Builder’s Gate

Updated 2026-09-27

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Flail of Ages is an item of Rare rarity. Type: Flail · Martial Weapon. Damage: 1d8 Bludgeoning. Recorded sources: Act 3 · Lower City · Purchase. See acquisition details below for conditions. Weight 0.9, Value 320 gold. Passives: Elements of an Epoch. Granted abilities: Concussive Smash, Weakening Strike, Elemental Age.

Flail of Ages

Rare

Flail · Martial Weapon

1d8 Bludgeoning

Weapon Enchantment +1

Elements of an Epoch: Depending on what kind of damage this weapon does, it also inflicts: Acid condition, Chilled condition, or Burning condition.

Concussive Smash Action Weakening Strike Action Elemental Age Bonus Action

Created by a warmongering rakshasa and kept for a time under the careful watch of an astute noble named Lord de'Arnise, this flail is a tool of absolute destruction, and a versatile one at that.

How to obtain

Act 3 Purchase Lower City

0.9320

Related creatures1

Effect

Burning

A Burning creature takes 1d4 Fire damage each turn.

Stage 2 · Reading the situationElements and terrain

Taking Fire damage once is different from having Burning remain on you. Leaving the flames does not necessarily remove an existing condition.

Wet and Help are among the ways to remove Burning. Move away from a persistent fire surface as well, or it may affect you again.

Sources and review date

Reviewed: 2026-09-14

Codex commentary
    Effect permalink

    Effect

    Acid

    The Acid condition reduces Armour Class by 2.

    Stage 2 · Reading the situationElements and terrain

    Lower Armour Class makes attacks more likely to hit. The condition itself should not be assumed to deal Acid damage every turn.

    Acid damage, an acid surface, and the Acid condition are related but distinct. Read which of them a spell or surface produces.

    Sources and review date

    Reviewed: 2026-09-14

    Codex commentary
      Effect permalink

      Effect

      Chilled

      Chilled grants Vulnerability to Cold damage and Resistance to Fire damage.

      Stage 3 · Combining effectsElements and terrain

      Chilled and Wet share Cold Vulnerability. Combining them does not multiply that Vulnerability twice for quadruple damage.

      Applying Wet after Chilled can produce Frozen. The order of the two conditions matters.

      Sources and review date

      Reviewed: 2026-09-14

      Codex commentary
        Effect permalink

        Equip in build2 available slots — opens the first slot