Lord Jannath's Bodyguard
- Hit points · HP
- 85
- Armour class · AC
- 14
- Level
- 10
- Strength
- 20+5
- Dexterity
- 10+0
- Constitution
- 16+3
- Intelligence
- 8-1
- Wisdom
- 10+0
- Charisma
- 6-2
Attacks and skills 8
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Frenzy
Your
Rage turns into a frenzy! You gain
Frenzied Strike and
Enraged Throw. You can also make an
Improvised Weapon Attack as a bonus action.
Bonus ActionRage Charge
Disarming Strike
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Frenzied Strike
As a bonus action, make a melee attack with your equipped weapon.
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Reckless Attack
Until your next turn, you have
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Action
Enraged Throw
Pick up an item or creature and throw it at a target, dealing additional damage and knocking it
Prone.
Bonus Action
Possible damage types
Bludgeoning
Traits 9
Superior Material
You take 1 less Slashing damage.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Brutal Critical
You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice.
Danger Sense
You sense when things aren't as they should be.
You have
Advantage on Dexterity
Saving Throws against traps, spells, and surfaces.
To gain this benefit, you can't be Blinded or Incapacitated.
You have
Advantage on Dexterity
Saving Throws against traps, spells, and surfaces. To gain this benefit, you can't be Blinded or Incapacitated.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fast Movement
Movement speed increased by 3m while not wearing Heavy Armour.Feral Instinct
You have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be
Surprised.
Unarmoured Defence
Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your
Armour Class.
Armour Class.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.