Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardWood Elf · Act 3

Lady Durinbold's Attendant

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Hit points · HP
77
Armour class · AC
18
Level
10
Difficulty
Strength
8-1
Dexterity
20+5
Constitution
14+2
Intelligence
10+0
Wisdom
16+3
Charisma
10+0

Attacks and skills 6

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 9

Superior Padding

You take 1 less Bludgeoning damage.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Land's Stride: Difficult Terrain

You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

Land's Stride: Plants

You have become an expert at moving through the wilderness.

Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Multiattack Defence

When an enemy attacks you, they have a -4 penalty to additional Attack Rolls against you until the start of their next turn.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.