Ulma
- Hit points · HP
- 68
- Armour class · AC
- 14
- Level
- —
- Strength
- 20+5
- Dexterity
- 11+0
- Constitution
- 16+3
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 14+2
Attacks and skills 7
Prepare
Sacrifice 6m
movement speed to deal an additional [2] with your melee weapon this turn.
movement speed to deal an additional [2] with your melee weapon this turn.
Movement Speed 6
Rage
Deal [1] extra damage with melee and improvised weapons, and throwing.
Bonus ActionRage Charge
Profane Scourge
Strike with subjugating fury, adding your Proficiency Bonus to the damage roll.
If you hit a fiend or undead creature, deal an additional 2d6 damage and possibly Bane it.
If you hit a fiend or undead creature, deal an additional 2d6 damage and possibly Bane it.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Reckless Attack
Until your next turn, you have
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Slay the Wicked
This weapon deals an additional 1d6 Slashing damage against Fiends and Undead.
Scar of the Sand Eclipse
Your attacks deal 4d8 additional Slashing damage when your
hit points are at 20% or lower.
hit points are at 20% or lower.Scar of Fury
Score a Critical Hit when your health is lower than 40%.
Scar of the Sirocco
This character's attacks may apply Prone if its hit points are less than 90%.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.