piercing damage to an enemy to regain a Portent Die.
◆
Prophecy: Burn After Reading
Applies passives
Deal at least 1 Fire damage to an enemy to regain a Portent Die.
◆
Prophecy: Changes
Applies passives
Casting a Transmutation spell will result in a new Portent Die.
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Prophecy: Cutting Edge
Applies passives
Deal at least 1 Slashing damage to an enemy to regain a Portent Die.
◆
Prophecy: Dead Right
Applies passives
Casting a Necromancy spell will result in a new Portent Die.
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Prophecy: Delivering Alms
Applies passives
When you Help an ally, you will gain a new Portent Die on your next short rest.
◆
Prophecy: Evocative
Applies passives
Casting an Evocation spell will result in a new Portent Die.
◆
Prophecy: Feign Surprise
Applies passives
Casting an Illusion spell will result in a new Portent Die.
◆
Prophecy: Forceful Insistence
Applies passives
Deal at least 1 Force damage to an enemy to regain a Portent Die.
◆
Prophecy: Frosty Reception
Applies passives
Deal at least 1 Cold damage to an enemy to regain a Portent Die.
◆
Prophecy: Grave Fate
Applies passives
Deal at least 1 Necrotic damage to an enemy to regain a Portent Die.
◆
Prophecy: Guarded
Applies passives
Casting an Abjuration spell will result in a new Portent Die.
◆
Prophecy: Headache
Applies passives
Deal at least 1 Psychic damage to an enemy to regain a Portent Die.
◆
Prophecy: Holy Epiphany
Applies passives
Deal at least 1 Radiant damage to an enemy to regain a Portent Die.
◆
Prophecy: Melting Pot
Applies passives
Deal at least 1 Acid damage to an enemy to regain a Portent Die.
◆
Prophecy: Predictable
Applies passives
Casting a Divination spell will result in a new Portent Die.
◆
Prophecy: Reap Rewards
Applies passives
Dealing the killing blow to an enemy will result in a new Portent Die after taking a short rest.
◆
Prophecy: Shocking Revelation
Applies passives
Deal at least 1 Lightning damage to an enemy to regain a Portent Die.
◆
Prophecy: Spellbinding
Applies passives
Casting an Enchantment spell will result in a new Portent Die.
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Prophecy: Thunderous Applause
Applies passives
Deal at least 1 Thunder damage to an enemy to regain a Portent Die.
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Prophecy: Venomous Words
Applies passives
Deal at least 1 Poison damage to an enemy to regain a Portent Die.
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Prophecy: Well-Read
Description only
Learning from or using a Spell Scroll will result in a new Portent Die.
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Protection from Energy: Acid
Changes stats
Resistant to Acid damage.
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Protection from Energy: Cold
Changes stats
Resistant to Cold damage.
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Protection from Energy: Fire
Changes stats
Resistant to Fire damage.
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Protection from Energy: Lightning
Changes stats
Resistant to Lightning damage.
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Protection from Energy: Thunder
Changes stats
Resistant to Thunder damage.
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Protection from Evil and Good
Changes stats
The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. These creatures have Disadvantage on Attack Rolls against the target, and the target can't be Charmed, Frightened, or Possessed by them.
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Protection from Poison
Changes stats
Creature has Advantage on Saving Throws against being Poisoned and Resistance to Poison damage.
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Prowling
Changes stats
Stalking its prey.
While Invisible, the affected entity's next attack deals an additional [1] damage.
[1] marks a value that depends on character level.
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Prying Heart
Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Prying Heart by Poisoning itself.
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Psionic Dominance
Changes stats
Affected entity is prepared to counter an enemy's spell.
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Psionic Drain
Changes stats
Your Intelligence, Wisdom, and Charisma scores are reduced by 2 while Ptaris drains your mind to form a Mental Image. If any ability score reaches 0, you die. Destroying the Mental Image releases the psionic energy and ends this effect.
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Psionic Enrichment
Changes stats
After using a tadpole power, affected entity gains Advantage on all attacks for 3 rounds.
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Psionic Lock
Changes stats
Not the kind of lock you can simply lockpick...
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Psionic Ward
Changes stats
Affected entity has a +5 bonus to Saving Throws and can't be Frightened while within 3m of the spellcaster.
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Psionic Ward Aura
Changes stats
The gish and allies within 3m have a +5 bonus to Saving Throws and can't be Frightened.
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Psionic Weakening
Changes stats
Affected entity has Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects from other elixirs when drunk.
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Psyche Hampering
Description only
Oppressive psionic force Slows your mind and body.
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Psychic Cascade
Applies passives
Unstable psionics fill your mind after using a twisted illithid restoration pod. Whenever you attack or cast a spell, a random psionic effect may trigger.
Subsequent uses of the Restoration Pods increase the chance of psionic effects manifesting.
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Psychic Fling
Description only
When launched at a target, deal an additional 1d4 Psychic damage.
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Psychic Rend
Changes stats
Mentally in shambles. Has Disadvantage on Intelligence and Wisdom Checks and Saving Throws.
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Psychic Resistance
Changes stats
Resistant to Psychic damage.
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Psychic Shock
Description only
You shouldn't have forced your way through the mind flayer door...
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Psychically Dominated
Description only
This dragon is being is controlled by the deep, twisting grasp of the Netherbrain's psychic might.
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Punish Divinity
Applies passives
When hit with Radiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched.
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Purple Worm Toxin
Description onlyChanges stats
Affected entity takes 1d10 Poison damage at the end of its next turn.
Show 3 other effects
Targets must succeed a Constitution Saving Throw or take 1D10 Poison damage. On a successful save, creature still takes half damage.
Deals an additional 1D10 Poison damage.
On a successful DC 19 Constitution Saving Throw, target still takes half damage.
Deals an additional 1d10 Poison damage.
On a successful DC 19 Constitution Saving Throw, target still takes half damage.
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Pursuit Protocol
Description only
You attacked a Steel Watcher. The Steel Watch are searching for you across the city.
Q
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Qua'nith: Alert Active
Changes stats
Voss' psionic detector has warned you of an imminent githyanki attack. You gain a +5 bonus to your Initiative check and have Advantage on your next Attack Roll.
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Quickening Incantation
Changes stats
You can cast Illusion and Enchantment Spells as a bonus action.
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Quickly Ticking Mine
Description only
This trap will detonate next turn.
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Quickspell Flinger
Changes stats
Cantrips that cost an action cost a bonus action instead.
R
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Radiant Resistance
Changes stats
Resistant to Radiant damage.
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Radiant Retort
Applies passives
Whenever you take radiant damage, reflect it back at your attacker twofold as Force damage.
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Radiating Orb
Changes stats
Affected entity has -1 to Attack Rolls for each remaining turn. It also sheds bright light in an area surrounding it.
Reduce the duration by 2 each time the entity makes an attack.
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Rage
Changes stats
Deals an additional [1] damage with melee and improvised weapons, and while throwing objects.
Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells.
[1] marks a value that depends on character level.
Show 1 other effects
Deals an additional 2 Slashing damage damage with melee attacks.
Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Can use Frenzied Strike.
Rage ends early if the boar didn't attack an enemy or take damage since its last turn.
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Rage Impeded
Description only
Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving Throws.
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Rage: Bear Heart
Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Has Resistance to all damage except Psychic damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells.
[1] marks a value that depends on character level.
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Rage: Eagle Heart
Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Can use Dash as a bonus action, and foes have Disadvantage on Opportunity Attacks.
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
[1] marks a value that depends on character level.
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Rage: Elk Heart
Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Movement speed increased by 4.5m.
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells.
[1] marks a value that depends on character level.
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Rage: Tiger Heart
Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Jump distance increased by 4.5m.
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells.
[1] marks a value that depends on character level.
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Rage: Wolf Heart
Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Allies have Advantage on melee Attack Rolls against enemies within 2m.
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells.
[1] marks a value that depends on character level.
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Rage: Wolf Heart's Prey
Changes stats
Standing near a Raging Wolf Heart barbarian.
The barbarian's allies have Advantage on melee attack rolls against this creature.
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Raging Vortex
Description only
Affected entity is Silenced and is being dealt 2d8 Bludgeoning damage per turn while remaining in the vortex.
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Raging Vortex Aura
Description only
Affected entity is Silenced and takes 2d8 Bludgeoning damage per turn while remaining in the vortex.
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Rallied
Changes stats
The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points.
Show 1 other effects
Granted 8 by a friendly combatant's rallying cry.
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Rampage
Changes stats
When a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its movement speed.
Show 1 other effects
You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.
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Rampart Aura
Changes stats
All entities with or in this aura have their movement speed halved.
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Rapport Spores
Description only
Affected creatures can communicate telepathically with one another.
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Rapture
Changes stats
Affected entity has a +[1] bonus to Attack Rolls, Ability Checks, and Saving Throws until the next Long Rest.
[1] marks a value that depends on character level.
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Raven Queen's Wrath
Applies passives
If the creature dies, its killer can become Ensnared.
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Ray of Frost
Changes stats
Movement speed is reduced by 3m.
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Reactive Fungus
Applies passives
The mushroom releases Pacifying Spores when it's damaged. Pacifying Spores make movement and taking actions impossible.
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Reactive Restoration
Description only
When Blinded, Paralysed, or Poisoned, the affected entity is automatically Restored.
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Ready to Burst
Description only
This bubble is near to bursting.
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Ready to Parry
Description only
The githyanki stands ready to parry the next weapon attack, reducing its incoming damage by 10.
The githyanki can parry an attack as long as they have a reaction, they wield a greatsword, and they aren't Blinded, Incapacitated or Restrained.
Show 1 other effects
The githyanki stands ready to parry the next weapon attack, reducing its incoming damage by 20.
The githyanki can parry an attack as long as they have a reaction, they wield a greatsword, and they aren't Blinded, Incapacitated or Restrained.
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Reaper's Rewards
Changes stats
Consumed a necromite's soul and gained the ability to cast Finger of Death.
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Reapply Hex
Changes stats
Can cast Hex without expending a new spell slot.
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Recast Speak with Dead
Changes stats
Can recast Speak with Dead without expending a spell slot.
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Recharging
Description only
This device cannot fire this turn.
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Reckless Attack
Changes stats
Affected entity has Advantage on Melee and Throwing Attack Rolls. Enemies have Advantage on Attack Rolls against it.
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Reckless Roar
Changes stats
Creature has Advantage on Attack Rolls, but its attackers also have Advantage on Attack Rolls against the creature.
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Reckless Warcry
Changes stats
Strength is increased by 3, while Armour Class is decreased by 1.
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Reconfigured: Undead
Changes stats
The foulest stench is in the air...
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Recovering
Description only
Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again.
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Redirected Attack
Changes stats
Redirected by a monk and will possibly attack the closest target.
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Reduced
Changes stats
Size is reduced, weapon attacks deal [1] less damage, and the affected entity has Disadvantage on Strength Checks and Saving Throws. Carrying capacity is also reduced by 25%.
[1] marks a value that depends on character level.
Show 1 other effects
Size is reduced.
Armour Class increased by 5, but has Disadvantage on Strength Checks and Strength Saving Throws. Weapon attacks deal 1d4 less damage.
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Reeling
Changes stats
Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.
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Reflection
Description only
A party member has something to say.
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Reflective Mucus
Changes stats
Armour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, after which the mucus is removed.
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Reflective Shell
Changes stats
Projectiles targeted at this creature are reflected back to their point of origin.
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Reflectoguard Active
Changes stats
Any projectile fired at this character is sent back to where it came from.
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Refreshed
Description onlyChanges stats
Suddenly feeling a lot better.
Show 1 other effects
Hit point maximum increased by 10 until the next Long Rest.
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Regeneration
Description only
The wood woad regains 10 if it starts its turn on twisting vines unless it recently took Fire damage.
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Regeneration Broken
Changes stats
The wood woad was damaged by Fire and will not regenerate.
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Reinforcements
Description only
The creature's allies have arrived.
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Rejuvenating Miasma
Description only
Animate Dead doesn't require a corpse in this area due to a lingering necrotic stench.
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Relentless Avenger
Changes stats
You have a +4.5m bonus to your movement speed.
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Relentless Endurance
Changes stats
If the character reaches 0 hit points, it regains 1 instead of falling Unconscious.
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Relentless Rage
Changes stats
Once per Short Rest, if the affected entity drops to 0 hit point while Enraged, it regains 1 instead of being Downed.
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Remedial Potion
Description only
Cures Blinded, Silenced, Paralysed, and Poisoned creatures.
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Rended Flesh
Changes stats
Affected entity can't be healed and can't gain temporary hit points.
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Repair Matrix
Description only
At the start of its turn, restorative servos heal this Steel Watcher.
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Resistance
Changes stats
Gains a +1d4 bonus to Saving Throws.
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Resistant to Acid Damage
Changes stats
Acid damage against this entity is halved.
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Resistant to Cold Damage
Changes stats
Cold damage against this entity is halved.
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Resistant to Fire Damage
Changes stats
Fire damage against this entity is halved.
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Resistant to Force Damage
Changes stats
Force damage against this entity is halved.
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Resistant to Lightning Damage
Changes stats
Lightning damage against this entity is halved.
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Resistant to Necrotic Damage
Changes stats
Necrotic damage against this entity is halved.
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Resistant to Poison Damage
Changes stats
Poison damage against this entity is halved.
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Resistant to Psychic Damage
Changes stats
Psychic damage against this entity is halved.
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Resistant to Radiant Damage
Changes stats
Radiant damage against this entity is halved.
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Resistant to Thunder Damage
Changes stats
Thunder damage against this entity is halved.
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Resisted the Song
Description only
Succeeded a Saving Throw against the harpy's Luring Song and is immune to its effects for 2 turns.
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Resonating Ki
Description only
The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode.
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Restrained
Changes stats
Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Show 4 other effects
Shackled to a torture rack and unable to move.
Shackled to a torture rack. Unable to move and in severe pain.
Can't move or take actions.
Imprisoned
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Retributive Justice
Changes stats
This Echo of Bhaal is drawing on new, terrible powers to avenge Sarevok's death.
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Revealed
Description only
Affected entity lost its Invisibility due to the effects of See Invisibility.
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Revenant Scourge
Changes stats
When used against undead creatures this weapon has +[1] bonus to Attack and Damage rolls.
[1] marks a value that depends on character level.
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Reverberation
Changes statsDescription only
Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving Throws per remaining turn.
When the entity has 5 or more turns of Reverberation, it takes 1d4 Thunder damage and possibly falls Prone. The condition is removed afterward.
Creatures Immune to Thunder damage can't receive Reverberation.
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Revitalising Gore
Description only
Affected entity is drenched in its enemies' blood. It regains 2d6 per turn.
Show 1 other effects
Affected entity is drenched in its enemies' blood. It regains 4d6 per turn.
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Rift Open
Description only
The umbral tremor has opened, ready to unleash hordes of creatures into the world.
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Righteous Clarity
Changes stats
Has their Proficiency Bonus added to their Attack Rolls.
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Ritual Chant: Bhaal's Power Word Kill
Changes stats
As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55m makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
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Ritual Component
Changes stats
Astarion is Incapacitated as part of a profane ritual until Helped.
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Ritual Drain: Astarion
Changes stats
Has an additional Bonus Action after draining Astarion's life force. This effect can only apply once per round.
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Ritual Drain: Violet
Changes stats
The creature has an additional 5 to its Armour Class after absorbing Violet's strength.
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Ritual Drain: Yousen
Description only
The creature regains 3d8 every turn while drawing on Yousen's vitality.
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Ritual Sources: 1
Changes stats
Your movement increases by 1m, you receive 10 and your attacks and spells deal an additional 1d10 Necrotic damage, after draining a vampire spawn's life force.
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Ritual Sources: 2
Changes stats
Your movement increases by 2m, you receive 20 and your attacks and spells deal an additional 2d10 Necrotic damage, after draining a vampire spawn's life force.
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Ritual Sources: 3
Changes stats
Your movement increases by 3m, you receive 30 and your attacks and spells deal an additional 3d10 Necrotic damage, after draining a vampire spawn's life force.
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Ritual Sources: 4
Changes stats
Your movement increases by 4m, you receive 40 and your attacks and spells deal an additional 4d10 Necrotic damage, after draining a vampire spawn's life force.
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Ritual Sources: 5
Changes stats
Your movement increases by 5m, you receive 50 and your attacks and spells deal an additional 5d10 Necrotic damage, after draining a vampire spawn's life force.
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Ritual Sources: 6
Changes stats
Your movement increases by 6m, you receive 60 and your attacks and spells deal an additional 6d10 Necrotic damage, after draining a vampire spawn's life force.
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Ritual Sources: 7
Changes stats
Your movement increases by 7m, you receive 70 and your attacks and spells deal an additional 7d10 Necrotic damage, after draining a vampire spawn's life force.
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Roaring Armament
Changes stats
Deals an additional 1d6 Thunder damage.
Show 1 other effects
Deals an additional 1d4 Thunder damage.
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Roiling Hellfire
Changes stats
Flames from the heart of Avernus engulf this entity, inflicting 6d6 Fire damage per turn.
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Rolan's Mage Armour
Changes stats
Grant a creature a rudimentary defensive boost, increasing its Armour Class by 2.
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Rotten Reflux
Changes stats
Necrotic damage has spoiled Thisobald's special brew, letting him use Rotting Regurgitation.
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Rotting
Changes stats
Open wound is starting to rot. Disadvantage on Ability Checks and Saving Throws using Charisma.
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Rumbling with Kereska's Thunder
Changes stats
Affected entity has Resistance to Thunder damage. Its thunder spells deal additional Thunder damage equal to its Proficiency Bonus. When it deals spell damage, it inflicts 1 turn of Reverberation upon the target. While attuned to Kereska's thunder, it can cast Shatter and Destructive Wave.
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Running Hot
Description only
Avernus' flames crackle within your infernal engine, setting you ablaze.
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Running Water
Description only
Standing in running water.
Show 4 other effects
Running water eats away at vampiric flesh, dealing 1 Acid damage.
Running water eats away at vampiric flesh, dealing 2 Acid damage.
Running water eats away at vampiric flesh, dealing 4 Acid damage.
Running water eats away at vampiric flesh, dealing 8 Acid damage.
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Ruptured
Applies passives
Take 1d4 Piercing damage damage when moving. Each time you move, reduce the condition duration by 1.
S
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Sacred Defiance
Changes stats
Affected entity has Advantage against the effects of Turn Undead while near the spellcaster.
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Sacred Defiance Aura
Changes stats
Affected entity and nearby undead have Advantage against the effects of Turn Undead.
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Sacred Flame
Changes stats
The affected entity sheds light in a 1.5m radius. It cannot become Invisible. Enemies are more likely to target this character during the trial.
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Sacred Munitions
Applies passives
Affected entity's ranged weapon attacks possibly inflict Turn Undead on a target.
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Sacred Weapon
Changes stats
Wielder's Charisma Modifier is added to Attack Rolls made with this weapon. It has become magical and emits light.
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Sacrificial Lamb
Changes stats
Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
If Cazador draws power from all the spawns bound this way three times, he will ascend.
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Sanctuary
Applies passives
Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn.
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Sanctuary Blocked
Changes stats
Affected entity can't receive Sanctuary.
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Sapped
Changes stats
Target has been psionically drained.
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Sapping Curse
Description only
This cursed energy drains vitality of anyone who dares get closer.
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Savage Howl
Changes stats
This character's movement speed is increased by 5m, and it gains 20.
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Scarlet Remittance
Changes statsDescription only
Affected entity has a +1 bonus to Attack Rolls, damage, and Spell Save DC.
Show 2 other effects
Affected entity has a +2 bonus to Attack Rolls, damage, and Spell Save DC.
Affected entity has a +3 bonus to Attack Rolls, damage, and Spell Save DC.
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Scarlet Saturation
Changes stats
Your next attack is guaranteed to Critically Hit.
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Scarlet Stupor
Changes stats
The next creature to roll a Saving Thrown against one of your spells has Disadvantage.
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Scattering Spores
Description only
These spores are about to scatter and disappear.
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Scorching Aura
Changes stats
Attacks dealt by this entity deal a bonus 1d6 Fire damage unless it is made Wet.
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Scorching Siphon
Changes stats
A nearby fire myrmidon grants the affected entity Immunity to Fire damage and an additional 3d8 Fire damage to Elemental Retort.
The affected entity also gains temporary access to Fireball and an additional reaction per turn.
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Scratch's Sniff
Description only
Scratch has discovered something of note nearby.
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Sea Plague
Changes stats
Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength.
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Searing Smite
Description only
Affected entity takes 1d6 Fire damage every turn, until the turn after it succeeds a Constitution Saving Throw.
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Second Mirror Image
Changes stats
The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.
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See Invisibility
Description only
Can see Invisible creatures within 9m. Creatures must succeed a Dexterity Saving Throw or lose their invisibility.
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Seeming
Changes stats
Appearance is entirely changed.
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Seething Fury
Description only
Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn.
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Seized By Planar Binding
Changes stats
Affected entity follows and fights for the one who has bound it.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw.
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Self-Same Trial
Description only
Shar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incurs Cheater's Folly.
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Selune's Blessing: Lunar Brand
Changes stats
Your attacks deal an additional 1d4 Radiant damage.
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Selûne's Blessing: Moonmote Aura
Changes stats
The area around the affected entity is illuminated. At the start of their turn, each hostile creature within the light must succeed a Wisdom Saving Throw or they must treat the lighted area as Difficult Terrain. Each ally within the light deals an additional 1d4 Radiant damage on a hit with melee attacks.
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Selune's Blessing: Moonsnare
Changes statsDescription only
Movement speed halved.
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Selûne's Ire
Changes stats
As a reaction, the Sliver can deal 12d12 Radiant damage to an attacker. It can use Selûne's Ire again after its next turn.
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Selûne's Seal
Description only
A protective shield surrounds the chest, dealing 4d6 Radiant damage to any heretics that touch it.
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Sentinel Foe
Changes stats
Can't move. Restrained by an Opportunity Attack from a Sentinel.
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Septic
Changes stats
Affected entity has its Constitution reduced by 1, and has Disadvantage on Constitution Saving Throws.
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Serpent Fang Toxin
Description only
Affected entity takes 1d6 Poison damage at the end of its next turn.
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Serpent Fang Venom
Description only
Targets must succeed a Constitution Saving Throw or take 1d6 Poison damage. On a successful save, creature suffers half the normal damage.
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Serpent Venom
Changes stats
Deals an additional 1d6 Poison damage.
On a successful DC 13 Constitution Saving Throw, target still takes half damage.
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Serpent Venom Toxin
Description only
Deals an additional 1d6 Poison damage.
On a successful DC 13 Constitution Saving Throw, target still takes half damage.
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Severe Arcane Hunger
Changes stats
The Netherese Orb in Gale's body is severely weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. His movement speed is halved.
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Severed Soul
Changes stats
With no soul to motivate it, the affected entity has Disadvantage on Attack Rolls and all Ability Checks until Restore Soul is cast on a Soul Pillar or Raphael.
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Shackled
Changes stats
Chained to the ground with iron shackles.
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Shadespell
Changes stats
As long as it remains obscured, the affected entity has +1 to spell save DC.
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Shadow Blade
Changes stats
The wielder has Advantage on Attack Rolls against Lightly or Heavily Obscured targets while using this blade.
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Shadow Blade: Stealth
Changes stats
Affected entity has a +[1] bonus to Stealth Checks.
[1] marks a value that depends on character level.
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Shadow Blend
Changes stats
Affected entity is invisible. It has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
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Shadow Curse
Changes stats
Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse.
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Shadow Infusion
Changes stats
Close to another creature of the shadows. The Accursed Spectre has gained the Right Behind You reaction.
Show 1 other effects
Close to another creature of the shadows. The Hound of Ill Omen has gained the Right Behind You reaction.
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Shadow Possession
Changes stats
Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4 Necrotic damage.
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Shadow Stealth
Changes stats
Immune to Opportunity Attacks while obscured.
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Shadow Step
Changes stats
Affected entity has Advantage on its next melee Attack Roll.
Show 1 other effects
Advantage on next Melee Attack Roll until end of Turn.
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Shadow Veil
Changes stats
Because it is Lightly or Heavily Obscured, this entity is Resistant to Bludgeoning, Piercing, and Slashing damage.
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Shadow Visage
Changes stats
This visage is floating in shadowy limbo. It cannot be damaged until drawn into combat.
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Shadow Walk: Distant Spell
Changes stats
Increase the range of spells by 50%. Melee spells get a longer range.
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Shadow-Animated
Description only
This armour is animated by shadow, increasing its Ability Scores and Hit Points.
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Shadow-Bound
Description only
The shadows have overrun and bound you.
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Shadow-Cursed
Changes stats
The foulness of the shadow-cursed lands taints this creature.
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Shadow-Cursed Undead
Changes stats
Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and Strength, are Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions.
Show 1 other effects
Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions.
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Shadow-Cursed Vines
Changes stats
Affected entity can't move and takes 1d4 Necrotic damage per turn. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
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Shadow-Safe
Description only
You can't be harmed by the shadow curse right now.
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Shadow-touched Weapon
Changes stats
Your attacks deal an additional 1d4 Necrotic damage.
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Shadowed Embrace
Changes stats
If starting her turn in the dark, Nightsong receives an additional action.
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Shadowy Grip
Changes stats
This creature can only be freed by dispersing the shadows holding it.
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Shapechanged
Description onlyApplies passivesChanges stats
This creature has shapechanged into a male human.
Show 1 other effects
This creature has shapechanged into a female halfling.
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Shapeshifted
Changes stats
Appearance is entirely changed.
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Shapeshifter Hat: Wild Shape Charge Depleted
Description only
The Wild Shape charge granted from this amulet is depleted. A Long Rest will restore it.
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Shar-Stricken
Changes stats
The Lady of Loss Hexes you, causing a temporary lapse in your agility.
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Shar's Blessing: Barrier of Darkness
Changes stats
You have an Advantage on Saving Throws while in darkness or dim light.
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Shar's Embrace
Description only
You cannot move or escape while locked in the Dark Lady's clutches.
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Sharp Necrosis
Changes stats
Deals an additional 1d6 Necrotic damage.
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Sharran Retribution
Changes stats
Shield of Faith reduces all damage by 2 and deals 1d4 Necrotic damage back at the attacker.
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Shattered
Description only
Imbued with the gnawing exhaustion of endless labour.
Receives an additional 1d4 Piercing damage when struck by the war pick Deep Delver.
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Shattered Hand
Changes stats
Your hand is broken, giving you Disadvantage on attack rolls.
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Shattered Psyche
Changes stats
Your Armour Class is reduced by 6, you have a -5 penalty to all Saving Throws, and Disadvantage on Concentration Saving Throws.
Show 1 other effects
Armour Class reduced by 2.
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Shattering Impact
Applies passives
When thrown, the trident deals 1d4 Force damage in 6m around the target.
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Shell of Resistance
Changes stats
Gortash has Immunity to Thunder damage, Resistance to physical and elemental damage for one turn, an extra bonus action and 3m extra Movement Speed.
Show 1 other effects
Gortash has Immunity to Fire and Thunder damage, Resistance to physical and elemental damage for one turn, an extra bonus action and 3m extra Movement Speed.
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Shield
Changes stats
Immune to Magic Missile. Armour Class is increased by 5.
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Shield Master
Description only
If a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself and diminish the effect's damage.
On a failed save, you only take half damage. On a successful save, you don't take any damage, even if you normally would.
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Shield Master: Shove
Changes stats
Affected entity can Shove a creature with its shield as a bonus action.
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Shield of Devotion: Spell Slot Depleted
Description only
The spell slot granted from this shield is depleted. A Long Rest will restore it.
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Shield of Faith
Changes stats
Receives +2 bonus to Armour Class.
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Shield of Screams
Changes stats
Protected by the screams of his enemies.
Armour Class increased by 3, and attackers take 2d6 Psychic damage when they hit Nere with a melee attack.
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Shield of the Undevout: Spell Slot Depleted
Description only
The spell slot granted from this shield is depleted. A Long Rest will restore it.
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Shielded
Description only
Shielded from the Voice of the Absolute.
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Shillelagh
Changes stats
Creature's weapon is magical and deals [1]. Attack Rolls use the wielder's Spellcasting Ability Modifier.
[1] marks a value that depends on character level.
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Shocked
Changes stats
Cannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity.
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Shocking Grasp
Changes stats
Cannot take reactions.
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Short Rest
Description only
Twice a day, you can take a Short Rest to restore some hit points. Warlocks restore their spell slots.
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Shredded Armour
Changes stats
Armour Class has been reduced by 2.
Removed by healing.
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Shrouded
Changes stats
This painting is obscured while within 6m of the Judge.
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Shrouded Sentence
Description only
The Judge is obscuring paintings within 6m, preventing judgement being passed on an accused soul.
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Sickened
Changes stats
Overpowering, indescribable sickness. Vulnerable to most types of damage.
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Sickly
Changes stats
Feeling extremely off - suspiciously so.
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Silence Aura
Description only
While it remains in the aura, affected entity is Silenced.
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Silenced
Changes stats
Can't speak or cast spells with a verbal component, and is Immune to Thunder damage.
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Silkroot Euphoria
Changes stats
You have Disadvantage on Dexterity and Charisma Checks while under the Silkroot's silky-sweet beguilement.
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Silvanus' Blessing
Changes stats
Has Proficiency in Nature and Animal Handling.
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Silvered Bulwark
Changes stats
Affected entity is Immune to all damage. This protection is shared by every creature and object within the barrier.
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Simple Poison
Description only
Targets must succeed a Constitution Saving Throw or become Poisoned.
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Simple Toxin
Description only
Affected entity takes 1d4 Poison damage at the end of its next turn.
Show 1 other effects
Deals an additional 1d4 Poison damage.
On a successful DC 11 Constitution Saving Throw, target still takes half damage.
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Singing
Changes stats
The harpy Lures nearby creatures with a magical melody.
The song ends if she is incapacitated or loses concentration.
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Singing Sword: Shriek
Changes statsDescription only
Affected entity has [1] penalty to mental Saving Throws. When it is attacked, it takes an additional 1d4 Thunder damage.
[1] marks a value that depends on character level.
Show 1 other effects
Enemies within 6m of range have [2] penalty to mental Saving Throws. The sword deals an additional 1d4 Thunder damage damage to creatures affected by the shrieked.
[1] marks a value that depends on character level.
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Singing Sword: Song
Changes statsDescription only
Wielder has [1] bonus to mental Attack Rolls and Saving Throws.
[1] marks a value that depends on character level.
Show 1 other effects
All allies within 6m of range have [2] bonus to mental Attack Rolls and Saving Throws
[1] marks a value that depends on character level.
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Sinister Lord
Changes stats
With the ritual complete Cazador has ascended. His movement speed is permanently increased by 7m, his Armour Class by 5, the damage of his attacks and spells increases by 7d10 Necrotic damage, and he regains 100.
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Sinister Seal
Description only
Dark energy envelops this door.
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Skilled Skullduggery
Changes stats
While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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Slash the Weak
Changes stats
Affected entity is Vulnerable to Slashing damage for 3 turns, or until it takes damage.
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Slayer Form
Changes stats
Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.
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Sleeping
Changes stats
A sleeping creature cannot move or act.
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within 1.5m of the creature.
Removed by taking damage or when Helped.
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Sleet Storm
Description only
Douses fires, creates an ice surface, and disrupts the concentration of spellcasters.
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Slightly Drunk
Changes stats
Just drunk enough for everyone to notice. Strength increased by 2, Disadvantage on Charisma and Dexterity Checks.
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Slow Fall
Changes stats
Affected entity knows how to break its fall. It has Resistance to Falling damage.
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Slowed
Changes stats
Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
Spells cast might be delayed for 1 turn.
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Sluggardly
Description only
Can't make an Opportunity Attack against its most recent attacker.
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Sneaking
Description only
Hiding in an unobscured area. Will be caught on sight.
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Sorcery Point Creation
Changes stats
Sorcery points increased by 1.
Show 4 other effects
Sorcery points increased by 2.
Sorcery points increased by 3.
Sorcery points increased by 4.
Sorcery points increased by 5.
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Soul Branding
Changes stats
Creature's movement speed is increased by 1.5m, and its next weapon attack deals an additional 2d4+1 Fire damage. This condition ends upon landing a successful weapon attack.
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Soul Caged
Changes stats
A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
The Nightsong can be Helped out of the Soul Cage.
Show 1 other effects
This creature is greatly weakened by their imprisonment in a Soul Cage.
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Soul Charges: 1
Description only
Raphael has 1 soul to spend on powerful spells.
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Soul Echo
Changes stats
While this companion's body is gone, their soul lingers on and can be used to resurrect them.
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Soul Oath
Description only
This creature has sworn a Soul Oath to protect its dark master. Should that master die, this creature will also succumb to death.
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Soul Overcharge
Changes stats
Raphael has consumed the power of a destroyed Soul Pillar. He is unable to cast spells using Souls until he transforms into the Ascended Fiend.
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Soul Pillar Proximity
Changes stats
Soul Pillar Proximity
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Soul Pillar Proximity: 1
Description only
Raphael is near one of the Soul Pillars, granting his attacks an additional 1d12 Fire damage. In addition, he gains a +3 bonus to his Dexterity Checks and Saving Throws.
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Soul Pillar Proximity: 2
Description only
Raphael is surrounded by 2 Soul Pillars, granting Raphael's attacks an additional 2d12 Fire damage and a +6 bonus to his Dexterity Checks and Saving Throws.
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Soul Pillar Proximity: 3
Description only
Raphael is surrounded by 3 Soul Pillars, granting Raphael's attacks an additional 3d12 Fire damage and a +9 bonus to his Dexterity Checks and Saving Throws.
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Soul Pillar Proximity: 4
Description only
Raphael is surrounded by 4 Soul Pillars, granting Raphael's attacks an additional 4d12 Fire damage and a +12 bonus to his Dexterity Checks and Saving Throws.
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Soul Pillar: Activated
Description only
Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but it is susceptible to Radiant damage and other methods of dispelling the gathered souls.
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Soulnumbed
Changes stats
Can't take bonus actions or reactions.
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Souls Charges: 2
Description only
Raphael has 2 souls to spend on powerful spells.
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Souls Charges: 3
Description only
Raphael has 3 souls to spend on powerful spells.
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Souls Charges: 4
Description only
Raphael has 4 souls to spend on powerful spells.
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Souls Charges: 5
Description only
Raphael has 5 souls to spend on powerful spells.
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Souls Charges: 6
Description only
Raphael has 6 souls to spend on powerful spells.
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Souls Charges: 7
Description only
Raphael has 7 souls to spend on powerful spells.
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Souls Charges: 8
Description only
Raphael has 8 souls to spend on powerful spells.
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Souls Charges: 9
Description only
Raphael has 9 souls to spend on powerful spells.
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Sovereign's Protection
Description only
Protected from the myconids' mushroom traps by the Sovereign's spore sac.
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Sparkswall Armour
Changes statsDescription only
You have a +1 bonus to Armour Class and Saving Throws as long as you have Lightning Charges.
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Speak with Animals
Changes stats
Can comprehend and communicate with beasts.
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Spectator's Charm
Changes stats
A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...
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Spectral Observer
Changes stats
Though you are too dangerous to mingle in person, Withers has allowed you to observe this gathering - but only observe.
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Spell Rot
Applies passivesChanges stats
Unless you are Undead, each time you cast a spell you receive 2d6 Necrotic damage per spell level.
Show 1 other effects
Unless you are Undead, each time you cast a spell you receive 3d6 Necrotic damage per spell level. In addition, you have Disadvantage on all Saving Throws.
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Spell Rot Immunity
Description only
Affected entity has been temporarily cleansed of the lair's influence upon it.
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Spell Rot Necrosis
Description only
You received 2d6 Necrotic damage for casting a level 1 spell while you have Spell Rot.
Show 11 other effects
You received 3d6 Necrotic damage for casting a level 1 spell while you have Spell Rot.
You received 4d6 Necrotic damage for casting a level 2 spell while you have Spell Rot.
You received 6d6 Necrotic damage for casting a level 2 spell while you have Spell Rot.
You received 6d6 Necrotic damage for casting a level 3 spell while you have Spell Rot.
You received 9d6 Necrotic damage for casting a level 3 spell while you have Spell Rot.
You received 8d6 Necrotic damage for casting a level 4 spell while you have Spell Rot.
You received 12d6 Necrotic damage for casting a level 4 spell while you have Spell Rot.
You received 10d6 Necrotic damage for casting a level 5 spell while you have Spell Rot.
You received 15d6 Necrotic damage for casting a level 5 spell while you have Spell Rot.
You received 12d6 Necrotic damage for casting a level 6 spell while you have Spell Rot.
You received 18d6 Necrotic damage for casting a level 6 spell while you have Spell Rot.
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Spell Savant Amulet: Spell Slot Depleted
Description only
The spell slot granted from this amulet is depleted. A Long Rest will restore it.
◆
Spell Slot Creation
Changes stats
Gained a level 1 spell slot.
Show 4 other effects
Gained a level 2 spell slot.
Gained a level 3 spell slot.
Gained a level 4 spell slot.
Gained a level 5 spell slot.
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Sphere Fuel
Description only
This magical device appears to be fuelled by liquid fire - and it's leaking.
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Spider Queen's Wrath
Changes stats
Creature is enraged! Gained an additional attack per turn. Strength increased by 2, Armour Class reduced by 1.
Show 1 other effects
Creature is enraged! Gains an additional attack per turn. Strength increased by 2 and has Resistance to physical damage.
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Spike Growth
Description only
Take 2d4 Piercing damage for every 1.5m moved on the spikes.
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Spindleweb Fanatic
Description only
Affected entity deals an additional 1d6 Psychic damage, as long as the source of the aura isn't Incapacitated.
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Spindleweb Fanaticism
Changes stats
Affected entity and its allies deal an additional 1d6 Psychic damage, as long as it isn't Incapacitated. The entity's movement speed is also increased by 3m.
Show 1 other effects
Affected entity and nearby allies deal an additional 1d6 Psychic damage. Nearby enemies receive Spindleweb Skepticism. The entity's movement speed also increases by 3m.
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Spindleweb Sanctuary
Applies passives
Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. If the affected entity attacks or harms another creature, the sanctuary will shatter, dealing 3d8 Psychic damage to nearby creatures.
◆
Spindleweb Skepticism
Changes stats
Affected entity has a -6 to Armour Class, as long as the source of the aura isn't Incapacitated.
◆
Spirit Guardians
Changes stats
Spirits assail the affected entity.
Takes 3d8 Necrotic damage per turn, and movement speed is halved.
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.
Show 7 other effects
Spirits assail the affected entity.
Takes 4d8 Necrotic damage per turn, and movement speed is halved.
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.
Spirits assail the affected entity.
Takes 5d8 Necrotic damage per turn, and movement speed is halved.
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.
Spirits assail the affected entity.
Takes 6d8 Necrotic damage per turn, and movement speed is halved.
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.
Spirits assail the affected entity.
Takes 3d8 Radiant damage per turn, and movement speed is halved.
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.
Spirits assail the affected entity.
Takes 4d8 Radiant damage per turn, and movement speed is halved.
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.
Spirits assail the affected entity.
Takes 5d8 Radiant damage per turn, and movement speed is halved.
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.
Spirits assail the affected entity.
Takes 6d8 Radiant damage per turn, and movement speed is halved.
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.
◆
Spirit Guardians Aura
Changes stats
Spirits protect the affected entity.
Nearby enemies take 3d8 Necrotic damage per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.
Show 7 other effects
Spirits protect the affected entity.
Nearby enemies take 4d8 Necrotic damage per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.
Spirits protect the affected entity.
Nearby enemies take 5d8 Necrotic damage per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.
Spirits protect the affected entity.
Nearby enemies take 6d8 Necrotic damage per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.
Spirits protect the affected entity.
Nearby enemies take 3d8 Radiant damage per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.
Spirits protect the affected entity.
Nearby enemies take 4d8 Radiant damage per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.
Spirits protect the affected entity.
Nearby enemies take 5d8 Radiant damage per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.
Spirits protect the affected entity.
Nearby enemies take 6d8 Radiant damage per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.
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Spirit of the Land
Changes stats
The reunited soul of Thaniel provides a +1 to all Ability Scores and an additional 2m movement speed to all affected entities.
◆
Spiteful Suffering
Changes stats
Steeped in darkness.
Affected entity takes [1] each turn. Attack Rolls against it have Advantage.
[1] marks a value that depends on character level.
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Spore Emanation
Description only
The mushroom exudes a mist of refreshing spores.
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Spore Servant
Changes stats
The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.
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Spreading Spores
Description only
These virulent spores deal 2d8 Necrotic damage to any who inhale them, with the exception of the druid that propagated them.
Show 1 other effects
Affected entity is inhaling dry, throat-closing spores that deal 2d8 Necrotic damage per turn.
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Sprouting Necrosis
Description only
At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.
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Stage Fright
Changes stats
Overwhelmed with a fear of failure.
The affected entity has Disadvantage on Attack Rolls and takes damage each time they miss an Attack Roll.
Removed upon succeeding an Attack Roll.
◆
Staggering Smite
Changes stats
Has Disadvantage on Attack Rolls and Ability Checks, and can't take reactions.
◆
Stalker's Flurry
Changes stats
Affected entity can take an additional weapon attack.
◆
Standing Tall
Changes stats
Zevlor refuses to fight.
◆
Starry Form: Archer
Changes stats
In Starry Form. As a Bonus Action, you can cast Luminous Arrow.
◆
Starry Form: Chalice
Changes stats
In Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice Healing.
◆
Starry Form: Dragon
Changes stats
In Starry Form. When you make a Saving Throw to maintain Concentration on a spell, a roll result of 9 or lower is considered a 10.
As a Bonus Action while in this Starry Form, you can cast Dazzling Breath.
◆
Stasis
Changes stats
A headless corpse preserved through esoteric magic.
◆
Static Discharge Aura
Applies passives
All constructs near Bernard deal an additional 1d6+2 Lightning damage to weapon attacks. All others take 2d8 Lightning damage each turn, and an additional 2d8 Lightning damage when attacking Bernard.
When the condition ends, Bernard is Stunned for 2 turns.
◆
Static Discharge: Electroshock
Changes stats
Standing near a statically charged Bernard. Takes 2d8 Lightning damage each turn, can't take reactions and will take an additional 2d8 Lightning damage if it attacks Bernard.
◆
Static Discharge: Supercharge
Changes stats
Standing near a statically charged Bernard. Deals an additional 2d4 Lightning damage.
◆
Statue
Changes stats
Turned to stone. Can't move or take actions, bonus actions, or reactions.
◆
Stealthier
Changes stats
As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.
◆
Steeped In Bliss
Changes stats
Seized by great joy, affected entity is more energized and also more mentally compliant.
Entity has Advantage on physical Checks and Disadvantage on mental Saving Throws.
Entity is also Vulnerable to Psychic damage.
◆
Stench
Description only
Affected entity smells really bad.
◆
Stench of Death
Description only
Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.
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Step of the Wind
Changes stats
Jumping no longer requires a bonus action.
◆
Stolen Vigour
Changes stats
Your Charisma score is reduced by 2.
Show 5 other effects
Your Constitution score is reduced by 2.
Your Dexterity score is reduced by 2.
Your Intelligence score is reduced by 2.
Your Strength score has been reduced by 2.
Your Wisdom score has been reduced by 2.
◆
Stoneskin
Changes stats
Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.
◆
Strength Drain
Changes stats
A shadow has drained the affected entity's Strength by 3.
◆
Strength of the Grave
Changes stats
If the character reaches 0 hit points, it regains 1 instead of falling Unconscious.
◆
Stricken With Blinding Sickness
Changes stats
Fingernails of searing pain dig into the affected entity's eyes. It has Disadvantage on Wisdom Checks and Saving Throws, and is also Blinded.
◆
Stricken with Crawler Mucus
Changes stats
Affected entity is Poisoned and Paralysed.
◆
Stricken with Drow Poison
Changes stats
Affected entity is Poisoned and has fallen Asleep.
◆
Stricken with Eldritch Inertia
Changes stats
Affected entity has Disadvantage on its next Saving Throw against a spell cast by the source of the condition.
◆
Stricken With Filth Fever
Changes stats
Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength.
◆
Stricken With Flesh Rot
Changes stats
Rotting in their own vat of stinking skin, the affected entity has Disadvantage on Charisma Checks and Vulnerability to all damage.
◆
Stricken with Malice
Changes stats
Affected entity is Blinded and Poisoned.
It has Disadvantage on Attack Rolls and its range of attacks and spells is reduced to 3m. Attack Rolls against the entity have Advantage.
◆
Stricken With Mindfire
Changes stats
Affected entity's brain is cooking in a stew of hot blood.
It has Disadvantage on Intelligence Checks and Saving Throws, and behaves as if Befuddled during combat.
◆
Stricken With Seizures
Changes stats
Involuntary convulsions shiver through the affected entity, giving it Disadvantage on Ability Checks, Saving Throws, and Attack Rolls using Dexterity.
◆
Stricken With Slimy Doom
Changes stats
Affected entity oozes waxy, globulous blood. It has Disadvantage on Constitution Checks and Saving Throws.
In addition, whenever it takes damage, it is Stunned until the end of its next turn.
◆
Stunned
Changes stats
Can't move or take actions, bonus actions, or reactions.
◆
Sturdy
Changes stats
This material is rather strong. Only a hit that deals at least 10 damage can damage it.
◆
Succubitic Seduction
Description only
Charmed by the potent spit of a succubus.
◆
Sudden Rush
Changes stats
Movement speed is increased by 18m and moving doesn't provoke Opportunity Attacks.
◆
Suffocated
Description only
Died due to lack of air.
Show 1 other effects
Can't breathe freely and will die without aid.
◆
Sumptuously Drained
Changes stats
Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by 30.
◆
Sunbeam
Changes stats
Can Recast Sunbeam.
◆
Sunlight Hypersensitivity
Changes stats
This creature takes 20 Radiant damage if it starts its turn in sunlight. While sunlit, it has Disadvantage on attack rolls and ability checks.
◆
Sunlight Sensitive Equipment
Description only
Wearing equipment that degenerates if exposed to sunlight.
◆
Superheated
Changes stats
Exposure to lava has caused Grym's adamantine body to soften.
Can now be affected by certain damage types and is vulnerable to Bludgeoning damage.
◆
Superior Elixir of Arcane Cultivation
Changes stats
Has an additional Level 3 spell slot. Replaces effects from other elixirs when drunk.
◆
Supreme Defences
Changes stats
While concentrating, you add your Spellcasting Ability Modifier to your Saving Throws and gain a +1 bonus to Armour Class.
◆
Supreme Elixir of Arcane Cultivation
Changes stats
Has an additional Level 4 spell slot. Replaces effects from other elixirs when drunk.
◆
Surgeon's Chosen
Changes stats
Carrying the implement requested by the Surgeon to complete its surgery.
◆
Surprised
Changes stats
Cannot take actions or reactions.
◆
Surrendered
Changes stats
Creature has surrendered.
◆
Survival Instinct
Changes stats
If the character reaches 0 hit points, it regains 3d4 instead of falling Unconscious.
◆
Sussur Antimagic Field
Description only
Sussur blooms nullify nearby magic.
◆
Sussur Flower Antimagic Field
Changes stats
A sussur tree flower is draining the character of its magical energy, preventing it from casting spells.
◆
Sweet Stone Features
Changes stats
Affected entity is blessed by their own depiction in stone. It gains a +1d4 bonus to Attack Rolls and Saving Throws.
◆
Swift as Wind
Changes stats
Your next weapon attack has Advantage. That attack deals an additional 1d8 Force damage.
◆
Sword Spider's Haste
Changes stats
Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
◆
Symbiotic Entity
Changes stats
Affected entity has gained [1].
As long as it has its temporary hit points, its melee weapon attacks and unarmed strikes deal an additional 1d6 Necrotic damage, and it deals double damage with Halo of Spores.
Ends early if the entity uses Wild Shape.
[1] marks a value that depends on character level.
T
◆
Tainted
Description only
Infected with a mind flayer parasite.
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Talon of Frost
Description only
The affected entity deals an additional 1d6 Cold damage the next time it deals damage with a weapon.
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Telekinesis
Changes stats
Once per turn, the affected entity can telekinetically throw a creature or object again without expending a spell slot.
◆
Telekinesis Effect
Description only
Priestess Gut draws on the Absolute's might to fell a great statue with her mind.
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Temperature Increase
Description only
The ambient temperature will increase once this condition ends.
◆
Tempestuous Magic: Avoidance
Changes stats
Reactions that use an Attack Roll against the affected entity have Disadvantage.
◆
Tempestuous Magic: Flight
Changes stats
Can Fly as a bonus action.
◆
Tempestuous Siphon
Changes stats
A nearby air myrmidon grants the affected entity Immunity to Lightning damage and an additional 3d8 Lightning damage to Elemental Retort.
The affected entity also gains temporary access to Lightning Bolt and an additional reaction per turn.
◆
Temporarily Hostile
Description only
If you knock out this entity or flee from combat it may harbour some resentment towards you, but will not remain hostile.
◆
Temporary Hit Points
Changes stats
Elixir of Bloodlust granted you 5 temporary hit points. Replaces effects from other elixirs when drunk.
Show 11 other effects
Well-Liked and Well-Fortified: instead of dying, you have gained temporary hit point equal to your Charisma modifier.
Kept from death's door by a brief magical boost. Gained [1]temporary hit point.
[1] marks a value that depends on character level.
Kept from death's door by a brief magical boost. Gained 10 temporary hit point.
You have [1]temporary hit point and +2 bonus to Saving Throws.
[1] marks a value that depends on character level.
Gained [1]temporary hit point(s) from Bolstering Smite.
[1] marks a value that depends on character level.
Kept from death's door by a brief magical boost. Gained 15 temporary hit point.
Kept from death's door by a brief magical boost. Gained 1 temporary hit point.
Kept from death's door by a brief magical boost. Gained 3 temporary hit points .
Kept from death's door by a brief magical boost. Gained 8 temporary hit points .
Gained 4 temporary hit points .
Affected entity has gained [1]temporary hit point(s).
[1] marks a value that depends on character level.
◆
Tempus' Warblessing
Changes stats
Affected entity takes 1d4 Force damage every time it attacks, but every attack is a Critical Hit.
◆
Terrified
Changes stats
Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls.
◆
Test Subject
Description only
You have ingested Araj's potion as part of an experiment.
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Thaniel's Deliverance
Description only
The Spirit of the Land is channelling a healing aura.
◆
Tharchiate Vigour
Changes stats
Granted 20 temporary hit points by the Tharchiate Codex's enervating magic.
◆
Tharchiate Withering
Changes stats
Your Constitution score is reduced by 5 while cursed by the Tharchiate Codex's warped arcana.
◆
Thaumaturgy
Changes stats
Has Advantage on Intimidation and Performance Checks.
◆
Thayan Scholar
Description only
You can cast Danse Macabre once per short rest thanks to intense study of The Necromancy of Thay.
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The Pain Maiden's Blessing
Changes stats
Gains a +1d4 bonus to Attack Rolls and Saving Throws.
◆
The Terazul Jitters
Changes stats
You move faster but become Exhausted after moving while under the frenetic influence of Terazul.
◆
Third Mirror Image
Changes stats
The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.
◆
Thisobald's Brewed-Up Bellyglummer
Description only
Coat your weapon in poison. On failing a Constitution save, targets become Poisoned. While poisoned, they take 1d6 Poison damage at the end of their turn.
◆
Thoroughly Stuffed
Changes stats
The affected entity is immune to Diseases, Poisons and being Frightened, it makes all Wisdom Saving Throws with Advantage and its maximum hit points are increased by 12.
◆
Those Laid Bare
Changes stats
Affected entity has a +1 bonus to save against spell DC.
◆
Thoughtless Brain
Changes stats
Mystic Carrion's spells have a +3 bonus to their Difficulty Class and he can't be Surprised while his brain is intact.
◆
Threat Assessment
Description only
Grym has locked on to a new target.
◆
Threatened
Description only
An enemy is close. Has Disadvantage on ranged Attack Rolls.
◆
Throwing: Acid Damage
Description only
When launched at a target, deal an additional 1d4 Acid damage.
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Throwing: Cold Damage
Description only
When launched at a target, deal an additional 1d4 Cold damage.
◆
Throwing: Fire Damage
Description only
When launched at a target, deal an additional 1d4 Fire damage.
◆
Throwing: Force Damage
Description only
When launched at a target, deal an additional 1d4 Force damage.
◆
Throwing: Lightning Damage
Description only
When launched at a target, deal an additional 1d4 Lightning damage.
◆
Throwing: Necrotic Damage
Description only
When launched at a target, deal an additional 1d4 Necrotic damage.
◆
Throwing: Thunder Damage
Description only
When launched at a target, deal an additional 1d4 Thunder damage.
◆
Thunder Infusion
Changes stats
The affected entity deals an additional 1d4 Thunder damage the next time it deals damage with a weapon.
◆
Thunder Resistance
Changes stats
Resistant to Thunder damage.
◆
Thwarted Consumption
Description only
Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means.
◆
Ticking Mine
Description only
You can hear the faint ticking of a nearby trap...
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Tides of Chaos
Description only
Increased chance of Wild Magic surge.
◆
Tied Up
Changes stats
Tied to a windmill and unable to move.
Show 1 other effects
Vines encase the corpse, holding it tightly in place.
◆
Tippler's Rage
Changes stats
While the affected entity are Drunk, it has Advantage on Attack Rolls. It also creates a blast with each attack, dealing 1d4 Thunder damage for 3m.
◆
Toad Mode
Changes stats
If you do not want to think, Dolly Thrice will make you shrink.
◆
Tongue of Madness
Changes stats
Speaking aloud every thought, gaining Disadvantage on Charisma Checks.
◆
Tortured
Changes stats
Has Disadvantage on Constitution Saving Throws.
◆
Touching Shadows
Changes stats
Merging with the remains of other birds has strengthened this shadow. Has a +2 bonus to all Abilities.
◆
Toxic Reflux
Changes stats
Poison damage has contaminated Thisobald's special brew, letting him use Venomous Regurgitation.
◆
Transmuted To Steel
Changes stats
The myrmidon's Armour Class is increased by 2, but its movement speed has been reduced by 6m.
◆
Transmuter's Stone: Acid Resistance
Changes stats
Affected entity has Resistance to Acid damage, as long as it carries the transmuter's stone.
◆
Transmuter's Stone: Cold Resistance
Changes stats
Affected entity has Resistance to Cold damage, as long as it carries the transmuter's stone.
◆
Transmuter's Stone: Constitution
Changes stats
Affected entity has Proficiency in Constitution Saving Throws, as long as it carries the transmuter's stone.
◆
Transmuter's Stone: Darkvision
Changes stats
Affected entity can see in the dark out to a range of 18m, as long as it carries the transmuter's stone.
◆
Transmuter's Stone: Depleted Magic
Description only
Affected entity has recently created a Transmuter's Stone.
It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one.
◆
Transmuter's Stone: Fire Resistance
Changes stats
Affected entity has Resistance to Fire damage, as long as it carries the transmuter's stone.
◆
Transmuter's Stone: Lightning Resistance
Changes stats
Affected entity has Resistance to Lightning damage, as long as it carries the transmuter's stone.
◆
Transmuter's Stone: Movement Speed
Changes stats
Affected entity's movement speed is increased by 3m, as long as it carries the transmuter's stone.
◆
Transmuter's Stone: Thunder Resistance
Changes stats
Affected entity has Resistance to Thunder damage, as long as it carries the transmuter's stone.
◆
Transpositional Flux
Description only
Any creature that interacts with this stone will be teleported.
◆
Trapped
Changes stats
Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
◆
Treacly Tummy
Changes stats
Disadvantage on Wisdom and Intelligence Checks.
◆
Treading Twilight
Changes statsDescription only
While remaining obscured, affected entity has a +1 bonus to Armour Class.
◆
Trembling Legs
Changes stats
Affected entity is still wobbling on unsteady legs. Its movement speed is reduced by 2.5m, and its Dexterity is reduced by 1.
◆
True Strike
Changes statsApplies passives
The spellcaster has Advantage on Attack Rolls against this creature.
Show 1 other effects
Has Advantage on Attack Rolls against True Strike's target.
◆
Truesight
Description only
Can see any Invisible creatures and objects.
◆
Turn Unholy
Description only
Affected entity is Turned until it takes damage.
◆
Turned
Changes stats
The affected entity must move away from the creature that Turned it.
It can't take actions, bonus actions, or reactions other than Dash, or try to escape an effect that prevents movement.
Ends upon taking damage.
◆
Turned to Gold
Changes stats
Turned to gold. Can't move or take actions, bonus actions, or reactions.
◆
Turret Deactivated
Changes stats
Turret deactivated.
◆
Twinkling Constellations
Changes stats
Your Luminous Arrow deals an additional 1d8 damage.
Show 2 other effects
Your Chalice Healing heals an additional 1d8.
Your dragon form has gained the ability to hover and Fly.
◆
Twisted Binding
Changes stats
A powerful eldritch bond connects this relic and its owner.
◆
Tyrant Tongue
Changes stats
The Sovereign's spores have infused the vocal cords, instilling fear and doubt in any who listens.
Has a +2 bonus on Intimidation Checks.
U
◆
Umbral Form
Changes stats
On a hit, the affected entity deals an additional 1d8 Necrotic damage. It is Immune to non-magical damage, and can make an additional melee attack each turn. It cannot cast spells while maintaining this form.
◆
Umbral Influx
Changes stats
Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin.
◆
Umbral Shroud
Changes stats
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking, casting spells, or entering a brightly lit area ends this condition.
◆
Umbral Tremor
Description only
The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.
◆
Unbeating Heart
Description only
Carrion's undying life force is stored outside of his body - if killed while his heart is intact, he will rise again the next day.
◆
Unbridled Wrath
Changes stats
Releasing a decade of pent-up rage in a blaze of infernal fury.
◆
Uncanny Sight
Description only
Can see objects hidden to the unaided eye.
◆
Unconscious
Changes stats
Can't move or take actions, bonus actions, or reactions.
Will regain consciousness after a Long Rest.
Show 1 other effects
Character is unconscious.
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Undead
Description only
Detect Evil and Good: Creature is undead.
◆
Undead Fortitude
Changes stats
When reduced to 0 hit points, regain 1 hit point instead (unless the damage was radiant or caused by a critical hit).
◆
Undead Thrall
Changes stats
A creature created with Animate Dead. It has additional hit points based off the caster's level, and a proficiency bonus on damage rolls.
◆
Undead Ward
Changes stats
Affected entity is Resistant to Bludgeoning, Slashing, and Piercing damage.
◆
Undead Ward Aura
Changes statsDescription only
Allied undead within 9m are Resistant to Bludgeoning, Slashing, and Piercing damage.
◆
Undying Cruelty
Changes stats
Has a +[1] to attack rolls. This can be applied more than once.
[1] marks a value that depends on character level.
◆
Undying Fury
Changes stats
Cazador's anger increases his Strength score by 4 and lets him attack multiple times.
◆
Unmovable
Changes stats
While concentrating on a spell, you can't be knocked Prone or moved against your will.
◆
Unprefer Target
Changes stats
Affected entity is not the preferred target.
◆
Unsettled
Description onlyChanges stats
A lingering, familiar chill runs down your spine... Could it be? No. Surely not.
Show 1 other effects
This entity cannot take actions as their courage has been stifled by a ghost.
◆
Unstable
Description only
The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will trigger a random effect.
◆
Unstable Ballistics
Description only
This grenade will explode immediately when interacted with.
◆
Unstoppable
Changes stats
Resistant to the next instance of damage. Removed when damage is taken.
◆
Unstoppable Will
Description only
At the end of your turn, gain Unstoppable.
◆
Unstoppable: 1
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Unstoppable: 10
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Unstoppable: 11
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Unstoppable: 12
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Unstoppable: 2
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Unstoppable: 3
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Unstoppable: 4
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Unstoppable: 5
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Unstoppable: 6
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Unstoppable: 7
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Unstoppable: 8
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Unstoppable: 9
Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.
◆
Untenable Secret
Changes stats
Ravaged by a monstrous secret. Affected entity must cast Share Untenable Secret on an ally or suffer debilitating Psychic damage.
◆
Untenable Secret: Effect
Description only
Affected entity is suffering as they hold an Untenable Secret behind their lips.
◆
Unto a God
Changes stats
All of your Ability Scores become 23 for 10 turns.
◆
Unyielding Construct
Changes stats
Only an attack dealing at least 15 damage can harm this Steel Watcher.
◆
Upcast Bonus
Changes stats
Damage increased by 1d8 Psychic damage.
Show 1 other effects
Damage increased by 2d8 Psychic damage.
◆
Upset Stomach
Description only
Something was off about that apple.
◆
Ursine Reinforcements
Description only
Summon a bear to fight alongside you.
V
◆
Vampire Regeneration
Description only
The vampire regains 20 at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.
Show 1 other effects
The vampire regains 10 at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.
◆
Vampiric Touch
Changes stats
Can recast Vampiric Touch without expending a spell slot.
◆
Vampirism
Description only
The pallid complexion, the pointed teeth - was it really so surprising?
◆
Veil of Shar
Changes statsDescription only
Shield of Faith also grants a +2 bonus to all Saving Throws.
◆
Venomous Revenge
Description only
Affected entity has been recently healed, and its weapon attacks deal an additional 1d6 Poison damage.
◆
Vessel for Kereska's Poison
Changes stats
Affected entity has Resistance to Poison damage. Its poison spells deal additional Poison damage equal to its Proficiency Bonus. When it deals spell damage, inflict [1] turn of Poisoned upon the target. While attuned to Kereska's poison it can cast Cloudkill and Ray of Sickness.
[1] marks a value that depends on character level.
◆
Vicious Mockery
Changes stats
Disadvantage on the next Attack Roll.
◆
Vicious Throws
Changes stats
This weapon deals an additional 1d4 Thunder damage when thrown.
◆
Violent Heart
Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Violent Heart by healing an enemy.
◆
Virulent Venom
Changes stats
Vulnerable to Poison damage.
◆
Vitality Drain
Changes stats
The dead girl's Sapping Curse is draining your vitality.
◆
Voice of Reason
Description only
Your Oath echoes in your mind, keeping Auntie Ethel's whispers at bay - for now.
◆
Voice of the Circle
Changes stats
The Sovereign's spores have infused the vocal cords, making them echo with authority.
Has a +2 bonus on Persuasion Checks.
◆
Void Cloud
Description only
Deals 2d8 Cold damage at the end of the turn.
◆
Volatile Blood
Description only
This creature takes 1d6 Necrotic damage damage each turn and Detonates upon death.
◆
Volatile Fungus
Description only
This Pearlspore Bell will explode when destroyed, dealing damage and leaving a poisonous surface behind.
◆
Volatile Shield
Changes stats
Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes.
◆
Volo's Experimental Treatment
Changes stats
Eye socket damaged by Volo's 'experiment'. -1 to Intelligence, Disadvantage to Perception Checks and cannot make Critical Hit.
◆
Volo's Guide to Monsters
Changes stats
With steadfast application of knowledge from Volo's preeminent work, affected entities gain +2 to Attack Rolls, Saving Throws and Ability Checks.
◆
Vow of Enmity
Changes stats
Spellcaster has Advantage on Attack Rolls against the affected entity.
W
◆
Wall of Fire
Description only
A blazing wall of fire that deals 7d8 Fire damage to anyone within 3m.
Show 2 other effects
A blazing wall of fire that deals 5d8 Fire damage to anyone within 3m.
A blazing wall of fire that deals 6d8 Fire damage to anyone within 3m.
◆
Wall of Fire: Aura
Description only
Engulfed in a wall of blazing flames. The affected entity takes 5d8 Fire damage per turn it stays within 3m of the fire.
Show 2 other effects
Engulfed in a wall of blazing flames. The affected entity takes 6d8 Fire damage per turn it stays within 3m of the fire.
Engulfed in a wall of blazing flames. The affected entity takes 7d8 Fire damage per turn it stays within 3m of the fire.
◆
Wall of Ice
Description only
A pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6 Cold damage per turn to creatures within.
◆
Wall of Thorns
Description only
Giant, twisted thorns have sprouted from the ground.
They deal 7d8 Piercing damage per turn, and quarter the movement speed of all creatures walking through it.
Show 1 other effects
Walking through a wall of pliable, twisted thorns.
While within the wall, the affected entity's movement speed is quartered, and it takes 7d8 Piercing damage per turn.
◆
War Gods Blessing
Changes stats
The first attack roll has a +10 bonus.
◆
War Paint
Description only
Decorated with worg dung.
◆
Warden of Vitality
Description onlyChanges stats
Close enough to a friendly paladin to be healed with Restore Vitality.
Show 1 other effects
Affected entity can use Restore Vitality to heal itself or nearby allies.
◆
Warding Bond
Changes statsApplies passives
Affected entity has a +1 bonus to Armour Class and Saving Throws, and Resistance to all damage. Each time it takes damage, the spellcaster takes the same amount of damage.
Show 1 other effects
Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage.
◆
Warding Flare
Changes stats
The next attack against this creature has Disadvantage.
◆
Warding Hands
Changes stats
Has Resistance against Bludgeoning, Piercing, and Slashing damage.
◆
Water Layer Protection
Changes stats
Prevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage.
◆
Water Level Rising
Description only
The current water level will increase when this condition ends.
◆
Watery Regeneration
Description only
As long as it remains in water, affected entity regains 1d4.
◆
Wayward Heart
Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Wayward Heart by acquiescing to Shar and aiding Viconia in combat.
◆
Wayward Undead
Changes stats
Affected entity is controlled by Mystic Carrion until combat ends. When this affect ends, the entity will be destroyed.
◆
Weak Grip
Changes stats
Has Disadvantage on Attack Rolls and Strength Saving Throws.
Removed if an ally Helps this creature.
◆
Weakening Infection
Changes stats
Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1.
◆
Weapon Dropped!
Description only
An enemy has made you drop your weapon to the ground.
◆
Weapon Stolen!
Description only
An enemy has taken your weapon.
◆
Weavebound Vines
Changes stats
Vines crafted from the very Weave itself - a most unorthodox enchantment.
◆
Weavewalker
Changes stats
One must remove all obstacles to follow one's destiny - Arabella's favour grants affected entities the benefits of Freedom of Movement.
◆
Web Walker
Changes stats
Enemy creatures have Disadvantage on Attack Rolls against this creature.
◆
Weeping
Changes stats
Suffused with the cries of dead souls. Deals an additional 1d4 Psychic damage.
◆
Weight of Sorrow
Changes stats
Your equipment drags you down - only the faithful will prevail.
◆
Welcome Spectre
Changes stats
Withers has plucked your spirit briefly from beyond the grave to observe this party - but only observe.
Show 1 other effects
Withers has plucked your spirit briefly from Elysium to observe this party - but only observe.
◆
Wet
Changes statsDescription only
Prevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage.
◆
Whirlwind
Description only
Creatures in this whirlwind may become Restrained.
◆
Whirlwind Aura
Description only
Restrains those within.
◆
Whispers of Madness
Changes stats
Dark whispers pervade the creature's mind. Disadvantage on Wisdom Checks.
◆
Wholeness of Body
Changes stats
Affected entity has an extra bonus action and recovers 1 Ki Point every turn.
◆
Wild Magic: Burning
Description only
Takes 1d6 Fire damage at the start of each turn.
◆
Wild Magic: Cat Form
Description only
Flickering, unreliable magic has polymorphed you into a cat.
◆
Wild Magic: Dark Tendrils
Changes stats
Surrounded by tendrils of wild, shadowy magic. Gained 1d12.
◆
Wild Magic: Dog Form
Description only
Flickering, unreliable magic has polymorphed you into a dog.
◆
Wild Magic: Enchant Weapons
Changes stats
The next attack with your main weapon is a Critical Hit and deals an additional 1d4 Force damage.
Show 1 other effects
The next attack with this weapon is a Critical Hit and deals an additional 1d4 Force damage.
◆
Wild Magic: Explosive Healing
Applies passives
Your spells of Level 1 and higher heal all creatures in a 3m radius for 1d4 per spell slot level.
◆
Wild Magic: Intangible Spirit
Changes stats
Can summon an Intangible Spirit each turn, until the end of their Rage.
◆
Wild Magic: Light Bolt
Changes stats
Can shoot a Bolt of Light from their chest each turn, until the end of their Rage.
◆
Wild Magic: Magic Retribution
Applies passives
Protected by a wild, vengeful magic.
Until the end of the barbarian's Rage, enemies that hit them take 1d6 Force damage in retaliation.
◆
Wild Magic: Protective Lights
Changes stats
Protected by multicoloured lights.
Until the end of the barbarian's Rage, the barbarian and any allies within 3m have a +1 bonus to Armour Class.
Show 1 other effects
Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage.
◆
Wild Magic: Sorcery Points
Applies passives
Each spell you cast restores Sorcery Points equal to its spell slot level.
◆
Wild Magic: Swap
Applies passives
Casting a spell or cantrip makes you switch positions with a targeted creature.
◆
Wild Magic: Telekinesis
Changes stats
You are able to use Telekinesis without expending a spell slot.
◆
Wild Magic: Teleport
Changes stats
Can Teleport each turn, until the end of their Rage.
Show 1 other effects
Can use a bonus action to teleport up to 9m.
◆
Wild Magic: Turn Magic
Description only
At the start of each turn, triggers a random magical effect.
◆
Wild Magic: Vine Growth
Description only
Surrounded by flowers and vines.
Until the end of the barbarian's Rage, the ground within 5m of them is Difficult Terrain for everyone other than the barbarian, halving movement speed.
◆
Wild Magic: Weapon Infusion
Changes stats
Magic infuses this weapon.
Until the end of the barbarian's Rage, it deals an additional 1d6 Force damage and gains the Light and Thrown properties.
If thrown, it immediately reappears in the barbarian's hand.
◆
Wilted Dreams
Applies passives
Something waits for the creature to sleep. It takes 3d6 Psychic damage during its next Long Rest.
◆
Witch Bolt
Description only
The spellcaster can activate the arc linking it to this creature to automatically deal 1d12 Lightning damage.
◆
Witch Bolt Owner
Changes stats
Unlocked Witch Bolt: Activate
◆
Withering Armament
Changes stats
Deals an additional 1d4 Necrotic damage.
◆
Withering Barrier
Changes stats
If the affected entity is hit with a melee attack while it still has temporary hit points, it deals 1d6 Piercing damage to creatures within 3m.
◆
Withering Blade
Changes stats
Attacks deal an additional 1d4 Necrotic damage.
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Withering Life Force
Changes stats
Stole a creature's life force and gained 20.
Reconstituted Arcanists can hand their Withering Life Force to other creatures.
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Withering Moonlight
Description only
The Moonblade's cutting radiance has made this creature Vulnerable to all damage.
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Within the Mind Sanctuary
Changes stats
Affected entity can take actions and a bonus actions interchangeably, as long as it stays within the mind sanctuary.
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Witness
Description only
Witnessed the murder of a guard and will report to other guards as soon as possible.
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Wizardsbane Oil
Description onlyChanges stats
Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a -3 penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for 2 turns.
Show 1 other effects
Affected entity's magic has been severely impaired by Wizardsbane Oil.
It has a -3 penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration.
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Wondrous Gloves: Bardic Inspiration Depleted
Description only
The Bardic Inspiration charge granted from these gloves is depleted. A Long Rest will restore it.
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Word of the Absolute: Bane
Changes stats
Has a 1d4 penalty to Attack Rolls and Saving Throws.
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Word of the Absolute: Shield of Faith
Changes stats
Receives +2 bonus to Armour Class.
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Worn Out
Description only
Feeling utterly exhausted. It could just be the long day...
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Wound Closure
Description only
While unconscious, the affected entity stabilises at the start of its turn.
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Writhing Dance
Description only
Doesn't provoke Opportunity Attacks, as long as you have 50% hit points or less.
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Writhing Tide
Changes stats
Your swarm is protecting you from surface effects.
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Wyvern Toxin
Description onlyChanges stats
Affected entity takes 1d8 Poison damage at the end of its next turn.
Show 3 other effects
Targets must succeed a Constitution Saving Throw or take 1d8 Poison damage. On a successful save, creature suffers half the normal damage.
Deals an additional 1D8 Poison damage.
On a successful DC 15 Constitution Saving Throw, target still takes half damage.
Deals an additional 1d8 Poison damage.
On a successful DC 15 Constitution Saving Throw, target still takes half damage.
Y
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Yeenoghu's Blessing
Description only
Indulged its lust for violence.
Yeenoghu's Gift won't turn the affected creature Mad.
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Yeenoghu's Gift
Description only
Famished for slaughter.
Affected entity can go Mad if it doesn't deal damage to an enemy by the end of its turn.
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Yeenoghu's Hunger
Description only
Bloated with the spoils of slaughter, but still hungry - a gnoll is growing in the hyena's belly.
Z
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Zariel's Protection
Changes stats
When attacked, Mizora will disappear to the Hells and return after a minute.
Other
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%%% |Formation Tactics Aura|
Description only
Applies Formation Tactics.
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%%% DEPRECATED
Description only
Detect Evil and Good: Creature is a celestial.
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%%% DEPRECATEDAberration
Description only
Detect Evil and Good: Creature is an aberration.
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%%% Empty
Description only
Appearance is entirely changed.
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%%% EMPTY
Description only
This corpse is not long for this world.
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%%% EMPTY
Description only
Creature carries a spider egg. It's likely to hatch soon.
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%%% EMPTY
Changes stats
The paladin and any nearby allies can't be Charmed.
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%%% EMPTY
Changes stats
Rate of descent is slowed, granting Immunity to Falling damage.