Za'krug
- Hit points · HP
- 21
- Armour class · AC
- 16
- Level
- 3
- Strength
- 12+1
- Dexterity
- 14+2
- Constitution
- 11+0
- Intelligence
- 10+0
- Wisdom
- 8-1
- Charisma
- 10+0
Attacks and skills 5
Throw Stone
Throw a sharp stone at a foe.
9m
Action
Possible damage types
Bludgeoning
Reckless Warcry
Increase your
Strength by 3, at the cost of decreasing your
Armour Class by 1.
Strength by 3, at the cost of decreasing your
Armour Class by 1.
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Absolute's Bane
On a hit with a weapon attack, possibly inflict a -[1] penalty to the target's
Attack Rolls and
Saving Throws.
Attack Rolls and
Saving Throws.Darkvision
You can see in the dark up to 12m.
Crude Frenzy
This goblin can make an additional free attack after making a Main Hand Attack, but the second attack has
Disadvantage on its
Attack Roll.
Disadvantage on its
Attack Roll.Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
2 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.