Old Flake-Eyes
- Hit points · HP
- 60
- Armour class · AC
- 15
- Level
- 8
- Strength
- 16+3
- Dexterity
- 18+4
- Constitution
- 12+1
- Intelligence
- 12+1
- Wisdom
- 14+2
- Charisma
- 10+0
Attacks and skills 10
Acid Splash
cantrip
Throw a bubble of acid that damages each creature it hits.
18m
Dexterity saving throw
Action
Possible damage types
Acid
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their
movement speed by [1].
movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Tasha's Hideous Laughter
Level 1 spell
Leave a creature
Prone with laughter, without the ability to get up.
18m
Wisdom saving throw
ActionLevel 1 spell slot
concentration
Hunter's Mark
Level 1 spell
Mark a creature as your quarry to deal an additional 1d6 damage whenever you hit it with a weapon attack.
18m
Bonus ActionLevel 1 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
True Strike
cantrip
Gain
Advantage on your next
Attack Roll.
Advantage on your next
Attack Roll.
18m
Action
concentration
Acid Breath
Spew forth a cone of acid.
Dexterity saving throw
Action
Possible damage types
Acid
Traits 13
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Colossus Slayer
Once per turn, your weapon attack deals an extra 1d8 damage if the target is below its hit point maximum.
Draconic Ancestry: Copper (Acid)
At Level 6, spells that deal Acid damage are more powerful, and you can become resistant to Acid damage.
Elemental Affinity: Damage
When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage.
Escape the Horde
Opportunity Attacks against you have
Disadvantage.
Disadvantage.Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Mage Breaker
You have a history of battling spellcasters. You gain
Proficiency in Arcana and can cast
True Strike.
Proficiency in Arcana and can cast Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness.
Difficult Terrain no longer slows you down.
Land's Stride: Plants
You have become an expert at moving through the wilderness.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Multiattack Defence
When an enemy attacks you, they have a -4 penalty to additional
Attack Rolls against you until the start of their next turn.
Attack Rolls against you until the start of their next turn.Wasteland Wanderer: Poison
You have spent endless days surviving fetid swamps. You gain Resistance to Poison damage.
Steel Will
Your unshakeable resolve grants you
Advantage on
Saving Throws against being
Frightened.
Advantage on
Saving Throws against being Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.