Builder’s Gate

Updated 2026-09-27

한국어

Adamantine Shield is an item of Rare rarity. Type: Shield. Armour Class 2. Recorded sources: Act 1 · 절망의 용광로 · Crafting. See acquisition details below for conditions. Weight 2.7, Value 190 gold. Passives: Adamantine Shield, Shield Bash.

Adamantine Shield

Rare

Shield

Armour Class 2

Adamantine Shield: When a melee attack misses you, the attacker is sent Reeling for 2 turns.

Shield Bash: When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity Saving Throw.

The dull shine of the adamantine promises this shield could take a thousand beatings - and still look as good as new.

How to obtain

Act 1 Crafting 절망의 용광로

1막 절망의 용광로의 아다만틴 대장간에서 제작한다.

2.7190

Effect

Reeling

Reeling lowers the target’s attack rolls according to its remaining turns.

Stage 3 · Combining effectsEquipment and stacking

It makes the affected enemy less likely to hit. It does not itself prevent movement or automatically knock the enemy Prone.

Equipment can apply it under different conditions, such as when an enemy hits or misses you. Read the trigger as well as the result.

Ordinary Reeling is removed when the affected creature makes its next attack. Do not assume the same penalty remains for several turns.

Sources and review date

Reviewed: 2026-09-14

Derived from game data
  • Defense
  • Multi-hit
Effect permalink

Core rule

Attack rolls

Core rule permalink

An attack roll decides whether an attack hits. The total must meet or exceed the target’s Armour Class.

Stage 1 · Combat basicsAttacks and dice

Roll a d20 and add the applicable ability modifier, proficiency bonus, and other attack bonuses. The weapon or spell determines which ability applies.

Damage is calculated after the hit is decided. A larger attack-roll total does not itself deal more damage.

Sources and review date

Reviewed: 2026-09-14

Based on in-game text
  • Attack
  • Defense

Core rule

d20 rolls

Core rule permalink

A d20 has twenty possible results, from 1 to 20. It is used to resolve attacks and many uncertain actions.

Stage 1 · Combat basicsAttacks and dice

Add the relevant ability modifier, proficiency, and other bonuses to the die. Meeting the target number is enough to succeed.

Attack rolls, saving throws, and ability checks use different bonuses. A bonus to one does not automatically apply to the others.

Sources and review date

Reviewed: 2026-09-14

Based on in-game text
  • Attack
  • Defense

Answer

Reeling Application

When an item's specified trigger is met, it applies Reeling to the target.

Based on in-game text

Trigger source

Adamantine Shield

When a melee attack misses you, the attacker is sent Reeling for 2 turns.
Trigger context
OnAttacked
Applies to
Target
Application condition
IsMeleeAttack() and not HasDamageEffectFlag(DamageFlags.Hit) and Character()
Application chance
100%
Application duration
2 turns

    Answer

    Reeling Stack Adjustment

    Each remaining stack applies a negative modifier to Attack Rolls.

    Derived from game data
    How stacks work
    The remaining stacks affect this effect.
    Roll example
    The effect increases by 1 per stack.
    Game status key
    MAG_ATTACK_DEBUFF

    In-game text

    Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.

      Core rule

      Stacking

      Core rule permalink

      Repeated effects may grow stronger, last longer, replace one another, or fail to combine.

      Stage 3 · Combining effectsEquipment and stacking

      For conditions such as Radiating Orb, remaining turns also affect strength. In contrast, repeated resistance does not keep halving damage.

      Check whether the effect stacks and whether it has a cap. A shared display name does not mean the values from every variant can be added together.

      Sources and review date

      Reviewed: 2026-09-14

      Derived from game data
      • Multi-hit

      Answer

      Reeling Duration

      The game data below distinguishes an entry's listed duration from the duration actually applied.

      Derived from game data
      Status duration
      2 turns
      Game status key
      MAG_ATTACK_DEBUFF

      In-game text

      Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.

        Answer

        Using Reeling

        Use it to lower the Attack Rolls of enemies that attack frequently, while checking that each item has its own application trigger and duration.

        Codex commentary

          Equip in build