Manip Nestor
- Hit points · HP
- 20
- Armour class · AC
- 16
- Level
- 10
- Strength
- 19+4
- Dexterity
- 13+1
- Constitution
- 17+3
- Intelligence
- 10+0
- Wisdom
- 14+2
- Charisma
- 8-1
Attacks and skills 9
Action Surge
Immediately gain an extra
action to use this turn.
action to use this turn.Prepare
Sacrifice 6m
movement speed to deal an additional [2] with your melee weapon this turn.
movement speed to deal an additional [2] with your melee weapon this turn.
Movement Speed 6
Goading Attack (Melee)
Goad an enemy into attacking only you. It gains
Disadvantage on
Attack Rolls against anyone but you.
Disadvantage on
Attack Rolls against anyone but you.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Menacing Attack (Melee)
Possibly
Frighten your target. They'll have
Disadvantage on
Ability Checks and
Attack Rolls and be unable to move.
Disadvantage on
Ability Checks and
Attack Rolls and be unable to move.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Sweeping Attack
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once.
ActionSuperiority Die
Sweeping Attack
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once.
ActionSuperiority Die
Traits 8
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.
Phalanx Formation
Has
Advantage on
Attack Rolls if within 3m of an ally that carries a shield and isn't Incapacitated.
Advantage on
Attack Rolls if within 3m of an ally that carries a shield and isn't Incapacitated.Riposte
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional [1] damage.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.