Farlin
- Hit points · HP
- 52
- Armour class · AC
- 15
- Level
- 7
- Strength
- 11+0
- Dexterity
- 18+4
- Constitution
- 13+1
- Intelligence
- 12+1
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 5
Cunning Action: Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Bonus Action
Invisibility
Level 2 spell
Touch a creature to turn it
Invisible. Attacks against it have
Disadvantage. It attacks with
Advantage.
Disadvantage. It attacks with
Advantage.
1.5m
ActionLevel 2 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Sneak Attack (Melee)
Deal extra damage to a foe you have
Advantage against.
Advantage against.
ActionSneak Attack Charge
Traits 8
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Evasion
Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.Gnome Cunning
You have
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.Shortened Stride
Your
movement speed is 7.5m.
movement speed is 7.5m.Gleamdance Dagger: Glowing
This object shines with a glowing light in a radius of 6m.
Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.