Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardSkeleton · Act 3

Fallen Champion

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Hit points · HP
79
Armour class · AC
18
Level
9
Difficulty
Strength
20+5
Dexterity
10+0
Constitution
17+3
Intelligence
6-2
Wisdom
9-1
Charisma
15+2

Attacks and skills 4

Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Silent

This creature can't speak or cast spells that have a verbal component.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Darkness Rules

No game description available.

3 internal effects have no display name.

Initial conditions and difficulty effects 2

Aura of Protection

The paladin and any nearby allies have a +[1] bonus on Saving Throws.

Spirit Guardians Aura

Spirits protect the affected entity.

Nearby enemies take 3d8 Radiant damage per turn, and their movement speed is halved.

The caster can't become Invisible while concentrating on this spell.

On a successful save, targets still take half damage.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.