Builder’s Gate

Updated 2026-09-27

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Coldbrim Hat is an item of Uncommon rarity. Type: Helms. Recorded sources: Act 2 · Moonrise Towers · Container; Act 3 · Baldur's Gate · Found in the world. See acquisition details below for conditions. Weight 0.5, Value 90 gold. Passives: Coldbrim Chill.

Coldbrim Hat

Uncommon

Coldbrim Chill: Once per turn, any condition inflicted on a target, also applies 2 turns of Encrusted with Frost.

Upturning the hat and gazing into it, you get this slightly vertiginous feeling, as if you were looking into a cold, abandoned well with no discernible end.

How to obtain

Act 2 Container Moonrise Towers

Act 3 Found in the world Baldur's Gate

0.590

Effect

Encrusted with Frost

Encrusted with Frost imposes Disadvantage on Dexterity saves and can cause Frozen when enough stacks accumulate.

Stage 3 · Combining effectsEquipment and stacking

It can help effects that require Dexterity saves. The condition itself does not automatically double every source of Cold damage.

At 7 or more turns, freezing requires a separate Constitution save. Do not confuse the Dexterity penalty with the Constitution save resisting Frozen.

Sources and review date

Reviewed: 2026-09-14

Derived from game data
  • Defense
  • Multi-hit
Effect permalink

Core rule

Saving throws

Core rule permalink

A saving throw determines whether you resist or avoid a harmful effect, such as a spell or trap.

Stage 1 · Combat basicsAttacks and dice

Roll a d20 using the ability named by the effect, then add the relevant modifier and saving-throw bonuses. Meeting the Difficulty Class succeeds.

Success may mean half damage or avoiding the effect entirely. A successful save does not always mean zero damage.

Sources and review date

Reviewed: 2026-09-14

Based on in-game text
  • Defense

Core rule

d20 rolls

Core rule permalink

A d20 has twenty possible results, from 1 to 20. It is used to resolve attacks and many uncertain actions.

Stage 1 · Combat basicsAttacks and dice

Add the relevant ability modifier, proficiency, and other bonuses to the die. Meeting the target number is enough to succeed.

Attack rolls, saving throws, and ability checks use different bonuses. A bonus to one does not automatically apply to the others.

Sources and review date

Reviewed: 2026-09-14

Based on in-game text
  • Attack
  • Defense

Answer

Encrusted with Frost Application

When an item's specified trigger is met, it applies Encrusted with Frost.

Based on in-game text

Trigger source

Coldbrim Chill

Once per turn, any condition inflicted on a target, also applies 2 turns of Encrusted with Frost.
Trigger context
OnStatusApply
Applies to
Target
Application condition
not StatusId('MAG_FROST') and not Item() and not Self() and Enemy() and not StatusDoesNotInvokeOnStatusApply()
Application chance
100%
Application duration
2 turns

    Answer

    Encrusted with Frost Stack Effect

    Disadvantage on Dexterity Saving Throws applies regardless of the number of remaining stacks.

    Derived from game data
    Roll example
    Triggers at 7 stacks (1d4 Cold) — Stacks expire after 2 turns; at least 4 hits per turn are required to trigger.
    Game status key
    MAG_FROST

    In-game text

    Affected entity has Disadvantage on Dexterity Saving Throws.

    When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take 1d4 Cold damage and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

    Removed by Burning.

      Core rule

      Stacking

      Core rule permalink

      Repeated effects may grow stronger, last longer, replace one another, or fail to combine.

      Stage 3 · Combining effectsEquipment and stacking

      For conditions such as Radiating Orb, remaining turns also affect strength. In contrast, repeated resistance does not keep halving damage.

      Check whether the effect stacks and whether it has a cap. A shared display name does not mean the values from every variant can be added together.

      Sources and review date

      Reviewed: 2026-09-14

      Derived from game data
      • Multi-hit

      Answer

      Encrusted with Frost Duration

      The game data below distinguishes an entry's listed duration from the duration actually applied.

      Derived from game data
      Status duration
      2 turns
      Game status key
      MAG_FROST

      In-game text

      Affected entity has Disadvantage on Dexterity Saving Throws.

      When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take 1d4 Cold damage and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

      Removed by Burning.

        Answer

        Encrusted with Frost Threshold and Freezing

        At the threshold, the Constitution Saving Throw result determines the Cold damage and whether the target becomes Frozen.

        Derived from game data
        Threshold
        7 stacks
        At the threshold
        1d4 Cold
        Roll example
        Triggers at 7 stacks (1d4 Cold) — Stacks expire after 2 turns; at least 4 hits per turn are required to trigger.
        Game status key
        MAG_FROST

        In-game text

        Affected entity has Disadvantage on Dexterity Saving Throws.

        When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take 1d4 Cold damage and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

        Removed by Burning.

          Answer

          Using Encrusted with Frost

          Use it to hinder Dexterity Saving Throws and pursue Frozen, while remembering that Burning removes it.

          Codex commentary

            Equip in build