Builder’s Gate

Updated 2026-09-27

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Warlock is a class in Baldur’s Gate 3. Bound by a pact to an all-powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic.

Warlock
Class
Bound by a pact to an all-powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic.
Hit points at level 1
8
Hit points per level
5
Spellcasting ability
Charisma
Subclasses
4

Warlock progression

Class levels 1–12 · Select a feature to read its game description.

  1. 1Level
    Choose a subclass 4 branches
    Pact Magic × 1 Current spell slots
  2. 2Level
    Pact Magic × 2 Current spell slots
  3. 3Level
    Pact Magic × 2 Current spell slots
  4. 4Level
    Pact Magic × 2 Current spell slots
  5. 5Level
    Deepened Pact Granted feature
    Pleased with your service, your otherworldly patron added new boons to the terms of your pact.

    Pact of the Blade: You gain an Extra Attack with your pact weapon.

    Pact of the Chain: Your familiar gains an Extra Attack.

    Pact of the Tome: You can cast Animate Dead, Haste, and Call Lightning once each per Long Rest.
    Animate Dead Action
    Create an undead servant from a corpse.
    Call Lightning Action
    Lightning strikes all targets within range. Then for 10 turns, you can call down lightning again without expending a spell slot.
    Haste Action
    Target yourself or an ally to become Hastened: gain an action, become faster and gain +2 to Armour Class.
    Pact Magic × 2 Current spell slots
  6. 6Level
    Pact Magic × 2 Current spell slots
  7. 7Level
    Pact Magic × 2 Current spell slots
  8. 8Level
    Pact Magic × 2 Current spell slots
  9. 9Level
    Pact Magic × 2 Current spell slots
  10. 10Level
    Pact Magic × 2 Current spell slots
  11. 11Level
    Pact Magic × 3 Current spell slots
  12. 12Level
    Pact Magic × 3 Current spell slots

The Fiend subclass progression

The Fiend
Subclass
You have pledged your soul to the Hells or Abyss in return for a deadly arsenal of fiendish arcana.
Related entry
  1. 1Level
    Dark One's Blessing Granted feature
    When you reduce a hostile creature to 0, this gift from your patron grants you [2].
  2. 2Level
  3. 3Level
  4. 4Level
  5. 5Level
  6. 6Level
    Dark One's Own Luck Granted feature
    Call on your patron to change your fate and add a 1d10 to an Ability Check.
  7. 7Level
  8. 8Level
  9. 9Level
  10. 10Level
    Fiendish Resilience Granted feature
    Choose a damage type and become Resistant to it. You can pick a new damage type each Short Rest.
  11. 11Level
  12. 12Level

The Great Old One subclass progression

The Great Old One
Subclass
You pledged something unthinkable to an unspeakably ancient entity - which in return furnished you with powers of cerebral entropy and control.
Related entry
  1. 1Level
    Mortal Reminder Granted feature
    When you land a Critical Hit against a creature, that creature and any nearby enemies must succeed a Wisdom Saving Throw or become Frightened until the end of their next turn.
  2. 2Level
  3. 3Level
  4. 4Level
  5. 5Level
  6. 6Level
    Entropic Ward Granted feature
    As a reaction, you can impose Disadvantage on an Attack Roll against you.

    If the attack misses, you gain Advantage on your next Attack Roll against your attacker for 1 turn.
  7. 7Level
  8. 8Level
  9. 9Level
  10. 10Level
    Thought Shield: Psychic Resistance Granted feature
    An elder being shields your brain. You gain Resistance to Psychic damage.
    Thought Shield: Psychic Reflection Granted feature
    Your patron doesn't appreciate attempts to attack your mind. When you take Psychic damage, your attacker takes the same damage.
  11. 11Level
  12. 12Level

The Archfey subclass progression

The Archfey
Subclass
Graced by a lady or lord of the fey, you are imbued with all the sumptuous and scary qualities of your patron's extraordinary realm.
Related entry
  1. 1Level
    Fey Presence Granted
    Charm or Frighten nearby foes with the feywild's beguiling, disturbing magics.
  2. 2Level
  3. 3Level
  4. 4Level
  5. 5Level
  6. 6Level
    Misty Escape Granted feature
    Upon taking damage, become Invisible. On your next turn, you can cast Misty Step, though this will break your invisibility.
  7. 7Level
  8. 8Level
  9. 9Level
  10. 10Level
    Beguiling Defences Granted feature
    You have built stoic barriers in your heart and mind, and cannot be Charmed.
  11. 11Level
  12. 12Level

The Hexblade subclass progression

The Hexblade
Subclass
You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow.
Related entry
  1. 1Level
    Hex Warrior Granted feature
    You gain proficiency with Medium Armour, Shields, and Martial Weapons.

    You gain Bind Hexed Weapon, which lets you use your Charisma modifier instead of Strength or Dexterity when attacking with weapons that you are proficient with.
    Hexblade's Curse Granted
    Curse a target. Your damage rolls against the target gain a bonus equal to your Proficiency Bonus. The number you need to roll a Critical Hit while attacking the target is also reduced by 1.
  2. 2Level
  3. 3Level
  4. 4Level
  5. 5Level
  6. 6Level
  7. 7Level
  8. 8Level
  9. 9Level
  10. 10Level
    Armour of Hexes Granted feature
    When a creature you cursed with Hexblade's Curse attacks you, potentially nullify the attack as a reaction. This has a 50% chance of succeeding.
  11. 11Level
  12. 12Level