Winter's Clutches is an item of Uncommon rarity. Type: Gloves. Recorded sources: Act 1 · Mountain Pass · Purchase; Act 1 · Underdark · Reward; Act 3 · Baldur's Gate · Found in the world. See acquisition details below for conditions. Weight 0.5, Value 90 gold. Passives: Winter's Clutches.
Winter's Clutches
Uncommon
Winter's Clutches: When the wearer deals cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).
Likely these originated in Icewind Dale, where tempers run as hot as hearths, and frozen rivers trace the arm of the dale in a network of blue-white tributaries.
When an item's specified trigger is met, it applies Encrusted with Frost.
Based on in-game text
Trigger source
Winter's Clutches
When the wearer deals cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).
Trigger context
OnDamage
Applies to
Target
Application condition
IsDamageTypeCold() and not Item()
Application chance
100%
Application duration
2 turns
Answer
Encrusted with Frost Stack Effect
Disadvantage on Dexterity Saving Throws applies regardless of the number of remaining stacks.
Derived from game data
Roll example
Triggers at 7 stacks (1d4 Cold) — Stacks expire after 2 turns; at least 4 hits per turn are required to trigger.
Game status key
MAG_FROST
In-game text
Affected entity has Disadvantage on Dexterity Saving Throws.
When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take 1d4 Cold damage and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
The game data below distinguishes an entry's listed duration from the duration actually applied.
Derived from game data
Status duration
2 turns
Game status key
MAG_FROST
In-game text
Affected entity has Disadvantage on Dexterity Saving Throws.
When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take 1d4 Cold damage and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
Removed by Burning.
Answer
Encrusted with Frost Threshold and Freezing
At the threshold, the Constitution Saving Throw result determines the Cold damage and whether the target becomes Frozen.
Derived from game data
Threshold
7 stacks
At the threshold
1d4 Cold
Roll example
Triggers at 7 stacks (1d4 Cold) — Stacks expire after 2 turns; at least 4 hits per turn are required to trigger.
Game status key
MAG_FROST
In-game text
Affected entity has Disadvantage on Dexterity Saving Throws.
When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take 1d4 Cold damage and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
Removed by Burning.
Answer
Using Encrusted with Frost
Use it to hinder Dexterity Saving Throws and pursue Frozen, while remembering that Burning removes it.