Lucretious
- Hit points · HP
- 53
- Armour class · AC
- 14
- Level
- 9
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 12+1
- Intelligence
- 20+5
- Wisdom
- 16+3
- Charisma
- 16+3
Attacks and skills 8
Arms of Hadar
Level 1 spell
Prevent targets from using reactions.
Strength saving throw
Action
Possible damage types
Necrotic
Animate Dead: Skeleton Squad
Level 4 spell
Create 3 skeletons that specialise in ranged combat.
9m
ActionLevel 4 spell slot
Blight
Level 4 spell
Plants take maximum damage from this spell, and have
Disadvantage on the
Saving Throw against it.
Disadvantage on the
Saving Throw against it.
9m
Constitution saving throw
ActionLevel 4 spell slot
Possible damage types
Necrotic
Bone Chill
cantrip
Prevent the target from healing until your next turn. The target cannot help
Downed characters. An undead target receives
Disadvantage on
Attack Rolls.
Downed characters. An undead target receives
Disadvantage on
Attack Rolls.
18m
Action
Possible damage types
Necrotic
Hunger of Hadar
Level 3 spell
Creatures within this black sphere are
Blinded and take damage at the end of their turn and the start of their turn.
18m
ActionLevel 3 spell slot
concentration
Inflict Wounds
Level 1 spell
Putrefy a creature with the necrotic energy filling your hands.
1.5m
ActionLevel 1 spell slot
Possible damage types
Necrotic
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Grim Harvest
Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used - thrice if it's a Necromancy spell. Undead and constructs are unaffected.
Heightened Necromancy
Creatures have
Disadvantage on
Saving Throws against your Necromancy spells.
Disadvantage on
Saving Throws against your Necromancy spells.Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Mage Armour
Base
Armour Class is 13.
Armour Class is 13.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.