Builder’s Gate

Updated 2026-09-27

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Sorcerer is a class in Baldur’s Gate 3. Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.

Sorcerer
Class
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.
Hit points at level 1
6
Hit points per level
4
Spellcasting ability
Charisma
Subclasses
4

Sorcerer progression

Class levels 1–12 · Select a feature to read its game description.

  1. 1Level
    Choose a subclass 4 branches
    Level 1 spell slots × 2 Current spell slots
  2. 2Level
    Create Sorcery Points Granted
    Spend spell slots to gain Sorcery Points.
    Create Spell Slot Granted
    Spend Sorcery Points to unlock a spell slot.
    Level 1 spell slots × 3 Current spell slots
  3. 3Level
    Level 1 spell slots × 4 · Level 2 spell slots × 2 Current spell slots
  4. 4Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 Current spell slots
  5. 5Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 2 Current spell slots
  6. 6Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 3 Current spell slots
  7. 7Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 3 · Level 4 spell slots × 1 Current spell slots
  8. 8Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 3 · Level 4 spell slots × 2 Current spell slots
  9. 9Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 3 · Level 4 spell slots × 3 · Level 5 spell slots × 1 Current spell slots
  10. 10Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 3 · Level 4 spell slots × 3 · Level 5 spell slots × 2 Current spell slots
  11. 11Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 3 · Level 4 spell slots × 3 · Level 5 spell slots × 2 · Level 6 spell slots × 1 Current spell slots
  12. 12Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 3 · Level 4 spell slots × 3 · Level 5 spell slots × 2 · Level 6 spell slots × 1 Current spell slots

Draconic Bloodline subclass progression

Draconic Bloodline
Subclass
Your veins carry draconic magic, the result of a powerful dragon ancestor.
Related entry
  1. 1Level
    Draconic Resilience Granted feature
    Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base Armour Class is 13.
  2. 6Level
    Elemental Affinity: Damage Granted feature
    When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage.
    Elemental Affinity: Resistance Granted feature
    When you cast a spell that deals damage of the type associated with your draconic ancestry, you can spend 1 Sorcery Point to gain Resistance to that damage type.
  3. 11Level
    Fly Granted
    Fly to a target position.

Wild Magic subclass progression

Wild Magic
Subclass
Your powers come from ancient forces of chaos. They churn within you - waiting to burst free at any time.
Related entry
  1. 1Level
    Tides of Chaos Granted feature
    Activate to gain Advantage on your next Ability Check.

    Increased chance of Wild Magic surge afterwards.
    Wild Magic Granted feature
    Unruly magic sparks and fizzes through your veins.

    For sorcerers, each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magical effect.

    For barbarians, each time you rage a random magical effect will trigger.
  2. 6Level
    Bend Luck Granted feature
    When a creature you can see makes an Attack Roll, Ability Check, or a Saving Throws, you can use your reaction and spend 2 Sorcery Point to roll 1d4, applying the number rolled as a bonus or penalty (your choice) to the creature's roll.
  3. 11Level
    Controlled Chaos Granted feature
    Foes may suffer a Wild Magic Surge while casting spells near your fluctuating magic.

Storm Sorcery subclass progression

Storm Sorcery
Subclass
Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.
Related entry
  1. 1Level
    Tempestuous Magic Granted feature
    After you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks.
  2. 6Level
    Heart of the Storm Granted feature
    When you cast a spell of Level 1 or higher that deals Lightning or Thunder damage, you cause a small, local storm. All enemies within 6m take [1] or [3].
    Heart of the Storm: Resistance Granted feature
    You are Resistant to Lightning and Thunder damage.
    Create or Destroy Water Granted spells
    Call forth rain or destroy a water-based surface.
    Thunderwave Granted spells
    Release a wave of thunderous force that pushes away all creatures and objects.
    Gust of Wind Granted spells
    Summon a strong wind that clears all clouds and pushes creatures back 5m, forcing them Off Balance.
    Call Lightning Granted spells
    Lightning strikes all targets within range. Then for 10 turns, you can call down lightning again without expending a spell slot.
    Sleet Storm Granted spells
    Call forth a storm that disrupts the Concentration of spellcasters, douses fires, and creates an ice surface.
  3. 11Level
    Storm's Fury Granted feature
    As a reaction strike back at an attacking creature, dealing 2d8 Lightning damage or 2d8 Thunder damage. The target takes half damage on a successful Saving Throw.

Shadow Magic subclass progression

Shadow Magic
Subclass
You siphon your powers from the Shadowfell itself, the light in your soul snuffed out by an unsettling darkness.
Related entry
  1. 1Level
    Eyes of the Dark Granted feature
    You can see in the dark up to 24m.
    Strength of the Grave Granted feature
    If you reach 0 hit points, you regain 1 instead of becoming Downed.
  2. 3Level
    Darkness Granted spells
    Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
    Eyes of the Dark: Darkness Granted spells
    Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
  3. 6Level
    Hound of Ill Omen Granted
    Summon forth a creature of darkness.
  4. 11Level
    Shadow Walk Granted spells
    Teleport into the shadows. The next spell you cast that turn will benefit from Distant Spell without costing any Sorcery Points.