Lord Shattershield's Attendant
- Hit points · HP
- 74
- Armour class · AC
- 17
- Level
- 10
- Strength
- 11+0
- Dexterity
- 18+4
- Constitution
- 14+2
- Intelligence
- 12+1
- Wisdom
- 14+2
- Charisma
- 10+0
Attacks and skills 7
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Mobile Shot
After using Dash or Disengage this turn, you can make a ranged attack as a bonus action.
Bonus Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Hunter's Mark
Level 1 spell
Mark a creature as your quarry to deal an additional 1d6 damage whenever you hit it with a weapon attack.
18m
Bonus ActionLevel 1 spell slot
concentration
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Traits 11
Superior Plate
You take 1 less Piercing damage.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Crossbow Expert: Point-Blank
When you make crossbow attacks within melee range, the
Attack Rolls do not have
Disadvantage.
Attack Rolls do not have
Disadvantage.Darkvision
You can see in the dark up to 12m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Two-Weapon Fighting
When you make an
attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.Gnome Cunning
You have
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.Shortened Stride
Your
movement speed is 7.5m.
movement speed is 7.5m.Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness.
Difficult Terrain no longer slows you down.
Land's Stride: Plants
You have become an expert at moving through the wilderness.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.