Builder’s Gate

Updated 2026-09-27

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Rhapsody is an item of Very Rare rarity. Type: Dagger · Simple Weapon. Damage: 1d4 Piercing. Recorded sources: Act 3 · Baldur's Gate · Found in the world. See acquisition details below for conditions. Weight 0.45, Value 480 gold. Passives: Scarlet Remittance, Sweet Bloodletting. Granted abilities: Piercing Strike.

Rhapsody

Very Rare

Dagger · Simple Weapon

1d4 Piercing

Weapon Enchantment +1

Scarlet Remittance: Gain a +1 bonus to Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.

Sweet Bloodletting: Possibly inflict Bleeding when hitting a creature with this weapon while Hiding or Invisible.

Piercing Strike Action

Cazador's love of poetry arose after he read one on the naked stomach of a dead child in his homeland. The child was hung from the lowest branch of a tree. Cazador read the poem, and looked at the child, and he knew that here was the artform for him.

How to obtain

Act 3 Found in the world Baldur's Gate

0.45480

Effect

Bleeding

A Bleeding creature takes 2 Slashing damage at the start of its turn and has Disadvantage on Constitution saving throws.

Stage 2 · Reading the situationConditions and recovery

This can help another effect that requires a Constitution save. The ongoing damage and the saving-throw penalty are separate benefits.

Ordinary Bleeding can be removed by healing. Similarly named conditions may have different damage or removal rules.

Sources and review date

Reviewed: 2026-09-14

Derived from game data
  • Defense
Effect permalink

Core rule

Saving throws

Core rule permalink

A saving throw determines whether you resist or avoid a harmful effect, such as a spell or trap.

Stage 1 · Combat basicsAttacks and dice

Roll a d20 using the ability named by the effect, then add the relevant modifier and saving-throw bonuses. Meeting the Difficulty Class succeeds.

Success may mean half damage or avoiding the effect entirely. A successful save does not always mean zero damage.

Sources and review date

Reviewed: 2026-09-14

Based on in-game text
  • Defense

Core rule

d20 rolls

Core rule permalink

A d20 has twenty possible results, from 1 to 20. It is used to resolve attacks and many uncertain actions.

Stage 1 · Combat basicsAttacks and dice

Add the relevant ability modifier, proficiency, and other bonuses to the die. Meeting the target number is enough to succeed.

Attack rolls, saving throws, and ability checks use different bonuses. A bonus to one does not automatically apply to the others.

Sources and review date

Reviewed: 2026-09-14

Based on in-game text
  • Attack
  • Defense

Answer

Bleeding Application

It is applied when an item's specified trigger is met; with some items, the target must also fail the relevant Saving Throw.

Based on in-game text

Trigger source

Sweet Bloodletting

Possibly inflict Bleeding when hitting a creature with this weapon while Hiding or Invisible.
Trigger context
OnDamage
Applies to
Target
Application condition
AttackedWithPassiveSourceWeapon() and (HasStatus('SNEAKING_CLEAR', context.Source) or HasStatus('SNEAKING_LIGHTLY_OBSCURED', context.Source) or HasStatus('SNEAKING_HEAVILY_OBSCURED', context.Source) or HasStatus('SG_Invisible', context.Source))
Application saving throw
not SavingThrow(Ability.Constitution,15)
Application chance
100%
Application duration
2 turns

    Answer

    Bleeding Damage and Saving Throw

    At the start of each turn, the target takes 2 Slashing damage and has Disadvantage on Constitution Saving Throws.

    Based on in-game text

      Answer

      Bleeding Duration

      The five linked items apply Bleeding for 2 turns when their conditions are met.

      Derived from game data

        Answer

        Using Bleeding

        Use it to combine ongoing damage with Disadvantage on Constitution Saving Throws; healing removes it.

        Codex commentary
          Technical details — 5 effects without commentary

          MAG_SCARLET_REMITTANCE_APPLIED_VFX, MAG_Zhentarim_BloodfeederBlade_Rapier_Passive, MAG_BLOODFEEDER_SCARLET_REMITTANCE_3, MAG_BLOODFEEDER_SCARLET_REMITTANCE_2, MAG_BLOODFEEDER_SCARLET_REMITTANCE_1

          Equip in build2 available slots — opens the first slot