Builder’s Gate

Updated 2026-09-27

한국어

Conditions

1727 entries · 2614 internal conditions

A

A Clown in Town

Description only
Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.

A Most Bloody Inheritance

Changes stats
The Dread Lord Bhaal looks favourably on his Chosen. You can cast Stunning Gaze and your Critical Hit attack roll requirement is reduced by 2. This effect can stack.

Ability Drain: Charisma

Changes stats
Charisma reduced by Ability Drain.

Ability Drain: Dexterity

Changes stats
Dexterity reduced by Ability Drain.

Ability Drain: Intelligence

Changes stats
Intelligence reduced by Ability Drain.

Ability Drain: Strength

Changes stats
Strength reduced by Ability Drain.

Ability Drain: Wisdom

Changes stats
Wisdom reduced by Ability Drain.

Abjure Enemy: Slow

Changes stats
Movement speed is halved. Taking damage ends this condition.

About to Explode

Description only
This grenade will explode at the end of its turn!

Absolute Consumption

Changes stats
All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone.
Show 4 other effects
All of the creature's abilities are reduced by 6. When this effect ends, it drops Prone.
All of the creature's abilities are reduced by 7. When this effect ends, it drops Prone.
All of the creature's abilities are reduced by 8. When this effect ends, it drops Prone.
All of the creature's abilities are reduced by 9. When this effect ends, it drops Prone.

Absolute's Enemy

Changes stats
Enemies have Advantage on attacks against you.

Absorb Elements

Description only
Absorbing elemental damage.

The first time the affected entity is hit with Acid, Cold, Fire, Lightning, or Thunder damage, it only takes half damage.

The next time it lands a hit with a melee attack, it deals an additional [1] damage of the element that hit it.

[1] marks a value that depends on character level.

Absorb Elements: Acid Damage

Changes stats
The affected entity deals an additional 1d6 Acid damage the next time it deals damage with a weapon.

Absorb Elements: Cold Damage

Changes stats
The affected entity deals an additional 1d6 Cold damage the next time it deals damage with a weapon.

Absorb Elements: Fire Damage

Changes stats
The affected entity deals an additional 1d6 Fire damage the next time it deals damage with a weapon.

Absorb Elements: Lightning Damage

Changes stats
The affected entity deals an additional 1d6 Lightning damage the next time it deals damage with a weapon.

Absorb Elements: Thunder Damage

Changes stats
The affected entity deals an additional 1d6 Thunder damage the next time it deals damage with a weapon.

Absorbed Essence: Abazigal

Description only
Sarevok's attacks deal maximum damage.

Absorbed Essence: Amelyssan

Applies passives
Sarevok's attacks now heal him by 2d12 each time.

Absorbed Essence: Illasera

Changes stats
Sarevok is permanently Hastened and can't be Paralysed, Restrained, or have his movement speed reduced in any way.

Absorbed Essence: Sendai

Changes stats
Sarevok's Armour Class is increased by 6.

Absorbed Intellect

Changes stats
Affected entity's Intelligence is being reduced by 1.
Show 4 other effects
Affected entity's Intelligence is being reduced by 2.
Affected entity's Intelligence is being reduced by 3.
Affected entity's Intelligence is being reduced by 4.
Affected entity's Intelligence is being reduced by 5.

Accursed Spectre

Changes stats
The Accursed Spectre gains temporary hit points equivalent to half the warlock's level. Additionally, it deals additional damage based off the warlock's Charisma Modifier.

Acid

Changes stats
Reduces Armour Class by 2.

Acid Infusion

Changes stats
The affected entity deals an additional 1d4 Acid damage the next time it deals damage with a weapon.

Acid Reflux

Changes stats
Acid damage has spoiled Thisobald's special brew, letting him use Acidic Regurgitation.

Acid Resistance Aura

Description only
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Acid damage.

Action Surge

Changes stats
Can take an extra action this turn.

Adamantine Net

Changes stats
Cannot move or attack.

Adrip with Kereska's Acid

Changes stats
Affected entity has Resistance to Acid damage. Your acid spells deal additional Acid damage equal to your Proficiency Bonus.When it deals spell damage, inflict [1] turn of Noxious Fumes upon the target. While attuned to Kereska's acid it can cast Hunger of Hadar and Melf's Acid Arrow.

[1] marks a value that depends on character level.

Adroit Caster

Changes stats
Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

Afraid of the Dark

Description only
You are gripped by a fear of what could be in the darkness and are compelled to flee.

Against All Odds

Description only
The unlikely actions of the party in the Morphic Pool were a surprise even to the Netherbrain.
The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.

Agitated

Description onlyChanges stats
This shadowy creature is looking uneasy and scared - it might become aggressive.
Show 1 other effects
The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage on Attack Rolls.

Aid

Changes stats
Hit point maximum increased by 5.
Show 4 other effects
Hit point maximum increased by 10.
Hit point maximum increased by 15.
Hit point maximum increased by 20.
Hit point maximum increased by 25.

Alarmed Debtor

Changes stats
This creature has spotted you as an intruder.

Alternate Form: Dire Wolf

Changes stats
Transformed into a dire wolf in all the ways that matter.

Alternate Form: Minotaur

Changes stats
Transformed into a minotaur in all the ways that matter.

Alternate Form: Phase Spider

Changes stats
Transformed into a phase spider in all the ways that matter.

Alternate Form: Shadow Mastiff

Changes stats
Transformed into a shadow mastiff in all the ways that matter.

Ambushing

Description only
Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Ambushing Bite

Description only
The creature's next bite may Ambush its target.

Amulet of The Devout: Channel Divinity Depleted

Description only
The Channel Divinity charge granted from this amulet is depleted. A Long Rest will restore it.

An Unlikely Tutor

Changes stats
You have Proficiency with an instrument thanks to Alfira's tutelage.

Ancient Grudges

Changes stats
Filled with a touch of arcane gith knowledge.

Has Advantage on Attack Rolls against aberrations.

Animalistic Vitality

Changes stats
Affected entity regains 2d8 health every round of combat.

Anointed in Splendour

Changes stats
Affected entity's deity has flooded its mind with ancient secrets both benevolent and baleful. It has a +2 bonus to all Saving Throws.

Ansur's Ire

Description only
A storm of vicious lightning is soon to erupt - striking all standing in the open.

Antidote

Description only
Neutralises the effects of all poisons.

Aquatic Siphon

Changes stats
A nearby water myrmidon grants the affected entity Immunity to Cold damage and an additional 3d8 Cold damage to Elemental Retort.

The affected entity also gains temporary access to Cone of Cold and an additional reaction per turn.

Arcane Acuity

Changes stats
Affected entity has a +1 bonus to its spell Attack Rolls and spell Difficulty Class for each remaining turn.

Reduce the duration by 2 each time the entity takes damage.

Arcane Ammunition

Changes stats
Ranged weapon attacks deal an additional 1d4 Force damage.

Arcane Barrier

Description only
This door is protected by an arcane barrier blocking everything from passing through. It has no keyhole.

Arcane Battery

Changes statsDescription only
Affected entity's next spell doesn't cost a spell slot in order to cast.

Arcane Charge

Changes stats
While Threatened, affected entity has a +2 bonus to damage with spells.

Arcane Critical

Changes stats
The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.

Arcane Hunger

Changes stats
Gale's spirit is being drained. He has disadvantage to Constitution Saving Throws.

Arcane Inheritor

Changes stats
Rolan has taken command of Ramazith's Tower, increasing his level to 11 and granting him a host of new magic powers.

Arcane Lock

Changes stats
Locked through magical means. Can't be opened by lockpicking or the use of Knock.

Arcane Ward

Changes stats
Your arcane ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Arcanely Honed

Changes stats
Deal additional damage equal to your Proficiency Bonus.

Archmage Embodiment

Changes stats
You've restored your spell slots, have Advantage on spell attack rolls and creatures have Disadvantage on Saving Throws against your spells.

Ardent Apostle

Changes stats
Offering their cries of pain without protection. Has a +4 bonus to Performance and Intimidation Checks.

Armour of Agathys

Changes stats
Gained 5 temporary hit points. If hit with a melee attack, the attacker takes 5 Cold damage and this effect ends.
Show 5 other effects
Gained 10 temporary hit points. If hit with a melee attack, the attacker takes 10 Cold damage and this effect ends.
Gained 15 temporary hit points. If hit with a melee attack, the attacker takes 15 Cold damage and this effect ends.
Gained 20 temporary hit points. If hit with a melee attack, the attacker takes 20 Cold damage and this effect ends.
Gained 25 temporary hit points. If hit with a melee attack, the attacker takes 25 Cold damage and this effect ends.
Gained 30 temporary hit points. If hit with a melee attack, the attacker takes 30 Cold damage and this effect ends.

Armour of the Swarm

Changes stats
Your swarm grants you a +2 bonus to your Armour Class until the start of your next turn.

Arms of Hadar

Changes stats
Can't take reactions.

Arrow of Ilmater

Changes stats
Cannot regain hit points.

Arsonist's Oil

Description onlyChanges stats
Coat your weapon in an oil that strips targets that are Resistant to Fire damage of their Resistance.

Targets that are Immune to Fire damage are unaffected.
Show 1 other effects
Affected entity has been stripped of its Fire Resistance.

Ascended Fiend

Changes stats
Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells.

Asleep

Changes stats
Slumbering

Aspect of the Elk

Changes stats
Movement speed increased by 1.5m, as long as the affected entity stays near the barbarian.

Aspect of the Elk Aura

Changes stats
Affected entity and nearby allies have a +1.5m bonus to movement speed.

Aspect of the Giant

Changes stats
Affected entity is Enlarged and gains temporary hit points equal to its maximum hit points and Resistance to Slashing, Piercing, and Bludgeoning damage.

It also deals an additional 1d4 Thunder damage in a 3m radius whenever it makes a melee attack.

Aspect of the Stallion

Changes stats
Gained [1].

[1] marks a value that depends on character level.

Aspect of the Wolf

Changes stats
Affected entity has a +[1] bonus to Stealth Checks, as long as it stays near the barbarian.

[1] marks a value that depends on character level.

Aspect of the Wolf Aura

Changes stats
Affected entity and nearby allies have a +[1] bonus to Stealth Checks.

[1] marks a value that depends on character level.

Assassin's Blood

Changes stats
Creature must succeed a Constitution Saving Throw or take 1d12 Poison damage and get Poisoned until the next Long Rest. On a successful save, it still takes half damage.

Assimilated

Description only
You are Dominated by the Netherbrain's psychic might - it controls your every action.

Astral Conduit

Changes stats
The affected entity can't move, take actions, bonus actions or reactions while holding open the Astral Rift but can Summon an ally every other turn.

Astral Gravity

Changes stats
Gravity on the Astral Plane is different than on Faerûn.

The affected entity is Immune to Falling damage and its Jump distance is tripled.

Astral Knowledge

Description only
Has Proficiency in all Skills of a chosen Ability.

Astral Knowledge: Charisma

Changes stats
Has Proficiency in Deception, Intimidation, Performance, and Persuasion.

Astral Knowledge: Dexterity

Changes stats
Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.

Astral Knowledge: Intelligence

Changes stats
Has Proficiency in Arcana, History, Investigation, Nature, and Religion.

Astral Knowledge: Strength

Changes stats
Has Proficiency in Athletics.

Astral Knowledge: Wisdom

Changes stats
Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.

Astral Lethargy

Changes stats
Stunned for a turn after being hit by blast of energy.

Astrally Projected

Changes stats
While your body resides in the cold expanses of the Astral Sea, you have projected a likeness of yourself here for the evening.

At Death's Door

Description onlyChanges stats
The more the creature rests, the worse it feels.
Show 3 other effects
Emergent Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 2. The more the creature rests, the worse it feels.
Moderate Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 4. The more the creature rests, the worse it feels.
Advanced Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 6. The more the creature rests, the worse it feels.

Atrophied

Description only
One of the affected entity's Abilities has been reduced to 0, causing it to die instantly.

Auntie Ethel's Boon

Applies passives
Eating Ethel's hairy scalp has granted you a permanent boost to Charisma.
Show 5 other effects
Eating Ethel's hairy scalp has granted you a permanent boost to Constitution.
Eating Ethel's hairy scalp has granted you a permanent boost to Dexterity.
Eating Ethel's hairy scalp has granted you a permanent boost to Intelligence.
Eating Ethel's hairy scalp has granted you a permanent boost to Strength.
Eating Ethel's hairy scalp has granted you a permanent boost to Wisdom.

Auntie Ethel's Special Brew

Description only
Take 2d6 Poison damage at the start of every turn until you succeed a Constitution Saving Throw.
Show 1 other effects
A liquid gift from a hag of suspect motivation.

Aura of Bloodthirst

Description only
Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.

Aura of Brutality

Description only
All servants of Bane around this character gain an additional +1 Strength. This effect can stack.

Aura of Conquest

Description only
Frightened enemies within 3m take 5 Psychic damage per turn.

Aura of Courage

Changes stats
The paladin and any nearby allies can't be Frightened.
Show 1 other effects
Can't be Frightened within 3m of the spellcaster.

Aura of Devotion

Changes stats
The paladin and any nearby allies can't be Charmed.
Show 1 other effects
Can't be Charmed within 3m of the spellcaster.

Aura of Disruption

Description onlyChanges stats
Hostile creatures within 2m roll their damage twice and take the lower result.
Show 1 other effects
You must roll your damage twice and use the lower result while within [1] of the spellcaster.

[1] marks a value that depends on character level.

Aura of Hate

Changes stats
The paladin and any nearby fiends and undead deal an additional [1] to damage dealt with melee weapons.

[1] marks a value that depends on character level.

Show 1 other effects
Deals an additional [2] to damage dealt with melee weapons within 3m of the spellcaster.

[1] marks a value that depends on character level.

Aura of Murder

Description onlyChanges stats
Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
Show 2 other effects
Affected entity is Vulnerable to Piercing damage.
Enemies within 3m are Vulnerable to Piercing damage, unless they are Immune to it.

Aura of Possibility

Changes stats
While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.
Show 1 other effects
Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.

Aura of Protection

Changes stats
The paladin and any nearby allies have a +[1] bonus on Saving Throws.

[1] marks a value that depends on character level.

Show 1 other effects
Has a +[2] bonus on Saving Throws within 3m of the spellcaster.

[1] marks a value that depends on character level.

Aura of Terror

Description onlyChanges stats
Nearby enemies have Disadvantage on attack rolls and Saving Throws.

Creatures that can't be Frightened are immune to this aura.
Show 1 other effects
Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving Throws while within 3m of the spellcaster.

Aura of the Moonlight Butterfly

Description only
Spinning daggers fill the air. Anyone inside the whirlwind takes 4d4 Slashing damage each turn.

Aura of Vile Oblivion

Description only
All nearby light sources get extinguished when the Wraith is nearby.

Aura of Warding

Changes stats
The paladin and any nearby allies have Resistance to damage from spells.
Show 1 other effects
Resistant to damage from spells within 3m of the spellcaster.

Avatar of BOOOAL

Description only
The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6 when it kills a creature and can attack three times.

Avatar of Tyranny

Changes stats
Bane has come to Gortash's aid! Gortash has 150, advantage to Strength Saving Throws and Strength Ability checks... And now has fearsome new powers!

B

Bad Omen

Description only
There is something suspicious about this doll...

Bane's Brutality

Changes stats
Affected entity gains +1 to its Strength ability. This effect can stack.

Bane's Command

Changes stats
This creature can channel Bane's Wrath - it is the Black Hand's will.

Baneful Strike

Changes stats
Affected entity has a -[1] penalty to Saving Throws against its attacker's next spell.

[1] marks a value that depends on character level.

Banished

Changes stats
Banished from this plane of existence.

Can't be targeted. Can't move or take actions, bonus actions, or reactions.

Banishment

Description only
This creature banished another creature.

Bardic Inspiration

Changes stats
Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw.

[1] marks a value that depends on character level.

Barely Warm

Description only
The ambient temperature is too low to operate the sluice gate.

Barkskin

Changes stats
Armour Class increased to 16.

Basic Poison

Description only
Entity must make a Constitution Saving Throw or become Poisoned.

Basking in Loviatar's Love

Changes stats
You revel in the clarity granted by your pain. You have a +2 bonus to Attack Rolls and Wisdom Saving Throws for 3 turns.

Beckoning Darkness

Description only
Haunted by darkness.

Affected entity takes 2d8 Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

Befuddled

Changes statsDescription only
Affected entity can't control its actions and wanders around without direction.

Being Consumed

Description only
The Toll Collector is consuming this gold to produce something new out of it.

Bend Luck: Ability Check Bonus

Changes stats
Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks.

Bend Luck: Ability Check Penalty

Changes stats
Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Ability Checks.

Bend Luck: Attack Bonus

Changes stats
Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Attack Rolls.

Bend Luck: Attack Penalty

Changes stats
Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Attack Rolls.

Bend Luck: Saving Throw Bonus

Changes stats
Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Saving Throws.

Bend Luck: Saving Throw Penalty

Changes stats
Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Saving Throws.

Benign Transposition: Spent

Description only
Affected entity has used its Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.

Bhaal's Boon

Changes stats
Bhaal revels in the affected entity's gift for murder, granting it a +1 bonus to Armour Class per marked kill.

1 point of this bonus Armour Class is lost each time the Slayer avoids an attack.

Bhaal's Murderous Mark

Description only
Affected entity's death grants a +1 Armour Class bonus to the Slayer.

Bhaalist Ritual Target

Description only
As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55m makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

Bhaalspawn Essence: Abazigal

Description only
When Abazigal's ghost dies, Sarevok will absorb his essence and deal maximum damage on all his attacks.

Bhaalspawn Essence: Amelyssan

Description only
When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12.

Bhaalspawn Essence: Illasera

Description only
When Illasera's ghost dies, Sarevok will be permanently Hastened and will be unaffected by Paralysis, Restraints, or any attempts to reduce his movement speed.

Bhaalspawn Essence: Sendai

Description only
When Sendai's ghost dies, Sarevok will have his Armour Class increased by 6.

Big Pig

Changes stats
Pigs are smart and pigs are fun - that's why Dolly made you one!

Black Hole

Description onlyChanges stats
Pull in nearby creatures, dealing 3d10+4 Force damage. The surrounding area is Difficult Terrain and can Slow creatures within it.
Show 2 other effects
The black hole pulls nearby creatures and deals 3d10+4 Force damage. The nearby area is Difficult Terrain and can Slow creatures within it.
The black home pulls in all nearby creatures. The area around the hole is Difficult Terrain and can Slow creatures within.

Black Tentacles

Changes stats
Restrained by dark tendrils. Affected entity can't move and takes 3d6 Bludgeoning damage per turn.

Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Blacked Out

Changes stats
Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder damage.

Blade Barrier

Description only
Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.

Bladesinging

Applies passives
Invoking the Bladesong. You gain a +[1] bonus to Armour Class and your movement speed is increased by 3m. You also gain Advantage in Acrobatics and a +[1] bonus to Constitution Saving Throws.

[1] marks a value that depends on character level.

Bladesong Charge

Changes stats
Charges that can be accumulated for the Bladesong Climax while Bladesinging. Attacking with a weapon grants a Bladesong Healing Charge, and casting a spell at Level 1 or above that is not a weapon attack grants a Bladesong Damage Charge.

Bladesong Damage Charge

Description only
A charge that will increase how much damage you deal to enemies by 1d6 Force damage when using Bladesong Climax.

You can accumulate these charges by casting Level 1 spells or above that are not weapon attacks.

Bladesong Healing Charge

Description only
A charge that will increase how much you heal yourself and your allies by 1d6 when using Bladesong Climax.

You can accumulate these charges by attacking with weapons.

Bladesong Impeded

Description only
Bladesinging impeded by armour. Until the armour is removed, your Bladesong won't grant any benefits or let you generate Bladesong Charges.
Show 3 other effects
Bladesinging impeded by a shield. Until the shield is removed, your Bladesong won't grant any benefits or let you generate Bladesong Charges.
Bladesinging impeded due to being unarmed. Until a valid weapon is equipped, your Bladesong won't grant any benefits or let you generate Bladesong Charges.
Bladesinging impeded by a weapon. Until the weapon is removed, your Bladesong won't grant any benefits or let you generate Bladesong Charges.

Blazing Retaliation

Applies passives
Affected entity has a +1 bonus to Armour Class.

When a melee attack misses it, deal 1d6 Fire damage to the attacker.

Bleeding

Changes stats
Takes 2 Slashing damage at the start of each turn and has Disadvantage on Constitution Saving Throws.

Removed by healing.
Show 1 other effects
Affected entity took 1 Slashing damage and has Disadvantage on Constitution Saving Throws.

Blessing of Authority

Changes stats
Affected entity's next non-lethal attack gains a +[1] bonus to Attack Rolls.

[1] marks a value that depends on character level.

Blessing of Selûne

Changes stats
Selûne's radiance protects against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows.

Blightbringer

Changes stats
When used against gnomes or dwarves, this weapon has a +[1] bonus to Attack and Damage Rolls.

[1] marks a value that depends on character level.

Blinded

Changes stats
Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to 3m.

Attack Rolls against Blinded creatures have Advantage.
Show 1 other effects
Fire and smoke impede the creature's sight. Attack Rolls against it have Advantage, and it suffers Disadvantage on Attack Rolls.

Bloated

Changes stats
Restrained due to sickness and bloat.

Blocked by Bhaalist Mischief

Changes stats
This door cannot be opened until the Farslayer is defeated.

Blocked Warrens

Description only
Kobolds cannot emerge from this tunnel while it is obstructed.

Blood-draw Sickness

Changes stats
Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.

Blood-Sapped

Changes stats
Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0.

Blood-Scent Frenzy

Changes stats
Affected entity has Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.

Bloodfest

Changes stats
By devouring a corpse, creature has gained an extra bonus action.

Bloodlust

Changes stats
Creature can attack three times. It regains 3d6 if it lands a killing blow.

Bloodrender

Changes stats
Affected entity deals an additional 1d4 Piercing damage on all hits while taking 1d4 Piercing damage per turn.

Bloodthirst

Changes stats
Gains Bite as a bonus action.

Bloodthirsty Blade

Changes stats
This weapon deals an additional 1d4 Piercing damage against creatures with 50% of their hit points or fewer.

Bloody Favour

Changes stats
Bhaal's Chosen will be granted a profane boon at the start of every turn.

Blurred

Changes stats
Attackers have Disadvantage on Attack Rolls against this creature, unless they do not rely on sight or can see through illusions.

Bolstering Magic: Boon

Changes stats
Bolstered by wild magic. Has a +[1] bonus to Attack Rolls and Ability Checks.

[1] marks a value that depends on character level.

Bone Lord's Anointed

Description only
Ketheric has granted you access to his inner sanctum.

Booming Blade

Applies passives
Affected entity will take 1d8 Thunder damage when it moves.
Show 2 other effects
Affected entity will take 3d8 Thunder damage when it moves.
Affected entity will take 2d8 Thunder damage when it moves.

Booming Blade Damage

Description only
Affected entity will take 3d8 Thunder damage when it moves.
Show 2 other effects
Affected entity will take 2d8 Thunder damage when it moves.
Affected entity will take 1d8 Thunder damage when it moves.

Boon of Servitude

Changes stats
Armour Class increased by 2. Regains 2d4+1 each turn.

BOOOAL's Faithful

Applies passives
Chance to apply Bleeding to targets.

Bottled Breath

Changes stats
Affected entity is able to cast Gust of Wind once for free.

Bound

Changes stats
This relic is bound to its current owner by a powerful aura.
Show 1 other effects
The torch cannot be dropped while the trial is ongoing.

Bound Weapon

Changes statsDescription only
Ritually bound to its wielder.

The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when Thrown.

Braced

Changes stats
On Damage Rolls, roll twice and use the higher result.

Brain-Starved

Changes stats
The creature's Ability Scores are reduced by 10 while wracked with a ravening hunger for brain matter.

Brand of the Silverlight

Changes stats
This creature's weapon attacks deal an additional 5d8 Radiant damage.
Show 1 other effects
This creature's weapon attacks deal an additional 2d8 Radiant damage.

Brand the Weak

Description only
Affected entity is Vulnerable to Bludgeoning, Slashing, or Piercing damage for 3 turns, or until it takes damage.

Branding Smite

Changes stats
The affected entity sheds light in a 1.5m radius, preventing it from becoming Invisible.

Breathless Lungs

Changes stats
Mystic Carrion can't be Silenced while his lungs are intact.

Brewed-Up Bellyglummer

Changes stats
Affected entity is Poisoned. As long as it is poisoned, it will take 1d6 Poison damage at the end of its turn.

Brewer's Backwash: Acid

Applies passives
Affected entity can possibly inflict Acid when striking a creature with a weapon attack.

Brewer's Backwash: Cold

Applies passives
Affected entity can possibly inflict Chilled when striking a creature with a weapon attack.

Brewer's Backwash: Fire

Applies passives
Affected entity can possibly inflict Burning when striking a creature with a weapon attack.

Brewer's Backwash: Impact

Changes stats
Your melee weapon attacks deal an additional 1d4 damage.

Brewer's Backwash: Lightning

Applies passives
Affected entity can possibly inflict Stunned when striking a creature with a weapon attack.

Brewer's Backwash: Poison

Applies passives
Affected entity can possibly inflict Poisoned when striking a creature with a weapon attack.

Brewer's Backwash: Psychic

Applies passives
Affected entity can possibly inflict Stunned when striking a creature with a weapon attack.

Brewer's Backwash: Radiant

Description only
Affected entity can possibly inflict Blinded when striking a creature with a weapon attack.

Brittle

Changes stats
Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage.

Broken Promises

Changes statsApplies passives
Strength is increased by 2 until the next Long Rest. Upon resting, Strength is indefinitely reduced by 1.
Show 1 other effects
Strength is indefinitely reduced by 1.

Browbeaten

Changes stats
Affected entity has a +1 bonus to spell save DC while threatened.

Burden of Time

Changes stats
A nearby shadar-kai is imposing Disadvantage on this creature's Saving Throws.

Burden of Time Aura

Description only
Beasts and Humanoids have Disadvantage on Saving Throws while within 3m of this creature. Elves are unaffected by this temporal magic.

Burned Out Optics

Changes stats
Affected entity's optical lens has been distorted, causing its vision to become impaired. Entity receives a [1] penalty to Attack Rolls.

[1] marks a value that depends on character level.

Burning

Changes statsDescription only
Takes 1d4 Fire damage per turn.
Show 1 other effects
Takes [1] per turn.

[1] marks a value that depends on character level.

Burning Acid

Changes stats
The hatchery waters burn through all those who'd intrude upon it.

Burning Fiercely

Changes stats
Takes 1d10 Fire damage per turn.

Burning Reflux

Changes stats
Fire damage has ignited Thisobald's special brew, letting him use Fiery Regurgitation.

Burst of Accuracy

Changes stats
You have a +[1] bonus to attack rolls after using Action Surge.

[1] marks a value that depends on character level.

C

Call Lightning

Changes stats
Can Call Lightning without expending a spell slot.
Show 3 other effects
Can Call Lightning without expending a spell slot.
Can Call Lightning without expending a spell slot.
Can Call Lightning without expending a spell slot.

Call Lightning: Conductor

Description only
Creature can be struck by Call Lightning.

Call Lightning: Thundercloud

Description only
The caster can Call Lightning anywhere within this area.

Call of the Dark Lady

Description only
When it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes 1d4 Necrotic damage. Attacks made by the Justiciar in its Umbral Form deal an additional 1d6 Necrotic damage to the entity.

Calling Reinforcements

Changes stats
This creature's allies will appear next turn to defend it.

Castigated By Divinity

Applies passives
Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.

Catatonic

Changes stats
Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.

Cattle Prattle

Changes stats
Want to converse like a cow? Dolly Thrice will show you how.

Caustic Brine

Description only
Covered in caustic brine. Takes 1d4 Acid damage per turn.

Caustic Retort

Applies passives
Whenever you take damage, reflect it back at your attacker threefold as Acid damage.

Ceremorphosis

Changes stats
Infected with a mind flayer parasite. Transformation will soon be complete.

Chain of Tyranny

Changes statsDescription only
Affected entity has only half its movement speed. When the chain breaks, it'll take 8d8 Force damage.

Chains of Karsus

Changes stats
The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.

The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down.

Champion Challenge

Changes stats
Affected entity is compelled to attack the paladin that challenged them. Any attacks they might make against targets other than the paladin have Disadvantage.

Condition ends if the entity moves 9m away from the paladin.

Channel Divinity: Cloak of Shadows

Changes stats
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.

Channel Divinity: War God's Blessing

Description only
Allies within 9m will gain +10 to the first attack roll.

Channelling Karsus' Compulsion

Changes stats
Affected entity is focussing all their magic and effort on casting Karsus' Compulsion until their next turn.

Becoming Incapacitated, Stunned, Polymorphed or Knocked Out ends the spell.

Charged Lightning: Tempest Steps

Applies passives
Wherever you walk, create a crackling explosion with 2 radius that deals 1d4 Lightning damage.

Charger

Changes stats
After Dashing you can use a bonus action to make a melee attack against or Shove a nearby creature.

Charmed

Changes statsDescription only
Can't attack spellcaster. Spellcaster has Advantage on Charisma Checks in dialogue.
Show 2 other effects
Friendly to the charmer and its allies. Taking damage ends this condition.
Can't attack spellcaster. Spellcaster has Advantage on Ability Checks in dialogue.

Cheater's Folly

Changes stats
Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.
Show 3 other effects
Affected entity has all Ability Scores reduced by 2 for attacking a reflection that's not their own. This effect can be applied two more times.
Affected entity has all Ability Scores reduced by 3 for attacking a reflection that's not their own. This effect can be applied once more.
Affected entity has all Ability Scores reduced by 4 for attacking a reflection that's not their own.

Chicken Chaser

Description only
Engrossed in a game of Chicken Chase.

Chilling Grace

Changes stats
Has Resistance to Fire damage as long as you have 50% hit points or less.

Cindersnap Reflexes

Applies passives
The next ranged weapon attack targeting the entity has Disadvantage and its damage is halved.

Clear Area

Description only
Hiding in an unobscured area. Will be caught on sight.

Cloak of Shadows

Changes stats
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking, casting spells, or entering a brightly lit area ends this condition.

Cloud of Daggers

Description only
Takes 4d4 Slashing damage per turn.
Show 8 other effects
Takes 6d4 Slashing damage per turn.
Takes 8d4 Slashing damage per turn.
Takes 10d4 Slashing damage per turn.
Takes 12d4 Slashing damage per turn.
Spinning daggers fill the air. Anyone inside the whirlwind takes 4d4 Slashing damage each turn.
Spinning daggers fill the air. Anyone inside the whirlwind takes 8d4 Slashing damage each turn.
Spinning daggers fill the air. Anyone inside the whirlwind takes 10d4 Slashing damage each turn.
Spinning daggers fill the air. Anyone inside the whirlwind takes 12d4 Slashing damage each turn.

Cloudkill

Description only
While it remains in the cloud, affected entity takes 5d8 Poison damage every turn.
Show 1 other effects
While it remains in the cloud, affected entity takes 6d8 Poison damage every turn.

Clown Face-Paint

Changes stats
You are unaffected by Hideous Laughter.

Coated in Arsonist's Oil

Applies passives
Coated in an oil that strips targets that are Resistant to Fire damage of their Resistance.

Targets that are Immune to Fire damage are unaffected.

Coated in Basic Poison

Applies passives
Targets must succeed a Constitution Saving Throw or become Poisoned.

Coated in Brewed-Up Bellyglummer

Applies passives
Weapon is coated in Brewed-Up Bellyglummer. Targets must succeed a Constitution Saving Throw or become Poisoned.

Coated in Crawler Mucus

Applies passives
Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned.

Coated in Diluted Oil of Sharpness

Changes stats
The arcane oil coating this weapon grants it a +1 bonus to Damage and Attack Rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks.

Coated in Malice

Applies passives
Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned.

Coated in Oil of Bane

Applies passives
Targets become Baned for 2 turns unless they succeed a Charisma Saving Throw.

Coated in Oil of Combustion

Applies passives
Coated in flammable oil.

On a hit, the target is doused in oil for 2 turns. If it takes Fire damage, the oil immolates, dealing 3d6 Fire damage in an area around it.

Coated in Oil of Diminution

Applies passives
Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws, as well as a [2] penalty to damage on melee attacks.

[1] marks a value that depends on character level.

Coated in Oil of Freezing

Applies passives
Targets receive Encrusted with Frost for 2 turns.

Coated in Purple Worm Toxin

Applies passives
Targets take 1d10 Poison damage at the end of their next turn, unless they succeed a Constitution Saving Throw.

Coated in Serpent Venom Toxin

Applies passives
Targets take 1d6 Poison damage at the end of their next turn, unless they succeed a Constitution Saving Throw.

Coated in Toxin

Applies passives
Targets take 1d4 Poison damage at the end of their next turn, unless they succeed a Constitution Saving Throw.

Coated in Wyvern Toxin

Applies passives
Targets take 1d8 Poison damage at the end of their next turn, unless they succeed a Constitution Saving Throw.

Coated Weapon

Description only
This weapon is slick with a magical liquid granting its attacks an additional effect.

Cocooned

Changes stats
Trapped in a spider's web. Can't move or take actions, bonus actions, or reactions.

The condition ends upon taking damage.

Coerced

Changes stats
Forced to fight for Nere and takes 1d6 Psychic damage each turn.

Ends upon taking any non-Psychic damage.

Coin Cuirass

Changes stats
Cursed coins have gathered around the Toll Collector's chest, increasing her overall health.

Coin Cuisse (L)

Changes stats
Cursed coins have gathered around the Toll Collector's left leg, increasing her overall health.

Coin Cuisse (R)

Changes stats
Cursed coins have gathered around the Toll Collector's right leg, increasing her overall health.

Coin Helmet

Changes stats
Cursed coins have gathered around the Toll Collector's head, increasing her overall health.

Coin Vambrace (L)

Changes stats
Cursed coins have gathered around the Toll Collector's left arm, allowing her to use them as whips and increasing her overall health.

Coin Vambrace (R)

Changes stats
Cursed coins have gathered around the Toll Collector's right arm, allowing her to use them as whips and increasing her overall health.

Cold Infusion

Changes stats
The affected entity deals an additional 1d4 Cold damage the next time it deals damage with a weapon.

Cold Reflux

Changes stats
Cold damage has chilled Thisobald's special brew, letting him use Icy Regurgitation.

Cold Resistance Aura

Description only
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Cold damage.

Colour Spray

Changes stats
Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to 3m.

Attack Rolls against Blinded creatures have Advantage.

Combat Inspiration

Changes stats
Can use their Bardic Inspiration to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.

They can also choose a +[1] bonus to the damage their next weapon attack deals, or to their Armour Class for one attack.

[1] marks a value that depends on character level.

Command: Approach

Changes stats
Affected entity has to move towards the spellcaster using the shortest route possible and can't take any other actions or bonus actions.

Command: Flee

Changes stats
Affected entity has to move as far away from the spellcaster by the fastest available means and can't do anything else.

Command: Grovel

Changes stats
Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.

Attacks against a Prone creature have Advantage if they're made within 3m of the creature.

A Prone creature must spend half its movement speed to stand up.

Command: Halt

Changes stats
Cannot move or take actions, bonus actions, or reactions.

Compelled Duel

Changes stats
Cannot attack creatures other than the spellcaster.
Show 1 other effects
Has Disadvantage on Attack Rolls against anyone but the caster. Might start Bleeding if struck by the Dueller.

Comprehend Languages

Changes stats
Understand the literal meaning of any spoken or written language.

Conduit of Kereska's Ice

Changes stats
Affected entity is Resistant to Cold damage. Its Cold spells deal additional Cold damage equal to its Proficiency Bonus. When it deals spell damage, it inflicts 1 turn of Frost upon the target. While attuned to Kereska's ice, it can cast Cone of Cold and Ice Storm.

Confused

Changes stats
Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor.

Confused Stupor

Changes stats
Too confused to act - affected entity wastes its turn doing nothing.

Confusion: Move

Description only
Affected entity uses its entire turn moving in a random direction, head full of meandering, undirected thoughts.

Conquered

Description only
If Frightened, affected entity takes 5 Psychic damage when starting its turn within 3m of the spellcaster.

Constricted

Changes stats
Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.

The entity takes 2d6+2 Piercing damage and 1d4 Necrotic damage per turn.

Constricting

Changes stats
Wrapped around a target to Constrict it and can't move.

Continual Flame

Changes stats
Enveloped in flames that produce no heat and never seem to die out.

Controlled

Changes stats
This undead is under the control of a paladin. It will follow the paladin and attack their enemies.

Controlling Undead

Description only
This paladin has control over an undead creature. The creature will follow them and attack their enemies.

Corrosive Spit: Dissolved

Changes stats
Covered in corrosive fluid.

Affected entity's Armour Class has been reduced by 5. The spit can be removed with water.

Corrosive Spit: Dissolving

Changes stats
Covered in corrosive fluid.

Affected entity's Armour Class has been reduced by 1 and it takes 1d10 Acid damage per turn. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.
Show 3 other effects
Covered in corrosive fluid.

Affected entity's Armour Class has been reduced by 2 and it takes 1d10 Acid damage per turn. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.
Covered in corrosive fluid.

Affected entity's Armour Class has been reduced by 3 and it takes 1d10 Acid damage per turn. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.
Covered in corrosive fluid.

Affected entity's Armour Class has been reduced by 4 and it takes 1d10 Acid damage per turn. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.

Cosmic Omen of Woe

Changes stats
You gain the ability to subtract 1d6 from Attack Rolls and Saving Throws.

Cosmic Omen: Ability Check

Changes stats
You gain a +1d6 bonus to Ability Checks.

Covert Critical

Changes stats
As long as the affected entity remains obscured, the number it needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Crackling with Kereska's Lightning

Changes stats
Affected entity has Resistance to Lightning damage. Its lightning spells deal additional Lightning damage equal to its Proficiency Bonus.When it deals spell damage, it gains 1 Lightning Charge. While attuned to Kereska's lightning, it can cast Chain Lightning and Lightning Bolt.

Craven Heart

Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.

To end this effect, the creature must deny its Craven Heart by bravely ending its turn within 3m of Viconia without using any actions or bonus actions.

Crawler Mucus

Description only
Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned.

Crawling Fever

Changes stats
Suffers a contagious fever and will die in one day unless cured. Has Disadvantage on Ability Checks. Fever may be transmitted to up to 10 others.

Crawling Gnaw

Description only
Infected with zombie mucus.

If the affected entity dies before the infection wears off, it will temporarily rise again as a Newborn Zombie.

Critical Hit!

Description only
You've critically hit an opponent, dealing more damage.

Crouching

Changes stats
Enemies have Disadvantage on ranged attacks against a crouching creatures. They have Advantage on melee attacks against it.

Crown of Madness

Changes stats
Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

Crusader's Mantle

Changes stats
Near a paladin's holy aura. Weapon attacks deal an additional 1d4 Radiant damage.

Crusader's Mantle Aura

Changes stats
Emitting a holy aura. Your and your nearby allies' weapon attacks deal an additional 1d4 Radiant damage.

Curative Antidote

Description only
A powerful antidote courses through your veins. You have Advantage on Saving Throws against being Poisoned.

Curse of Regret

Changes statsDescription only
Takes 1d4+1 Psychic damage every turn, and is vulnerable to Psychic damage. Deal damage to remove this condition.
Show 1 other effects
Takes [1] every turn, and is vulnerable to Psychic damage for the duration.

[1] marks a value that depends on character level.

Curse of the Dire Raven

Changes stats
Marked by the feather of a dire raven. Attack Rolls against the affected entity have Advantage.

Curse of the Sired

Changes stats
Cursed by a victim he brought to Cazador many years ago, Astarion receives Disadvantage on all Saving Throws.

Cursed Skull

Description only
This cursed skull inflicts Haunted Approach on all living creatures within 3m, and will knock them back with Grave Repulsion on its turn.

Cursed Vengeance

Changes stats
Any damage done against Oliver will be reflected twofold at the attacker.

Cursed: Additional Damage

Description onlyApplies passives
Receives an additional 1d8 Necrotic damage from the spellcaster's attacks or spells.

Cursed: Dread

Description only
Each turn, the affected entity has to succeed a Wisdom Saving Throw or skip its turn.

Cursed: Filled with Dread

Changes stats
Gave in to the dread bestowed upon it by its curse, and can't move or take actions, bonus actions, or reactions.

Cutting Words

Changes stats
Confidence has been badly shaken.

Has a 1d6 penalty to Attack Rolls, Ability Checks, and damage dealt.

D

Dammon's Special Brew

Applies passives
Dammon's concoction enrages the owlbear.

Dampen Elements

Description onlyChanges stats
The first time you or an ally within 15m gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage.
Show 1 other effects
The first time you are hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage.

Dancing Lights

Changes stats
Illuminates 9m radius.

Daredevil Proximity

Changes stats
Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature.

Dark Lady's Fool

Changes stats
Has earned Shar's condemnation while failing to impress her with their wit. Has a -5 penalty to Intelligence until finishing a Long Rest.

Dark One's Blessing

Changes stats
Gained temporary hit points equal to its Charisma Modifier and Warlock level combined.

Darkveil Precision

Changes stats
As long as it remains obscured, the affected entity has a +[1] bonus to ranged Attack Rolls.

[1] marks a value that depends on character level.

Darkvision

Changes stats
Can see in the dark out to a range of 12m.
Show 1 other effects
Can see in the dark out to a range of 24m.

Dash

Changes stats
Movement speed is doubled.

Daylight

Changes stats
Shining with the light of the sun. Dispels darkness in a 15m radius.

Dazzling Ray

Changes stats
Can fire a Dazzling Ray.

Deactivated

Description only
Character is deactivated.
Show 1 other effects
In this Soul Pillar's deactivated state, it cannot be targeted or destroyed.

Dead Man's Gambit

Changes stats
When you drop to 0 HP, instead regain 1d10 and gain the effects of a Long Rest.

Deadly Orders

Changes stats
Affected entity was ordered to attack a specific enemy.

It is more likely to target this enemy, and Attack Rolls against the enemy have Advantage.

Death Ward

Changes stats
The next time damage would reduce the affected entity to 0 hit points, it remains conscious with 1 hit point left.

Death Wish

Changes stats
Creature carries a powder keg. It could explode at any moment.

Deathbringer's Legacy

Changes stats
Orin can use Deathbringer Assault until the end of her next turn.
Show 1 other effects
Sarevok is able to use Deathbringer Assault until the end of his next turn.

Debilitated: Bhaalist Firetrap

Description only
Hindered by one of the murder cult's nefarious traps.

Deepened Pact: Extra Attack

Changes stats
You can make an additional weapon attack this turn.

Defensive Duellist

Changes stats
When attacked with a melee attack, the creature uses a reaction to increase its Armour Class by [1], possibly causing the attack to miss.

[1] marks a value that depends on character level.

Defensive Flourish

Changes stats
Armour Class increased by 4.

Defensive Protocol: Bulwark

Changes stats
While in this defensive state, the Steel Watcher becomes Unyielding and can use its Repair Matrix, Hellfire Missiles and Repelling Protocol.

Defensive Stance

Changes stats
You have +1 bonus to Armour Class and Saving Throws.

Deflect Missiles

Changes stats
You can use your reaction to deflect the missiles from ranged weapon attacks. When you do so, the damage is reduced by [1] + your Monk class level.

[1] marks a value that depends on character level.

Demonspirit Madness

Changes stats
Affected entity has been driven to frenzy by magical madness. It will attack the nearest creature on its turn.

Despair

Description only
Despondency from deep within the Shadowfell has perforated your very being.

Desperation

Description only
Stripped of its armour - enough gold for a dragon to comfortably nestle upon - the Toll Collector has become desperate indeed.

Detect Thoughts

Changes stats
Can read the thoughts of certain creatures while talking to them.

Detecting Presence

Description only
Searching for Invisible creatures within 3m that must make a Dexterity Saving Throw or be revealed.

Devilishly Strong

Changes stats
While within 18m of Raphael, this creature's weapon attacks deal an additional 3d6 Piercing damage and it has Advantage on Strength and Dexterity Checks and attacks.
Show 1 other effects
While within 18m of Raphael, this creature has Advantage on Strength and Dexterity Checks and attacks.

Devouring Brain

Description only
The starving illithid is fully focused on eating its first brain in an age.

Difficult Terrain

Changes stats
Movement speed halved.

Difficult Terrain: Deep Water

Changes stats
Movement speed halved.

Difficult Terrain: Lava

Changes stats
Movement speed halved.

Difficult Terrain: Mud

Changes stats
Movement speed halved.

Difficult Terrain: Vines

Changes stats
Movement speed halved.

Difficult Terrain: Web

Changes stats
Movement speed halved.

Dig Deep

Description only
Deals an additional 1d4 Piercing damage to Shattered targets when attacking them with Deep Delver.

Digestive Juices

Changes stats
While doused in corrosive digestive juice, this creature takes 1d6 Acid damage per turn, is Vulnerable to Piercing and Bludgeoning damage, and can be Devoured if it is also Restrained. Water can wash off these juices.

Dipped in Fire

Changes stats
Weapon deals additional Fire damage.

Dipped in Poison

Changes stats
Weapon deals an additional 1d4 Poison damage.
Show 1 other effects
Weapon deals an additional 1d6 Poison damage.

Disarmed

Description only
Affected entity has dropped its weapon to the ground.

Disengage

Changes stats
Can move without provoking Opportunity Attacks.

Disguise Self

Changes stats
Appearance is entirely changed.
Show 1 other effects
Marcus is disguised as a regular Flaming Fist.

Disillusioned

Changes stats
Creature is immune to a harpy's Luring Song.

Disintegrating Corpse

Description only
This corpse is not long for this world.

Dislocated Shoulder

Changes stats
Affected entity has Disadvantage on attack rolls.

Dismissible

Changes stats
This summon can be dismissed from service.

Dispel Evil and Good

Changes stats
Aberrations, celestials, elementals, fey, fiends and undead have Disadvantage on Attack Rolls against this creature. Additionally, it can break otherworldly enchantments that Charm, Frighten, or Possess allies.

Dispelled

Changes stats
Can't move or take actions, bonus actions, or reactions.

Will regain consciousness after a Long Rest.

Displace

Applies passives
Creatures suffering Falling damage because of your actions take an additional 1d8 Psychic damage.

Displacer Beast Form

Changes stats
Affected entity has adopted the eldritch pantherlike form of a displace beast.

Distracted

Changes stats
Not paying any attention to their surroundings.

The distractor's allies have Advantage on their next Attack Roll against the creature.

Divine Eminence

Description only
Melee attacks deal an additional 3d6 Radiant damage.

Divine Favour

Changes stats
Weapon attacks deal an additional 1d4 Radiant damage.

Divine Intervention: Miracle of Refuge

Changes stats
Cannot be harmed by damage or conditions thanks to the grace of a generous deity.

Divine Performance

Description only
Divinely inspired to perform music that touches the heart.

Divine Performance: Ale of Balduran

Description only
Playing a pretty song, reminiscent of days spent in a tavern.

Divine Performance: Bard Dance

Description only
Playing a lively song that encourages dancing.

Divine Performance: Endless Spring

Description only
Playing a new composition that tantalises the ears and reaches the soul.

Divine Performance: New Light

Description only
Playing a thoughtful song, a reminder that even in darkness, light can shine through.

Divine Performance: Streets and Faces

Description only
Playing a rich and warm song, a reminder of bustling streets.

Divine Performance: We Live Another Day

Description only
Playing a nostalgic and gentle song, evoking fond memories of time on the road.

Dominated

Changes stats
Affected entity will follow and fight alongside the caster of this spell.

Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw.

Dominated Will

Description only
The affected entity is under the control of a nearby True Soul.

Downed

Changes stats
If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die. If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point.

Drained

Changes stats
Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by 15.

Dread Ambusher

Changes stats
Movement speed increased by 3m. Affected entity can make a weapon attack that deals an additional [2] damage.

[1] marks a value that depends on character level.

Dream Mist Apparitions

Changes stats
This creature is seeing myriad visions of a world beyond reckoning - or so they keep insisting.

Dreariness

Changes stats
An unusual poison is sapping you, making you weaker than usual.

Drenched

Changes stats
Your melee attacks inflict Wet on the target.

Drow Poison

Description onlyApplies passives
Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep.

Drowned Out

Description only
This creature cannot sing while another harpy is already in song.

Drowsy

Changes stats
Afflicted by a peculiar poison, your consciousness is slipping, and you will soon fall Sleep.

Druidic Trance

Description only
Engaged in ritual.

Drunk

Changes statsDescription only
Has Disadvantage on Dexterity and Charisma Checks.
Show 1 other effects
Although drunk, you are Immune to the negative effects of alcohol, thanks to your training in the Way of the Drunken Master.

Drunken Technique

Changes stats
You gain an additional 3m movement and can move without provoking Opportunity Attacks.

Dryad's Blessing

Changes stats
When your beloved one is within 5m, both your and their Armour Class is increased by 1.

Duel: Murder's Chosen

Changes statsDescription only
The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished.

Duergar Poison

Changes stats
A rare poison has sickened the victim.

Dwarven Resilience

Changes stats
Affected entity has Proficiency in Saving Throws until it makes three successful Saving Throws or until it takes a Long Rest.

E

Earthen Siphon

Changes stats
A nearby earth myrmidon grants the affected entity Immunity to Poison damage and an additional 3d8 Poison damage to Elemental Retort.

The affected entity also gains temporary access to Chromatic Orb: Poison and an additional reaction per turn.

Edict of the Old Lord Skull

Description only
The Deathless One protects his fetid flock. Myrkul grants the affected entity Necrotic Veil every turn.

Eggbearer

Changes stats
Carries an owlbear's egg. Its scent will attract the egg's mother.

Eight Legged Waltz: Active

Changes stats
This round, the entity has extra movement speed and is resistant to poison damage.

Eldritch Bliss

Changes stats
Overcome by undeniable joy.

Eldritch Bliss Aura

Description only
Evokes some implacably strong emotion within nearby creatures.

Eldritch Madness

Description only
This creature is overcome with a rapturous revelation.

Electrified Reflux

Changes stats
Lightning damage has charged Thisobald's special brew, letting him use Electrified Regurgitation.

Electrocuted

Description only
Takes 1d4 Lightning damage at the start of each turn.

Elemental Cleaver: Acid

Changes stats
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Acid damage and gain the Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: Cold

Changes stats
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Cold damage and gain the Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: Fire

Changes stats
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Fire damage and gain the Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: Lightning

Changes stats
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Lightning damage and gain the Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: Thunder

Changes stats
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Thunder damage and gain the Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Weapon

Changes stats
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Acid damage.
Show 9 other effects
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Acid damage.
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Cold damage.
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Cold damage.
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Fire damage.
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Fire damage.
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Lightning damage.
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Lightning damage.
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Thunder damage.
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Thunder damage.

Elixir of Arcane Cultivation

Changes stats
Has an additional Level 1 spell slot. Replaces effects from other elixirs when drunk.

Elixir of Barkskin

Changes stats
Armour Class increased to 16.

Elixir of Battlemage's Power

Applies passives
Affected entity has Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk.

Elixir of Bloodlust

Applies passivesChanges stats
Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains 5 temporary hit points and an action. Replaces effects from other elixirs when drunk.
Show 1 other effects
Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains [1] temporary hit points and an action. Replaces effects from other elixirs when drunk.

[1] marks a value that depends on character level.

Elixir of Darkvision

Changes stats
Can see in the dark for up to 12m.

Elixir of Guileful Movement

Changes stats
Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained. Replaces effects from other elixirs when drunk.

Elixir of Heroism

Changes stats
Affected entity is Blessed and has gained 10 temporary hit points.

Elixir of Peerless Focus

Changes stats
Affected entity's ability to maintain its spells has increased.

It has Advantage to Saving Throws against being Charmed and for maintaining Concentration. Replaces effects from other elixirs when drunk. Magic can't put it to sleep.

Elixir of The Colossus

Changes stats
Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.

[1] marks a value that depends on character level.

Elixir of Viciousness

Changes stats
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.

Elixir of Vigilance

Changes stats
Affected entity has a +5 bonus to Initiative and can't be Surprised. Replaces effects from other elixirs when drunk.

Elven Elegance

Changes stats
Noble elven arcana grants the affected entity an additional 10m movement speed, Darkvision, and can't be Charmed until its next Long Rest.

Enchanted Security

Changes stats
Intricate arcane lockmaking prevents Knock spells from opening this safe.

Encrusted with Frost

Changes statsApplies passivesDescription only
Affected entity has Disadvantage on Dexterity Saving Throws.

When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take 1d4 Cold damage and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Removed by Burning.

Encumbered

Changes stats
Carrying too much weight. Movement speed is reduced, and Jump distance is halved.

Endless Rage

Changes stats
While Raging, deals an additional 1d4 damage with weapon attacks, but receives 1d4 Psychic damage each turn.

Prevents Rage from ending early.

Enemy of Justice

Description only
Wanted for killing a guard. Allied guards will attack on sight.

Enhanced Armour Class

Changes stats
Armour Class increased by 1.

Enhanced Offence

Changes stats
You have a 1d4 bonus to your next spell attack roll.

Enlarged

Changes stats
Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.

[1] marks a value that depends on character level.

Ensnared

Changes stats
Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
Show 7 other effects
Cannot move and takes 1d6 Piercing damage per turn.

Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Removed when Helped.
Cannot move and takes 2d6 Piercing damage per turn.

Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Removed when Helped.
Cannot move and takes 3d6 Piercing damage per turn.

Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Removed when Helped.
Cannot move and takes 4d6 Piercing damage per turn.

Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Removed when Helped.
Cannot move and takes 5d6 Piercing damage per turn.

Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Removed when Helped.
Cannot move and takes 6d6 Piercing damage per turn.

Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Removed when Helped.
Cannot move.

Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Slashing and Fire damage remove the netting.

Enthralled

Description onlyChanges stats
No longer in control of itself.
Show 1 other effects
Peripheral vision reduced. Will keep looking at the spellcaster.

Entombing Clot

Description only
This door is impassable to anyone without the correct ring of passage.

Entranced Murderer

Description only
Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner you victory.

Entropic Ward

Changes stats
Missed an attack on a warlock. The warlock has Advantage on their next Attack Roll against the affected entity.

Enwebbed

Changes stats
Cannot move. Attack Rolls against the affected entity have Advantage, while its Attack Rolls have Disadvantage. It also has Disadvantage on Dexterity Saving Throws.
Show 1 other effects
Enwebbed recently.

Ephemeral Whispers

Description only
Tempted by Ethel's whispers.

Ethel's Insect Plague

Description only
Locusts are attacking all hostile characters within range, making the area Difficult Terrain, and imposing Disadvantage on Perception Checks.

Ethel's Poison

Description only
Debilitated by specially-mixed poison. Goblins are particularly vulnerable.

Ether-Essence Slumber

Changes stats
A deep, dream-ridden sleep has overcome the creature, induced by judicious ingesting of Ether.

Ethereal Escape

Changes stats
As a reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or targeted until it returns at the start of its next turn.

Evasive Footwork

Changes stats
Enemies have Disadvantage on melee attacks against the affected entity.

Ever Radiant

Changes stats
Deals an additional 1d4 Radiant damage.
Show 1 other effects
Deals an additional 1d8 Radiant damage.

Ever-burning

Changes statsDescription only
An arcane flame that cannot be quenched.

Everlasting Vigour

Changes stats
Your strength score is permanently increased by 2.

Executioner

Changes stats
Spurred on by bloodlust. Next Attack Roll will be a Critical Hit.

Exhausted

Description onlyChanges stats
Drained and weakened by intense events of a lack of rest.
Show 1 other effects
Spent from your recent frenzy, you must consume food to be able to frenzy again.

Expeditious Retreat

Changes stats
Dash available as a bonus action.

Exploding Flumph

Description only
This spirit will explode at the end of the turn. Each creature within 2m must succeed a Dexterity Saving Throw or take 1d6 Force damage.

Explosion Imminent!

Description onlyChanges stats
The freezing sphere will explode, casting Otiluke's Freezing Sphere.
Show 2 other effects
This Steel Watcher is preparing to Self-Detonate.
This Steel Watcher is preparing to Self-Detonate and cannot move or act unless the detonation is stopped.

Explosive Hoard

Description only
This mound of coins is primed to explode.

Exposing Bite

Changes stats
Creature is distracted. The next attack against the creature from within 1.5m is guaranteed to be a Critical Hit.

Extinguished

Description only
This light was snuffed out.

Extra Attack

Changes stats
Make an additional weapon attack this turn.

Extra Attack: Dagger Specialist

Changes stats
This creature can make an extra attack with a dagger on its turn.

Extra Bonus Action

Changes stats
Grants an additional bonus action on this turn.

Eyebite

Changes stats
Entity can recast Eyebite without expending a spell slot.

Eyes of the Dark

Changes stats
You can see normally in darkness, both magical and non-magical, to a distance of 25m.

F

Faerie Fire

Changes stats
Shedding dim light. Incoming attacks have Advantage. Cannot be Invisible.

Faith of the High Hall

Changes stats
A grateful cleric has protected the affected entity with Death Ward.

False Heart

Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.

To end this effect, the creature must deny its False Heart by Silencing itself.

False Life

Changes stats
Gained 7 temporary hit points.
Show 5 other effects
Gained 12 temporary hit points.
Gained 17 temporary hit points.
Gained 22 temporary hit points.
Gained 27 temporary hit points.
Gained 32 temporary hit points.

Fangs of the Fire Snake

Changes stats
Affected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4 Fire damage.

Favoured Weapon

Changes stats
This weapon has +1 bonus to damage and attack rolls.

Fear Aura

Description only
Can possibly Frighten nearby beasts and humanoids with its fey presence.

Feeble

Changes stats
Your weapon attacks deal only half damage.
Show 1 other effects
Deal only half damage with weapon attacks that use Strength.

Festering Frenzy

Changes stats
This gnoll will become Frenzied at the start of his next turn.

Festering Spores

Changes stats
While Symbiotic Entity is active you can spread Bibberbang Spores, Timmask Spores, and Haste Spores.

Fetcher's Favour

Changes stats
Equipped with Mol's tricks of the trade, affected entities can cast Rays of Fire, reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws.

Fetid Aura

Description only
All nearby creatures fall victim to the ooze's Fetid Fumes and take 1d6 Acid damage per turn.
Show 1 other effects
All nearby creatures, except for other zombies, fall victim to the zombie's Fetid Fumes and take 4d6 Acid damage per turn.

Fetid Fumes

Description only
The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within 2m.
Show 1 other effects
The fumes emanating from the zombie eat away at the affected entity, so long as it stays within 4m.

Feywild Sparks

Changes stats
While Tides of Chaos is active, the affected entity will always trigger its wild magic surge when casting spells.

Fiendish Charm Used

Description only
Affected entity has already succumbed once to Fiendish Charm, and cannot be Charm by the spell for the rest of the day.

Fiendish Obeisance

Description only
Affected entity must obey the commands of the fiend directly controlling it.

Fiendish Obeisance: Kneel

Changes stats
Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.

Attacks against it have Advantage if they're made within 3m of the entity. The entity must spend half its movement speed to stand up.

Fiendish Seduction

Description only
The fiend cannot Fiendishly Seduce more than one creature at a time.

Fiendish Vice

Changes stats
Affected entity can call on diabolic arcana to cast Thaumaturgy, Hellish Rebuke, Burning Hands, and Flame Blade once each until the next Long Rest.

Fiery Retort

Applies passives
Whenever you take physical damage, reflect it back at your attacker twofold as Fire damage.

Fighting Style: Protection

Changes statsDescription only
Protected by a nearby ally. The next Attack Roll against you has Disadvantage.
Show 1 other effects
Protecting nearby allies with their shield, imposing Disadvantage on Attack Rolls against those allies.

Fire Breath

Changes stats
Can exhale fire once.

Fire Infusion

Changes stats
The affected entity deals an additional 1d4 Fire damage the next time it deals damage with a weapon.

Fire Resistance Aura

Description only
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Fire damage.

Fire Shield: Chill

Changes stats
Wreathed in ice-cold flames.

Affected entity sheds light in a 3m radius, has Resistance to Fire damage, and deals 2d8 Cold damage to anyone who hits it with a melee attack.

Fire Shield: Warm

Changes stats
Wreathed in scorching flames.

Affected entity sheds light in a 3m radius, has Resistance to Cold damage, and deals 2d8 Fire damage to anyone who hits it with a melee attack.

Fireball Rifle - Recast

Changes stats
You can recast Fiery Shot.

Flame Blade

Changes stats
This blade deals 3d6 Fire damage. It sheds bright light in a 3m radius and dim light in a 6m radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.
Show 4 other effects
This blade deals 4d6 Fire damage. It sheds bright light in a 3m radius and dim light in a 6m radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.
This blade deals 5d6 Fire damage. It sheds bright light in a 3m radius and dim light in a 6m radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.
The blade deals 3d6 Fire damage and uses your Charisma Modifier for Attack Rolls. It also sheds bright light in a 3m radius and dim light in a 6m radius.
This blade sheds bright light in a 6m radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.

[1] marks a value that depends on character level.

Flame-Feeble

Changes stats
Affected entity is vulnerable to Fire damage.

Flaming Aura

Description only
Creature is standing within 1.5m of a flaming sphere and will take 2d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.
Show 4 other effects
Creature is standing within 1.5m of a flaming sphere and will take 3d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.
Creature is standing within 1.5m of a flaming sphere and will take 4d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.
Creature is standing within 1.5m of a flaming sphere and will take 5d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.
Creature is standing within 1.5m of a flaming sphere and will take 6d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.

Flaming Sphere

Changes stats
Enemies and objects within 1.5m of the sphere at the end of their turn take 2d6 Fire damage. On a successful save, they still take half damage.
Show 4 other effects
Enemies and objects within 1.5m of the sphere at the end of their turn take 3d6 Fire damage. On a successful save, they still take half damage.
Enemies and objects within 1.5m of the sphere at the end of their turn take 4d6 Fire damage. On a successful save, they still take half damage.
Enemies and objects within 1.5m of the sphere at the end of their turn take 5d6 Fire damage. On a successful save, they still take half damage.
Enemies and objects within 1.5m of the sphere at the end of their turn take 6d6 Fire damage. On a successful save, they still take half damage.

Flask Friend

Changes stats
Creature is contained within an iron flask. Upon release, the creature is friendly to you and your companions for 1 hour and obeys your commands for that duration.

Fleeting Protection

Applies passives
If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.

Flesh to Gold: Stage 1

Changes stats
Affected entity cannot move as its body begins to turn to gold over the course of 3 turns.

Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Flesh to Gold: Stage 2

Changes stats
Affected entity cannot move as its body is turning to gold.

Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Flesh to Gold: Stage 3

Changes stats
Affected entity cannot move as its body enters the final stage of goldification.

Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Flesh to Stone: Restrained Stage 1

Changes stats
Affected entity cannot move as its body begins to petrify over the course of 3 turns.

Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Flesh to Stone: Restrained Stage 2

Changes stats
Affected entity cannot move as its body progresses toward petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Flesh to Stone: Restrained Stage 3

Changes stats
Affected entity cannot move as its body enters the final bone-stiffening stages of petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Flight

Changes stats
Can Fly to a target position.

Flooded

Description only
The hydraulic system is overloaded with water and has seized up.

Flying Strike

Changes stats
Affected entity has flown this turn. Its next melee weapon attack deals an additional 1d4 Psychic damage.

Foolish Little Pup

Description only
Shouldn't have done that, petal. Frightened.

For Vlaakith!

Changes stats
A githyanki raider marked you in Vlaakith's name to gain Advantage on attack rolls against you.

Force Conduit

Changes stats
Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.

If the entity takes damage while it has 5 or more turns remaining, it deals 1d4 Force damage in a 6m radius.

Force Curtain: Active

Description only
This advanced technology grants Gortash Immunity to Thunder damage, Resistance to physical and elemental damage for one turn, an extra bonus action and 3m extra Movement Speed while he is within 6m.
Show 1 other effects
This advanced technology grants Gortash Immunity to Fire and Thunder damage, Resistance to physical and elemental damage for one turn, an extra bonus action and 3m extra Movement Speed while he is within 6m.

Force Fuelled

Changes stats
Attacks made with this weapon deal an additional 1d6 Force damage.
Show 1 other effects
Attacks made with this weapon deal an additional 1d4 Force damage.

Force Steadfast

Changes stats
Affected entity can't be moved against its will.

Forceful Retort

Applies passives
Whenever you take physical damage, reflect it back at your attacker twofold as Force damage.

Form of Dread

Changes stats
The Ch'r'ai has 15 and can't be Frightened. Each time she attacks a foe, that foe can become Frightened for 1 turn.

Formation Tactics

Description only
Advantage on Saving Throws against being Charmed, Frightened, Grappled, or Restrained while within 1.5m of at least one ally.

Formless Slaughter

Changes stats
This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.

Foul Stench

Description only
This repulsive smell makes everyone gag.

Fractured Psyche

Changes stats
Your Armour Class is reduced by 5 and you have a -5 penalty to Saving Throws.
Show 1 other effects
Armour Class reduced by 1.

Freedom of Movement

Changes stats
Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained.

Frenzied

Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.

Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.

Cannot cast or concentrate on spells.

[1] marks a value that depends on character level.

Frenzied Fury

Changes stats
Overwhelmed with rage, the gnoll can attack three times per turn.

Frenzied Spores

Changes stats
Glut has increased hit points and Strength. It has access to more spore spells.

Frenzied Strain

Changes stats
Using Frenzied Strike adds a penalty to Attack Rolls every time, stacking so that you miss more often. This adds up until the end of your Frenzy.

Frostbitten

Applies passivesChanges stats
Affected entity takes 1d4 Cold damage when attacking with a weapon.
Show 2 other effects
You have Disadvantage on weapon attack rolls.
When taking Cold damage, takes an additional 1 Cold damage per turn of Frostbite remaining.

Frosted Edge

Changes stats
Deals an additional 1d4 Cold damage.

Frozen

Changes stats
Affected entity is utterly enamelled in ice and is incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.

Fugitive

Description only
Recently escaped from prison. Guards will arrest this character on sight.
Show 7 other effects
Recently escaped from the grove's prison. Local guards will arrest this character on sight.
Recently escaped from the goblin camp's prison. Local guards will arrest this character on sight.
Recently escaped from Last Light's prison. Local guards will arrest this character on sight.
This fugitive will be arrested on sight by guards in the Lower City.
Recently escaped from Moonrise Towers' prison. Local guards will arrest this character on sight.
Recently escaped from the Red War College's prison. Local guards will arrest this character on sight.
This fugitive will be attacked on sight by Wyrm's Rock Prison guards and arrested by other guards in the fortress.

Fungal Awakening

Description only
These Pearlspore Bells will awaken the Hag at the start of their next turn.

Fungal Resistance

Description onlyChanges stats
A Pearlspore Bell grants the hag a +5 bonus to all Saving Throws.
Show 1 other effects
The hag has a +5 bonus to Saving Throws for each nearby Pearlspore Bells.

Fungal Resurrection

Description only
The hag will be resurrected by nearby Pearlspore Bells at the start of their next turn.

G

Gale can Absorb

Description only
Gale can consume this object.

Gale is Paralysed

Changes stats
Gale cannot move or take actions or reactions. Attacks against him are always Critical Hits if the attacker is close enough.

Galerian Revelry

Changes stats
Compelled to shuffle and dance.

Affected entity can't move or take actions. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.

Galvanic Currents

Changes stats
Blue lightning flits across the weapon's surface. Deals an additional 1d6 Lightning damage.
Show 2 other effects
Blue lightning flits across the weapon's surface. Deals an additional 1d4 Lightning damage.
Blue lightning flits across the halberd's surface. Deals an additional 1d6 Lightning damage.

Gaping Wounds

Applies passives
Attacks against this creature deal an additional 2 Piercing damage. Removed by healing.

Garrotted

Changes stats
Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6 Bludgeoning damage per turn. If the entity and the garrotter move more than 5m apart, this condition ends.
Show 1 other effects
Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6 Bludgeoning damage per turn. Both the entity and the garrotter can't move until the condition ends.

Garrotted: Restrained

Changes stats
Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Garrotting

Changes stats
Strangling a creature with a garrotte.

Moving more than 5m away from the creature will break the garrotte.
Show 1 other effects
Strangling a creature with a garrotte and unable to move.

Gaseous Reflux

Changes stats
Physical damage has added gas to Thisobald's special brew, letting him use Roaring Belch.

Gathering Drumbeat

Description only
A goblin has sounded these war drums, calling reinforcements to battle.

Ghastly Fume

Description only
The affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it.

Giant Form

Changes stats
Affected entity's size is increased. Its weapon attacks deal an additional [1] damage. It gains 27, and has Advantage on Strength Checks and Saving Throws.

[1] marks a value that depends on character level.

Giant's Rage

Changes stats
Raging and increased in size. Deals an additional [1] damage with melee and improvised weapons, and [2] damage when throwing objects.

Also has Resistance to physical damage and Advantage on Strength Checks and Saving Throws.

Cannot cast or concentrate on spells.

[1] marks a value that depends on character level.

Show 1 other effects
Raging and increased in size. Deals an additional [1] damage with melee and improvised weapons, and 6 damage when throwing objects.

Also has Resistance to physical damage and Advantage on Strength Checks and Saving Throws.

Cannot cast or concentrate on spells.

[1] marks a value that depends on character level.

Gigantic Endurance

Changes stats
Gained 27 temporary hit points.

Githyanki Providence

Changes stats
A mote of githyanki psionics allows the affected entity to cast Misty Step, Invigorate Leap, and Blur once each its next Long Rest.

Githyanki War Magic

Changes stats
Can make a weapon attack using a bonus action.

Githzerai Mind Barrier

Changes stats
Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage on Intelligence Saving Throws.

Glimpse of Freedom

Changes stats
Escaping certain death, the character is motivated to move [1] quicker.

[1] marks a value that depends on character level.

Gloomweave

Changes stats
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking or casting spells that aren't Shadowslip ends this condition.

Glowing Flask

Description only
The flask radiates a curious energy.

Glutted Catacombs

Description only
This area is filled with the bones of the dead. The spell Animate Dead: Skeleton does not require a skeleton to raise the dead in this area.

Glyph of Warding

Description only
This arcane glyph will trigger a specific magical effect when stepped upon by an enemy.

Gnawing Horde

Description only
Ravenous Ghouls that fight alongside you.

Gnomish Ingenuity

Changes stats
Affected entity is Proficient in Sleight of Hand Checks and can cast Knock until it takes a Long Rest.

Goaded

Description only
Must attack the goading creature, if possible.

God of Ambition

Changes stats
Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.

Grant Flight

Changes stats
Has a flying speed of 18m.

Grappled

Changes stats
Affected entity is incapacitated and cannot be damaged while held within the grapple. Help it to free it!
Show 1 other effects
At the start of each turn, the target makes a Strength Saving Throw to attempt to free themselves. On a failed save, they take 2d6 Psychic damage.

Grappling

Changes stats
Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.

Grasp Essence

Changes stats
When you hit a creature with an unarmed attack, you can regain 10 or choose to gain Advantage on attack rolls or Saving Throws before the end of your next turn.

Grasping Arrow: Entangled

Changes statsDescription only
Affected entity will take 2d6 Slashing damage when it moves, and its movement speed is reduced by 3.
Show 1 other effects
Affected entity will take [1] when it moves.

[1] marks a value that depends on character level.

Gravely Wounded

Changes stats
This person cannot be healed or saved.

Great Weapon Master: Bonus Attack

Changes stats
Can make a melee attack as a bonus action.

Greater Elixir of Arcane Cultivation

Changes stats
Has an additional Level 2 spell slot. Replaces effects from other elixirs when drunk.

Greater Invisibility

Changes stats
Entity has Advantage on Attack Rolls. Attack Rolls against it have Disadvantage.

When interacting with items, casting spells or attacking, the entity needs to succeed a Stealth Check to maintain Invisibility. The check becomes harder with each successful attempt.

Greater Toughness

Changes stats
This material is extremely strong. Only a hit that deals at least 50 damage can damage it.

Green Bed Regeneration

Description only
When starting your turn on Plant Growth Surface or Vine Surface regain 1d4 hit points.

Grenade

Description only
The grenade hisses as the gas leaves it. It's going to blow!

Grenade Impeller: Active

Description only
If a foe moves in front of this active device, it'll launch a Concussion Grenade at the end of the round, dealing 5d10+18 Thunder damage to all caught in the blast.

Gripped by Kereska's Flame

Changes stats
When the affected entity deals damage with a spell, it gains 1 turn of Heat.

While attuned to Kereska's flame, it can cast Fireball and Wall of Fire.

Grotesque Distention

Changes stats
Bloated beyond hope. Will explode at the slightest touch.

Grounded

Changes stats
You cannot be moved by any external force - be it magical or mundane.

Guided Strike: Active

Changes stats
You have a +10 bonus to your next attack roll.

Gust of Wind

Description only
Creature's movement speed is decreased when moving closer to the spellcaster.

H

Haemorrhaged

Description only
Bleeding from the inside. Suffers 1d6 Piercing damage at end of turn.

Hag Pregnancy

Description only
The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.

Hag's Pawn

Changes statsDescription only
Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.

Hag's Trickery

Description only
Is this Ethel - or an illusion?

Half-Elven Vigour

Description only
Upon consumption, you and surrounding allies regain hit points based on their Constitution score.

Half-Orcish Fury

Changes stats
The next time the affected entity is Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.

Hamstrung

Changes stats
Movement speed reduced by [1].

Removed by healing.

[1] marks a value that depends on character level.

Hand of the Absolute

Changes stats
Adds 1d4 psychic damage to your attacks. You get one boon per enemy caught in the radius of your Psychic Plague.

Handmaiden's Poison

Changes stats
On a hit, the affected entity deals an additional 1d6 Poison damage and can possibly Poison its target.

Harm

Changes stats
Affected entity's maximum hit points have been reduced by the damage inflicted by the Harm spell.

Harmonised

Changes statsDescription only
Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (minimum 1 additional damage).

Harrowed

Changes stats
The affected entity is psychically oppressed by a powerful ghost. It has Disadvantage on Charisma and Wisdom Saving Throws.

Haunted Approach

Changes stats
This creature's Movement Speed and jump distance is halved while within 3m of a cursed skull.

Haunting Aura

Description only
Nearby creatures will be afflicted with Phantasmal Force.

Healer: Healed

Description only
The creature can't regain hit points from this feat again until it finishes a long rest.

Healing Incense

Description only
Affected entity regains 1d4 at the start of the spellcaster's turn, as long as they remain within 9m of them.

Healing Incense Aura

Description only
Affected entity and allies within 9m regain 1d4 per turn.

Healing Pearl

Applies passives
At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.

Healing Radiance

Description only
Affected paladin is calling upon the powers of nature. The paladin and its allies within 3m will regain [1] at the start of the paladin's next turn.

[1] marks a value that depends on character level.

Heart of Stone

Changes stats
Resistant to poison damage until rest.

Heartform Mapped

Description only
The affected entity's Violent, Craven, Jealous, Melancholy, Prying, False, or Wayward Heart has been mapped and punished by Viconia.

Heartform Terror: Ceremorphosis

Changes stats
Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.

Heartform Terror: Spider

Description onlyApplies passives
This creature has twisted its form into one of your fears.

Heartform Terror: Wolf

Description only
This Sharran knows your fears and has twisted its form into one of them.

Heat

Applies passives
Engulfed by a vengeful fire. Takes 1d4 Fire damage each turn, but can use Heat Convergence.

Heat Convergence

Changes stats
The next time the affected entity deals Fire damage, it deals an additional 1 for every turn of Heat still affecting them.

Heat Metal

Description only
Metal is glowing red-hot. The caster can deal 2d8 Fire damage to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.
Show 4 other effects
Metal is glowing red-hot. The caster can deal 3d8 Fire damage to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.
Metal is glowing red-hot. The caster can deal 4d8 Fire damage to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.
Metal is glowing red-hot. The caster can deal 5d8 Fire damage to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.
Metal is glowing red-hot. The caster can deal 6d8 Fire damage to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.

Heat Metal: Reapply Damage

Changes statsDescription only
Creature can reapply the damage dealt by the heated metal.

Heavily Obscured

Description only
Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

Hellfire Curse

Changes stats
Hellfire roiling within this creature gives it Disadvantage on Strength, Dexterity, and Constitution Saving Throws.

Hellish Rebuke

Applies passives
The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal 2d10 Fire damage.
Show 3 other effects
The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal 3d10 Fire damage.
The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal 4d10 Fire damage.
The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal 5d10 Fire damage.

Hellish Sphere

Changes statsDescription only
Enemies and objects within 3m of the sphere at the end of their turn take 6d6 Fire damage. On a successful save, they still take half damage.
Show 1 other effects
Creature is standing within 3m of a flaming sphere and will take 6d6 Fire damage at the end of its turn. On a successful save, it will still take half damage.

Helped

Description only
This creature is being helped by an ally.

Her Voice: Commanding

Changes stats
Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6 Psychic damage at the end of its turn.

Her Voice: the End of All

Changes stats
Affected entity's brain is being tortured at the whim of the Absolute. It receives a -4 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6 Psychic damage at the end of its turn.

Her Voice: Transforming

Changes stats
Affected entity's brain is being tortured at the whim of the Absolute. It receives a -2 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6 Psychic damage at the end of its turn.

Heroic

Changes stats
Affected entity has gained 10 temporary hit points and is Blessed.

Heroism

Changes stats
Can't be Frightened. Receives 5 per turn.

Hex

Applies passives
When this creature attacks the target of its Hex spell, it deals an additional [1].

[1] marks a value that depends on character level.

Hexblade's Curse

Description only
Cursed by a Hexblade warlock. The warlock who cursed this entity adds their Proficiency Bonus to damage rolls against them. The number they need to roll a Critical Hit while attacking this entity is also reduced by 1.

Hexed Weapon

Changes stats
The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical and uses the warlock's Charisma modifier. When the warlock attacks with this weapon, there is a chance that Hexblade's Curse will be applied to the target.

Hide in Plain Sight

Changes stats
Affected entity is invisible. It has Advantage on Attack Rolls. It has a +10 bonus to Stealth Checks.

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Hideous Laughter

Changes stats
Affected entity can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws. Attacks made within 3m of it have Advantage against it.

At the end of its turn or when it takes damage, the entity can try to shake off the effect.

Hiding

Description only
You are hidden within a corpse pile.

Hiding

Changes stats
Affected entity is invisible to enemies until it crosses their cone of sight.

The entity has Advantage on all Attack Rolls.

High Spirits

Description only
The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving Throw when using the amulet's power, or become Hysterical.

High Water Level

Description only
The current water level is dangerously high.

Hit the Lights

Description only
Selune's Moon Shield is burning the target.

Hold Monster

Changes stats
Affected entity is Paralysed. Attacks made against it within 3m are always Critical Hits.

Hold Person

Changes stats
Affected entity can't move or take actions, bonus actions, or reactions.

Attacks against the entity are always Critical Hits if the attacker is within 3m.

Holy Fire

Changes stats
Takes 1d4 Radiant damage per turn.

Holy Rebuke

Applies passives
Affected entity is protected by a vengeful aura.

Attackers take 1d4 Radiant damage when they hit the entity with a melee attack.

Homing Weapon

Changes stats
This weapon will return to its owner when thrown.

Hoots' Hooch

Description only
A new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety.

Hoots' Hooch: Bad Breath

Applies passives
Characters attacking you in melee become Nauseous.

Hoots' Hooch: Beast Tongue

Changes stats
You're pretty sure you could speak to animals if you tried.

Hoots' Hooch: Blackout

Changes stats
Character is unconscious.

Hoots' Hooch: Photosensitivity

Changes stats
Become Blind in direct sunlight but gain Superior Darkvision.

Hoots' Hooch: Size Instability

Description only
Reduce and Enlarge each turn.

Hoots' Hooch: Stoned

Changes stats
Temporarily Petrified - perhaps with lingering side-effects.

Horde Breaker

Changes statsDescription only
Can attack a second creature close to its first target.
Show 1 other effects
Creature is open to a follow-up attack.

Horrific Visage

Description only
Terrified by a sorcerer's twisted presence. Takes 1d4 Psychic damage each turn.

Removed upon succeeding an Intelligence Saving Throw.
Show 1 other effects
Regain 2 Sorcery Points.

Hound's Omen

Description only
A dark omen that can be of Acid, Cold, Fire, Lightning, Poison, or Thunder. When damage of that type is dealt to the affected entity, the owner of the hound regains 1 Sorcery Point(s).

Hound's Omen: Sorcery Point

Description only
Your hound's omen has been fulfilled. You regain 1 Sorcery Point.

Houndmaster's Prey

Changes stats
Affected entity receives -3 to its Armour Class. Attacks against it give the Houndmaster's dogs a Prey Essence.

Human Versatility

Changes stats
Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it.

Hunger of Hadar

Changes statsDescription only
A sphere of cold blackness, teeming with unknown horrors.

Creatures starting their turn in the area take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage.

The area is Difficult Terrain, and creatures within are Blinded.
Show 2 other effects
Takes 2d6 Acid damage as milky, otherworldly tentacles rub against them.
Standing near a portal to the dark between the stars, infested with unknown horrors.

Takes 2d6 Cold damage at the start of their turn, and possibly 2d6 Acid damage at the end of their turn, as long as they are in the area.

They are Blinded, and the area is Difficult Terrain.

Hunt Completed

Changes stats
Can use a bonus action to reapply Hunter's Mark to another target.

Hunter's Mark

Applies passives
When this creature attacks its quarry, it deals an additional 1d6 damage.

Hunter's Mark Quarry

Description only
Affected entity suffers an additional 1d6 damage if the spellcaster hits it with a weapon attack.

Hypnotic Gaze

Changes stats
Can't move or take actions, bonus actions, or reactions. Spellcaster has Advantage on Ability Checks in dialogue.

Removed upon taking damage.
Show 1 other effects
You can Maintain your Hypnotic Gaze each turn to extend its duration.

Hypnotised

Changes stats
Can't move or take actions, bonus actions, or reactions.

Removed by taking damage or when Helped.

Hysterical

Changes stats
Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?

I

Icy Cloud

Description only
A sheet of frigid air dealing 10d6 Cold damage to all that walk through it.

Idyllic Aura

Description only
Grants Silvanus' Blessing to creatures within range.

Illithid Brine Inoculation

Changes stats
Affected entity is protected against illithid domination, and has resistance to Psychic damage.

Illusory Blade

Description only
The wielder has Advantage on Attack Rolls against targets in dim light or darkness while using this blade.

Illusory Self: Active

Changes stats
An illusory duplicate will apparate when the affected entity is attacked, causing its foe to automatically miss that attack.

Immobile

Changes stats
The flaming sphere cannot move unless it uses its caster's bonus action.

Immune to Entangled

Changes stats
You cannot be Entangled due to a recent escape.

Impaled

Changes stats
A ghoul's spike prevents this creature from moving.
Show 1 other effects
Fatally wounded. Death is imminent.

Impenetrable slumber

Changes stats
This individual is under the influence of copious sleeping draughts. It is impossible to wake them.

Improved Bardic Inspiration

Changes stats
Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw.

[1] marks a value that depends on character level.

Improved Extra Attack

Changes stats
You can take an additional two weapon attacks when you take the Attack action.

In Surgery

Changes stats
Unable to move while strapped onto the operating gurney.
Show 1 other effects
Target cannot move or speak.

Incapacitated

Changes stats
Can't move or take actions, bonus actions, or reactions.

Incineration Caster: Active

Description only
If a foe moves in front of this active device, it'll begin charging, dealing 10d6 Fire damage to all creatures in front of it at the end of its turn.

Incineration Caster: Charging

Description only
At the end of its turn, this device will deal 10d6 Fire damage to creatures within the designated area.

Inciting Howl

Changes stats
Movement speed increased by 3m.

Incubating

Description only
Skeletal involucre will explode on its next turn, dealing 3d8+3 Necrotic damage and birthing a necromite.

Incubus Charmed

Changes stats
You are Charmed by a devil, and must support it in battle. You can make another Saving Throw against this effect after taking damage.

Indebted Disguise

Description only
You appear as yet another Debtor trapped within the contractual hell of Raphael's House of Hope.

Induced Rage

Changes stats
The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.

Inevitable Resolve

Description only
Any effect controlling or incapacitating this creature will cease at the end of its next turn.

Infectious Greed

Changes stats
Hungry for Mammon's favour, the affected entity's attacks deal an additional 6d6 Piercing damage in the presence of Helsik.

In addition, it has Advantage on Attack Rolls against targets marked by Promise of Wealth.

Infernal Binding

Changes stats
Orpheus is Immune to all damage while bound by an Infernal Chain. Even death is no escape.
Show 1 other effects
Hope is Immune to all damage while imprisoned in the House of Hope.

Infernal Burning

Changes stats
Affected entity takes 1d4 Fire damage on their turn and cannot recover hit points.

Infernal Chain

Description only
The affected entity is imprisoned by unbreakable chains powered by an infernal crystal.

Infernal Fury

Applies passives
The hatred and pain of a captured soul fuel Karlach's infernal machine.

Her weapon and unarmed attacks deal an additional 1d4 Fire damage when she is Raging or when her hit points drop below 25%.

Infernal Legion

Changes statsDescription only
You are one, you are legion, without personality or individuality - born only to fight.

When within 20m of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.

Infernal Stun

Changes stats
This creature cannot move or act, and Raphael can Soul Drain it at will.

Infernal Weapon

Changes stats
On a hit, the affected entity deals an additional 6 Poison damage and can possibly Poison its target.
Show 1 other effects
On a hit, the affected entity deals an additional 3 Poison damage and can possibly Poison its target.

Infested

Description onlyApplies passives
Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.

At the start of your turn you can make a new Saving Throw to try and remove the infestation.
Show 1 other effects
Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.

When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.

Removed by fire or acid.
Doesn't harm ettercaps or spiders.

Infiltration Expertise

Changes stats
Appearance is entirely changed.

Ingested Karabasan's Gift

Changes stats
After 1 turn the affected entity will become Paralysed.

Ingested Poisoned Beer

Description only
Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.

Inoculated: Basic Poison

Changes stats
You succeeded on a Saving Throw against Basic Poison and can't be affected by it.

Inoculated: Bellyglummer

Changes stats
You succeeded on a Saving Throw against Brewed-Up Bellyglummer and can't be affected by it.

Inoculated: Crawler Mucus

Changes stats
You succeeded on a Saving Throw against Crawler Mucus and can't be affected by it.

Inoculated: Drow Poison

Changes stats
You succeeded on a Saving Throw against Drow Poison and can't be affected by it.

Inoculated: Malice

Changes stats
You succeeded on a Saving Throw against Malice and can't be affected by it.

Inquisitor's Might

Changes stats
Weapon attacks deal an additional [1] and can Daze targets for 1 turn.

[1] marks a value that depends on character level.

Insanity's Kiss

Changes stats
Hostile to all other creatures for the condition's duration.

Insect Plague

Changes statsDescription only
Movement speed halved. Disadvantage on Perception Checks.
Show 2 other effects
Swarming, biting locusts fill the air. They deal 4d10 Piercing damage per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks.
Swarming, biting locusts fill the air. They deal 5d10 Piercing damage per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks.

Inspiring Resolve

Changes stats
Affected entity has been fortified by courageous words, granting it temporary hit points.

Instinctive Charm: Unaffected

Description only
Cannot be affected by Instinctive Charm until after a Long Rest.

Instrument of Loss: Bonesaw

Changes stats
The Surgeon can use its implement to Bonesaw a patient.

Instrument of Loss: Leech

Changes stats
The Surgeon can use its implement to Leech a patient.

Instrument of Loss: Syringe

Changes stats
The Surgeon can use its implement to Inject a patient.

Instrument of Loss: Trepan

Changes stats
The Surgeon can use its implement to Trepan a patient.

Intentional Concealment

Description only
This character is hiding.

Interplanar Slayer

Changes stats
This weapon grants a +[1] bonus to Damage and Attack Rolls against githyanki, aberrations, fiends, and elementals.

[1] marks a value that depends on character level.

Invigorated

Changes stats
Feeling spry. Jump distance doubled.

Invigorated Thrall

Changes stats
Creatures created by Invigorating Flame will gain additional hit points based on the summoner's wizard level and additional damage based on the summoner's Proficiency Bonus.

Invigorating Fanaticism

Changes stats
An unshakeable belief in its divine grants this creature Resistance to all physical damage and attacks that possibly Bleed targets.

Invisibility Sundered

Description only
Having missed an attack, your weapon is no longer Invisible.

Invisible

Changes statsDescription only
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
Show 2 other effects
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
This invisible creature has Advantage on attacks and imposes Disadvantage on enemy attacks and can only be revealed through magical means.

Invisible Weapon

Changes statsDescription only
Affected entity can't be disarmed. It has Advantage on Attack Rolls. It scores a Critical Hit when rolling a 19.
Show 1 other effects
Affected entity has Advantage on Attack Rolls and scores a Critical Hit on a 19.

Invoke Duplicity

Changes stats
The spellcaster and its allies have Advantage on Attack Rolls when they and their target are both within 3m of the illusory duplicate.

Invulnerable

Changes stats
Affected entity is Immune to all damage.
Show 5 other effects
Creature is Immune to all damage types. It can't take any damage.
This creature is Immune to all damage while leeching on a celestial's lifeforce.
Ketheric is Immune against all damage while he has the Nightsong imprisoned.
Resistant to all damage.
This creature is divinely warded from all harm - becoming Immune to all damage.

Ironwood Harmony

Changes stats
Deals an additional 1d4 Bludgeoning damage while imbued with the druidic magic of Shillelagh.

J

Jolted

Changes stats
Takes 1d4 Lightning damage each turn and can't take reactions.

Removed upon leaving the Lightning Aura.

Jump

Changes stats
Jump distance is tripled.

Just Look At Those Cheekbones!

Description only
Gazing upon this depiction of themselves will bless the owner of the statue once per Long Rest.

K

Karabasan's Poison

Description only
Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned.

Karsus' Perpetuity

Changes stats
The bearer of the Crown cannot be killed. When its hit points reach 0, it enters an unconscious state for 2 rounds, and then it regains 18d10 hit points.

Kith'raki Inferno: Aura

Description only
Engulfed in a wall of blazing flames. The affected entity takes 7d8 Fire damage per turn it stays within 3m of the fire.

Knocked Down

Changes stats
Character is knocked down and cannot act.

Knocked Out

Changes statsDescription only
Can't move or take actions, bonus actions, or reactions.

Will regain consciousness after a Long Rest.
Show 2 other effects
Affected entity can't move or take actions, bonus actions, or reactions.

Will disappear permanently after a Long Rest.
Affected entity is blind. It will always fail Strength and Dexterity Saving Throws. Any attack against this entity will be a critical hit.

Knocked Out (Temporary)

Description only
Affected entity can't move or take actions, bonus actions, or reactions.

It will regain consciousness after a Long Rest.

Knowledge of the Ages: Charisma

Changes stats
Has Proficiency in Deception, Intimidation, Performance, and Persuasion.

Knowledge of the Ages: Dexterity

Changes stats
Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.

Knowledge of the Ages: Intelligence

Changes stats
Has Proficiency in Arcana, History, Investigation, Nature, and Religion.

Knowledge of the Ages: Strength

Changes stats
Has Proficiency in Athletics.

Knowledge of the Ages: Wisdom

Changes stats
Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.

Known Enemy

Changes stats
An observant enemy has Advantage on attacks against you after examining you.

L

Lair Magic

Applies passives
While in their lair, the hag and her doubles have Magic Resistance.

Last Stand

Description only
During combat, when the creature starts their turn with 50% hit points or less, they gain Wrath for 1 turn.

Lathander's Light

Changes statsDescription only
Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution Saving Throw.

Leadership

Description only
Bolstered with supernatural resolve. Attacks deal an additional 1d4 Force damage.

Leadership Aura

Description only
Nearby allies deal an additional 1d4 Force damage, as long as the hobgoblin isn't incapacitated.
Show 1 other effects
Allied creatures within 6m deal an additional 1d4 Force damage on their attacks. Non-branded creatures within 6m are marked as the Absolute's Enemies. These effects will end if Dror Ragzlin is incapacitated.

Legendary Action: Draconic Fury

Description only
This great drake will use its Fire Breath on the next creature that attacks it.

Legendary Action: Draconic Wrath

Description only
This great drake will use its Lightning Breath on the next creature that attacks it.

Legendary Resistance

Changes stats
Affected entity has a +10 bonus to its next Saving Throw. You can use this 3 times.

Legendary Resistance: Charisma

Changes stats
Affected entity has a +10 bonus to its next Charisma Saving Throw. You can use this 3 times.

Legendary Resistance: Constitution

Changes stats
Affected entity has a +10 bonus to its next Constitution Saving Throw. You can use this 3 times.

Legendary Resistance: Dexterity

Changes stats
Affected entity has a +10 bonus to its next Dexterity Saving Throw. You can use this 3 times.

Legendary Resistance: Incapacitation

Changes stats
You have a +10 bonus to your next Saving Throw against an Incapacitating Condition. You can use this 3 times.

Legendary Resistance: Intelligence

Changes stats
Affected entity has a +10 bonus to its next Intelligence Saving Throw. You can use this 3 times.

Legendary Resistance: Strength

Changes stats
Affected entity has a +10 bonus to its next Strength Saving Throw. You can use this 3 times.

Legendary Resistance: Wisdom

Changes stats
Affected entity has a +10 bonus to its next Wisdom Saving Throw. You can use this 3 times.

Lethal Concealment

Changes stats
Deal an additional 1d6 Necrotic damage while Hidden.

Lethargic

Changes stats
Consumed by exhaustion in the aftermath of Haste. Can't move or take actions, bonus actions, or reactions.

Levelled Up

Changes statsDescription only
Affected entity has returned stronger than before.

Levitating

Description only
Suspended in the air.

Liberated Spellcasting

Applies passives
You can cast a level 1 spell without spending a spell slot.

Lich Queen's Legacy

Changes stats
Embedded with the githyanki queen Vlaakith's residual power, this weapon deals an additional 1d4 Psychic damage.

Lieges of the Underdark Blessing

Changes stats
Gains a +1d4 bonus to Attack Rolls and Saving Throws.

Life Drain

Changes stats
Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0.

Life Essence

Applies passives
Affected entity has absorbed a creature's essence. It can use that essence to cast any Necromancy spell without consuming a spell slot.

Life Essence Active

Changes stats
Affected entity next Necromancy spell can be cast without consuming a spell slot.

Life of the Party

Changes stats
Gain a +1 bonus to Armour Class and +[2] to Attack Rolls against Drunk targets.

[1] marks a value that depends on character level.

Light

Changes statsDescription only
This object has an aura of light with a radius of 7.5m.
Show 1 other effects
This object has an aura of light with a radius of 6m.

Lightly Obscured

Description only
Hiding in a Lightly Obscured area, and has to make a Stealth Check when spotted. Will be automatically spotted by creatures with Darkvision.

Lightning Aura

Applies passives
Jolts nearby enemies.

Lightning Blast

Applies passives
Your next Lightning spell or cantrip deals additional Lightning damage equal to your remaining Lightning Charges.

On hit, all of your Lightning Charges are consumed.

Lightning Charges

Changes statsDescription only
Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1 Lightning damage.

If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8 Lightning damage.

You lose 1 charge per turn.

Lightning Discharge

Applies passives
Deals additional 1d6 Lightning damage.

Lightning Infusion

Changes stats
The affected entity deals an additional 1d4 Lightning damage the next time it deals damage with a weapon.

Lightning Resistance

Changes stats
Resistant to Lightning damage. Can no longer be Shocked, Electrocuted, Jolted, or otherwise affected by lightning.

Lightning Resistance Aura

Description only
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Lightning damage.

Living Shadow

Changes stats
Because it is Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.

Lobotomised

Changes stats
Us is still suffering from the crippling injury you inflicted all that time ago...
Show 1 other effects
Us now crawls and scuttles about with a severely hampered brain thanks to a lobotomy.

Locked in Single Combat

Changes stats
This duel will only end when one party is clearly victorious.
Show 1 other effects
This fight will end when one party is obviously victorious.

Lofty Sorcerer's Amulet: Sorcery Point Depleted

Description only
The Sorcery Point granted from this amulet is depleted. A Long Rest will restore it.

Longstrider

Changes stats
Movement speed increased by 3m.

Loosened Gravity

Changes stats
Your jump distance and carrying capacity are tripled. Falling damage does not exist here. Humanoids gain new abilities that allow them to manipulate the world around them.

Lost Time

Changes stats
Armour Class is reduced by 2. Can't take reactions.

Love Protects

Description only
Your beloved is close: your Armour Class is increased by 1.

Loviatar's Love

Applies passives
Pain is the path to clarity. When you have 30% hit points or less, you gain a +2 bonus to Attack Rolls and Wisdom Saving Throws.

Low Water Level

Description only
The current water level is too low to operate the sluice gate.

Lump's Nemesis

Description only
Ogres deal an additional 1d6 Bludgeoning damage when throwing objects at this creature.

Lunar Legionary

Description only
Entity grants Brand of the Silverlight to all allies and Lunar Radiance to all foes within 18m.

Lunar Protection

Changes stats
You have a +[1] bonus to Armour Class and Advantage on Saving Throws against spells - even when Wild-Shaped.

[1] marks a value that depends on character level.

Lunar Radiance

Changes stats
Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.

Lunar Vitality

Changes stats
You have 22 temporary hit points. While having the temporary hit points, all incoming damage is reduced by 1.

Lured

Changes stats
Attracted to a harpy's luring melody.

The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn!

Luring Song

Description only
Must succeed a Wisdom Saving Throw every turn or be Lured by the Harpy's song.

M

Madness

Changes stats
Hostile to everyone in the vicinity.

Mage Armour

Changes stats
Base Armour Class is 13.

Mage Hand Link

Changes stats
Being drained by Ch'r'ai W'wargaz.

Received a -[1] penalty on its Armour Class and is Vulnerable to Psychic damage.

Condition ends when the affected entity damages Ch'r'ai W'wargaz.

[1] marks a value that depends on character level.

Mage-Animated

Changes stats
Lorroakan has taken a special interest in this animated armour. As a result, this entity has an additional +5 to its Ability Scores and +20 total Hit Points.

Magi's Infusion

Applies passives
When you deal damage to a creature, it has a 1d4 penalty to Saving Throws against your next spell.

Magic Allergy

Description only
Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect.

Magic Allergy Range

Applies passives
Close to a gremishka with a Magic Allergy.

Magic Allergy: Panther Polymorph

Description only
This gremishka has been polymorphed into a panther.

Magic Awareness

Changes stats
Tapping into their innate magic to visualise the Weave.

The barbarian and all creatures within 3m add their Proficiency Bonus to Saving Throws against spells.

Magic Awareness Aura

Changes stats
A nearby barbarian is visualising the Weave.

Adds their Proficiency Bonus to Saving Throws against spells, as long as they stay within 3m of the barbarian.

Magic Weapon

Changes stats
Weapon has become magical, receiving a +1 bonus to Attack and Damage Rolls.
Show 2 other effects
Weapon has become magical, receiving a +2 bonus to Attack and Damage Rolls.
Weapon has become magical, receiving a +3 bonus to Attack and Damage Rolls.

Magmatic Disturbance

Description only
The presence of this creature disturbs nearby lava, making it bubble and explode.

Magmatic Regeneration

Description only
Regain 20d6 when starting a turn in Lava.

Malefic Possession

Changes stats
The affected entity acts according to the Possessing ghost's will and takes 4d8 Necrotic damage each turn until it dies or is Turned.

Malfunctioning

Changes stats
Something has caused this Steel Watcher to malfunction.
Show 1 other effects
The Steel Watcher is Stunned.

Malfunctioning Shell of Resistance

Changes stats
The Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one turn.

Malice

Description only
Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned.

Malignant Awakening

Description only
Affected entity is Hastened and Blessed and has an additional action, bonus action, and reaction. At the end of its turn, its hit points become 1.

Mammon's Hold

Changes stats
Affected entity has been temporarily transformed into gold. It can't move or take actions, bonus actions, or reactions.

Mammonian Promotion

Changes stats
In the absence of his loyal warlock, the Avariced Lord has elevated this lowly whelp. Its attacks can now inflict Mammon's Hold on foes.

Manoeuvring Attack

Changes stats
Can use Forced Manoeuvre.

Mantle of Inspiration

Changes stats
Imbued with bardic vigour and granted 5 temporary hit points. If hit with a melee attack, the attacker becomes Charmed.
Show 2 other effects
Imbued with bardic vigour and granted 8 temporary hit points. If hit with a melee attack, the attacker becomes Charmed.
Imbued with bardic vigour and granted 11 temporary hit points. If hit with a melee attack, the attacker becomes Charmed.

Mantle of Majesty

Changes stats
Concentrating on Mantle of Majesty. Can still cast any of the spell's variants on any target each turn.

Mark of Putrefaction

Changes stats
Marked by the dead. Affected entity is Vulnerable to Necrotic damage, or loses its Necrotic Resistance.

Mark of the Shifter

Description onlyChanges stats
While shapeshifting or disguising itself, the affected entity gains a +[1] bonus to all Checks.

[1] marks a value that depends on character level.

Marked for Negation

Description only
The affected entity is within range of the Netherbrain's Orb of Negation.

The orb will explode on its turn, dealing 20d10 Force damage.

Marshal Undead

Changes stats
An undying magnetism grants the Death Knight and nearby undead Advantage against being Turned.

Marshalled Undead

Changes stats
The affected entity has Advantage against being Turned while within 18m of the spellcaster.

Martial Arts: Unarmed Strike

Changes stats
You can make an unarmed attack as a bonus action this turn.

Martial Exertion

Changes stats
Affected entity has pushed past its physical limits, taking [1] per turn to perform an additional attack per turn and to double its movement speed.

[1] marks a value that depends on character level.

Martialling Cry

Changes stats
You deal maximum damage on all your attacks.

Medium Toughness

Changes stats
This material is unusually strong. Only a hit that deals at least 22 damage can damage it.

Meenlock Fear

Description only
This entity's proximity to a meenlock fills it with fear. It will become Frightened unless it succeeds a Wisdom Saving Throw.

Melancholy Heart

Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.

To end this effect, the creature must deny its Melancholy Heart by Performing, hearing a performance, or witnessing another act that brings them joy.

Melee Caster

Changes stats
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack Rolls.

Melee Spell Attack

Description only
Your attacks with this weapon use your Spell Attack Modifier.

Melf's Acid Arrow

Description only
Takes 2d4 Acid damage at end of their turn.
Show 4 other effects
Takes 3d4 Acid damage at end of their turn.
Takes 4d4 Acid damage at end of their turn.
Takes 5d4 Acid damage at end of their turn.
Takes 6d4 Acid damage at end of their turn.

Melt the Earth

Description only
Lava pools in this creature's footsteps.

Melting

Changes stats
Takes 10d6 Fire damage per turn.

Menaced

Changes stats
The next attack against this creature will be a Critical Hit.

Mental Fatigue

Changes stats
Affected entity has a -1 penalty to Wisdom, Intelligence, and Charisma Saving Throws for every turn remaining.

When it fails a Wisdom, Intelligence, or Charisma Saving Throw while having 5 or more turns of this condition remaining, the entity takes 1d4 Psychic damage and is no longer mentally fatigued.

Mental Instruction

Changes stats
Received instruction from Sa'varsh Kethk.

Affected entity has 20 and deals an additional 2d6 Psychic damage until it loses its temporary hit points.

Miasmic Mists

Description only
Possibly Blind targets within 4m and deal 3d6 Necrotic damage at the start of Cazador's turns.

Miasmic Mists Aura

Changes stats
At the start of Cazador's turns, this creature may become Blinded and take 3d6 Necrotic damage while within 4m of the vampire.

Mind Flayer Form

Changes stats
Affected entity has embraced ceremorphosis and become a mind flayer.

Mind Mastery

Changes stats
Forced to make a weapon attack against one of its allies by a duergar mind master.

Ends after the attack, or when hit.

Mind Sanctuary Aura

Description only
Anyone within the Mind Sanctuary can take actions and bonus actions interchangeably.

Mind Sanctuary Depleted

Description only
You cannot benefit more from Mind Sanctuary this turn.

Mind Sanctuary: Depleted

Description only
You cannot benefit more from Mind Sanctuary this turn.

Mindbroken

Changes stats
Affected entity is Slowed by the Netherbrain's psyche-shattering might.

Mindreader

Changes stats
Ranged attacks have Disadvantage against this creature.

Minor Illusion

Description only
An illusory image that distracts nearby creatures, compelling them to investigate.

Mirror Image

Changes stats
The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.

Mirrored

Applies passives
Defeat your Reflection to complete Shar's trial. Attacking another player's Reflection will incur Shar's Wrath!

Mirth-Wracked

Changes stats
Stunned by a wild joke. Can't move or take actions, bonus actions, or reactions until damaged.

Mist Form

Changes stats
Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.

Misty Escape

Applies passives
Disappeared in a cloud of mist after taking damage.

Mobile Attack

Description only
This creature's target cannot make an Opportunity Attack when the creature moves away.

Mobile Flourish

Changes stats
Can teleport to the target hit with Mobile Flourish.

Mobile Flourish Target

Description only
Targeted by a bard's fluid attack. The bard can teleport next to the creature.

Moderately Inebriated

Changes stats
Each sip of his special brew makes Thisobald more intoxicated.

He has Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps.

Momentum

Changes stats
Spurred on by a sense of urgency. The affected entity's movement speed has increased by 1.5m per remaining duration of this effect.

Removed when Restrained, Incapacitated, Prone, or slowed down.

Moonbeam

Changes statsDescription only
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10 Radiant damage. On a successful save, targets still take half damage.
Show 9 other effects
Creature is engulfed by ghostly flames that deal 2d10 Radiant damage per turn. On a successful save, the creature still takes half damage.
Creature is engulfed by ghostly flames that deal 3d10 Radiant damage per turn. On a successful save, the creature still takes half damage.
Creature is engulfed by ghostly flames that deal 4d10 Radiant damage per turn. On a successful save, the creature still takes half damage.
Creature is engulfed by ghostly flames that deal 5d10 Radiant damage per turn. On a successful save, the creature still takes half damage.
Creature is engulfed by ghostly flames that deal 6d10 Radiant damage per turn. On a successful save, the creature still takes half damage.
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 3d10 Radiant damage. On a successful save, targets still take half damage.
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 4d10 Radiant damage. On a successful save, targets still take half damage.
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 5d10 Radiant damage. On a successful save, targets still take half damage.
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 6d10 Radiant damage. On a successful save, targets still take half damage.

Moonfire

Changes stats
The blessing of Dame Aylin's divine mother deals 2d10 Radiant damage to foes that come within 3m of her or start their turn there.

Moonlight Butterflies

Changes stats
Surrounded in moon-pale butterflies, creatures have Advantage on attacks against the affected entity. When the illusion is fled from or disappears, the entity takes 1d6 Psychic damage.

Moonshield

Changes stats
Protected by the light of a Moonlantern. The shadow curse does not affect this entity.

Morninglord's Bulwark

Changes stats
Lathander's warding light protects this door from any harm dealing less than 50 damage.

Morninglord's Radiance

Changes stats
Your weapon attacks deal an additional 1d4 Radiant damage.

Mortally Wounded

Description only
Can't be resurrected.

Mother's Loathing

Changes stats
Gains Bite until next Long Rest.

Multiattack Defence

Changes stats
Affected entity has a -4 penalty to Attack Rolls against the ranger it just attacked.

Mummy Rot

Changes stats
Your maximum hit points is reduced by 8. You cannot be healed.

Murderous Dagger Cloud

Description only
Takes 6d4 Piercing damage per turn.
Show 1 other effects
Spinning daggers fill the air. Anyone inside the whirlwind takes 6d4 Piercing damage each turn.

Murderous Intent

Description only
The zombie regards everyone around him with murderous intent, ready to attack any moment.

Murderous Strikes: 1

Changes stats
Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.
Show 1 other effects
After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault.

Murderous Strikes: 2

Changes stats
Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.
Show 1 other effects
After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault.

Murderous Strikes: 3

Changes stats
Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.
Show 1 other effects
After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault.

Murderous Strikes: 4

Changes stats
Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.
Show 1 other effects
After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault.

Myrkul's Call

Changes stats
Hearing Myrkul's call, this creature will sacrifice itself to the Bone Lord.

Myrkul's Gift

Changes stats
Gained 10. Until it loses these temporary hit points, this creature deals an additional 1d4 Necrotic damage with weapon attacks and has Resistance to Cold and Necrotic damage.

Myrkul's Presence

Description only
The apostle exudes the god of death's unholy will and Bone Chills all nearby creatures.

Mysterious Sharran Wound

Description only
Your old wound is wracking your body with an intense, mysterious pain.

Mystic Carrion's Blinding Curse

Description only
Affected entity has been cursed by Mystic Carrion. It is Poisoned and Blinded.

It must succeed a Constitution Saving Throw at the end of its turn or become afflicted with Mystic Carrion's Restraining Curse and receive Necrotic damage.

Mystic Carrion's Poisoned Curse

Description only
Affected entity has been cursed by Mystic Carrion. It is Poisoned.

It must succeed a Constitution Saving Throw at the end of its turn or become afflicted by Mystic Carrion's Blinding Curse and receive Necrotic damage.

Mystic Carrion's Restraining Curse

Description only
Affected entity has been cursed by Mystic Carrion. It is Poison, Blinded, Restrained, and receive Necrotic damage.

Mystra's Benevolence

Changes stats
Gale has advantage to Concentration checks.

Mystra's Blessing

Changes stats
Gale is Immune to Fire, Acid, Cold, Force, and Thunder damage unless the damage dealt exceeds 10 points.
Show 1 other effects
Additional 1d4 to Saving Throws and weapon attack rolls, and an additional 2d4 to spell attack rolls.

N

Naked

Description only
The equipment you were wearing, is available in your inventory.

Narcoleptic Toxins

Description only
Will explode upon death, releasing toxins that put nearby creatures to Sleep.

Nature's Wrath

Changes stats
Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.

Nauseated

Changes stats
Vulnerable to Psychic and Acid damage until next Long Rest.

Nauseous

Changes stats
Can't take actions.

Necromantic Novice

Description only
Undead creatures summoned by Danse Macabre are also hostile towards you.

Necromantic Restraints

Changes stats
Affected entity can't move.

Necrosis

Description only
Gale exudes Necrotic energy. Creature takes 1d4 Necrotic damage every turn.

Necrotic Absorption

Description only
The cage is draining this creature.

Necrotic Aura

Description only
Gale exudes Necrotic energy. Nearby creatures take 1d4 Necrotic damage every turn.
Show 1 other effects
Gale's creation exudes a roiling darkness that grants an additional 1d4 Necrotic damage to the attacks of nearby allies.

Necrotic Bloodcurse

Changes stats
After placing a hand on a suspicious altar, the affected entity has Disadvantage on attack rolls and its maximum hit points reduced by 5.

Necrotic Veil

Changes stats
A deathly miasma grants the affected entity 20.

While the affected entity has temporary hit points, it is Resistant to all damage except Radiant damage and cannot be Turned.

Newborn Zombie

Description only
Zombies born from the Crawling Gnaw cannot last. They take 1 Necrotic damage each turn and only follow the zombie that infected them.

Nightbringer's Beloved

Applies passives
Shar's ardent favour lets her chosen disciple regain 7d8 every time they use their Channel Divinity.

Nightsong Soars Eternal

Changes stats
Nightsong will be resurrected by the powers of Selûne whenever she dies.

Noblestalk

Description only
Restores a creature to full health and removes all conditions that negatively affect it.

Non-Lethal Damage

Description only
Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.

Noxious Fume Damage

Description only
Affected entity takes 1d4 Acid damage at the start of its turn.

Noxious Fumes

Description only
Affected entity takes 1d4 Poison damage each turn. It must succeed a Constitution Saving Throw or take an additional 2d4 Poison damage, taking half damage in a success.
Show 1 other effects
Hostile creatures in a radius of 3m take 1d4 Acid damage.

O

Oakfather's Light

Changes stats
Promise deals an additional 1d6 Piercing damage against creatures made of shadow.

Oath Broken

Changes stats
You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.

You should go to camp and contemplate what happened and what comes next.

Oil of Accuracy

Description onlyChanges stats
Has a +2 bonus to Attack Rolls with the oiled weapon.

Oil of Bane

Description only
Targets become Baned for 2 turns unless they succeed a Charisma Saving Throw.

Oil of Combustion

Description onlyApplies passives
Coat your active weapon in this oil. On a hit, the target is doused in oil for 2 turns. If it takes Fire damage, the oil immolates, dealing 3d6 Fire damage in an area around it.
Show 1 other effects
Affected entity is doused in oil. If it takes Fire damage, the oil immolates, dealing 3d6 Fire damage in an area around it.

Oil of Diminution

Description only
Coat your active weapon in oil. The weapon receives a -1 penalty to damage. Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws. They also receive a [2] penalty to damage with melee weapon attacks.

[1] marks a value that depends on character level.

Oil of Freezing

Description only
Coat your active weapon in oil. When you hit a foe, it inflicts Encrusted with Frost for 2 turns.

Oil of Magical Honing

Description only
Weapons coated in this arcane oil gain a +1 bonus to Damage and Attack Rolls. Weapons become magical, so they can damage creatures that are immune to non-magical attacks.

Oil of Sharpness

Description onlyChanges stats
Creature's weapon is magical and has +3 bonus to attack and damage rolls.

Oiled

Applies passives
Whenever this creature takes Fire damage, it suffers an additional 5 Fire damage.

Omen of Acid

Description only
If the affected entity is dealt 1 Acid damage, the owner of the hound will regain 1 Sorcery Point(s).

Omen of Cold

Description only
If the affected entity is dealt 1 Cold damage, the owner of the hound will regain 1 Sorcery Point(s).

Omen of Fire

Description only
If the affected entity is dealt 1 Fire damage, the owner of the hound will regain 1 Sorcery Point(s).

Omen of Lightning

Description only
If the affected entity is dealt 1 Lightning damage, the owner of the hound will regain 1 Sorcery Point(s).

Omen of Poison

Description only
If the affected entity is dealt 1 Poison damage, the owner of the hound will regain 1 Sorcery Point(s).

Omen of Thunder

Description only
If the affected entity is dealt 1 Thunder damage, the owner of the hound will regain 1 Sorcery Point(s).

On Black Wings

Description only
An unkindness of ravens that will act of their own accord.

One with the Shadows

Changes statsDescription only
Affected entity is invisible. It has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
Show 1 other effects
This creature is unaffected by the shadow curse tainting this land.

One-Handed

Description only
You have lost one of your hands.

Onus of Battle

Changes statsDescription only
Affected entity can immediately use a reaction to make a weapon attack.

Open Hand Technique: Staggered

Changes stats
Took a powerful blow. Can't take reactions.

Open Warrens

Description only
Kobolds will continue to emerge from this tunnel while it is unobstructed.

Open Wound

Description only
Creature has recently cut itself.

Orb of Negation

Description only
The Netherbrain's will made manifest. At the start of the orb's turn, it explodes and deals 20d10 Force damage to all creatures and objects within range.

Orphic Favour

Changes stats
While within 6m of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +3 bonus to Intelligence, Wisdom, and Charisma Saving Throws.
Show 1 other effects
While within 18m of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +3 bonus to Intelligence, Wisdom, and Charisma Saving Throws.

Orphic Favour Aura

Changes stats
The Prince of the Comet protects his champions. He and nearby allies gain Resistance to Psychic damage and a +3 bonus to Intelligence, Wisdom, and Charisma Saving Throws.

Otherworldly Miasma

Changes stats
Weakened by alien fumes. Vulnerable to Bludgeoning, Piercing, and Slashing damage.
Show 1 other effects
Alien fumes have hardened this githyanki's skin. It is Resistant to Bludgeoning, Piercing, and Slashing damage.

Otiluke's Resilient Sphere

Changes stats
Enclosed in an arcane sphere.

Affected entity is impervious to all spell effects and damage, and cannot cast spells or deal damage. Movement speed halved.

Otto's Irresistible Dance

Changes stats
Compelled to shuffle and dance.

Affected entity can't move or take actions. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.

Outer-Entity Slayer

Changes stats
When wielded against fey, fiends, or undead foes, this weapon has a +[1] bonus to Damage and Attack Rolls.

[1] marks a value that depends on character level.

Overdrive

Description only
Karlach is kindled and burning with terrible rage.

Overgrown Foliage

Changes stats
Creatures move at quarter speed in the overgrown foliage.

Overheated

Description only
The hydraulic system has overheated and seized up.

Overheating

Description only
This overheating device will explode the next time it's used, dealing 8d8 Fire damage to all nearby creatures. Find a way to cool it, or stay away!

Overloaded Optical Circuit

Changes stats
The Steel Watcher's scanner has been overloaded with light, and cannot scan citizens anymore.

Overloaded With Synaptic Power

Changes stats
Affected entity deals an additional 1d4 Psychic damage with its attacks, but also receives 1d4 Psychic damage per turn.

Owlbear's Rage

Changes stats
The owlbear is enraged! Strength increased by 2.
Show 2 other effects
The owlbear is enraged! Strength increased by 2 and has Resistance to all physical damage.
The owlbear is enraged! Strength and Constitution increased by 2, and gained 12.

P

Pacified

Changes stats
Incapacitated. Can't move or take actions, bonus actions, or reactions.

Pack Tactics

Changes stats
Has Advantage on Attack Rolls if one of its allies is within 0.5m of its target and isn't Incapacitated.

Pack Tactics Aura

Changes stats
Grants its allies Advantage on Attack Rolls when they attack a target within 0.5m of another ally.

Pact Weapon

Changes stats
The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical and uses the warlock's Charisma modifier.

Painful Loyalty

Description only
Any damage done to this creature is taken by its loyal bodyguard instead.

Panache: Disadvantage

Changes stats
You have Disadvantage on Attack Rolls against all enemies except the caster of Panache. You are also unable to make Opportunity Attacks against enemies other than the caster.

Paralysed

Changes stats
Can't move, take actions, bonus actions, or reactions, and is Vulnerable to Slashing, Piercing and Bludgeoning damage.
Show 3 other effects
Paralysed by magic.
Affected entity can't move or take actions, bonus actions, or reactions.

Attacks against the entity are always Critical Hits if the attacker is within 3m.
You are paralysed by a potion's contents and cannot move or take actions.

Parried

Description only
Already Parried this turn and has to recover before Parrying again.

Parry

Changes stats
When hit with a melee attack, the affected entity can use a reaction and a Superiority Die to reduce the damage by [1].

[1] marks a value that depends on character level.

Pass Without Trace

Changes stats
Veiled by an ally. +10 bonus to Stealth Checks.

Pass Without Trace Aura

Changes stats
This entity and nearby allies have a +10 bonus to Stealth Checks.

Peerless Artillery

Changes stats
You have Advantage on ranged attack rolls and gain an additional ranged weapon attack each turn. Creatures hit by your ranged attacks may also take an additional 2d6 Piercing damage.

Perfect Warmth

Description only
The ambient temperature allows you to operate the sluice gate.

Perfect Water Level

Description only
The current water level allows you to operate the sluice gate.

Performing 'Bard Dance'

Description only
Playing a tune. Perform the same song nearby to join in.

Performing 'Of Divinity and Sin'

Description only
Playing a mysterious tune. Perform the same song nearby to join in.

Performing 'Old Time Battles'

Description only
Playing a tune. Perform the same song nearby to join in.

Performing 'Sing For Me'

Description only
Playing an inspiring ballad. Perform the same song nearby to join in.

Performing 'The Power'

Description only
Playing a tune. Perform the same song nearby to join in.

Performing 'The Queen's High Seas'

Description only
Playing a jaunty sea shanty. Perform the same song nearby to join in.

Perilous Stakes

Changes stats
Affected entity's attacks deal an additional 15 Psychic damage and heal it for 2d8. The entity scores a Critical Hit when rolling a 15 or higher. The entity is Vulnerable to all damage.
Show 1 other effects
Affected entity is Vulnerable to all damage, but when it attacks it heals 2d8.

Perilously Hot

Description only
The temperature has risen to a dangerous level.

Permanent Mind Sanctuary

Changes stats
While in combat, Mind Flayers can use actions and bonus actions interchangeably.

Petrified

Changes stats
Turned to stone. Can't move or take actions, bonus actions, or reactions.
Show 1 other effects
Petrified by unknown magic.

Phantasmal Force

Applies passives
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Psychic damage each turn. Each time they take damage from another source, the damage type of Phantasmal Force changes to that damage type.

Phantasmal Force: Acid

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Acid damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Bludgeoning

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Bludgeoning damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Cold

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Cold damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Fire

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Fire damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Force

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Force damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Lightning

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Lightning damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Necrotic

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Necrotic damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Piercing

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Piercing damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Poison

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Poison damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Psychic

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Psychic damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Radiant

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Radiant damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Slashing

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Slashing damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phantasmal Force: Thunder

Description only
Haunted by an echo of the last thing that attacked them.

Takes 1d6 Thunder damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.

Phase Optimiser Active

Changes stats
The affected entity gains an additional action.

Pinched

Changes stats
Takes 2 Piercing damage at the beginning of each turn and movement speed is reduced by 3m.

Pinned

Changes stats
Pinned under a beam.

Pinned Down

Changes stats
Movement speed is reduced by 3m.

Pixie Blessing

Changes stats
The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.

Plant Growth

Changes stats
The ground is covered with plants and weeds. Movement speed is quartered.

Poison Resistance Aura

Description only
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Poison damage.

Poison Susceptibility

Applies passives
If you take poison damage, there is a chance you could become Poisoned.

Poisonous Fling

Description only
When launched at a target, deal an additional 1d4 Poison damage.

Polearm Clout

Changes stats
Sweep your polearm around, whacking a foe with the weapon's heavy haft.

Polymorph Self

Description only
Transformed into a blue jay, able to Fly for 5 rounds.

Polymorphed

Changes stats
Changed into a beast.
Show 1 other effects
You are now a particularly ripe wheel of cheese, unpleasant to the nostril.

Poor Performance

Description only
Maybe you'd better stop, before anyone starts throwing rocks.

Portent Dice

Changes stats
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 1.

Bonuses and penalties will still be added to the number.
Show 19 other effects
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 10.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 11.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 12.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 13.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 14.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 15.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 16.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 17.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 18.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 19.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 2.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 20.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 3.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 4.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 5.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 6.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 7.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 8.

Bonuses and penalties will still be added to the number.
Affected entity possesses the power to influence the future through divination.

The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a 9.

Bonuses and penalties will still be added to the number.

Possessed

Changes stats
You are possessed - an unknown spirit controls your every action.
Show 1 other effects
The affected entity is possessed by the spirit of the Mad Monk.

Possessing

Changes stats
The affected entity cannot be targeted by spells or attacks until the creature it has Possessed dies or is Turned.

Potent Magic

Changes stats
Offensive spells deal an additional 1 damage.

Potent Mist Form

Changes stats
Transformed into a cloud of mist, now immune to non-magical physical damage and resistant to magical damage.

Possibly Blind foes within 4m and inflict 3d6 Necrotic damage at the start of their turn. This condition is removed by sunlight.

Potion of Angelic Relief

Changes stats
Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.

If interrupted before the duration expires, the effects will not apply.

Potion of Angelic Slumber

Changes stats
Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.

Potion of Flying

Changes stats
Can Fly to a target position.

Potion of Glorious Vaulting

Changes stats
Jump distance is tripled.

Potion of Shrinking

Description only
Size reduced for one minute.

Potion of Vitality

Description only
Cured of all poison and disease.

Precision Attack

Changes stats
Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die.

Predator Essence: 1

Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.

Predator Essence: 2

Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.

Predator Essence: 3

Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.

Predator Essence: 4

Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.

Predator Essence: 5

Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.

Predator Essence: 6

Changes stats
Each Predator Essence heals the Houndmaster for 4d10. Moreover, he deals an additional 4d10 Necrotic damage when he casts Grave Shot.

Prepared

Applies passives
Deals an additional [1] with melee attacks.

[1] marks a value that depends on character level.

Prey Essence

Changes stats
Grants 30 temporary hit points.

Prey's Scent

Description only
A Swarmkeeper has marked you with Hunter's Mark, so their swarm of bees will deal an additional 1d6 Piercing damage when they attack you.
Show 2 other effects
A Swarmkeeper has marked you with Hunter's Mark, so their swarm of jellyfish will deal an additional 1d6 Lightning damage when they attack you.
A Swarmkeeper has marked you with Hunter's Mark, so their swarm of moths will deal an additional 1d6 Psychic damage when they attack you.

Primal Howl

Changes stats
Loose an emboldening howl that grants an additional action.

Prime Target

Changes stats
You have drawn Grym's ire.
Grym will attempt to attack this creature if possible.

Produce Flame

Changes stats
A flickering flame sheds light around the creature.

Profane Strength

Changes stats
Your strength is increased by [1] and you are granted 40.

[1] marks a value that depends on character level.

Profane Womb-Bound

Description only
Silenced and held in place by a Profane Womb.

Profoundly Intoxicated

Changes stats
Thisobald is on the verge of passing out from his heavy drinking.

He has Disadvantage on Charisma and Dexterity Checks, and his hallucinations continue.

Projected Image

Description only
This magical projection cannot be targeted or attacked.

Projected Ward

Changes stats
The next attack against this creature will be reduced by an ally wizard's Arcane Ward.

Promise of Wealth

Description only
Affected entity has been marked as wealthy by a follower of Mammon. Creatures with Infectious Greed have Advantage on Attack Rolls against it.

Prone

Changes stats
Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.

Attacks against a Prone creature have Advantage if they're made within 3m of the creature.

A Prone creature must spend half its movement speed to stand up.

Prophecy: A Blunt Tool

Applies passives
Deal at least 1 Bludgeoning damage to an enemy to regain a Portent Die.

Prophecy: A Little Help

Applies passives
Casting a Conjuration spell will result in a new Portent Die.

Prophecy: A Little Prick

Applies passives
Deal at least 1 Piercing damage to an enemy to regain a Portent Die.

Prophecy: Burn After Reading

Applies passives
Deal at least 1 Fire damage to an enemy to regain a Portent Die.

Prophecy: Changes

Applies passives
Casting a Transmutation spell will result in a new Portent Die.

Prophecy: Cutting Edge

Applies passives
Deal at least 1 Slashing damage to an enemy to regain a Portent Die.

Prophecy: Dead Right

Applies passives
Casting a Necromancy spell will result in a new Portent Die.

Prophecy: Delivering Alms

Applies passives
When you Help an ally, you will gain a new Portent Die on your next short rest.

Prophecy: Evocative

Applies passives
Casting an Evocation spell will result in a new Portent Die.

Prophecy: Feign Surprise

Applies passives
Casting an Illusion spell will result in a new Portent Die.

Prophecy: Forceful Insistence

Applies passives
Deal at least 1 Force damage to an enemy to regain a Portent Die.

Prophecy: Frosty Reception

Applies passives
Deal at least 1 Cold damage to an enemy to regain a Portent Die.

Prophecy: Grave Fate

Applies passives
Deal at least 1 Necrotic damage to an enemy to regain a Portent Die.

Prophecy: Guarded

Applies passives
Casting an Abjuration spell will result in a new Portent Die.

Prophecy: Headache

Applies passives
Deal at least 1 Psychic damage to an enemy to regain a Portent Die.

Prophecy: Holy Epiphany

Applies passives
Deal at least 1 Radiant damage to an enemy to regain a Portent Die.

Prophecy: Melting Pot

Applies passives
Deal at least 1 Acid damage to an enemy to regain a Portent Die.

Prophecy: Predictable

Applies passives
Casting a Divination spell will result in a new Portent Die.

Prophecy: Reap Rewards

Applies passives
Dealing the killing blow to an enemy will result in a new Portent Die after taking a short rest.

Prophecy: Shocking Revelation

Applies passives
Deal at least 1 Lightning damage to an enemy to regain a Portent Die.

Prophecy: Spellbinding

Applies passives
Casting an Enchantment spell will result in a new Portent Die.

Prophecy: Thunderous Applause

Applies passives
Deal at least 1 Thunder damage to an enemy to regain a Portent Die.

Prophecy: Venomous Words

Applies passives
Deal at least 1 Poison damage to an enemy to regain a Portent Die.

Prophecy: Well-Read

Description only
Learning from or using a Spell Scroll will result in a new Portent Die.

Protection from Evil and Good

Changes stats
The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. These creatures have Disadvantage on Attack Rolls against the target, and the target can't be Charmed, Frightened, or Possessed by them.

Protection from Poison

Changes stats
Creature has Advantage on Saving Throws against being Poisoned and Resistance to Poison damage.

Prowling

Changes stats
Stalking its prey.

While Invisible, the affected entity's next attack deals an additional [1] damage.

[1] marks a value that depends on character level.

Prying Heart

Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.

To end this effect, the creature must deny its Prying Heart by Poisoning itself.

Psionic Dominance

Changes stats
Affected entity is prepared to counter an enemy's spell.

Psionic Drain

Changes stats
Your Intelligence, Wisdom, and Charisma scores are reduced by 2 while Ptaris drains your mind to form a Mental Image. If any ability score reaches 0, you die. Destroying the Mental Image releases the psionic energy and ends this effect.

Psionic Enrichment

Changes stats
After using a tadpole power, affected entity gains Advantage on all attacks for 3 rounds.

Psionic Lock

Changes stats
Not the kind of lock you can simply lockpick...

Psionic Ward

Changes stats
Affected entity has a +5 bonus to Saving Throws and can't be Frightened while within 3m of the spellcaster.

Psionic Ward Aura

Changes stats
The gish and allies within 3m have a +5 bonus to Saving Throws and can't be Frightened.

Psionic Weakening

Changes stats
Affected entity has Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects from other elixirs when drunk.

Psyche Hampering

Description only
Oppressive psionic force Slows your mind and body.

Psychic Cascade

Applies passives
Unstable psionics fill your mind after using a twisted illithid restoration pod. Whenever you attack or cast a spell, a random psionic effect may trigger.

Subsequent uses of the Restoration Pods increase the chance of psionic effects manifesting.

Psychic Fling

Description only
When launched at a target, deal an additional 1d4 Psychic damage.

Psychic Shock

Description only
You shouldn't have forced your way through the mind flayer door...

Psychically Dominated

Description only
This dragon is being is controlled by the deep, twisting grasp of the Netherbrain's psychic might.

Punish Divinity

Applies passives
When hit with Radiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched.

Purple Worm Toxin

Description onlyChanges stats
Affected entity takes 1d10 Poison damage at the end of its next turn.
Show 3 other effects
Targets must succeed a Constitution Saving Throw or take 1D10 Poison damage. On a successful save, creature still takes half damage.
Deals an additional 1D10 Poison damage.

On a successful DC 19 Constitution Saving Throw, target still takes half damage.
Deals an additional 1d10 Poison damage.

On a successful DC 19 Constitution Saving Throw, target still takes half damage.

Pursuit Protocol

Description only
You attacked a Steel Watcher. The Steel Watch are searching for you across the city.

Q

Qua'nith: Alert Active

Changes stats
Voss' psionic detector has warned you of an imminent githyanki attack. You gain a +5 bonus to your Initiative check and have Advantage on your next Attack Roll.

Quickening Incantation

Changes stats
You can cast Illusion and Enchantment Spells as a bonus action.

Quickly Ticking Mine

Description only
This trap will detonate next turn.

Quickspell Flinger

Changes stats
Cantrips that cost an action cost a bonus action instead.

R

Radiant Retort

Applies passives
Whenever you take radiant damage, reflect it back at your attacker twofold as Force damage.

Radiating Orb

Changes stats
Affected entity has -1 to Attack Rolls for each remaining turn. It also sheds bright light in an area surrounding it.

Reduce the duration by 2 each time the entity makes an attack.

Rage

Changes stats
Deals an additional [1] damage with melee and improvised weapons, and while throwing objects.

Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.

Cannot cast or concentrate on spells.

[1] marks a value that depends on character level.

Show 1 other effects
Deals an additional 2 Slashing damage damage with melee attacks.

Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.

Can use Frenzied Strike.

Rage ends early if the boar didn't attack an enemy or take damage since its last turn.

Rage: Bear Heart

Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.

Has Resistance to all damage except Psychic damage, and Advantage on Strength Checks and Saving Throws.

Cannot cast or concentrate on spells.

[1] marks a value that depends on character level.

Rage: Eagle Heart

Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.

Can use Dash as a bonus action, and foes have Disadvantage on Opportunity Attacks.

Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.

[1] marks a value that depends on character level.

Rage: Elk Heart

Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.

Movement speed increased by 4.5m.

Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.

Cannot cast or concentrate on spells.

[1] marks a value that depends on character level.

Rage: Tiger Heart

Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.

Jump distance increased by 4.5m.

Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.

Cannot cast or concentrate on spells.

[1] marks a value that depends on character level.

Rage: Wolf Heart

Changes stats
Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.

Allies have Advantage on melee Attack Rolls against enemies within 2m.

Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.

Cannot cast or concentrate on spells.

[1] marks a value that depends on character level.

Rage: Wolf Heart's Prey

Changes stats
Standing near a Raging Wolf Heart barbarian.

The barbarian's allies have Advantage on melee attack rolls against this creature.

Raging Vortex

Description only
Affected entity is Silenced and is being dealt 2d8 Bludgeoning damage per turn while remaining in the vortex.

Raging Vortex Aura

Description only
Affected entity is Silenced and takes 2d8 Bludgeoning damage per turn while remaining in the vortex.

Rallied

Changes stats
The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points.
Show 1 other effects
Granted 8 by a friendly combatant's rallying cry.

Rampage

Changes stats
When a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its movement speed.
Show 1 other effects
You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.

Rampart Aura

Changes stats
All entities with or in this aura have their movement speed halved.

Rapport Spores

Description only
Affected creatures can communicate telepathically with one another.

Raven Queen's Wrath

Applies passives
If the creature dies, its killer can become Ensnared.

Ray of Frost

Changes stats
Movement speed is reduced by 3m.

Reactive Fungus

Applies passives
The mushroom releases Pacifying Spores when it's damaged. Pacifying Spores make movement and taking actions impossible.

Reactive Restoration

Description only
When Blinded, Paralysed, or Poisoned, the affected entity is automatically Restored.

Ready to Burst

Description only
This bubble is near to bursting.

Ready to Parry

Description only
The githyanki stands ready to parry the next weapon attack, reducing its incoming damage by 10.

The githyanki can parry an attack as long as they have a reaction, they wield a greatsword, and they aren't Blinded, Incapacitated or Restrained.
Show 1 other effects
The githyanki stands ready to parry the next weapon attack, reducing its incoming damage by 20.

The githyanki can parry an attack as long as they have a reaction, they wield a greatsword, and they aren't Blinded, Incapacitated or Restrained.

Reaper's Rewards

Changes stats
Consumed a necromite's soul and gained the ability to cast Finger of Death.

Reapply Hex

Changes stats
Can cast Hex without expending a new spell slot.

Recast Speak with Dead

Changes stats
Can recast Speak with Dead without expending a spell slot.

Recharging

Description only
This device cannot fire this turn.

Reckless Attack

Changes stats
Affected entity has Advantage on Melee and Throwing Attack Rolls. Enemies have Advantage on Attack Rolls against it.

Reckless Roar

Changes stats
Creature has Advantage on Attack Rolls, but its attackers also have Advantage on Attack Rolls against the creature.

Reconfigured: Undead

Changes stats
The foulest stench is in the air...

Recovering

Description only
Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again.

Redirected Attack

Changes stats
Redirected by a monk and will possibly attack the closest target.

Reduced

Changes stats
Size is reduced, weapon attacks deal [1] less damage, and the affected entity has Disadvantage on Strength Checks and Saving Throws. Carrying capacity is also reduced by 25%.

[1] marks a value that depends on character level.

Show 1 other effects
Size is reduced.

Armour Class increased by 5, but has Disadvantage on Strength Checks and Strength Saving Throws. Weapon attacks deal 1d4 less damage.

Reeling

Changes stats
Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.

Reflection

Description only
A party member has something to say.

Reflective Mucus

Changes stats
Armour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, after which the mucus is removed.

Reflective Shell

Changes stats
Projectiles targeted at this creature are reflected back to their point of origin.

Reflectoguard Active

Changes stats
Any projectile fired at this character is sent back to where it came from.

Refreshed

Description onlyChanges stats
Suddenly feeling a lot better.
Show 1 other effects
Hit point maximum increased by 10 until the next Long Rest.

Regeneration

Description only
The wood woad regains 10 if it starts its turn on twisting vines unless it recently took Fire damage.

Regeneration Broken

Changes stats
The wood woad was damaged by Fire and will not regenerate.

Reinforcements

Description only
The creature's allies have arrived.

Rejuvenating Miasma

Description only
Animate Dead doesn't require a corpse in this area due to a lingering necrotic stench.

Relentless Avenger

Changes stats
You have a +4.5m bonus to your movement speed.

Relentless Endurance

Changes stats
If the character reaches 0 hit points, it regains 1 instead of falling Unconscious.

Rended Flesh

Changes stats
Affected entity can't be healed and can't gain temporary hit points.

Repair Matrix

Description only
At the start of its turn, restorative servos heal this Steel Watcher.

Resistance

Changes stats
Gains a +1d4 bonus to Saving Throws.

Resistant to Acid Damage

Changes stats
Acid damage against this entity is halved.

Resistant to Cold Damage

Changes stats
Cold damage against this entity is halved.

Resistant to Fire Damage

Changes stats
Fire damage against this entity is halved.

Resistant to Force Damage

Changes stats
Force damage against this entity is halved.

Resistant to Lightning Damage

Changes stats
Lightning damage against this entity is halved.

Resistant to Necrotic Damage

Changes stats
Necrotic damage against this entity is halved.

Resistant to Poison Damage

Changes stats
Poison damage against this entity is halved.

Resistant to Psychic Damage

Changes stats
Psychic damage against this entity is halved.

Resistant to Radiant Damage

Changes stats
Radiant damage against this entity is halved.

Resistant to Thunder Damage

Changes stats
Thunder damage against this entity is halved.

Resisted the Song

Description only
Succeeded a Saving Throw against the harpy's Luring Song and is immune to its effects for 2 turns.

Resonating Ki

Description only
The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode.

Restrained

Changes stats
Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Show 4 other effects
Shackled to a torture rack and unable to move.
Shackled to a torture rack. Unable to move and in severe pain.
Can't move or take actions.
Imprisoned

Retributive Justice

Changes stats
This Echo of Bhaal is drawing on new, terrible powers to avenge Sarevok's death.

Revealed

Description only
Affected entity lost its Invisibility due to the effects of See Invisibility.

Revenant Scourge

Changes stats
When used against undead creatures this weapon has +[1] bonus to Attack and Damage rolls.

[1] marks a value that depends on character level.

Reverberation

Changes statsDescription only
Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving Throws per remaining turn.

When the entity has 5 or more turns of Reverberation, it takes 1d4 Thunder damage and possibly falls Prone. The condition is removed afterward.

Creatures Immune to Thunder damage can't receive Reverberation.

Revitalising Gore

Description only
Affected entity is drenched in its enemies' blood. It regains 2d6 per turn.
Show 1 other effects
Affected entity is drenched in its enemies' blood. It regains 4d6 per turn.

Rift Open

Description only
The umbral tremor has opened, ready to unleash hordes of creatures into the world.

Righteous Clarity

Changes stats
Has their Proficiency Bonus added to their Attack Rolls.

Ritual Chant: Bhaal's Power Word Kill

Changes stats
As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55m makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

Ritual Drain: Astarion

Changes stats
Has an additional Bonus Action after draining Astarion's life force. This effect can only apply once per round.

Ritual Drain: Violet

Changes stats
The creature has an additional 5 to its Armour Class after absorbing Violet's strength.

Ritual Drain: Yousen

Description only
The creature regains 3d8 every turn while drawing on Yousen's vitality.

Ritual Sources: 1

Changes stats
Your movement increases by 1m, you receive 10 and your attacks and spells deal an additional 1d10 Necrotic damage, after draining a vampire spawn's life force.

Ritual Sources: 2

Changes stats
Your movement increases by 2m, you receive 20 and your attacks and spells deal an additional 2d10 Necrotic damage, after draining a vampire spawn's life force.

Ritual Sources: 3

Changes stats
Your movement increases by 3m, you receive 30 and your attacks and spells deal an additional 3d10 Necrotic damage, after draining a vampire spawn's life force.

Ritual Sources: 4

Changes stats
Your movement increases by 4m, you receive 40 and your attacks and spells deal an additional 4d10 Necrotic damage, after draining a vampire spawn's life force.

Ritual Sources: 5

Changes stats
Your movement increases by 5m, you receive 50 and your attacks and spells deal an additional 5d10 Necrotic damage, after draining a vampire spawn's life force.

Ritual Sources: 6

Changes stats
Your movement increases by 6m, you receive 60 and your attacks and spells deal an additional 6d10 Necrotic damage, after draining a vampire spawn's life force.

Ritual Sources: 7

Changes stats
Your movement increases by 7m, you receive 70 and your attacks and spells deal an additional 7d10 Necrotic damage, after draining a vampire spawn's life force.

Roaring Armament

Changes stats
Deals an additional 1d6 Thunder damage.
Show 1 other effects
Deals an additional 1d4 Thunder damage.

Roiling Hellfire

Changes stats
Flames from the heart of Avernus engulf this entity, inflicting 6d6 Fire damage per turn.

Rolan's Mage Armour

Changes stats
Grant a creature a rudimentary defensive boost, increasing its Armour Class by 2.

Rotten Reflux

Changes stats
Necrotic damage has spoiled Thisobald's special brew, letting him use Rotting Regurgitation.

Rumbling with Kereska's Thunder

Changes stats
Affected entity has Resistance to Thunder damage. Its thunder spells deal additional Thunder damage equal to its Proficiency Bonus. When it deals spell damage, it inflicts 1 turn of Reverberation upon the target. While attuned to Kereska's thunder, it can cast Shatter and Destructive Wave.

Running Hot

Description only
Avernus' flames crackle within your infernal engine, setting you ablaze.

Running Water

Description only
Standing in running water.
Show 4 other effects
Running water eats away at vampiric flesh, dealing 1 Acid damage.
Running water eats away at vampiric flesh, dealing 2 Acid damage.
Running water eats away at vampiric flesh, dealing 4 Acid damage.
Running water eats away at vampiric flesh, dealing 8 Acid damage.

Ruptured

Applies passives
Take 1d4 Piercing damage damage when moving. Each time you move, reduce the condition duration by 1.

S

Sacred Defiance

Changes stats
Affected entity has Advantage against the effects of Turn Undead while near the spellcaster.

Sacred Defiance Aura

Changes stats
Affected entity and nearby undead have Advantage against the effects of Turn Undead.

Sacred Flame

Changes stats
The affected entity sheds light in a 1.5m radius. It cannot become Invisible. Enemies are more likely to target this character during the trial.

Sacred Munitions

Applies passives
Affected entity's ranged weapon attacks possibly inflict Turn Undead on a target.

Sacred Weapon

Changes stats
Wielder's Charisma Modifier is added to Attack Rolls made with this weapon. It has become magical and emits light.

Sacrificial Lamb

Changes stats
Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.

If Cazador draws power from all the spawns bound this way three times, he will ascend.

Sanctuary

Applies passives
Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn.

Sanctuary Blocked

Changes stats
Affected entity can't receive Sanctuary.

Sapped

Changes stats
Target has been psionically drained.

Sapping Curse

Description only
This cursed energy drains vitality of anyone who dares get closer.

Savage Howl

Changes stats
This character's movement speed is increased by 5m, and it gains 20.

Scarlet Remittance

Changes statsDescription only
Affected entity has a +1 bonus to Attack Rolls, damage, and Spell Save DC.
Show 2 other effects
Affected entity has a +2 bonus to Attack Rolls, damage, and Spell Save DC.
Affected entity has a +3 bonus to Attack Rolls, damage, and Spell Save DC.

Scarlet Saturation

Changes stats
Your next attack is guaranteed to Critically Hit.

Scattering Spores

Description only
These spores are about to scatter and disappear.

Scorching Aura

Changes stats
Attacks dealt by this entity deal a bonus 1d6 Fire damage unless it is made Wet.

Scorching Siphon

Changes stats
A nearby fire myrmidon grants the affected entity Immunity to Fire damage and an additional 3d8 Fire damage to Elemental Retort.

The affected entity also gains temporary access to Fireball and an additional reaction per turn.

Scratch's Sniff

Description only
Scratch has discovered something of note nearby.

Searing Smite

Description only
Affected entity takes 1d6 Fire damage every turn, until the turn after it succeeds a Constitution Saving Throw.

Second Mirror Image

Changes stats
The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.

See Invisibility

Description only
Can see Invisible creatures within 9m. Creatures must succeed a Dexterity Saving Throw or lose their invisibility.

Seeming

Changes stats
Appearance is entirely changed.

Seething Fury

Description only
Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn.

Seized By Planar Binding

Changes stats
Affected entity follows and fights for the one who has bound it.

Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw.

Self-Same Trial

Description only
Shar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incurs Cheater's Folly.

Selune's Blessing: Lunar Brand

Changes stats
Your attacks deal an additional 1d4 Radiant damage.

Selûne's Blessing: Moonmote Aura

Changes stats
The area around the affected entity is illuminated. At the start of their turn, each hostile creature within the light must succeed a Wisdom Saving Throw or they must treat the lighted area as Difficult Terrain. Each ally within the light deals an additional 1d4 Radiant damage on a hit with melee attacks.

Selune's Blessing: Moonsnare

Changes statsDescription only
Movement speed halved.

Selûne's Ire

Changes stats
As a reaction, the Sliver can deal 12d12 Radiant damage to an attacker. It can use Selûne's Ire again after its next turn.

Selûne's Seal

Description only
A protective shield surrounds the chest, dealing 4d6 Radiant damage to any heretics that touch it.

Sentinel Foe

Changes stats
Can't move. Restrained by an Opportunity Attack from a Sentinel.

Serpent Fang Toxin

Description only
Affected entity takes 1d6 Poison damage at the end of its next turn.

Serpent Fang Venom

Description only
Targets must succeed a Constitution Saving Throw or take 1d6 Poison damage. On a successful save, creature suffers half the normal damage.

Serpent Venom

Changes stats
Deals an additional 1d6 Poison damage.

On a successful DC 13 Constitution Saving Throw, target still takes half damage.

Serpent Venom Toxin

Description only
Deals an additional 1d6 Poison damage.

On a successful DC 13 Constitution Saving Throw, target still takes half damage.

Severe Arcane Hunger

Changes stats
The Netherese Orb in Gale's body is severely weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. His movement speed is halved.

Shackled

Changes stats
Chained to the ground with iron shackles.

Shadespell

Changes stats
As long as it remains obscured, the affected entity has +1 to spell save DC.

Shadow Blade

Changes stats
The wielder has Advantage on Attack Rolls against Lightly or Heavily Obscured targets while using this blade.

Shadow Blade: Stealth

Changes stats
Affected entity has a +[1] bonus to Stealth Checks.

[1] marks a value that depends on character level.

Shadow Blend

Changes stats
Affected entity is invisible. It has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Shadow Curse

Changes stats
Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse.

Shadow Infusion

Changes stats
Close to another creature of the shadows. The Accursed Spectre has gained the Right Behind You reaction.
Show 1 other effects
Close to another creature of the shadows. The Hound of Ill Omen has gained the Right Behind You reaction.

Shadow Possession

Changes stats
Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4 Necrotic damage.

Shadow Stealth

Changes stats
Immune to Opportunity Attacks while obscured.

Shadow Step

Changes stats
Affected entity has Advantage on its next melee Attack Roll.
Show 1 other effects
Advantage on next Melee Attack Roll until end of Turn.

Shadow Veil

Changes stats
Because it is Lightly or Heavily Obscured, this entity is Resistant to Bludgeoning, Piercing, and Slashing damage.

Shadow Visage

Changes stats
This visage is floating in shadowy limbo. It cannot be damaged until drawn into combat.

Shadow Walk: Distant Spell

Changes stats
Increase the range of spells by 50%. Melee spells get a longer range.

Shadow-Animated

Description only
This armour is animated by shadow, increasing its Ability Scores and Hit Points.

Shadow-Bound

Description only
The shadows have overrun and bound you.

Shadow-Cursed

Changes stats
The foulness of the shadow-cursed lands taints this creature.

Shadow-Cursed Undead

Changes stats
Those who die in the shadows are cursed to remain there forever.

These undead have reduced hit points and Strength, are Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions.
Show 1 other effects
Those who die in the shadows are cursed to remain there forever.

These undead have reduced hit points and Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions.

Shadow-Cursed Vines

Changes stats
Affected entity can't move and takes 1d4 Necrotic damage per turn. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.

Shadow-Safe

Description only
You can't be harmed by the shadow curse right now.

Shadow-touched Weapon

Changes stats
Your attacks deal an additional 1d4 Necrotic damage.

Shadowed Embrace

Changes stats
If starting her turn in the dark, Nightsong receives an additional action.

Shadowy Grip

Changes stats
This creature can only be freed by dispersing the shadows holding it.

Shapechanged

Description onlyApplies passivesChanges stats
This creature has shapechanged into a male human.
Show 1 other effects
This creature has shapechanged into a female halfling.

Shapeshifted

Changes stats
Appearance is entirely changed.

Shapeshifter Hat: Wild Shape Charge Depleted

Description only
The Wild Shape charge granted from this amulet is depleted. A Long Rest will restore it.

Shar-Stricken

Changes stats
The Lady of Loss Hexes you, causing a temporary lapse in your agility.

Shar's Embrace

Description only
You cannot move or escape while locked in the Dark Lady's clutches.

Sharp Necrosis

Changes stats
Deals an additional 1d6 Necrotic damage.

Sharran Retribution

Changes stats
Shield of Faith reduces all damage by 2 and deals 1d4 Necrotic damage back at the attacker.

Shattered

Description only
Imbued with the gnawing exhaustion of endless labour.

Receives an additional 1d4 Piercing damage when struck by the war pick Deep Delver.

Shattered Psyche

Changes stats
Your Armour Class is reduced by 6, you have a -5 penalty to all Saving Throws, and Disadvantage on Concentration Saving Throws.
Show 1 other effects
Armour Class reduced by 2.

Shattering Impact

Applies passives
When thrown, the trident deals 1d4 Force damage in 6m around the target.

Shell of Resistance

Changes stats
Gortash has Immunity to Thunder damage, Resistance to physical and elemental damage for one turn, an extra bonus action and 3m extra Movement Speed.
Show 1 other effects
Gortash has Immunity to Fire and Thunder damage, Resistance to physical and elemental damage for one turn, an extra bonus action and 3m extra Movement Speed.

Shield

Changes stats
Immune to Magic Missile. Armour Class is increased by 5.

Shield Master

Description only
If a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself and diminish the effect's damage.

On a failed save, you only take half damage. On a successful save, you don't take any damage, even if you normally would.

Shield Master: Shove

Changes stats
Affected entity can Shove a creature with its shield as a bonus action.

Shield of Devotion: Spell Slot Depleted

Description only
The spell slot granted from this shield is depleted. A Long Rest will restore it.

Shield of Faith

Changes stats
Receives +2 bonus to Armour Class.

Shield of Screams

Changes stats
Protected by the screams of his enemies.

Armour Class increased by 3, and attackers take 2d6 Psychic damage when they hit Nere with a melee attack.

Shield of the Undevout: Spell Slot Depleted

Description only
The spell slot granted from this shield is depleted. A Long Rest will restore it.

Shielded

Description only
Shielded from the Voice of the Absolute.

Shillelagh

Changes stats
Creature's weapon is magical and deals [1]. Attack Rolls use the wielder's Spellcasting Ability Modifier.

[1] marks a value that depends on character level.

Shocking Grasp

Changes stats
Cannot take reactions.

Short Rest

Description only
Twice a day, you can take a Short Rest to restore some hit points. Warlocks restore their spell slots.

Shredded Armour

Changes stats
Armour Class has been reduced by 2.

Removed by healing.

Shrouded

Changes stats
This painting is obscured while within 6m of the Judge.

Shrouded Sentence

Description only
The Judge is obscuring paintings within 6m, preventing judgement being passed on an accused soul.

Sickened

Changes stats
Overpowering, indescribable sickness. Vulnerable to most types of damage.

Sickly

Changes stats
Feeling extremely off - suspiciously so.

Silence Aura

Description only
While it remains in the aura, affected entity is Silenced.

Silvanus' Blessing

Changes stats
Has Proficiency in Nature and Animal Handling.

Silvered Bulwark

Changes stats
Affected entity is Immune to all damage. This protection is shared by every creature and object within the barrier.

Simple Poison

Description only
Targets must succeed a Constitution Saving Throw or become Poisoned.

Simple Toxin

Description only
Affected entity takes 1d4 Poison damage at the end of its next turn.
Show 1 other effects
Deals an additional 1d4 Poison damage.

On a successful DC 11 Constitution Saving Throw, target still takes half damage.

Singing

Changes stats
The harpy Lures nearby creatures with a magical melody.

The song ends if she is incapacitated or loses concentration.

Singing Sword: Shriek

Changes statsDescription only
Affected entity has [1] penalty to mental Saving Throws. When it is attacked, it takes an additional 1d4 Thunder damage.

[1] marks a value that depends on character level.

Show 1 other effects
Enemies within 6m of range have [2] penalty to mental Saving Throws. The sword deals an additional 1d4 Thunder damage damage to creatures affected by the shrieked.

[1] marks a value that depends on character level.

Singing Sword: Song

Changes statsDescription only
Wielder has [1] bonus to mental Attack Rolls and Saving Throws.

[1] marks a value that depends on character level.

Show 1 other effects
All allies within 6m of range have [2] bonus to mental Attack Rolls and Saving Throws

[1] marks a value that depends on character level.

Sinister Lord

Changes stats
With the ritual complete Cazador has ascended. His movement speed is permanently increased by 7m, his Armour Class by 5, the damage of his attacks and spells increases by 7d10 Necrotic damage, and he regains 100.

Sinister Seal

Description only
Dark energy envelops this door.

Skilled Skullduggery

Changes stats
While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Slayer Form

Changes stats
Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.

Sleet Storm

Description only
Douses fires, creates an ice surface, and disrupts the concentration of spellcasters.

Slowed

Changes stats
Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.

The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.

Spells cast might be delayed for 1 turn.

Sluggardly

Description only
Can't make an Opportunity Attack against its most recent attacker.

Sneaking

Description only
Hiding in an unobscured area. Will be caught on sight.

Sorcery Point Creation

Changes stats
Sorcery points increased by 1.
Show 4 other effects
Sorcery points increased by 2.
Sorcery points increased by 3.
Sorcery points increased by 4.
Sorcery points increased by 5.

Soul Branding

Changes stats
Creature's movement speed is increased by 1.5m, and its next weapon attack deals an additional 2d4+1 Fire damage. This condition ends upon landing a successful weapon attack.

Soul Caged

Changes stats
A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.

The Nightsong can be Helped out of the Soul Cage.
Show 1 other effects
This creature is greatly weakened by their imprisonment in a Soul Cage.

Soul Charges: 1

Description only
Raphael has 1 soul to spend on powerful spells.

Soul Echo

Changes stats
While this companion's body is gone, their soul lingers on and can be used to resurrect them.

Soul Oath

Description only
This creature has sworn a Soul Oath to protect its dark master. Should that master die, this creature will also succumb to death.

Soul Overcharge

Changes stats
Raphael has consumed the power of a destroyed Soul Pillar. He is unable to cast spells using Souls until he transforms into the Ascended Fiend.

Soul Pillar Proximity

Changes stats
Soul Pillar Proximity

Soul Pillar Proximity: 1

Description only
Raphael is near one of the Soul Pillars, granting his attacks an additional 1d12 Fire damage. In addition, he gains a +3 bonus to his Dexterity Checks and Saving Throws.

Soul Pillar Proximity: 2

Description only
Raphael is surrounded by 2 Soul Pillars, granting Raphael's attacks an additional 2d12 Fire damage and a +6 bonus to his Dexterity Checks and Saving Throws.

Soul Pillar Proximity: 3

Description only
Raphael is surrounded by 3 Soul Pillars, granting Raphael's attacks an additional 3d12 Fire damage and a +9 bonus to his Dexterity Checks and Saving Throws.

Soul Pillar Proximity: 4

Description only
Raphael is surrounded by 4 Soul Pillars, granting Raphael's attacks an additional 4d12 Fire damage and a +12 bonus to his Dexterity Checks and Saving Throws.

Soul Pillar: Activated

Description only
Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but it is susceptible to Radiant damage and other methods of dispelling the gathered souls.

Soulnumbed

Changes stats
Can't take bonus actions or reactions.

Souls Charges: 2

Description only
Raphael has 2 souls to spend on powerful spells.

Souls Charges: 3

Description only
Raphael has 3 souls to spend on powerful spells.

Souls Charges: 4

Description only
Raphael has 4 souls to spend on powerful spells.

Souls Charges: 5

Description only
Raphael has 5 souls to spend on powerful spells.

Souls Charges: 6

Description only
Raphael has 6 souls to spend on powerful spells.

Souls Charges: 7

Description only
Raphael has 7 souls to spend on powerful spells.

Souls Charges: 8

Description only
Raphael has 8 souls to spend on powerful spells.

Souls Charges: 9

Description only
Raphael has 9 souls to spend on powerful spells.

Sovereign's Protection

Description only
Protected from the myconids' mushroom traps by the Sovereign's spore sac.

Speak with Animals

Changes stats
Can comprehend and communicate with beasts.

Spectator's Charm

Changes stats
A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...

Spectral Observer

Changes stats
Though you are too dangerous to mingle in person, Withers has allowed you to observe this gathering - but only observe.

Spell Rot

Applies passivesChanges stats
Unless you are Undead, each time you cast a spell you receive 2d6 Necrotic damage per spell level.
Show 1 other effects
Unless you are Undead, each time you cast a spell you receive 3d6 Necrotic damage per spell level. In addition, you have Disadvantage on all Saving Throws.

Spell Rot Immunity

Description only
Affected entity has been temporarily cleansed of the lair's influence upon it.

Spell Rot Necrosis

Description only
You received 2d6 Necrotic damage for casting a level 1 spell while you have Spell Rot.
Show 11 other effects
You received 3d6 Necrotic damage for casting a level 1 spell while you have Spell Rot.
You received 4d6 Necrotic damage for casting a level 2 spell while you have Spell Rot.
You received 6d6 Necrotic damage for casting a level 2 spell while you have Spell Rot.
You received 6d6 Necrotic damage for casting a level 3 spell while you have Spell Rot.
You received 9d6 Necrotic damage for casting a level 3 spell while you have Spell Rot.
You received 8d6 Necrotic damage for casting a level 4 spell while you have Spell Rot.
You received 12d6 Necrotic damage for casting a level 4 spell while you have Spell Rot.
You received 10d6 Necrotic damage for casting a level 5 spell while you have Spell Rot.
You received 15d6 Necrotic damage for casting a level 5 spell while you have Spell Rot.
You received 12d6 Necrotic damage for casting a level 6 spell while you have Spell Rot.
You received 18d6 Necrotic damage for casting a level 6 spell while you have Spell Rot.

Spell Savant Amulet: Spell Slot Depleted

Description only
The spell slot granted from this amulet is depleted. A Long Rest will restore it.

Spell Slot Creation

Changes stats
Gained a level 1 spell slot.
Show 4 other effects
Gained a level 2 spell slot.
Gained a level 3 spell slot.
Gained a level 4 spell slot.
Gained a level 5 spell slot.

Sphere Fuel

Description only
This magical device appears to be fuelled by liquid fire - and it's leaking.

Spike Growth

Description only
Take 2d4 Piercing damage for every 1.5m moved on the spikes.

Spindleweb Fanatic

Description only
Affected entity deals an additional 1d6 Psychic damage, as long as the source of the aura isn't Incapacitated.

Spindleweb Fanaticism

Changes stats
Affected entity and its allies deal an additional 1d6 Psychic damage, as long as it isn't Incapacitated. The entity's movement speed is also increased by 3m.
Show 1 other effects
Affected entity and nearby allies deal an additional 1d6 Psychic damage. Nearby enemies receive Spindleweb Skepticism. The entity's movement speed also increases by 3m.

Spindleweb Sanctuary

Applies passives
Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. If the affected entity attacks or harms another creature, the sanctuary will shatter, dealing 3d8 Psychic damage to nearby creatures.

Spindleweb Skepticism

Changes stats
Affected entity has a -6 to Armour Class, as long as the source of the aura isn't Incapacitated.

Spirit Guardians

Changes stats
Spirits assail the affected entity.

Takes 3d8 Necrotic damage per turn, and movement speed is halved.

Still takes half damage on successful Saving Throw.

Removed upon leaving the area.
Show 7 other effects
Spirits assail the affected entity.

Takes 4d8 Necrotic damage per turn, and movement speed is halved.

Still takes half damage on successful Saving Throw.

Removed upon leaving the area.
Spirits assail the affected entity.

Takes 5d8 Necrotic damage per turn, and movement speed is halved.

Still takes half damage on successful Saving Throw.

Removed upon leaving the area.
Spirits assail the affected entity.

Takes 6d8 Necrotic damage per turn, and movement speed is halved.

Still takes half damage on successful Saving Throw.

Removed upon leaving the area.
Spirits assail the affected entity.

Takes 3d8 Radiant damage per turn, and movement speed is halved.

Still takes half damage on successful Saving Throw.

Removed upon leaving the area.
Spirits assail the affected entity.

Takes 4d8 Radiant damage per turn, and movement speed is halved.

Still takes half damage on successful Saving Throw.

Removed upon leaving the area.
Spirits assail the affected entity.

Takes 5d8 Radiant damage per turn, and movement speed is halved.

Still takes half damage on successful Saving Throw.

Removed upon leaving the area.
Spirits assail the affected entity.

Takes 6d8 Radiant damage per turn, and movement speed is halved.

Still takes half damage on successful Saving Throw.

Removed upon leaving the area.

Spirit Guardians Aura

Changes stats
Spirits protect the affected entity.

Nearby enemies take 3d8 Necrotic damage per turn, and their movement speed is halved.

The caster can't become Invisible while concentrating on this spell.

On a successful save, targets still take half damage.
Show 7 other effects
Spirits protect the affected entity.

Nearby enemies take 4d8 Necrotic damage per turn, and their movement speed is halved.

The caster can't become Invisible while concentrating on this spell.

On a successful save, targets still take half damage.
Spirits protect the affected entity.

Nearby enemies take 5d8 Necrotic damage per turn, and their movement speed is halved.

The caster can't become Invisible while concentrating on this spell.

On a successful save, targets still take half damage.
Spirits protect the affected entity.

Nearby enemies take 6d8 Necrotic damage per turn, and their movement speed is halved.

The caster can't become Invisible while concentrating on this spell.

On a successful save, targets still take half damage.
Spirits protect the affected entity.

Nearby enemies take 3d8 Radiant damage per turn, and their movement speed is halved.

The caster can't become Invisible while concentrating on this spell.

On a successful save, targets still take half damage.
Spirits protect the affected entity.

Nearby enemies take 4d8 Radiant damage per turn, and their movement speed is halved.

The caster can't become Invisible while concentrating on this spell.

On a successful save, targets still take half damage.
Spirits protect the affected entity.

Nearby enemies take 5d8 Radiant damage per turn, and their movement speed is halved.

The caster can't become Invisible while concentrating on this spell.

On a successful save, targets still take half damage.
Spirits protect the affected entity.

Nearby enemies take 6d8 Radiant damage per turn, and their movement speed is halved.

The caster can't become Invisible while concentrating on this spell.

On a successful save, targets still take half damage.

Spirit of the Land

Changes stats
The reunited soul of Thaniel provides a +1 to all Ability Scores and an additional 2m movement speed to all affected entities.

Spiteful Suffering

Changes stats
Steeped in darkness.

Affected entity takes [1] each turn. Attack Rolls against it have Advantage.

[1] marks a value that depends on character level.

Spore Emanation

Description only
The mushroom exudes a mist of refreshing spores.

Spore Servant

Changes stats
The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.

Spreading Spores

Description only
These virulent spores deal 2d8 Necrotic damage to any who inhale them, with the exception of the druid that propagated them.
Show 1 other effects
Affected entity is inhaling dry, throat-closing spores that deal 2d8 Necrotic damage per turn.

Sprouting Necrosis

Description only
At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.

Stage Fright

Changes stats
Overwhelmed with a fear of failure.

The affected entity has Disadvantage on Attack Rolls and takes damage each time they miss an Attack Roll.

Removed upon succeeding an Attack Roll.

Stalker's Flurry

Changes stats
Affected entity can take an additional weapon attack.

Standing Tall

Changes stats
Zevlor refuses to fight.

Starry Form: Archer

Changes stats
In Starry Form. As a Bonus Action, you can cast Luminous Arrow.

Starry Form: Chalice

Changes stats
In Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice Healing.

Starry Form: Dragon

Changes stats
In Starry Form. When you make a Saving Throw to maintain Concentration on a spell, a roll result of 9 or lower is considered a 10.

As a Bonus Action while in this Starry Form, you can cast Dazzling Breath.

Stasis

Changes stats
A headless corpse preserved through esoteric magic.

Static Discharge Aura

Applies passives
All constructs near Bernard deal an additional 1d6+2 Lightning damage to weapon attacks. All others take 2d8 Lightning damage each turn, and an additional 2d8 Lightning damage when attacking Bernard.

When the condition ends, Bernard is Stunned for 2 turns.

Static Discharge: Electroshock

Changes stats
Standing near a statically charged Bernard. Takes 2d8 Lightning damage each turn, can't take reactions and will take an additional 2d8 Lightning damage if it attacks Bernard.

Static Discharge: Supercharge

Changes stats
Standing near a statically charged Bernard. Deals an additional 2d4 Lightning damage.

Statue

Changes stats
Turned to stone. Can't move or take actions, bonus actions, or reactions.

Stealthier

Changes stats
As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.

Stench

Description only
Affected entity smells really bad.

Stench of Death

Description only
Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.

Step of the Wind

Changes stats
Jumping no longer requires a bonus action.

Stolen Vigour

Changes stats
Your Charisma score is reduced by 2.
Show 5 other effects
Your Constitution score is reduced by 2.
Your Dexterity score is reduced by 2.
Your Intelligence score is reduced by 2.
Your Strength score has been reduced by 2.
Your Wisdom score has been reduced by 2.

Strength Drain

Changes stats
A shadow has drained the affected entity's Strength by 3.

Strength of the Grave

Changes stats
If the character reaches 0 hit points, it regains 1 instead of falling Unconscious.

Stricken with Crawler Mucus

Changes stats
Affected entity is Poisoned and Paralysed.

Stricken with Drow Poison

Changes stats
Affected entity is Poisoned and has fallen Asleep.

Stricken with Eldritch Inertia

Changes stats
Affected entity has Disadvantage on its next Saving Throw against a spell cast by the source of the condition.

Stricken with Malice

Changes stats
Affected entity is Blinded and Poisoned.

It has Disadvantage on Attack Rolls and its range of attacks and spells is reduced to 3m. Attack Rolls against the entity have Advantage.

Stunned

Changes stats
Can't move or take actions, bonus actions, or reactions.

Sturdy

Changes stats
This material is rather strong. Only a hit that deals at least 10 damage can damage it.

Succubitic Seduction

Description only
Charmed by the potent spit of a succubus.

Sudden Rush

Changes stats
Movement speed is increased by 18m and moving doesn't provoke Opportunity Attacks.

Suffocated

Description only
Died due to lack of air.
Show 1 other effects
Can't breathe freely and will die without aid.

Sumptuously Drained

Changes stats
Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by 30.

Sunbeam

Changes stats
Can Recast Sunbeam.

Sunlight Hypersensitivity

Changes stats
This creature takes 20 Radiant damage if it starts its turn in sunlight. While sunlit, it has Disadvantage on attack rolls and ability checks.

Sunlight Sensitive Equipment

Description only
Wearing equipment that degenerates if exposed to sunlight.

Superheated

Changes stats
Exposure to lava has caused Grym's adamantine body to soften.

Can now be affected by certain damage types and is vulnerable to Bludgeoning damage.

Superior Elixir of Arcane Cultivation

Changes stats
Has an additional Level 3 spell slot. Replaces effects from other elixirs when drunk.

Supreme Elixir of Arcane Cultivation

Changes stats
Has an additional Level 4 spell slot. Replaces effects from other elixirs when drunk.

Surgeon's Chosen

Changes stats
Carrying the implement requested by the Surgeon to complete its surgery.

Surprised

Changes stats
Cannot take actions or reactions.

Surrendered

Changes stats
Creature has surrendered.

Survival Instinct

Changes stats
If the character reaches 0 hit points, it regains 3d4 instead of falling Unconscious.

Sussur Antimagic Field

Description only
Sussur blooms nullify nearby magic.

Sussur Flower Antimagic Field

Changes stats
A sussur tree flower is draining the character of its magical energy, preventing it from casting spells.

Sweet Stone Features

Changes stats
Affected entity is blessed by their own depiction in stone. It gains a +1d4 bonus to Attack Rolls and Saving Throws.

Swift as Wind

Changes stats
Your next weapon attack has Advantage. That attack deals an additional 1d8 Force damage.

Symbiotic Entity

Changes stats
Affected entity has gained [1].

As long as it has its temporary hit points, its melee weapon attacks and unarmed strikes deal an additional 1d6 Necrotic damage, and it deals double damage with Halo of Spores.

Ends early if the entity uses Wild Shape.

[1] marks a value that depends on character level.

T

Tainted

Description only
Infected with a mind flayer parasite.

Talon of Frost

Description only
The affected entity deals an additional 1d6 Cold damage the next time it deals damage with a weapon.

Telekinesis

Changes stats
Once per turn, the affected entity can telekinetically throw a creature or object again without expending a spell slot.

Telekinesis Effect

Description only
Priestess Gut draws on the Absolute's might to fell a great statue with her mind.

Temperature Increase

Description only
The ambient temperature will increase once this condition ends.

Tempestuous Magic: Flight

Changes stats
Can Fly as a bonus action.

Tempestuous Siphon

Changes stats
A nearby air myrmidon grants the affected entity Immunity to Lightning damage and an additional 3d8 Lightning damage to Elemental Retort.

The affected entity also gains temporary access to Lightning Bolt and an additional reaction per turn.

Temporarily Hostile

Description only
If you knock out this entity or flee from combat it may harbour some resentment towards you, but will not remain hostile.

Temporary Hit Points

Changes stats
Elixir of Bloodlust granted you 5 temporary hit points. Replaces effects from other elixirs when drunk.
Show 11 other effects
Well-Liked and Well-Fortified: instead of dying, you have gained temporary hit point equal to your Charisma modifier.
Kept from death's door by a brief magical boost. Gained [1] temporary hit point.

[1] marks a value that depends on character level.

Kept from death's door by a brief magical boost. Gained 10 temporary hit point.
You have [1] temporary hit point and +2 bonus to Saving Throws.

[1] marks a value that depends on character level.

Gained [1] temporary hit point(s) from Bolstering Smite.

[1] marks a value that depends on character level.

Kept from death's door by a brief magical boost. Gained 15 temporary hit point.
Kept from death's door by a brief magical boost. Gained 1 temporary hit point.
Kept from death's door by a brief magical boost. Gained 3 temporary hit points .
Kept from death's door by a brief magical boost. Gained 8 temporary hit points .
Gained 4 temporary hit points .
Affected entity has gained [1] temporary hit point(s).

[1] marks a value that depends on character level.

Tempus' Warblessing

Changes stats
Affected entity takes 1d4 Force damage every time it attacks, but every attack is a Critical Hit.

Test Subject

Description only
You have ingested Araj's potion as part of an experiment.

Thaniel's Deliverance

Description only
The Spirit of the Land is channelling a healing aura.

Tharchiate Vigour

Changes stats
Granted 20 temporary hit points by the Tharchiate Codex's enervating magic.

Tharchiate Withering

Changes stats
Your Constitution score is reduced by 5 while cursed by the Tharchiate Codex's warped arcana.

Thayan Scholar

Description only
You can cast Danse Macabre once per short rest thanks to intense study of The Necromancy of Thay.

The Pain Maiden's Blessing

Changes stats
Gains a +1d4 bonus to Attack Rolls and Saving Throws.

The Terazul Jitters

Changes stats
You move faster but become Exhausted after moving while under the frenetic influence of Terazul.

Third Mirror Image

Changes stats
The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.

Thisobald's Brewed-Up Bellyglummer

Description only
Coat your weapon in poison. On failing a Constitution save, targets become Poisoned. While poisoned, they take 1d6 Poison damage at the end of their turn.

Those Laid Bare

Changes stats
Affected entity has a +1 bonus to save against spell DC.

Thoughtless Brain

Changes stats
Mystic Carrion's spells have a +3 bonus to their Difficulty Class and he can't be Surprised while his brain is intact.

Threat Assessment

Description only
Grym has locked on to a new target.

Throwing: Acid Damage

Description only
When launched at a target, deal an additional 1d4 Acid damage.

Throwing: Cold Damage

Description only
When launched at a target, deal an additional 1d4 Cold damage.

Throwing: Fire Damage

Description only
When launched at a target, deal an additional 1d4 Fire damage.

Throwing: Force Damage

Description only
When launched at a target, deal an additional 1d4 Force damage.

Throwing: Lightning Damage

Description only
When launched at a target, deal an additional 1d4 Lightning damage.

Throwing: Necrotic Damage

Description only
When launched at a target, deal an additional 1d4 Necrotic damage.

Throwing: Thunder Damage

Description only
When launched at a target, deal an additional 1d4 Thunder damage.

Thunder Infusion

Changes stats
The affected entity deals an additional 1d4 Thunder damage the next time it deals damage with a weapon.

Thwarted Consumption

Description only
Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means.

Ticking Mine

Description only
You can hear the faint ticking of a nearby trap...

Tides of Chaos

Description only
Increased chance of Wild Magic surge.

Tied Up

Changes stats
Tied to a windmill and unable to move.
Show 1 other effects
Vines encase the corpse, holding it tightly in place.

Tippler's Rage

Changes stats
While the affected entity are Drunk, it has Advantage on Attack Rolls. It also creates a blast with each attack, dealing 1d4 Thunder damage for 3m.

Toad Mode

Changes stats
If you do not want to think, Dolly Thrice will make you shrink.

Touching Shadows

Changes stats
Merging with the remains of other birds has strengthened this shadow. Has a +2 bonus to all Abilities.

Toxic Reflux

Changes stats
Poison damage has contaminated Thisobald's special brew, letting him use Venomous Regurgitation.

Transmuted To Steel

Changes stats
The myrmidon's Armour Class is increased by 2, but its movement speed has been reduced by 6m.

Transmuter's Stone: Acid Resistance

Changes stats
Affected entity has Resistance to Acid damage, as long as it carries the transmuter's stone.

Transmuter's Stone: Cold Resistance

Changes stats
Affected entity has Resistance to Cold damage, as long as it carries the transmuter's stone.

Transmuter's Stone: Constitution

Changes stats
Affected entity has Proficiency in Constitution Saving Throws, as long as it carries the transmuter's stone.

Transmuter's Stone: Darkvision

Changes stats
Affected entity can see in the dark out to a range of 18m, as long as it carries the transmuter's stone.

Transmuter's Stone: Depleted Magic

Description only
Affected entity has recently created a Transmuter's Stone.

It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one.

Transmuter's Stone: Fire Resistance

Changes stats
Affected entity has Resistance to Fire damage, as long as it carries the transmuter's stone.

Transmuter's Stone: Lightning Resistance

Changes stats
Affected entity has Resistance to Lightning damage, as long as it carries the transmuter's stone.

Transmuter's Stone: Movement Speed

Changes stats
Affected entity's movement speed is increased by 3m, as long as it carries the transmuter's stone.

Transmuter's Stone: Thunder Resistance

Changes stats
Affected entity has Resistance to Thunder damage, as long as it carries the transmuter's stone.

Transpositional Flux

Description only
Any creature that interacts with this stone will be teleported.

Treading Twilight

Changes statsDescription only
While remaining obscured, affected entity has a +1 bonus to Armour Class.

Trembling Legs

Changes stats
Affected entity is still wobbling on unsteady legs. Its movement speed is reduced by 2.5m, and its Dexterity is reduced by 1.

True Strike

Changes statsApplies passives
The spellcaster has Advantage on Attack Rolls against this creature.
Show 1 other effects
Has Advantage on Attack Rolls against True Strike's target.

Truesight

Description only
Can see any Invisible creatures and objects.

Turn Unholy

Description only
Affected entity is Turned until it takes damage.

Turned

Changes stats
The affected entity must move away from the creature that Turned it.

It can't take actions, bonus actions, or reactions other than Dash, or try to escape an effect that prevents movement.

Ends upon taking damage.

Turned to Gold

Changes stats
Turned to gold. Can't move or take actions, bonus actions, or reactions.

Turret Deactivated

Changes stats
Turret deactivated.

Twinkling Constellations

Changes stats
Your Luminous Arrow deals an additional 1d8 damage.
Show 2 other effects
Your Chalice Healing heals an additional 1d8.
Your dragon form has gained the ability to hover and Fly.

Twisted Binding

Changes stats
A powerful eldritch bond connects this relic and its owner.

Tyrant Tongue

Changes stats
The Sovereign's spores have infused the vocal cords, instilling fear and doubt in any who listens.

Has a +2 bonus on Intimidation Checks.

U

Umbral Form

Changes stats
On a hit, the affected entity deals an additional 1d8 Necrotic damage. It is Immune to non-magical damage, and can make an additional melee attack each turn. It cannot cast spells while maintaining this form.

Umbral Influx

Changes stats
Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin.

Umbral Shroud

Changes stats
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking, casting spells, or entering a brightly lit area ends this condition.

Umbral Tremor

Description only
The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.

Unbeating Heart

Description only
Carrion's undying life force is stored outside of his body - if killed while his heart is intact, he will rise again the next day.

Unbridled Wrath

Changes stats
Releasing a decade of pent-up rage in a blaze of infernal fury.

Uncanny Sight

Description only
Can see objects hidden to the unaided eye.

Unconscious

Changes stats
Can't move or take actions, bonus actions, or reactions.

Will regain consciousness after a Long Rest.
Show 1 other effects
Character is unconscious.

Undead

Description only
Detect Evil and Good: Creature is undead.

Undead Fortitude

Changes stats
When reduced to 0 hit points, regain 1 hit point instead (unless the damage was radiant or caused by a critical hit).

Undead Thrall

Changes stats
A creature created with Animate Dead. It has additional hit points based off the caster's level, and a proficiency bonus on damage rolls.

Undead Ward Aura

Changes statsDescription only
Allied undead within 9m are Resistant to Bludgeoning, Slashing, and Piercing damage.

Undying Cruelty

Changes stats
Has a +[1] to attack rolls. This can be applied more than once.

[1] marks a value that depends on character level.

Undying Fury

Changes stats
Cazador's anger increases his Strength score by 4 and lets him attack multiple times.

Unmovable

Changes stats
While concentrating on a spell, you can't be knocked Prone or moved against your will.

Unprefer Target

Changes stats
Affected entity is not the preferred target.

Unsettled

Description onlyChanges stats
A lingering, familiar chill runs down your spine... Could it be? No. Surely not.
Show 1 other effects
This entity cannot take actions as their courage has been stifled by a ghost.

Unstable

Description only
The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will trigger a random effect.

Unstable Ballistics

Description only
This grenade will explode immediately when interacted with.

Unstoppable Will

Description only
At the end of your turn, gain Unstoppable.

Unstoppable: 1

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Unstoppable: 10

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Unstoppable: 11

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Unstoppable: 12

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Unstoppable: 2

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Unstoppable: 3

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Unstoppable: 4

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Unstoppable: 5

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Unstoppable: 6

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Unstoppable: 7

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Unstoppable: 8

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Unstoppable: 9

Changes stats
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical.

Untenable Secret

Changes stats
Ravaged by a monstrous secret. Affected entity must cast Share Untenable Secret on an ally or suffer debilitating Psychic damage.

Untenable Secret: Effect

Description only
Affected entity is suffering as they hold an Untenable Secret behind their lips.

Unyielding Construct

Changes stats
Only an attack dealing at least 15 damage can harm this Steel Watcher.

Upcast Bonus

Changes stats
Damage increased by 1d8 Psychic damage.
Show 1 other effects
Damage increased by 2d8 Psychic damage.

Upset Stomach

Description only
Something was off about that apple.

Ursine Reinforcements

Description only
Summon a bear to fight alongside you.

V

Vampire Regeneration

Description only
The vampire regains 20 at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.
Show 1 other effects
The vampire regains 10 at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.

Vampiric Touch

Changes stats
Can recast Vampiric Touch without expending a spell slot.

Vampirism

Description only
The pallid complexion, the pointed teeth - was it really so surprising?

Veil of Shar

Changes statsDescription only
Shield of Faith also grants a +2 bonus to all Saving Throws.

Venomous Revenge

Description only
Affected entity has been recently healed, and its weapon attacks deal an additional 1d6 Poison damage.

Vessel for Kereska's Poison

Changes stats
Affected entity has Resistance to Poison damage. Its poison spells deal additional Poison damage equal to its Proficiency Bonus. When it deals spell damage, inflict [1] turn of Poisoned upon the target. While attuned to Kereska's poison it can cast Cloudkill and Ray of Sickness.

[1] marks a value that depends on character level.

Vicious Throws

Changes stats
This weapon deals an additional 1d4 Thunder damage when thrown.

Violent Heart

Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.

To end this effect, the creature must deny its Violent Heart by healing an enemy.

Vitality Drain

Changes stats
The dead girl's Sapping Curse is draining your vitality.

Voice of Reason

Description only
Your Oath echoes in your mind, keeping Auntie Ethel's whispers at bay - for now.

Voice of the Circle

Changes stats
The Sovereign's spores have infused the vocal cords, making them echo with authority.

Has a +2 bonus on Persuasion Checks.

Void Cloud

Description only
Deals 2d8 Cold damage at the end of the turn.

Volatile Blood

Description only
This creature takes 1d6 Necrotic damage damage each turn and Detonates upon death.

Volatile Fungus

Description only
This Pearlspore Bell will explode when destroyed, dealing damage and leaving a poisonous surface behind.

Volatile Shield

Changes stats
Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes.

Volo's Guide to Monsters

Changes stats
With steadfast application of knowledge from Volo's preeminent work, affected entities gain +2 to Attack Rolls, Saving Throws and Ability Checks.

W

Wall of Fire

Description only
A blazing wall of fire that deals 7d8 Fire damage to anyone within 3m.
Show 2 other effects
A blazing wall of fire that deals 5d8 Fire damage to anyone within 3m.
A blazing wall of fire that deals 6d8 Fire damage to anyone within 3m.

Wall of Fire: Aura

Description only
Engulfed in a wall of blazing flames. The affected entity takes 5d8 Fire damage per turn it stays within 3m of the fire.
Show 2 other effects
Engulfed in a wall of blazing flames. The affected entity takes 6d8 Fire damage per turn it stays within 3m of the fire.
Engulfed in a wall of blazing flames. The affected entity takes 7d8 Fire damage per turn it stays within 3m of the fire.

Wall of Ice

Description only
A pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6 Cold damage per turn to creatures within.

Wall of Thorns

Description only
Giant, twisted thorns have sprouted from the ground.

They deal 7d8 Piercing damage per turn, and quarter the movement speed of all creatures walking through it.
Show 1 other effects
Walking through a wall of pliable, twisted thorns.

While within the wall, the affected entity's movement speed is quartered, and it takes 7d8 Piercing damage per turn.

War Gods Blessing

Changes stats
The first attack roll has a +10 bonus.

War Paint

Description only
Decorated with worg dung.

Warden of Vitality

Description onlyChanges stats
Close enough to a friendly paladin to be healed with Restore Vitality.
Show 1 other effects
Affected entity can use Restore Vitality to heal itself or nearby allies.

Warding Bond

Changes statsApplies passives
Affected entity has a +1 bonus to Armour Class and Saving Throws, and Resistance to all damage. Each time it takes damage, the spellcaster takes the same amount of damage.
Show 1 other effects
Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage.

Warding Flare

Changes stats
The next attack against this creature has Disadvantage.

Water Level Rising

Description only
The current water level will increase when this condition ends.

Watery Regeneration

Description only
As long as it remains in water, affected entity regains 1d4.

Wayward Heart

Changes stats
Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.

To end this effect, the creature must deny its Wayward Heart by acquiescing to Shar and aiding Viconia in combat.

Wayward Undead

Changes stats
Affected entity is controlled by Mystic Carrion until combat ends. When this affect ends, the entity will be destroyed.

Weapon Dropped!

Description only
An enemy has made you drop your weapon to the ground.

Weapon Stolen!

Description only
An enemy has taken your weapon.

Weavebound Vines

Changes stats
Vines crafted from the very Weave itself - a most unorthodox enchantment.

Weavewalker

Changes stats
One must remove all obstacles to follow one's destiny - Arabella's favour grants affected entities the benefits of Freedom of Movement.

Weeping

Changes stats
Suffused with the cries of dead souls. Deals an additional 1d4 Psychic damage.

Weight of Sorrow

Changes stats
Your equipment drags you down - only the faithful will prevail.

Welcome Spectre

Changes stats
Withers has plucked your spirit briefly from beyond the grave to observe this party - but only observe.
Show 1 other effects
Withers has plucked your spirit briefly from Elysium to observe this party - but only observe.

Whirlwind

Description only
Creatures in this whirlwind may become Restrained.

Whirlwind Aura

Description only
Restrains those within.

Wholeness of Body

Changes stats
Affected entity has an extra bonus action and recovers 1 Ki Point every turn.

Wild Magic: Burning

Description only
Takes 1d6 Fire damage at the start of each turn.

Wild Magic: Cat Form

Description only
Flickering, unreliable magic has polymorphed you into a cat.

Wild Magic: Dark Tendrils

Changes stats
Surrounded by tendrils of wild, shadowy magic. Gained 1d12.

Wild Magic: Dog Form

Description only
Flickering, unreliable magic has polymorphed you into a dog.

Wild Magic: Enchant Weapons

Changes stats
The next attack with your main weapon is a Critical Hit and deals an additional 1d4 Force damage.
Show 1 other effects
The next attack with this weapon is a Critical Hit and deals an additional 1d4 Force damage.

Wild Magic: Explosive Healing

Applies passives
Your spells of Level 1 and higher heal all creatures in a 3m radius for 1d4 per spell slot level.

Wild Magic: Intangible Spirit

Changes stats
Can summon an Intangible Spirit each turn, until the end of their Rage.

Wild Magic: Light Bolt

Changes stats
Can shoot a Bolt of Light from their chest each turn, until the end of their Rage.

Wild Magic: Magic Retribution

Applies passives
Protected by a wild, vengeful magic.

Until the end of the barbarian's Rage, enemies that hit them take 1d6 Force damage in retaliation.

Wild Magic: Protective Lights

Changes stats
Protected by multicoloured lights.

Until the end of the barbarian's Rage, the barbarian and any allies within 3m have a +1 bonus to Armour Class.
Show 1 other effects
Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage.

Wild Magic: Sorcery Points

Applies passives
Each spell you cast restores Sorcery Points equal to its spell slot level.

Wild Magic: Swap

Applies passives
Casting a spell or cantrip makes you switch positions with a targeted creature.

Wild Magic: Telekinesis

Changes stats
You are able to use Telekinesis without expending a spell slot.

Wild Magic: Teleport

Changes stats
Can Teleport each turn, until the end of their Rage.
Show 1 other effects
Can use a bonus action to teleport up to 9m.

Wild Magic: Turn Magic

Description only
At the start of each turn, triggers a random magical effect.

Wild Magic: Vine Growth

Description only
Surrounded by flowers and vines.

Until the end of the barbarian's Rage, the ground within 5m of them is Difficult Terrain for everyone other than the barbarian, halving movement speed.

Wild Magic: Weapon Infusion

Changes stats
Magic infuses this weapon.

Until the end of the barbarian's Rage, it deals an additional 1d6 Force damage and gains the Light and Thrown properties.

If thrown, it immediately reappears in the barbarian's hand.

Wilted Dreams

Applies passives
Something waits for the creature to sleep. It takes 3d6 Psychic damage during its next Long Rest.

Witch Bolt

Description only
The spellcaster can activate the arc linking it to this creature to automatically deal 1d12 Lightning damage.

Witch Bolt Owner

Changes stats
Unlocked Witch Bolt: Activate

Withering Armament

Changes stats
Deals an additional 1d4 Necrotic damage.

Withering Barrier

Changes stats
If the affected entity is hit with a melee attack while it still has temporary hit points, it deals 1d6 Piercing damage to creatures within 3m.

Withering Blade

Changes stats
Attacks deal an additional 1d4 Necrotic damage.

Withering Life Force

Changes stats
Stole a creature's life force and gained 20.

Reconstituted Arcanists can hand their Withering Life Force to other creatures.

Within the Mind Sanctuary

Changes stats
Affected entity can take actions and a bonus actions interchangeably, as long as it stays within the mind sanctuary.

Witness

Description only
Witnessed the murder of a guard and will report to other guards as soon as possible.

Wizardsbane Oil

Description onlyChanges stats
Severely dampens the power of any spellcaster struck with this weapon.

Targets receive a -3 penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for 2 turns.
Show 1 other effects
Affected entity's magic has been severely impaired by Wizardsbane Oil.

It has a -3 penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration.

Wondrous Gloves: Bardic Inspiration Depleted

Description only
The Bardic Inspiration charge granted from these gloves is depleted. A Long Rest will restore it.

Word of the Absolute: Bane

Changes stats
Has a 1d4 penalty to Attack Rolls and Saving Throws.

Word of the Absolute: Shield of Faith

Changes stats
Receives +2 bonus to Armour Class.

Worn Out

Description only
Feeling utterly exhausted. It could just be the long day...

Wound Closure

Description only
While unconscious, the affected entity stabilises at the start of its turn.

Writhing Dance

Description only
Doesn't provoke Opportunity Attacks, as long as you have 50% hit points or less.

Writhing Tide

Changes stats
Your swarm is protecting you from surface effects.

Wyvern Toxin

Description onlyChanges stats
Affected entity takes 1d8 Poison damage at the end of its next turn.
Show 3 other effects
Targets must succeed a Constitution Saving Throw or take 1d8 Poison damage. On a successful save, creature suffers half the normal damage.
Deals an additional 1D8 Poison damage.

On a successful DC 15 Constitution Saving Throw, target still takes half damage.
Deals an additional 1d8 Poison damage.

On a successful DC 15 Constitution Saving Throw, target still takes half damage.

Y

Yeenoghu's Blessing

Description only
Indulged its lust for violence.

Yeenoghu's Gift won't turn the affected creature Mad.

Yeenoghu's Gift

Description only
Famished for slaughter.

Affected entity can go Mad if it doesn't deal damage to an enemy by the end of its turn.

Yeenoghu's Hunger

Description only
Bloated with the spoils of slaughter, but still hungry - a gnoll is growing in the hyena's belly.

Z

Zariel's Protection

Changes stats
When attacked, Mizora will disappear to the Hells and return after a minute.

Other

%%% |Formation Tactics Aura|

Description only
Applies Formation Tactics.

%%% DEPRECATED

Description only
Detect Evil and Good: Creature is a celestial.

%%% DEPRECATEDAberration

Description only
Detect Evil and Good: Creature is an aberration.

%%% Empty

Description only
Appearance is entirely changed.

%%% EMPTY

Description only
This corpse is not long for this world.

%%% EMPTY

Description only
Creature carries a spider egg. It's likely to hatch soon.

%%% EMPTY

Changes stats
The paladin and any nearby allies can't be Charmed.