Monsieur Chapeau
- Hit points · HP
- 8
- Armour class · AC
- 10
- Level
- 1
- Strength
- 10+0
- Dexterity
- 10+0
- Constitution
- 10+0
- Intelligence
- 12+1
- Wisdom
- 10+0
- Charisma
- 18+4
Attacks and skills 6
Perform
Play a tune to attract and delight those around you.
Bardic Inspiration
Inspire an ally to add a +[1] bonus to their next
Attack Roll,
Ability Check, or
Saving Throw.
Attack Roll,
Ability Check, or
Saving Throw.
18m
Bonus ActionBardic Inspiration
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Bardic Inspiration
Can use
Bardic Inspiration.
Brave
You have
Advantage on
Saving Throws against being Frightened.
Advantage on
Saving Throws against being Frightened.Halfling Luck
When you roll a 1 on an
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.Darkness Rules
No game description available.
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.