Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHuman · Act 3

Shiv Dahlia

← Back to list
Hit points · HP
104
Armour class · AC
14
Level
8
Difficulty
Strength
19+4
Dexterity
12+1
Constitution
16+3
Intelligence
9-1
Wisdom
10+0
Charisma
12+1

Attacks and skills 5

Diving Strike
Leap down unto a foe, knocking them Prone. You won't take falling damage. You must be above your target. Requires Rage.
4.5m
Action
Rage: Eagle Heart
Enter a Rage that makes you near untouchable.
Bonus ActionRage Charge
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Reckless Attack
Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you.
Action

Traits 9

Aspect of the Beast: Wolverine

The Aspect of the Wolverine grants you the tools to relentlessly pursue your prey.

When you attack a Bleeding or Poisoned target, you also Maim it for 1 turn.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Danger Sense

You sense when things aren't as they should be.

You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces.

To gain this benefit, you can't be Blinded or Incapacitated.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fast Movement

Movement speed increased by 3m while not wearing Heavy Armour.

Feral Instinct

You have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be Surprised.

Eagle Heart

While Raging, you can use Diving Strike.

Foes also have Disadvantage on Opportunity Attacks against you, and you can use Dash as a bonus action.

Unarmoured Defence

Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.