Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act unconfirmed

Minsc

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Hit points · HP
100
Armour class · AC
14
Level
12
Difficulty
Strength
20+5
Dexterity
15+2
Constitution
15+2
Intelligence
8-1
Wisdom
6-2
Charisma
9-1

Attacks and skills 19

Horde Breaker (Ranged)
Target two creatures standing close to each other. Shoot the first creature and get a free shot at the second.
Action
Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
9m
Action
Possible damage typesPiercing
Dash
Cover more distance this turn: double your movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Dip
Dip a weapon into a surface to alter the surface or enhance the weapon. If you are dual-wielding, you dip both weapons.
3m
Bonus Action
Ensnaring Strike (Melee)
Level 1 spell
Your attack summons thorny vines that possibly Ensnare your target.
Action concentration
Find Familiar: Boo
Summon your adorable, occasionally violent, and above all faithful companion, Boo.
18m
Action
Help
Help up Downed characters, or remove Burning, Ensnared, Entangled, Enwebbed, Prone, and Sleeping.
1.5m
Action
Horde Breaker (Melee)
Target two creatures standing close to each other. Attack the first creature and get a free shot at the second.
Action
Hunter's Mark
Level 1 spell
Mark a creature as your quarry to deal an additional 1d6 damage whenever you hit it with a weapon attack.
18m
Bonus ActionLevel 1 spell slot concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Improvised Melee Weapon
Pick up an item or creature and use it to make a melee attack.
1.5m
Action
Possible damage typesBludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder
Conjure Barrage
Level 3 spell
Channel your weapon's essence into a destructive, widespread volley.
ActionLevel 3 spell slot

Traits 9

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Defence

You gain a +1 bonus to Armour Class while wearing armour.

Horde Breaker

Target two creatures standing close to each other, attacking them in quick succession.

Land's Stride: Difficult Terrain

You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

Land's Stride: Plants

You have become an expert at moving through the wilderness.

Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Toggle Non-Lethal Attacks

Knock someone Unconscious instead of killing them.

Darkness Rules

No game description available.

Perform

No game description available.

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

1 conditional effects are not included in the base values.