Builder’s Gate

Updated 2026-09-27

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Ability scores and modifiers

Core rule

Ability scores and modifiers

Ability scores describe a character’s strengths. Most rolls add the ability modifier, rather than the score itself.

Stage 1 · Combat basicsAttacks and dice

The six abilities are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Scores of 14 and 15 give +2; 16 and 17 give +3.

Without other effects, reaching the next even score increases the modifier by one. Raising 15 to 16 therefore improves rolls using that ability.

Sources and review date

Reviewed: 2026-09-14

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