Vicar Humbletoes
- Hit points · HP
- 18
- Armour class · AC
- 11
- Level
- 7
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 15+2
- Intelligence
- 12+1
- Wisdom
- 16+3
- Charisma
- 13+1
Attacks and skills 5
Guiding Bolt
Level 1 spell
The next
Attack Roll against this target has
Advantage.
Attack Roll against this target has
Advantage.
18m
ActionLevel 1 spell slot
Possible damage types
Radiant
Spirit Guardians
Level 3 spell
Call forth spirits to protect you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their
movement speed is halved.
movement speed is halved.
ActionLevel 3 spell slot
concentration
Banishment
Level 4 spell
Temporarily
Banish your target to another plane of existence.
18m
Charisma saving throw
ActionLevel 4 spell slot
concentration
Lesser Restoration
Level 2 spell
Cure a creature from disease, poison, paralysis or blindness.
1.5m
ActionLevel 2 spell slot
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m
Dexterity saving throw
Action
Possible damage types
Radiant
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Gnome Cunning
You have
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.Shortened Stride
Your
movement speed is 7.5m.
movement speed is 7.5m.Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Bless
Gains a +1d4 bonus to
Attack Rolls and
Saving Throws.
Attack Rolls and
Saving Throws.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.