Home Items Heavy Armour Rippling Force Mail Rippling Force Mail is an item of Rare rarity. Type: Heavy Armour. Armour Class 17. Recorded sources: Act 2 · Last Light Inn · Container. See acquisition details below for conditions. Weight 18, Value 1000 gold. Passives: Force Absorption.
Rippling Force Mail
Rare
Heavy Armour
Armour Class 17
Force Absorption: Gain Force Conduit when taking Slashing, Piercing, or Bludgeoning damage.
Dents, notches, and nicks add character to each ring of this mail - yet each blemish also speaks to those who tasted magical vengeance on the armour's behalf.
How to obtain
Act 2
Container
Last Light Inn
Effect
Force Conduit
Force Conduit reduces incoming Bludgeoning, Piercing, and Slashing damage according to its stacks.
Stage 3 · Combining effects Equipment and stacking
It does not reduce Fire or Psychic damage in the same way. Its protective value depends on the attacks you face.
Taking damage at sufficient stacks can trigger a Force blast nearby. Gaining stacks and triggering the blast are separate events, so read the item’s conditions too.
Read first Stacking Resistance, Vulnerability, and Immunity
Sources and review date Reviewed: 2026-09-14
Derived from game data
When does it stack, and who receives it? Start here Read What changes with each stack? Read How long does it last? Read When and how does the blast occur? Read When is it useful, and what should you watch for? Read
Expand all answers
Effect permalink
When an item's specified trigger is met, it applies Force Conduit.
Based on in-game text
Trigger source Force Absorption
Gain Force Conduit when taking Slashing, Piercing, or Bludgeoning damage. Trigger context OnDamagedApplies to Target Application condition IsPhysicalDamage()Application chance 100% Application duration 2 turns
Each remaining stack reduces Bludgeoning, Piercing, and Slashing damage.
Derived from game data
How stacks work The remaining stacks affect this effect. Roll example The effect increases by 1 per stack. Trigger threshold not implemented. Deals 1d4 Force damage when triggered. Game status key MAG_ZOC_FORCE_CONDUITIn-game text Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining. If the entity takes damage while it has 5 or more turns remaining, it deals 1d4 Force damage in a 6m radius.
Why are remaining turns and stacks shown together? Read
Repeated effects may grow stronger, last longer, replace one another, or fail to combine.
Stage 3 · Combining effects Equipment and stacking
For conditions such as Radiating Orb, remaining turns also affect strength. In contrast, repeated resistance does not keep halving damage.
Check whether the effect stacks and whether it has a cap. A shared display name does not mean the values from every variant can be added together.
Read first Turns and rounds Resistance, Vulnerability, and Immunity
Sources and review date Reviewed: 2026-09-14
Derived from game data
The game data below distinguishes an entry's listed duration from the duration actually applied.
Derived from game data
Status duration 2 turns Game status key MAG_ZOC_FORCE_CONDUITIn-game text Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining. If the entity takes damage while it has 5 or more turns remaining, it deals 1d4 Force damage in a 6m radius.
The game data below shows the conditions for a nearby blast in response to damage taken.
Derived from game data
Threshold The game data does not specify a numeric threshold. At the threshold 1d4 Force Roll example The effect increases by 1 per stack. Trigger threshold not implemented. Deals 1d4 Force damage when triggered. Game status key MAG_ZOC_FORCE_CONDUITIn-game text Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining. If the entity takes damage while it has 5 or more turns remaining, it deals 1d4 Force damage in a 6m radius.
Build damage reduction while enduring repeated physical hits, but do not state the nearby blast conditions without checking them.
Codex commentary
Technical details — 3 effects without commentary MAG_ZOC_FORCE_CONDUIT_CHARGE_UP_TECHNICAL, MAG_ZOC_ForceConduit_HeavyArmor_Passive, MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL
Equip in build
‹ Dwarven Splintmail Heavy Armour Chain Mail +2 ›