Builder’s Gate

Updated 2026-09-27

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Ranger is a class in Baldur’s Gate 3. Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

Ranger
Class
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Hit points at level 1
10
Hit points per level
6
Spellcasting ability
Wisdom
Subclasses
4

Ranger progression

Class levels 1–12 · Select a feature to read its game description.

  1. 1Level
  2. 2Level
    Level 1 spell slots × 2 Current spell slots
  3. 3Level
    Choose a subclass 4 branches
    Level 1 spell slots × 3 Current spell slots
  4. 4Level
    Level 1 spell slots × 3 Current spell slots
  5. 5Level
    Extra Attack Granted feature
    Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
    Level 1 spell slots × 4 · Level 2 spell slots × 2 Current spell slots
  6. 6Level
    Level 1 spell slots × 4 · Level 2 spell slots × 2 Current spell slots
  7. 7Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 Current spell slots
  8. 8Level
    Land's Stride: Difficult Terrain Granted feature
    You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
    Land's Stride: Plants Granted feature
    You have become an expert at moving through the wilderness.

    Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
    Level 1 spell slots × 4 · Level 2 spell slots × 3 Current spell slots
  9. 9Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 2 Current spell slots
  10. 10Level
    Hide in Plain Sight Granted
    Camouflage yourself with your environment to become Invisible and gain a +10 bonus to Stealth Checks, as long as you stand still.
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 2 Current spell slots
  11. 11Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 3 Current spell slots
  12. 12Level
    Level 1 spell slots × 4 · Level 2 spell slots × 3 · Level 3 spell slots × 4 Current spell slots

Hunter subclass progression

Hunter
Subclass
You seek the most dangerous prey in Faerûn, from ancient dragons to massive hordes of undead, and excel at slaying them all.
Related entry
  1. 3Level
  2. 7Level
  3. 11Level
    Whirlwind Attack Granted
    Strike out at all nearby foes, making separate attack rolls against each target.
    Volley Granted
    Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

Beast Master subclass progression

Beast Master
Subclass
You foster an intelligent bond with a powerful beast that can aid you in and out of combat.
Related entry
  1. 3Level
    Ranger's Companion Granted
    Gain a beast companion that accompanies you on your adventures and fights alongside you.
  2. 5Level
    Companion's Bond Granted feature
    The bond between you and your animal companion grows stronger. Your Proficiency Bonus is added to its Armour Class and damage rolls.
  3. 7Level
    Exceptional Training Granted feature
    Your animal companion can Dash, Disengage, and Help as a bonus action.
  4. 11Level
    Bestial Fury Granted feature
    Your bond with your companion has deepened, unlocking their inner strength and giving them an Extra Attack.

Gloom Stalker subclass progression

Gloom Stalker
Subclass
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Related entry
  1. 3Level
    Dread Ambusher Granted feature
    You specialise in taking out foes swiftly and ruthlessly.

    You gain a +3 bonus to Initiative.

    On the first turn of combat, your movement speed increases by 3m, and you can make an attack that deals an additional [3] damage.
    Superior Darkvision Granted feature
    You can see in the dark up to 24m.
    Disguise Self Granted
    Magically change all aspects of your appearance.
    Dread Ambusher: Hide Granted
    Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
    Umbral Shroud Granted
    Wrap yourself in shadows to become Invisible if you are obscured.
  2. 5Level
    Misty Step Granted spells
    Surrounded by silver mist, you teleport to an unoccupied space you can see.
  3. 7Level
    Iron Mind Granted feature
    You have honed your ability to resist the mind-altering powers of your prey. You gain Proficiency in Wisdom and Intelligence Saving Throws.
  4. 9Level
    Fear Granted spells
    Hostile targets drop everything and become Fearful: they have Disadvantage on Ability Checks and Attack Rolls.
  5. 11Level
    Stalker's Flurry Granted feature
    You are swift enough to turn a miss into a new strike. When you miss with a weapon attack, you can make another weapon attack for free.

Swarmkeeper subclass progression

Swarmkeeper
Subclass
You have forged a deep connection with your natural surroundings and formed a magical bond with a swarm of nature spirits. This swarm serves as a helpful companion and a potent force in battle.
Related entry
  1. 3Level
    Prey's Scent Granted feature
    Your swarm deals an additional 1d6 Piercing damage to creatures marked by your Hunter's Mark.
    Mage Hand Granted spells
    Create a spectral hand that can manipulate and interact with objects.
    Faerie Fire Granted spells
    All targets within the light turn visible, and Attack Rolls against them have Advantage.
  2. 4Level
  3. 5Level
    Web Granted spells
    Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.
  4. 6Level
  5. 7Level
    Writhing Tide Granted feature
    You can condense part of your swarm into a focused mass that lifts you up, granting you a flying speed of 3m and protecting you from surface effects.
    Writhing Tide Action
    Condense part of your swarm into a mass that lifts you up. Gain a flying speed of 9m and become unaffected by surface effects.
    Writhing Tide Action
    Condense part of your swarm into a mass that lifts you up. Gain a flying speed of 9m and become unaffected by surface effects.
    Writhing Tide Action
    Condense part of your swarm into a mass that lifts you up. Gain a flying speed of 9m and become unaffected by surface effects.
  6. 8Level
  7. 9Level
    Gaseous Form Granted spells
    Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.
  8. 10Level
  9. 11Level
    Mighty Swarm Granted feature
    Your swarm has grown stronger. The swarm's regular attack now deals 1d8 damage, its special attack has one additional feature, and teleporting with your swarm now also increases your Armour Class for the rest of the round.
  10. 12Level