Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 3

Lord Jannath's Bodyguard

← Back to list
Hit points · HP
85
Armour class · AC
14
Level
10
Difficulty
Strength
20+5
Dexterity
10+0
Constitution
16+3
Intelligence
8-1
Wisdom
10+0
Charisma
6-2

Attacks and skills 8

Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
9m
Action
Possible damage typesPiercing
Frenzy
Your Rage turns into a frenzy! You gain Frenzied Strike and Enraged Throw. You can also make an Improvised Weapon Attack as a bonus action.
Bonus ActionRage Charge
Disarming Strike
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Frenzied Strike
As a bonus action, make a melee attack with your equipped weapon.
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Reckless Attack
Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you.
Action
Enraged Throw
Pick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone.
Bonus Action
Possible damage typesBludgeoning

Traits 9

Superior Material

You take 1 less Slashing damage.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Brutal Critical

You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice.

Danger Sense

You sense when things aren't as they should be.

You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces.

To gain this benefit, you can't be Blinded or Incapacitated.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fast Movement

Movement speed increased by 3m while not wearing Heavy Armour.

Feral Instinct

You have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be Surprised.

Unarmoured Defence

Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.