Builder’s Gate

Updated 2026-09-27

한국어

The Sacred Star is an item of Very Rare rarity. Type: Morningstar · Martial Weapon. Damage: 1d8 Piercing. Recorded sources: Act 3 · Lower City · Loot. See acquisition details below for conditions. Weight 0.8, Value 770 gold. Passives: Radiant Strike, Sanctified Weapon. Granted abilities: Concussive Smash, Heartstopper, Dawnburst Strike.

The Sacred Star

Very Rare

Morningstar · Martial Weapon

1d8 Piercing

Weapon Enchantment +2

Radiant Strike: On a hit, inflict 1 turn of Radiating Orb upon the target.

Sanctified Weapon: Undead creatures struck by this weapon are possibly Turned.

Concussive Smash Action Heartstopper Action Dawnburst Strike Action

The power of this item lies in belief, though not in any god. This item believes that it's very good at hitting things, so it is. Belief is quite powerful when it comes to violence.

How to obtain

Act 3 Loot Lower City

0.8770

Related creatures1

Effect

Radiating Orb

Radiating Orb reduces the target’s attack rolls according to its remaining stacks.

Stage 3 · Combining effectsEquipment and stacking

Applying it to an enemy makes that enemy’s attacks less reliable. It does not directly improve your attack bonus or reduce the enemy’s Armour Class.

Stacks diminish with time and when the affected creature makes attack rolls. Enemies that attack repeatedly can spend the duration quickly.

Sources and review date

Reviewed: 2026-09-14

Derived from game data
  • Defense
  • Radiant
  • Multi-hit
Effect permalink

Core rule

Attack rolls

Core rule permalink

An attack roll decides whether an attack hits. The total must meet or exceed the target’s Armour Class.

Stage 1 · Combat basicsAttacks and dice

Roll a d20 and add the applicable ability modifier, proficiency bonus, and other attack bonuses. The weapon or spell determines which ability applies.

Damage is calculated after the hit is decided. A larger attack-roll total does not itself deal more damage.

Sources and review date

Reviewed: 2026-09-14

Based on in-game text
  • Attack
  • Defense

Core rule

d20 rolls

Core rule permalink

A d20 has twenty possible results, from 1 to 20. It is used to resolve attacks and many uncertain actions.

Stage 1 · Combat basicsAttacks and dice

Add the relevant ability modifier, proficiency, and other bonuses to the die. Meeting the target number is enough to succeed.

Attack rolls, saving throws, and ability checks use different bonuses. A bonus to one does not automatically apply to the others.

Sources and review date

Reviewed: 2026-09-14

Based on in-game text
  • Attack
  • Defense

Answer

Radiating Orb Application

When an item's specified trigger is met, it applies Radiating Orb to the wearer or target.

Based on in-game text

Trigger source

Radiant Strike

On a hit, inflict 1 turn of Radiating Orb upon the target.
Trigger context
OnDamage
Applies to
Target
Application condition
AttackedWithPassiveSourceWeapon() and not Item()
Application chance
100%
Application duration
1 turn

    Answer

    Radiating Orb Stack Adjustment

    Each remaining stack applies a negative modifier to Attack Rolls.

    Derived from game data
    How stacks work
    The remaining stacks affect this effect.
    Roll example
    The effect increases by 1 per stack.
    Game status key
    MAG_RADIANT_RADIATING_ORB

    In-game text

    Affected entity has -1 to Attack Rolls for each remaining turn. It also sheds bright light in an area surrounding it.

    Reduce the duration by 2 each time the entity makes an attack.

      Core rule

      Stacking

      Core rule permalink

      Repeated effects may grow stronger, last longer, replace one another, or fail to combine.

      Stage 3 · Combining effectsEquipment and stacking

      For conditions such as Radiating Orb, remaining turns also affect strength. In contrast, repeated resistance does not keep halving damage.

      Check whether the effect stacks and whether it has a cap. A shared display name does not mean the values from every variant can be added together.

      Sources and review date

      Reviewed: 2026-09-14

      Derived from game data
      • Multi-hit

      Answer

      Radiating Orb Duration

      The game data below distinguishes an entry's listed duration from the duration actually applied.

      Derived from game data
      Status duration
      2 turns
      Game status key
      MAG_RADIANT_RADIATING_ORB

      In-game text

      Affected entity has -1 to Attack Rolls for each remaining turn. It also sheds bright light in an area surrounding it.

      Reduce the duration by 2 each time the entity makes an attack.

        Answer

        Using Radiating Orb

        Apply it repeatedly to enemies that make frequent Attack Rolls, but do not read it as a permanent reduction to hit chance.

        Codex commentary
          Technical details — 2 effects without commentary

          TURNED, MAG_UndeadTurning_Weapon_Passive

          Equip in build2 available slots — opens the first slot