Lord Shattershield's Bodyguard
- Hit points · HP
- 48
- Armour class · AC
- 13
- Level
- 10
- Strength
- 8-1
- Dexterity
- 10+0
- Constitution
- 12+1
- Intelligence
- 18+4
- Wisdom
- 12+1
- Charisma
- 12+1
Attacks and skills 8
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ray of Frost
cantrip
Reduces the target's
movement speed by 3m.
movement speed by 3m.
18m
Action
Possible damage types
Cold
Witch Bolt
Level 1 spell
Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning damage each turn by activating it.
18m
ActionLevel 1 spell slot
concentration
Possible damage types
Lightning
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Armour of Agathys
Level 1 spell
Gain 15 and deal 15 Cold damage to any creature that hits you with a melee attack.
ActionLevel 3 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Brave
You have
Advantage on
Saving Throws against being Frightened.
Advantage on
Saving Throws against being Frightened.Halfling Luck
When you roll a 1 on an
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.