Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 3

Lord Portyr's Attendant

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Hit points · HP
52
Armour class · AC
13
Level
10
Difficulty
Strength
8-1
Dexterity
10+0
Constitution
14+2
Intelligence
18+4
Wisdom
12+1
Charisma
10+0

Attacks and skills 7

Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage typesFire
Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Scorching Ray
Level 2 spell
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage.
18m
ActionLevel 2 spell slot
Possible damage typesFire
Dash
Cover more distance this turn: double your movement speed.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Topple
Swipe at a creature to knock it Prone.
Action
Possible damage typesBludgeoning

Traits 2

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 0

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.