Lord Enver Gortash
- Hit points · HP
- 275
- Armour class · AC
- 16
- Level
- 9
- Strength
- 14+2
- Dexterity
- 20+5
- Constitution
- 10+0
- Intelligence
- 20+5
- Wisdom
- 16+3
- Charisma
- 18+4
Attacks and skills 8
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Mechanical Throw
Throw as a Bonus Action.
Bonus Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 9
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Crossbow Expert: Point-Blank
When you make crossbow attacks within melee range, the
Attack Rolls do not have
Disadvantage.
Attack Rolls do not have
Disadvantage.Dark Devotion
Advantage on
Saving Throws against being Charmed or Frightened.Permanently Armed
Creature can't be disarmed.
Authority
You have
Advantage on Intimidation
Checks and Insight
Checks.
Advantage on Intimidation
Checks and Insight
Checks.Scintillating
You gain a +1 bonus to Charisma
Checks and
Saving Throws.
Checks and
Saving Throws.Dauntless
You can't be
Frightened, and cannot be afflicted with other emotion-altering conditions.
Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Darkness Rules
No game description available.
1 internal effects have no display name.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
3 conditional effects are not included in the base values.