Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

BossHuman · Act 3

Lord Enver Gortash

← Back to list
Hit points · HP
275
Armour class · AC
16
Level
9
Difficulty
Strength
14+2
Dexterity
20+5
Constitution
10+0
Intelligence
20+5
Wisdom
16+3
Charisma
18+4

Attacks and skills 8

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Dash
Cover more distance this turn: double your movement speed.
Action
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Mechanical Throw
Throw as a Bonus Action.
Bonus Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 9

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Crossbow Expert: Point-Blank

When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage.

Dark Devotion

Advantage on Saving Throws against being Charmed or Frightened.

Permanently Armed

Creature can't be disarmed.

Authority

You have Advantage on Intimidation Checks and Insight Checks.

Scintillating

You gain a +1 bonus to Charisma Checks and Saving Throws.

Dauntless

You can't be Frightened, and cannot be afflicted with other emotion-altering conditions.

Magic Resistance

Has Advantage on Saving Throws against spells and other magical effects.

Darkness Rules

No game description available.

1 internal effects have no display name.

Initial conditions and difficulty effects 0

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

3 conditional effects are not included in the base values.

References