Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHigh Elf · Act 3

Lucretious

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Hit points · HP
53
Armour class · AC
14
Level
9
Difficulty
Strength
10+0
Dexterity
12+1
Constitution
12+1
Intelligence
20+5
Wisdom
16+3
Charisma
16+3

Attacks and skills 8

Arms of Hadar
Level 1 spell
Prevent targets from using reactions.
Strength saving throw
Action
Possible damage typesNecrotic
Animate Dead: Skeleton Squad
Level 4 spell
Create 3 skeletons that specialise in ranged combat.
9m
ActionLevel 4 spell slot
Blight
Level 4 spell
Plants take maximum damage from this spell, and have Disadvantage on the Saving Throw against it.
9m Constitution saving throw
ActionLevel 4 spell slot
Possible damage typesNecrotic
Bone Chill
cantrip
Prevent the target from healing until your next turn. The target cannot help Downed characters. An undead target receives Disadvantage on Attack Rolls.
18m
Action
Possible damage typesNecrotic
Hunger of Hadar
Level 3 spell
Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn.
18m
ActionLevel 3 spell slot concentration
Inflict Wounds
Level 1 spell
Putrefy a creature with the necrotic energy filling your hands.
1.5m
ActionLevel 1 spell slot
Possible damage typesNecrotic
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Topple
Swipe at a creature to knock it Prone.
Action
Possible damage typesBludgeoning

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Grim Harvest

Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used - thrice if it's a Necromancy spell. Undead and constructs are unaffected.

Heightened Necromancy

Creatures have Disadvantage on Saving Throws against your Necromancy spells.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Mage Armour

Base Armour Class is 13.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.