Gipkins Jared
- Hit points · HP
- 68
- Armour class · AC
- 16
- Level
- 1
- Strength
- 18+4
- Dexterity
- 14+2
- Constitution
- 15+2
- Intelligence
- 12+1
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 6
Disarming Attack (Melee)
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Trip Attack (Melee)
A powerful attack that possibly knocks the target
Prone.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Stone Camouflage
You have
Advantage on Stealth
Checks.
Advantage on Stealth
Checks.Gnome Cunning
You have
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.Shortened Stride
Your
movement speed is 7.5m.
movement speed is 7.5m.Superior Darkvision
You can see in the dark up to 24m.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.