Funglesby
- Hit points · HP
- 60
- Armour class · AC
- 15
- Level
- 8
- Strength
- 12+1
- Dexterity
- 18+4
- Constitution
- 12+1
- Intelligence
- 10+0
- Wisdom
- 16+3
- Charisma
- 12+1
Attacks and skills 10
Hail of Thorns
Level 1 spell
The thorns deal [1] to the target and then explode. The explosion deals an additional 1d10 Piercing damage to the target and surrounding creatures.
18m
Dexterity saving throw
ActionLevel 1 spell slotBonus Action
Possible damage types
Piercing
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Poison Spray
cantrip
Project a puff of noxious gas.
3m
Constitution saving throw
Action
Possible damage types
Poison
Hunter's Mark
Level 1 spell
Mark a creature as your quarry to deal an additional 1d6 damage whenever you hit it with a weapon attack.
18m
Bonus ActionLevel 1 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Protection from Poison
Level 2 spell
Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences.
1.5m
ActionLevel 2 spell slot
True Strike
cantrip
Gain
Advantage on your next
Attack Roll.
Advantage on your next
Attack Roll.
18m
Action
concentration
Wolf Companion
Summon a wolf that can inflict devastating wounds and knock down enemies with its
Lunging Bite.
18m
Action
Traits 11
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Companion's Bond
The bond between you and your animal companion grows stronger. Your
Proficiency Bonus is added to its
Armour Class and damage rolls.
Proficiency Bonus is added to its
Armour Class and damage rolls.Darkvision
You can see in the dark up to 12m.
Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Exceptional Training
Your animal companion can
Dash,
Disengage, and
Help as a bonus action.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Mage Breaker
You have a history of battling spellcasters. You gain
Proficiency in Arcana and can cast
True Strike.
Proficiency in Arcana and can cast Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness.
Difficult Terrain no longer slows you down.
Land's Stride: Plants
You have become an expert at moving through the wilderness.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Wasteland Wanderer: Poison
You have spent endless days surviving fetid swamps. You gain Resistance to Poison damage.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.