Zenovia Dawg
- Hit points · HP
- 95
- Armour class · AC
- 17
- Level
- 8
- Strength
- 12+1
- Dexterity
- 18+4
- Constitution
- 14+2
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 12+1
Attacks and skills 5
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Sneak Attack (Melee)
Deal extra damage to a foe you have
Advantage against.
Advantage against.
ActionSneak Attack Charge
Trip Attack (Melee)
A powerful attack that possibly knocks the target
Prone.
Action
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Second-Story Work: Falling
You've mastered the art of falling and gain resistance to Falling damage.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.