Caïros
- Hit points · HP
- 80
- Armour class · AC
- 17
- Level
- 9
- Strength
- 18+4
- Dexterity
- 14+2
- Constitution
- 15+2
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 12+1
Attacks and skills 7
Action Surge
Immediately gain an extra
action to use this turn.
action to use this turn.Second Wind
Draw on your stamina to heal yourself.
Bonus Action
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Disarming Attack (Melee)
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Grand Slam
Slam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away.
3m
Dexterity saving throw
Action
Possible damage types
Thunder
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Backbreaker
Possibly knock your enemy
Prone.
Action
Traits 8
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Indomitable
You have become as durable as an iron golem. Whenever you fail a
Saving Throw, you can roll again, using the new result instead.
Saving Throw, you can roll again, using the new result instead. Parry
Parry the next melee attack that hits you to reduce the damage by [1].
Riposte
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional [1] damage.
Hellish Resistance
You have resistance to Fire damage, taking only half damage from it.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.