Blunt Skuncher
- Hit points · HP
- 60
- Armour class · AC
- 10
- Level
- 8
- Strength
- 12+1
- Dexterity
- 10+0
- Constitution
- 10+0
- Intelligence
- 18+4
- Wisdom
- 12+1
- Charisma
- 10+0
Attacks and skills 5
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage types
Fire
Magic Missile
Level 1 spell
Shoot 5 magical darts, each dealing 1d4+1 Force damage. They always hit their target.
18m
ActionLevel 3 spell slot
Possible damage types
Force
Magic Missile
Level 1 spell
Shoot 6 magical darts, each dealing 1d4+1 Force damage. They always hit their target.
18m
ActionLevel 4 spell slot
Possible damage types
Force
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Potent Cantrip
Your
cantrips become harder to evade entirely.
When a creature succeeds its
Saving Throw against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects.
cantrips become harder to evade entirely.When a creature succeeds its
Saving Throw against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects.Sculpt Spells
Create pockets of safety within your Evocation spells. Allies automatically succeed their
Saving Throws against these spells and take no damage from them.
Saving Throws against these spells and take no damage from them.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.