Gur Hunter Captain Saranor
- Hit points · HP
- 68
- Armour class · AC
- 16
- Level
- 11
- Strength
- 19+4
- Dexterity
- 12+1
- Constitution
- 14+2
- Intelligence
- 12+1
- Wisdom
- 12+1
- Charisma
- 14+2
Attacks and skills 6
Action Surge
Immediately gain an extra
action to use this turn.
action to use this turn.Second Wind
Draw on your stamina to heal yourself.
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Improved Extra Attack
You can make two additional attacks after attacking with your main-hand weapon.
Scar of Fury
Score a Critical Hit when your health is lower than 40%.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 2
Elixir of Viciousness
The number you need to
roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.
roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk. Longstrider
Movement speed increased by 3m.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.