Gur Hunter Warrior
- Hit points · HP
- 64
- Armour class · AC
- 17
- Level
- 10
- Strength
- 19+4
- Dexterity
- 11+0
- Constitution
- 14+2
- Intelligence
- 12+1
- Wisdom
- 12+1
- Charisma
- 14+2
Attacks and skills 3
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 5
Superior Material
You take 1 less Slashing damage.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Scar of Mirages
This character's attacks may apply Confused if its hit points are less than 90%.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 2
Elixir of Viciousness
The number you need to
roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.
roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk. Longstrider
Movement speed increased by 3m.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.