Houndmaster Pol
- Hit points · HP
- 88
- Armour class · AC
- 16
- Level
- 10
- Strength
- 7-2
- Dexterity
- 20+5
- Constitution
- 10+0
- Intelligence
- 10+0
- Wisdom
- 18+4
- Charisma
- 11+0
Attacks and skills 6
Fly
Fly to a target position.
18m
Movement Speed
Grave Shot
Loose a bolt of necrotic energy. You can spend
Predator Essence to empower the shot.
Action
Possible damage types
Necrotic
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Houndmaster's Mark
Your target becomes
Marked.
18m
Bonus Action
Traits 10
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Crossbow Expert: Point-Blank
When you make crossbow attacks within melee range, the
Attack Rolls do not have
Disadvantage.
Attack Rolls do not have
Disadvantage.Crossbow Expert: Wounding
Your
Piercing Shot inflicts
Gaping Wounds for twice as long.
Darkvision
You can see in the dark up to 12m.
Ethereal
Affected entity is incorporeal and can't be
Shoved,
Thrown, or used as an
Improvised Weapon.
Archery
You gain a +2 bonus to ranged weapon attacks.
Incorporeal Movement
Opportunity Attacks against you have
Disadvantage.
Disadvantage.Man's Best Friend
Your
Proficiency Bonus is added to the
Armour Class and damage rolls of your hunting dogs.
Proficiency Bonus is added to the
Armour Class and damage rolls of your hunting dogs.Multiattack Defence
When an enemy attacks you, they have a -4 penalty to additional
Attack Rolls against you until the start of their next turn.
Attack Rolls against you until the start of their next turn.Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 0
2 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.