Builder’s Gate

Updated 2026-09-27

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Barbarian is a class in Baldur’s Gate 3. The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.

Barbarian
Class
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Hit points at level 1
12
Hit points per level
7
Subclasses
4

Barbarian progression

Class levels 1–12 · Select a feature to read its game description.

  1. 1Level
    Rage Granted feature
    Your fury makes you strong.

    You have Advantage on Strength Checks and Saving Throws.
    Unarmoured Defence Granted feature
    Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.
    End Rage Action
    Use a bonus action to end your Rage.
    End Rage Action
    Use a bonus action to end your Rage.
  2. 2Level
    Danger Sense Granted feature
    You sense when things aren't as they should be.

    You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces.

    To gain this benefit, you can't be Blinded or Incapacitated.
    Reckless Attack Granted feature
    Gain Advantage on Attack Rolls until the end of your turn, but enemies also have Advantage against you.
  3. 3Level
    Choose a subclass 4 branches
  4. 4Level
  5. 5Level
    Extra Attack Granted feature
    Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
    Fast Movement Granted feature
    Movement speed increased by 3m while not wearing Heavy Armour.
  6. 6Level

    No new features at this level.

  7. 7Level
    Feral Instinct Granted feature
    You have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be Surprised.
  8. 8Level
  9. 9Level
    Brutal Critical Granted feature
    You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice.
  10. 10Level

    No new features at this level.

  11. 11Level
    Relentless Rage Granted feature
    Once per Short Rest, if you drop to 0 hit points while Enraged, you regain 1 instead of being Downed.
  12. 12Level

Wildheart subclass progression

Wildheart
Subclass
Your attunement with nature and its beasts inspires your rage, empowering you with supernatural might.
Related entry
  1. 3Level
    Speak with Animals Granted spells
    Gain the ability to comprehend and communicate with beasts.
  2. 4Level
  3. 5Level
  4. 6Level
  5. 7Level
  6. 8Level
    Land's Stride: Difficult Terrain Granted feature
    You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
    Land's Stride: Plants Granted feature
    You have become an expert at moving through the wilderness.

    Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
    Land's Stride: Advantage Granted feature
    You have become an expert at moving through the wilderness.

    You have Advantage on Saving Throws against plants that are magically created to impede your movement.
  7. 9Level
  8. 10Level
  9. 11Level
  10. 12Level

Berserker subclass progression

Berserker
Subclass
Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.
Related entry
  1. 3Level
    Rage Becomes Frenzy Granted feature
    Your bloodthirst transforms your rage, making it stronger.
    Frenzied Strike Granted
    As a bonus action, make a melee attack with your equipped weapon.
    Enraged Throw Granted
    Pick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone.
  2. 6Level
    Mindless Rage Granted feature
    Your rage becomes all-consuming, repelling outside influence.

    While Frenzied, you can't be Charmed or Frightened, and Calm Emotions no longer ends your rage.
  3. 10Level
    Intimidating Presence Granted
    Menace an enemy and instil a terrible Fear within them.

Wild Magic subclass progression

Wild Magic
Subclass
The wild influence of magic has transformed you, suffusing you with an arcane power that churns within you, waiting to be released.
Related entry
  1. 3Level
    Wild Magic Surge Granted feature
    A magical energy roils inside of you, ready to erupt. When you enter a Rage, you trigger a random magical effect.
    Magic Awareness Granted
    Anyone within range adds their Proficiency Bonus to Saving Throws against spells.
  2. 6Level
    Bolstering Magic: Level 1 Spell Slot Granted
    You or an ally recover a Level 1 spell slot.
    Bolstering Magic: Level 2 Spell Slot Granted
    You or an ally recover a Level 2 spell slot.
    Bolstering Magic: Boon Granted
    You or an ally receive a +[1] bonus to Attack Rolls and Ability Checks.
  3. 9Level
    Bolstering Magic: Level 3 Spell Slot Granted
    You or an ally recover a Level 3 spell slot.
  4. 10Level
    Unstable Backlash Granted feature
    While enraged, when you take damage or fail a Saving Throw, you trigger another Wild Magic effect that replaces the current one.

Giant subclass progression

Giant
Subclass
You walk the path of giants, invoking their elemental might and size by drawing strength from the same primal forces as them.
Related entry
  1. 3Level
    Giant's Rage Granted feature
    While Raging, you increase in size. Your Rage damage bonus is doubled on Throw attacks.
    Vaprak's Greed Granted feature
    Your carrying capacity is increased by a quarter.
    Thaumaturgy Granted
    Gain Advantage on Intimidation and Performance Checks.
  2. 5Level
    Boot of the Giants Granted
    Try to kick a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
  3. 6Level
    Elemental Cleaver Granted
    Channel primordial might into your weapon. Until the end of your Rage, your weapon will deal additional Acid, Cold, Fire, Lightning, or Thunder damage, and gain the Thrown property. If thrown, it will immediately reappear in your hand.
  4. 10Level
    Mighty Impel Granted
    Throw a creature or object that is Medium-sized or smaller.