Bumpnagel
- Hit points · HP
- 60
- Armour class · AC
- 16
- Level
- 1
- Strength
- 11+0
- Dexterity
- 18+4
- Constitution
- 13+1
- Intelligence
- 12+1
- Wisdom
- 12+1
- Charisma
- 10+0
Attacks and skills 9
Ensnaring Strike (Ranged)
Level 1 spell
Your attack summons thorny vines that possibly
Ensnare your target.
Action
concentration
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Mobile Shot
After using Dash or Disengage this turn, you can make a ranged attack as a bonus action.
Bonus Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Barkskin
Level 2 spell
Protect a creature from attacks: increase its
Armour Class up to 16.
Armour Class up to 16.
1.5m
ActionLevel 2 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Stone Camouflage
You have
Advantage on Stealth
Checks.
Advantage on Stealth
Checks.Gnome Cunning
You have
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.Shortened Stride
Your
movement speed is 7.5m.
movement speed is 7.5m.Superior Darkvision
You can see in the dark up to 24m.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.