Home Items Gloves Gloves of Power Gloves of Power is an item of Uncommon rarity. Type: Gloves. Recorded sources: Act 1 · 에메랄드 숲 · Loot. See acquisition details below for conditions. Weight 0.5, Value 90 gold. Passives: Absolute's Bane.
Absolute's Bane: On a hit with a weapon attack, possibly inflict a -[1] penalty to the target's Attack Rolls and Saving Throws .
Blessed by Priestess Gut, these gauntlets provide additional aid to any who bear the Absolute's mark upon their flesh.
How to obtain
Act 1
Loot
에메랄드 숲
1막 에메랄드 숲 습격을 이끄는 고블린 대장을 처치하면 얻는다.
Effect
Bane
Bane subtracts 1d4 from the target’s attack rolls and saving throws.
Stage 2 · Reading the situation Spells and concentration
It makes attacks less reliable and other harmful effects harder to resist. This is different from Disadvantage, which selects the lower of two dice.
Spells and items that apply Bane have different conditions. Check the recipient, any required save, and the duration.
Read first Saving throws Advantage and Disadvantage
Sources and review date Reviewed: 2026-09-14
Derived from game data
What is an Attack Roll? Start here Read What is a Saving Throw? Read When is it applied, and to whom? Read Which rolls change, and by how much? Read How long does it last? Read When is it useful, and what should you watch for? Read
Expand all answers
Effect permalink
An attack roll decides whether an attack hits. The total must meet or exceed the target’s Armour Class.
Stage 1 · Combat basics Attacks and dice
Roll a d20 and add the applicable ability modifier, proficiency bonus, and other attack bonuses. The weapon or spell determines which ability applies.
Damage is calculated after the hit is decided. A larger attack-roll total does not itself deal more damage.
Read first d20 rolls Proficiency
Sources and review date Reviewed: 2026-09-14
Based on in-game text
How is that check calculated? Read
A d20 has twenty possible results, from 1 to 20. It is used to resolve attacks and many uncertain actions.
Stage 1 · Combat basics Attacks and dice
Add the relevant ability modifier, proficiency, and other bonuses to the die. Meeting the target number is enough to succeed.
Attack rolls, saving throws, and ability checks use different bonuses. A bonus to one does not automatically apply to the others.
Sources and review date Reviewed: 2026-09-14
Based on in-game text
A saving throw determines whether you resist or avoid a harmful effect, such as a spell or trap.
Stage 1 · Combat basics Attacks and dice
Roll a d20 using the ability named by the effect, then add the relevant modifier and saving-throw bonuses. Meeting the Difficulty Class succeeds.
Success may mean half damage or avoiding the effect entirely. A successful save does not always mean zero damage.
Read first d20 rolls Ability scores and modifiers
Sources and review date Reviewed: 2026-09-14
Based on in-game text
How is that check calculated? Read
When an item's specified trigger is met, it applies Bane to the target.
Based on in-game text
Trigger source Absolute's Bane
On a hit with a weapon attack, possibly inflict a -[1] penalty to the target's Attack Rolls and Saving Throws . Trigger context OnDamageApplies to Target Application condition IsWeaponAttack() and Character() and not Item()Application saving throw not SavingThrow(Ability.Charisma,11)Application chance 100% Application duration 2 turns
A 1d4 penalty applies to both Attack Rolls and Saving Throws.
Derived from game data
The three linked items apply Bane for 2 turns when their conditions are met.
Derived from game data
Use it to hinder Attack Rolls and Saving Throws together, but item triggers differ and it does not directly lower damage rolls.
Codex commentary
Equip in build
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