Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHigh Half-Elf · Act 3

Lord Amber's Bodyguard

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Hit points · HP
56
Armour class · AC
16
Level
10
Difficulty
Strength
8-1
Dexterity
19+4
Constitution
12+1
Intelligence
10+0
Wisdom
14+2
Charisma
14+2

Attacks and skills 5

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Flurry of Blows
Punch twice in quick succession.
1.5m
Bonus ActionKi Point(s)
Possible damage typesBludgeoning
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Unarmed Strike
Swiftly strike an enemy as a bonus action.
1.5m
Bonus Action
Possible damage typesBludgeoning

Traits 17

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Deflect Missiles

Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.

Evasion

Your agility lets you dodge out of the way of certain spells.

When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Ki-Empowered Strikes

Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.

Martial Arts: Bonus Unarmed Strike

After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.

Martial Arts: Dextrous Attacks

Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.

Martial Arts: Deft Strikes

Attacks with Monk Weapons and unarmed attacks deal [1], unless their normal damage is higher.

Purity of Body

You are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Slow Fall

When you fall, you can use your reaction to gain Resistance to Falling damage.

Stillness of Mind

If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.

Unarmoured Defence

Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class.

Unarmoured Movement

Your movement speed increases by 6m while you are not wearing armour or using a shield.

Advanced Unarmoured Movement

Difficult Terrain doesn't slow you down and you can Jump an additional 6m while you are not wearing armour or using a shield.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.