Zephyr Break: Level 2 Evocation spell. Cost: Action.
Zephyr Break
Level 2 Evocation spell
Base damage
- Failed save
- 6d6 Thunder
- Successful save
- 3d6 Thunder
Emit a powerful gale of wind that clears all clouds and pushes creatures back 5m, possibly inflicting
Off Balance.
Strength saving throw
Action