Builder’s Gate

Updated 2026-09-27

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Rogue is a class in Baldur’s Gate 3. With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.

Rogue
Class
With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.
Hit points at level 1
8
Hit points per level
5
Subclasses
4

Rogue progression

Class levels 1–12 · Select a feature to read its game description.

  1. 1Level
    Sneak Attack (Melee) Granted
    Deal extra damage to a foe you have Advantage against.
    Sneak Attack (Ranged) Granted
    Deal extra damage to a foe you have Advantage against.
  2. 2Level
    Cunning Action: Dash Granted
    Cover more distance this turn: double your movement speed.
    Cunning Action: Hide Granted
    Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
    Cunning Action: Disengage Granted
    Retreat safely: moving won't provoke Opportunity Attacks.
  3. 3Level
    Choose a subclass 4 branches
  4. 4Level
  5. 5Level
    Uncanny Dodge Granted feature
    Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
  6. 6Level
  7. 7Level
    Evasion Granted feature
    Your agility lets you dodge out of the way of certain spells.

    When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
  8. 8Level
  9. 9Level

    No new features at this level.

  10. 10Level
  11. 11Level
    Reliable Talent Granted feature
    When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.
  12. 12Level

Thief subclass progression

Thief
Subclass
Your quick hands and mastery of the larcenous arts make stealing second nature - be it from a third floor window or a forgotten ruin.
Related entry
  1. 3Level
    Fast Hands Granted feature
    Gain an additional bonus action.
    Second-Story Work: Falling Granted feature
    You've mastered the art of falling and gain resistance to Falling damage.
  2. 9Level
    Supreme Sneak Granted
    Blend into the environment so completely that you become Invisible.

Arcane Trickster subclass progression

Arcane Trickster
Subclass
As quick with a spell as you are with a lockpick, your illusions and enchantments keep opponents on the back foot.
Related entry
  1. 3Level
    Mage Hand Legerdemain Granted feature
    When you cast Mage Hand, the spectral hand is invisible and permanent.
    Mage Hand Granted cantrips
    Create a spectral hand that can manipulate and interact with objects.
    Level 1 spell slots × 2 Current spell slots
  2. 4Level
    Level 1 spell slots × 3 Current spell slots
  3. 5Level
    Level 1 spell slots × 3 Current spell slots
  4. 6Level
    Level 1 spell slots × 3 Current spell slots
  5. 7Level
    Level 1 spell slots × 4 · Level 2 spell slots × 2 Current spell slots
  6. 8Level
    Level 1 spell slots × 4 · Level 2 spell slots × 2 Current spell slots
  7. 9Level
    Magical Ambush Granted feature
    While you are Hidden, your targets have Disadvantage on Saving Throws against your spells.
    Level 1 spell slots × 4 · Level 2 spell slots × 2 Current spell slots
  8. 10Level
    Level 1 spell slots × 6 · Level 2 spell slots × 2 Current spell slots
  9. 11Level
    Level 1 spell slots × 6 · Level 2 spell slots × 2 Current spell slots
  10. 12Level
    Level 1 spell slots × 6 · Level 2 spell slots × 2 Current spell slots

Assassin subclass progression

Assassin
Subclass
You prefer to deal sublime punishment to a single foe at a time - not in a duel, mind, because a duel implies chivalry, and you're too busy getting the job done for honour.
Related entry
  1. 3Level
    Assassinate: Initiative Granted feature
    You are deadliest against unprepared enemies. In combat, you have Advantage on Attack Rolls against creatures that haven't taken a turn yet.
    Assassinate: Ambush Granted feature
    Any successful Attack Roll against a Surprised creature is a Critical Hit.
    Assassin's Alacrity Granted feature
    Quick as an alley cat in a rain-dark city, you immediately restore your action and bonus action at the start of combat.
  2. 9Level
    Infiltration Expertise Granted cantrips
    Adopt a new identity, changing your appearance.

Swashbuckler subclass progression

Swashbuckler
Subclass
You live and breathe the art of the blade, excelling in single combat thanks to your quick feet and wits.
Related entry
  1. 3Level
    Fancy Footwork Granted feature
    If you make a melee attack against a target, that target can't make Opportunity Attacks against you for the rest of your turn.
    Rakish Audacity Granted feature
    You gain a +[1] bonus to Initiative rolls. This scales with your rogue level.

    You no longer need Advantage to trigger Sneak Attack as long as you are within 1.5m of the target and don't have Disadvantage.
    Rakish Sneak Attack (Melee) Action
    Deal extra damage to a foe you have Advantage against. You can also use this attack without Advantage if there are no other combatants within 2m of the target, or if you have an ally within that range.
    Rakish Sneak Attack (Ranged) Action
    Deal extra damage to a foe you have Advantage against. You can also use this attack without Advantage if there are no other combatants within 2m of the target, or if you have an ally within that range.
  2. 4Level
    Dirty Trick: Vicious Mockery Granted
    Insult a creature: it has Disadvantage on its next Attack Roll.
    Dirty Trick: Flick o' the Wrist Granted
    Flick your weapon at a target and possibly Disarm them.
    Dirty Trick: Sand Toss Granted
    Toss a handful of sand at your enemy and possibly Blind them.
  3. 9Level
    Panache Granted
    Roll a Persuasion check to beguile a humanoid, who must contest it with an Insight check. Enemies who fail gain Panache: Disadvantage; others who fail become Charmed.