Fallen Champion
- Hit points · HP
- 79
- Armour class · AC
- 18
- Level
- 9
- Strength
- 20+5
- Dexterity
- 10+0
- Constitution
- 17+3
- Intelligence
- 6-2
- Wisdom
- 9-1
- Charisma
- 15+2
Attacks and skills 4
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Silent
This creature can't speak or cast spells that have a verbal component.
Darkvision
You can see in the dark up to 12m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 2
Aura of Protection
The paladin and any nearby allies have a +[1] bonus on
Saving Throws.
Saving Throws.Spirit Guardians Aura
Spirits protect the affected entity.
Nearby enemies take 3d8 Radiant damage per turn, and their
movement speed is halved.
The caster can't become
Invisible while concentrating on this spell.
On a successful save, targets still take half damage.
Nearby enemies take 3d8 Radiant damage per turn, and their
movement speed is halved.The caster can't become
On a successful save, targets still take half damage.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.