Home Items Medium Armour Luminous Armour Luminous Armour is an item of Uncommon rarity. Type: Medium Armour. Armour Class 15. Recorded sources: Act 2 · Moonrise Towers · Container; Act 1 · Underdark · Container. See acquisition details below for conditions. Weight 9, Value 250 gold. Passives: Radiating Shockwave.
Luminous Armour
Uncommon
Medium Armour
Armour Class 15
Radiating Shockwave: When the wearer deals Radiant damage, they cause a Radiant Shockwave .
Many an adventurer has found themselves swallowed up by the dark throat of some nameless dungeon, aching for a glimpse of light.
How to obtain
Act 2
Container
Moonrise Towers
Act 1
Container
Underdark
Effect
Radiating Orb
Radiating Orb reduces the target’s attack rolls according to its remaining stacks.
Stage 3 · Combining effects Equipment and stacking
Applying it to an enemy makes that enemy’s attacks less reliable. It does not directly improve your attack bonus or reduce the enemy’s Armour Class.
Stacks diminish with time and when the affected creature makes attack rolls. Enemies that attack repeatedly can spend the duration quickly.
Read first Stacking Attack rolls
Sources and review date Reviewed: 2026-09-14
Derived from game data
What is an Attack Roll? Start here Read When does it stack, and who receives it? Read What changes with each stack? Read How long does it last? Read When is it useful, and what should you watch for? Read
Expand all answers
Effect permalink
An attack roll decides whether an attack hits. The total must meet or exceed the target’s Armour Class.
Stage 1 · Combat basics Attacks and dice
Roll a d20 and add the applicable ability modifier, proficiency bonus, and other attack bonuses. The weapon or spell determines which ability applies.
Damage is calculated after the hit is decided. A larger attack-roll total does not itself deal more damage.
Read first d20 rolls Proficiency
Sources and review date Reviewed: 2026-09-14
Based on in-game text
How is that check calculated? Read
A d20 has twenty possible results, from 1 to 20. It is used to resolve attacks and many uncertain actions.
Stage 1 · Combat basics Attacks and dice
Add the relevant ability modifier, proficiency, and other bonuses to the die. Meeting the target number is enough to succeed.
Attack rolls, saving throws, and ability checks use different bonuses. A bonus to one does not automatically apply to the others.
Sources and review date Reviewed: 2026-09-14
Based on in-game text
When an item's specified trigger is met, it applies Radiating Orb to the wearer or target.
Based on in-game text
Trigger source Radiating Shockwave
When the wearer deals Radiant damage, they cause a Radiant Shockwave . No structured application relationship was confirmed.
Each remaining stack applies a negative modifier to Attack Rolls.
Derived from game data
How stacks work The remaining stacks affect this effect. Roll example The effect increases by 1 per stack. Game status key MAG_RADIANT_RADIATING_ORBIn-game text Affected entity has -1 to Attack Rolls for each remaining turn. It also sheds bright light in an area surrounding it. Reduce the duration by 2 each time the entity makes an attack.
Why are remaining turns and stacks shown together? Read
Repeated effects may grow stronger, last longer, replace one another, or fail to combine.
Stage 3 · Combining effects Equipment and stacking
For conditions such as Radiating Orb, remaining turns also affect strength. In contrast, repeated resistance does not keep halving damage.
Check whether the effect stacks and whether it has a cap. A shared display name does not mean the values from every variant can be added together.
Read first Turns and rounds Resistance, Vulnerability, and Immunity
Sources and review date Reviewed: 2026-09-14
Derived from game data
The game data below distinguishes an entry's listed duration from the duration actually applied.
Derived from game data
Status duration 2 turns Game status key MAG_RADIANT_RADIATING_ORBIn-game text Affected entity has -1 to Attack Rolls for each remaining turn. It also sheds bright light in an area surrounding it. Reduce the duration by 2 each time the entity makes an attack.
Apply it repeatedly to enemies that make frequent Attack Rolls, but do not read it as a permanent reduction to hit chance.
Codex commentary
Equip in build
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