Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardDwarf · Act 3

Manip Nestor

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Hit points · HP
20
Armour class · AC
16
Level
10
Difficulty
Strength
19+4
Dexterity
13+1
Constitution
17+3
Intelligence
10+0
Wisdom
14+2
Charisma
8-1

Attacks and skills 9

Action Surge
Immediately gain an extra action to use this turn.
Prepare
Sacrifice 6m movement speed to deal an additional [2] with your melee weapon this turn.
Movement Speed 6
Goading Attack (Melee)
Goad an enemy into attacking only you. It gains Disadvantage on Attack Rolls against anyone but you.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Menacing Attack (Melee)
Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to move.
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Sweeping Attack
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once.
ActionSuperiority Die
Sweeping Attack
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once.
ActionSuperiority Die

Traits 8

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.

Phalanx Formation

Has Advantage on Attack Rolls if within 3m of an ally that carries a shield and isn't Incapacitated.

Riposte

When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional [1] damage.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.