Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHigh Half-Elf · Act 3

Lord Portyr's Bodyguard

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Hit points · HP
75
Armour class · AC
17
Level
10
Difficulty
Strength
10+0
Dexterity
18+4
Constitution
12+1
Intelligence
12+1
Wisdom
16+3
Charisma
10+0

Attacks and skills 7

Hail of Thorns
Level 1 spell
The thorns deal [1] to the target and then explode. The explosion deals an additional 1d10 Piercing damage to the target and surrounding creatures.
18m Dexterity saving throw
ActionLevel 1 spell slotBonus Action
Possible damage typesPiercing
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their movement speed by [1].
Action
Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Dash
Cover more distance this turn: double your movement speed.
Action
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action

Traits 8

Superior Padding

You take 1 less Bludgeoning damage.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Land's Stride: Difficult Terrain

You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

Land's Stride: Plants

You have become an expert at moving through the wilderness.

Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.