Helldusk Gloves is an item of Very Rare rarity. Type: Gloves. Recorded sources: Act 3 · Lower City · Container. See acquisition details below for conditions. Weight 0.5, Value 540 gold. Passives: Infernal Acuity, Infernal Touch. Granted abilities: Rays of Fire.
Helldusk Gloves
Very Rare
Infernal Acuity: You gain a +1 bonus to Spell Attack Rolls and Spell Save DC.
Infernal Touch: Your weapon attacks deal an additional 1d6 Fire damage. Your unarmed attacks deal an additional 1d6 Necrotic damage, and can possibly inflict Bleeding.
Rays of FireAction
What precisely confers eternal punishment, reward, absolution? Perhaps it's not just belief in a god. Perhaps the deciding factor is whether the gods believe in you.
It is applied when an item's specified trigger is met; with some items, the target must also fail the relevant Saving Throw.
Based on in-game text
Trigger source
Infernal Touch
Your weapon attacks deal an additional 1d6 Fire damage. Your unarmed attacks deal an additional 1d6 Necrotic damage, and can possibly inflict Bleeding.
Trigger context
OnDamage
Applies to
Target
Application condition
IsUnarmedAttack()
Application saving throw
not SavingThrow(Ability.Constitution,15)
Application chance
100%
Application duration
2 turns
Answer
Bleeding Damage and Saving Throw
At the start of each turn, the target takes 2 Slashing damage and has Disadvantage on Constitution Saving Throws.
Based on in-game text
Answer
Bleeding Duration
The five linked items apply Bleeding for 2 turns when their conditions are met.
Derived from game data
Answer
Using Bleeding
Use it to combine ongoing damage with Disadvantage on Constitution Saving Throws; healing removes it.