Builder’s Gate

Updated 2026-09-27

한국어

The Skinburster is an item of Uncommon rarity. Type: Halberd · Martial Weapon. Damage: 1d10 Slashing. Recorded sources: Act 1 · Mountain Pass · Container; Act 1 · Mountain Pass · Found in the world. See acquisition details below for conditions. Weight 2.7, Value 130 gold. Passives: Skinburster Force. Granted abilities: Rush Attack, Lacerate, Cleave.

The Skinburster

Uncommon

Halberd · Martial Weapon

1d10 Slashing

Weapon Enchantment +1

Skinburster Force: When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit.

Rush Attack Action Lacerate Action Cleave Action

In mellow light, the halberd's curved steel head eerily resembles a grin.

How to obtain

Act 1 Container Mountain Pass

Act 1 Found in the world Mountain Pass

2.7130

Effect

Force Conduit

Force Conduit reduces incoming Bludgeoning, Piercing, and Slashing damage according to its stacks.

Stage 3 · Combining effectsEquipment and stacking

It does not reduce Fire or Psychic damage in the same way. Its protective value depends on the attacks you face.

Taking damage at sufficient stacks can trigger a Force blast nearby. Gaining stacks and triggering the blast are separate events, so read the item’s conditions too.

Sources and review date

Reviewed: 2026-09-14

Derived from game data
  • Defense
  • Multi-hit
Effect permalink

Answer

Force Conduit Application

When an item's specified trigger is met, it applies Force Conduit.

Based on in-game text

Trigger source

Skinburster Force

When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit.
Trigger context
OnDamage
Applies to
Self
Application condition
AttackedWithPassiveSourceWeapon()
Application chance
100%
Application duration
2 turns

    Answer

    Force Conduit Stack Adjustment

    Each remaining stack reduces Bludgeoning, Piercing, and Slashing damage.

    Derived from game data
    How stacks work
    The remaining stacks affect this effect.
    Roll example
    The effect increases by 1 per stack. Trigger threshold not implemented. Deals 1d4 Force damage when triggered.
    Game status key
    MAG_ZOC_FORCE_CONDUIT

    In-game text

    Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.

    If the entity takes damage while it has 5 or more turns remaining, it deals 1d4 Force damage in a 6m radius.

      Core rule

      Stacking

      Core rule permalink

      Repeated effects may grow stronger, last longer, replace one another, or fail to combine.

      Stage 3 · Combining effectsEquipment and stacking

      For conditions such as Radiating Orb, remaining turns also affect strength. In contrast, repeated resistance does not keep halving damage.

      Check whether the effect stacks and whether it has a cap. A shared display name does not mean the values from every variant can be added together.

      Sources and review date

      Reviewed: 2026-09-14

      Derived from game data
      • Multi-hit

      Answer

      Force Conduit Duration

      The game data below distinguishes an entry's listed duration from the duration actually applied.

      Derived from game data
      Status duration
      2 turns
      Game status key
      MAG_ZOC_FORCE_CONDUIT

      In-game text

      Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.

      If the entity takes damage while it has 5 or more turns remaining, it deals 1d4 Force damage in a 6m radius.

        Answer

        Force Conduit Blast

        The game data below shows the conditions for a nearby blast in response to damage taken.

        Derived from game data
        Threshold
        The game data does not specify a numeric threshold.
        At the threshold
        1d4 Force
        Roll example
        The effect increases by 1 per stack. Trigger threshold not implemented. Deals 1d4 Force damage when triggered.
        Game status key
        MAG_ZOC_FORCE_CONDUIT

        In-game text

        Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.

        If the entity takes damage while it has 5 or more turns remaining, it deals 1d4 Force damage in a 6m radius.

          Answer

          Using Force Conduit

          Build damage reduction while enduring repeated physical hits, but do not state the nearby blast conditions without checking them.

          Codex commentary
            Technical details — 3 effects without commentary

            MAG_ZOC_FORCE_CONDUIT_CHARGE_UP_TECHNICAL, MAG_ZOC_ForceConduit_Halberd_Passive, MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL

            Equip in build