Builder’s Gate

Updated 2026-09-27

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Fighter is a class in Baldur’s Gate 3. Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.

Fighter
Class
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Hit points at level 1
10
Hit points per level
6
Subclasses
4

Fighter progression

Class levels 1–12 · Select a feature to read its game description.

  1. 1Level
    Second Wind Granted
    Draw on your stamina to heal yourself.
  2. 2Level
    Action Surge Granted
    Immediately gain an extra action to use this turn.
  3. 3Level
    Choose a subclass 4 branches
  4. 4Level
  5. 5Level
    Extra Attack Granted feature
    Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
  6. 6Level
  7. 7Level

    No new features at this level.

  8. 8Level
  9. 9Level
    Indomitable Granted feature
    You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.
  10. 10Level

    No new features at this level.

  11. 11Level
    Improved Extra Attack Granted feature
    You can make two additional attacks after attacking with your main-hand weapon.
  12. 12Level

Battle Master subclass progression

Battle Master
Subclass
As a paragon of tactical superiority, you employ a wide array of combat manoeuvres to dominate every fight.
Related entry
  1. 3Level
  2. 7Level
  3. 10Level
    Improved Combat Superiority Granted feature
    The size of your Superiority Dice increases to 1d10.

Eldritch Knight subclass progression

Eldritch Knight
Subclass
You are a warrior of spell and sword, weaving incantations that supplement your extensive martial expertise.
Related entry
  1. 3Level
    Weapon Bond Granted
    Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
    Level 1 spell slots × 2 Current spell slots
  2. 4Level
    Level 1 spell slots × 3 Current spell slots
  3. 5Level
    Level 1 spell slots × 3 Current spell slots
  4. 6Level
    Level 1 spell slots × 3 Current spell slots
  5. 7Level
    War Magic Granted feature
    You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a bonus action.
    Level 1 spell slots × 4 · Level 2 spell slots × 2 Current spell slots
  6. 8Level
    Level 1 spell slots × 4 · Level 2 spell slots × 2 Current spell slots
  7. 9Level
    Level 1 spell slots × 4 · Level 2 spell slots × 2 Current spell slots
  8. 10Level
    Eldritch Strike Granted feature
    When you hit a creature with a weapon attack, it has Disadvantage on its next Saving Throw against a spell you cast before the end of your next turn.
    Level 1 spell slots × 4 · Level 2 spell slots × 3 Current spell slots
  9. 11Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 Current spell slots
  10. 12Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 Current spell slots

Champion subclass progression

Champion
Subclass
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
Related entry
  1. 3Level
    Improved Critical Hit Granted feature
    The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
  2. 7Level
    Remarkable Athlete: Proficiency Granted feature
    You're a master of your own body, your athletic prowess extended beyond the usual.

    You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.
    Remarkable Athlete: Jump Granted feature
    You're a master of your own body, your athletic prowess extended beyond the usual.

    Your Jump distance is increased by 3m.
  3. 10Level

Arcane Archer subclass progression

Arcane Archer
Subclass
You are capable of weaving magic into your attacks, giving your archery a supernatural quality - and your foes something to fear.
Related entry
  1. 3Level
  2. 4Level
  3. 5Level
  4. 6Level
  5. 7Level
    Magic Arrow Granted feature
    All of your ranged attacks are considered magical to overcome Resistance.
    Curving Shot Granted feature
    When you miss with any magical ranged attack, use a bonus action to attack the next closest target with the same attack.
  6. 8Level
  7. 9Level
  8. 10Level
  9. 11Level
  10. 12Level